All Summoner Spells in League of Legends: Wild Rift
Summoner Spells are general abilities any champion can use in League of Legends: Wild Rift.
Overview
Similar to Talents in Arena of Valor, Summoner Spells work as extra abilities that the player can pick to help their champion’s performance during a match. These general abilities that are already usable at beginning of a matches. These spells do not consume mana and have a different cooldown.
Summoner Spell List
Summoner Spell | Cooldown | Description |
---|---|---|
Ghost | 90 seconds | Gain a large burst of movement speed that decays to 25% bonus movement speed for 6 seconds. |
Heal | 120 seconds | Restore 80 – 360 (based on level) health and grants 30% bonus movement speed for 1 second to your champion and the most wounded nearby ally champion.
Healing is halved for champions recently affected by Heal. |
Barrier | 90 seconds | Gain a shield that absorbs 115 – 465 (based on level) damage for 2 seconds. |
Exhaust | 105 seconds | Exhausts target enemy champion, reducing their movement speed by 20% and their damage dealt by 40% for 2.5 seconds. |
Flash | 150 seconds | Teleport a short distance forward or towards the aimed direction. |
Ignite | 90 seconds | Ignites target enemy champion, dealing 60 – 410 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds. Grievous Wounds, reducing healing effects by 50%. |
Smite | 10 seconds | Deal 440 − 1000 (based on level) true damage to a large or epic monster or minion. Smiting monsters restore 70 (+ 10% maximum health) health. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite which can target enemy champions.
Hunting License: Permanently earn 20% bonus experience from jungle monsters but temporarily earn 20% less. |
Summoner Spells Differences
Coming Soon
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