Imp
The Imp is a creature that lurks around Fociaugh Cavern. During the chapter of Ramuh’s trial, Noct and the others head towards the cavern to find the last runestone. By doing so, the group comes across a bunch of imps. The imps are more menacing version of the goblins. They no longer have hats and instead, proudly display their horns and float in mid-air. However, the moon they’re sitting in front of isn’t just for show. The imps can use this as a melee weapon and knock back opponents.
Attributes
Level | 13 |
EXP | 3 |
Size | 1 |
HP | 2400 |
Strength | 650 |
Vitality | 50 |
Spirit | 65 |
Libra | 1.5 |
Parry | Yes |
Drops
– | Chance | Items |
Primary | 3% | Bronze Bangle |
Secondary | – | – |
Appendage | – | – |
Element | 30% | Fire (2) |
Availability
Time: Anytime
Natural Habitat: Common; Duscae (Fociaugh Hollow), Cleigne (Glacial Grotto)
Quest: Main Quest: Sword in the Waterfall, The Trial of Ramuh
Status Ailments
Resistant to Poison
Affinities
Sword | Greatsword | Lance | Daggers | Pistol | Shield | Machinery |
100% | 100% | 100% | 120% | 120% | 100% | 100% |
Fire | Ice | Lightning | Light |
50% | 120% | 100% | 120% |
Abilities
Capable of inflicting Mollified and Poison
Employs Ice-based attacks
Break effect: Vitality -20% (body/30%)
Imp (Chapter 15)
Attributes
Level | 78 |
EXP | 126 |
Size | 1 |
HP | 18800 |
Strength | 26990 |
Vitality | 105 |
Spirit | 125 |
Libra | 1.5 |
Parry | Yes |
Drops
– | Chance | Items |
Primary | 3% | Silver Bangle |
Secondary | – | – |
Appendage | – | – |
Element | 50% | Fire (3) |
Availability
Time: Anytime
Natural Habitat: Leide (Balouve Mines – Chapter 15), Cleigne (Steyliff Grove – Chapter 15)
Quest: –
Status Ailments
Resistant to Poison
Affinities
Sword | Greatsword | Lance | Daggers | Pistol | Shield | Machinery |
100% | 100% | 100% | 120% | 120% | 100% | 100% |
Fire | Ice | Lightning | Light |
50% | 120% | 100% | 120% |
Abilities
Capable of inflicting Mollified and Poison
Employs Ice-based attacks
Break effect: Vitality -20% (body/30%)
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