League of Legends: Wild Rift - Summoner Spells

An overview and list of summoner spells in League of Legends: Wild Rift (LoL: Wild Rift), including their differences from the PC version.

League of Legends: Wild Rift - Summoner Spells

All Summoner Spells in League of Legends: Wild Rift

Summoner Spells are general abilities any champion can use in League of Legends: Wild Rift.

Overview

Similar to Talents in Arena of Valor, Summoner Spells work as extra abilities that the player can pick to help their champion’s performance during a match. These general abilities that are already usable at beginning of a matches. These spells do not consume mana and have a different cooldown.

Summoner Spell List

Summoner Spell Cooldown Description
League of Legends: Wild Rift - GhostGhost 90 seconds Gain a large burst of movement speed that decays to 25% bonus movement speed for 6 seconds.
League of Legends: Wild Rift - HealHeal 120 seconds Restore 80 – 360 (based on level) health and grants 30% bonus movement speed for 1 second to your champion and the most wounded nearby ally champion.

Healing is halved for champions recently affected by Heal.

League of Legends: Wild Rift - BarrierBarrier 90 seconds Gain a shield that absorbs 115 – 465 (based on level) damage for 2 seconds.
League of Legends: Wild Rift - ExhaustExhaust 105 seconds Exhausts target enemy champion, reducing their movement speed by 20% and their damage dealt by 40% for 2.5 seconds.
League of Legends: Wild Rift - FlashFlash 150 seconds Teleport a short distance forward or towards the aimed direction.
League of Legends: Wild Rift - IgniteIgnite 90 seconds Ignites target enemy champion, dealing 60 – 410 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds.
Grievous Wounds, reducing healing effects by 50%.
League of Legends: Wild Rift - SmiteSmite 10 seconds Deal 440 − 1000 (based on level) true damage to a large or epic monster or minion. Smiting monsters restore 70 (+ 10% maximum health) health. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite which can target enemy champions.

Hunting License: Permanently earn 20% bonus experience from jungle monsters but temporarily earn 20% less.

Summoner Spells Differences

Coming Soon

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