This page contains a character guide for Black Canary in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear. For more Injustice 2 content, head over to our Injustice 2 top page.
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Black Canary Character Guide
Character Profile

I couldn’t be there to finish the first fight against Superman. I’m damn sure finishing this one. – Black Canary
Real Name: Dinah Laurel Lance
Gender: Female
Species: Metahuman
Debut: Justice League Of America #75
Voice: Vanessa Marshall
Dinah Laurel Lance was born into a family of crime fighters. Born with a unique metagene that grants her sonic powers, the younger Dinah chose to become a crime-fighter at the age of nineteen, despite her mother’s wishes to the contrary. Following a rigorous training program under the watchful eye of Ted Grant, Dinah took up her mother’s identity and adopted her costume as her own. Since then, Dinah has served both the Justice League and the Birds of Prey. She also struck up a romantic relationship with Green Arrow.
Base Stats
| Level | Strength | Ability | Defense | HP |
|---|---|---|---|---|
| 1 | 1100 | 1100 | 950 | 1000 |
Movelist
Basic Moves
Straight Jab
| Input | □ |
|---|---|
| Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 6/ Active: 3/ Recover: 12/Block Adv: 2/Hit Adv:10/Cancel: 17 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Canary Crawl
| Input | ←+□ |
|---|---|
| Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 16/ Active: 3/ Recover: 21/Block Adv: -8/Hit Adv: 14/Cancel: 23 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Soaring Heel
| Input | →+□ |
|---|---|
| Move Data | Type: High/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 16/ Active: 4/ Recover: 25/Block Adv: -12/Hit Adv: 9/Cancel: 27 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Open Claw
| Input | ↓+□ |
|---|---|
| Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.080 |
| Frame Data | Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -5/Hit Adv: 10/Cancel: 16 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Knee Bash
| Input | △ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 11/ Active: 2/ Recover: 23/Block Adv: -8/Hit Adv: 8/Cancel: 20 |
| Effects | Delay Tap ↑ |
| Notes | Move affected by STRENGTH stat |
Heel Switch
| Input | ←+△ |
|---|---|
| Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 22/ Active: 3/ Recover: 23/Block Adv: -9/Hit Adv: 29/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Hard Lock
| Input | →+△ |
|---|---|
| Move Data | Type: Overhead/ Damage: 10.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 28/ Active: 3/ Recover: 24/Block Adv: 3/Hit Adv: 26/Cancel: 63 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Rising Palm
| Input | ↓+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 8/ Active: 5/ Recover: 22/Block Adv: -10/Hit Adv: 60/Cancel: 17 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
High Heel
| Input | x |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 11/ Active: 3/ Recover: 22/Block Adv: -8/Hit Adv: 16/Cancel: 18 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Kamikaze Kick
| Input | ←+x |
|---|---|
| Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
| Frame Data | Start-Up: 26/ Active: 5/ Recover: 28/Block Adv: 4/Hit Adv: 59/Cancel: N/A |
| Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Kamikaze Kick) Delay Hold x Cancel →→ or ←← |
| Notes | Move affected by STRENGTH stat |
Hyperspin
| Input | →+x |
|---|---|
| Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
| Frame Data | Start-Up: 35/ Active: 4/ Recover: 22/Block Adv: 6/Hit Adv: 64/Cancel: N/A |
| Effects | Meter Burn R2 (must press R2 at any time during Hyperspin)
Delay Hold x Cancel →→ or ←← |
| Notes | Move affected by STRENGTH stat |
Street Swipe
| Input | ↓+x |
|---|---|
| Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
| Frame Data | Start-Up: 10/ Active: 3/ Recover: 21/Block Adv: -2/Hit Adv: 30/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Jumping Attacks
Palm Strike
| Input | ↑+□ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 7/ Active: 13/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: 46 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Fly Kick
| Input | ↑+x |
|---|---|
| Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
| Frame Data | Start-Up: 11/ Active: 6/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: 38 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Straight Kick
| Input | ↑+△ |
|---|---|
| Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
| Frame Data | Start-Up: 9/ Active: 14/ Recover: 28/Block Adv: -10/Hit Adv: 14/Cancel: 49 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Throws
Back Throw
| Input | L1 or □ +x |
|---|---|
| Move Data | Type: Throw/ Damage: 12.00 /Block Damage: N/A |
| Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Forward Throw
| Input | L1+→ or→+□ +x |
|---|---|
| Move Data | Type: Throw/ Damage: 12.00 /Block Damage: N/A |
| Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Bounce Cancels
Kamikaze Kick
| Input | ←←R2 or ↓←R2 |
|---|---|
| Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
| Frame Data | Start-Up: 26/ Active: 5/ Recover: 28/Block Adv: 4/Hit Adv: 60/Cancel: N/A |
| Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
| Notes | Move affected by STRENGTH stat |
Hyperspin
| Input | →→R2 or ↓→R2 |
|---|---|
| Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
| Frame Data | Start-Up: 35/ Active: 4/ Recover: 22/Block Adv: 6/Hit Adv: 64/Cancel: N/A |
| Effects | Must have 2 bars of super meter to perform Bounce Cancel |
| Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
| Input | ←+R2 |
|---|---|
| Move Data | N/A |
| Frame Data | N/A |
| Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
| Notes | – |
Roll Escape
| Input | →→R2 |
|---|---|
| Move Data | N/A |
| Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
| Effects | Must have 1 bar of Super Meter to perform Roll Escape |
| Notes | – |
Up Air Escape
| Input | ↑+R2 |
|---|---|
| Move Data | N/A |
| Frame Data | N/A |
| Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
| Notes | – |
Special Moves
High Parry
| Input | ↓→□ |
|---|---|
| Move Data | Type: N/A/ Damage: 4.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A |
| Frame Data | Start-Up: 6/ Active: N/A/ Recover: 12/Block Adv: N/A/Hit Adv: -5/Cancel: 64
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 29/Block Adv: N/A/Hit Adv: 40/Cancel: N/A
|
| Effects |
Meter Burn R2 (must press R2 at the beginning of High Parry).
|
| Notes | Move affected by ABILITY stat |
Low Parry
| Input | ↓←□ |
|---|---|
| Move Data | Type: N/A/ Damage: 4.00/Block Damage: N/A |
| Frame Data | Start-Up: 6/ Active: N/A/ Recover: 12/Block Adv: N/A/Hit Adv: -5/Cancel: 64 |
| Effects | – |
| Notes | Move affected by ABILITY stat |
Soaring Knee
| Input | ←→△ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.90/Block Damage: 2.750
(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.250 |
| Frame Data | Start-Up: 11/ Active: 6/ Recover: 31/Block Adv: -20/Hit Adv: 32/Cancel: 21
(Meter Burn Version) Start-Up: 2/ Active: 1/ Recover: 37/Block Adv: -22/Hit Adv: -5/Cancel: 58 |
| Effects | Meter Burn R2 (must press R2 at the beginning of Soaring Knee)
Hold → or ← to change your landing position |
| Notes | Move affected by ABILITY stat |
Canary Drop
| Input | ↓←△ |
|---|---|
| Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A |
| Frame Data | Start-Up: 31/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 63
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A |
| Effects | Meter Burn R2 (Must press R2 in the middle of Canary Drop) |
| Notes | Move affected by ABILITY stat |
Close Canary Drop
| Input | ↓← △← |
|---|---|
| Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A |
| Frame Data | Start-Up: 31/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 53
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A |
| Effects | Meter Burn R2 (Must press R2 in the middle of Close Canary Drop) |
| Notes | Move affected by ABILITY stat |
(Air) Canary Drop
| Input | ↓← △ |
|---|---|
| Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A |
| Frame Data | Start-Up: 25/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 57
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A |
| Effects | Meter Burn R2 (Must press R2 in the middle of Air Canary Drop) |
| Notes | Move affected by ABILITY stat |
(Air) Close Canary Drop
| Input | ↓← △← |
|---|---|
| Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A |
| Frame Data | Start-Up: 25/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 46
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A |
| Effects |
Meter Burn R2 (Must press R2 in the middle of Air Close Canary Drop) |
| Notes | Move affected by ABILITY stat |
Front Handspring
| Input | ↓→ x |
|---|---|
| Move Data | N/A
(Flying Scissors Kick) Type: Mid/ Damage: 8.80/Block Damage: 3.130 (Crazy Legs) Type: Low/ Damage: 7.85/Block Damage: 3.000 (Thrust Kick) Type: High/ Damage: 10.00/Block Damage: 2.250 (Meter Burn Version) Type: Overhead/ Damage: 6.00/Block Damage: 1.750 |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: 10
(Flying Scissors Kick) Start-Up: 31/ Active: 11/ Recover: 48/Block Adv: -18/Hit Adv: 3/Cancel: N/A (Crazy Legs) Start-Up: 27/ Active: 13/ Recover: 27/Block Adv: -8/Hit Adv: 25/Cancel:N/A (Thrust Kick) Start-Up: 10/ Active: 11/ Recover: 31/Block Adv: -25/Hit Adv: 37/Cancel: N/A (Meter Burn Version) Start-Up: 32/ Active: 4/ Recover: 12/Block Adv: 1/Hit Adv: 58/Cancel: N/A |
| Effects | Flying Scissors Kick Hold x
Crazy Legs Hold ↓+ x Thrust Kick Hold ↑+ x Meter Burn R2 (Must press R2 at the beginning of Front Handspring) |
| Notes | Move affected by ABILITY stat |
Back Handspring
| Input | ↓← x |
|---|---|
| Move Data | N/A
(Flying Scissors Kick) Type: Mid/ Damage: 8.80/Block Damage: 3.130 (Crazy Legs) Type: Low/ Damage: 7.85/Block Damage: 3.000 (Thrust Kick) Type: High/ Damage: 10.00/Block Damage: 2.250 (Meter Burn Version) Type: Overhead/ Damage: 6.00/Block Damage: 1.750 |
| Frame Data | Start-Up: 1/ Active: N/A/ Recover: 39/Block Adv: N/A/Hit Adv: N/A/Cancel: 10
(Flying Scissors Kick) Start-Up: 34/ Active: 11/ Recover: 48/Block Adv: -18/Hit Adv: 3/Cancel: N/A (Crazy Legs) Start-Up: 23/ Active: 13/ Recover: 27/Block Adv: -8/Hit Adv: 25/Cancel:N/A (Thrust Kick) Start-Up: 15/ Active: 11/ Recover: 31/Block Adv: -25/Hit Adv: 37/Cancel: N/A (Meter Burn Version) Start-Up: 36/ Active: 4/ Recover: 12/Block Adv: 1/Hit Adv: 58/Cancel: N/A |
| Effects | Flying Scissors Kick Hold x
Crazy Legs Hold ↓+ x Thrust Kick Hold ↑+ x Meter Burn R2 (Must press R2 at the beginning of Back Handspring) |
| Notes | Move affected by ABILITY stat |
Combo Attacks
Controlling Conflict
| Input | □,□ |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 4/ Active: 3/ Recover: 18/Block Adv: -4/Hit Adv: 18/Cancel: 14 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
No Turning Back
| Input | □,□,△ |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 11/ Active: 3/ Recover: 28/Block Adv: -14/Hit Adv: 10/Cancel: 24 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
New Wings
| Input | □,□,△, □+x |
|---|---|
| Move Data | Type: Mid/ Damage: 6.75 /Block Damage: 0.150 |
| Frame Data | Start-Up: 15/ Active: 2/ Recover: 40/Block Adv: -23/Hit Adv: 25/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
My Terms
| Input | □,□,x |
|---|---|
| Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 12/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv: 35/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Birds of Prey
| Input | →+□,x |
|---|---|
| Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 28/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 9/Cancel: 38 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Learning To Fly
| Input | →+□,x,x |
|---|---|
| Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
| Frame Data | Start-Up: 28/ Active: 4/ Recover: 25/Block Adv: -12/Hit Adv: 44/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Soaring High
| Input | ←+□, △ |
|---|---|
| Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
| Frame Data | Start-Up: 11/ Active: 3/ Recover: 22/Block Adv: -9/Hit Adv: 29/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Inner Strength
| Input | △, □ |
|---|---|
| Move Data | Type: Low/ Damage: 4.85 /Block Damage: 0.380 |
| Frame Data | Start-Up: 7/ Active: 13/ Recover: 36/Block Adv: -16/Hit Adv: 1/Cancel: 30 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Game Changer
| Input | △, ↑+x |
|---|---|
| Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.150 |
| Frame Data | Start-Up: 19/ Active: 4/ Recover: 22/Block Adv: -9/Hit Adv: 57/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Team Seven
| Input | △, x |
|---|---|
| Move Data | Type: Overhead/ Damage: 2.00/Block Damage:0.150 |
| Frame Data | Start-Up: 19/ Active: 3/ Recover: 26/Block Adv: -12/Hit Adv:7/Cancel: 30 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Breaking Point
| Input | △, x, x, |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00/Block Damage: 0.380 |
| Frame Data | Start-Up: 14/ Active: 2/ Recover: 29/Block Adv: -14/Hit Adv: 35/Cancel: N/A |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Holding Back
| Input | x, x |
|---|---|
| Move Data | Type: Mid/ Damage: 5.00/Block Damage: 0.380 |
| Frame Data | Start-Up: 16/ Active: 5/ Recover: 20/Block Adv: -8/Hit Adv: 12/Cancel: 25 |
| Effects | – |
| Notes | Move affected by STRENGTH stat |
Super Moves
Sonic Scream
| Input | L2 + R2 |
|---|---|
| Move Data | Type: Overhead/ Damage: 34.75 /Block Damage: 4.370 |
| Frame Data | Start-Up: 14/ Active: 4/ Recover: 51/Block Adv: -13/Hit Adv: 16/Cancel: N/A |
| Effects | Sonic Scream can be performed while in the Air. |
| Notes | Move affected by ABILITY stat |
Character Power
Sound Waves
Canary Cry
| Input | ○ |
|---|---|
| Move Data | Type: High/ Damage: 5.00 /Block Damage: 1.620
(Level 2) Type: Mid/ Damage: 6.00 /Block Damage: 1.750 (Level 3) Type: Mid/ Damage: 10.00 /Block Damage: 2.250 |
| Frame Data | Start-Up: 19/ Active: 4/ Recover: 10/Block Adv: 3/Hit Adv: 26/Cancel: 5
(Level 2) Start-Up: 19/ Active: 10/ Recover: 17/Block Adv: -5/Hit Adv: 64/Cancel: 5 (Level 3) Start-Up: 15/ Active: 21/ Recover: 15/Block Adv: -9/Hit Adv: 101/Cancel: 5 (Cancel) Start-Up: 1/ Active: N/A/ Recover: 10/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
| Effects | Canary Cry has 3 levels, each level makes the attack more powerful.
Holding ○ will charge Black Canary’s scream meter faster. Canary Cry Level 2 ○ Canary Cry Level 3 ○ Charge Hold ○ Cancel ↓ ↓ (canceling out of Canary Cry will use 1 level of the Sound Waves) |
| Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Black Canary, including corner strategies and restarts.
- Jump △ ~ ↓,←+△ (Meter) *will switch places with opponent ~ →+x (wall bounce) ~ jump □ ~ x,x ~ o ~ dash ~ △,□ ~ →, ←+△ (Meter) ~ △ ~ ←+△
Strategy Guide
Recommended Gear
Main article: Recommended gear for Black Canary
Costumes
Trivia
- In story mode and in the Injustice Gods Among Us IOS game, interestingly, Black Canary is depicted wearing a domino mask. While this incarnation of Canary is understood to be Dinah Lance, the domino mask is often attributed with Dinah Drake, the first Black Canary. Drake wore a domino mask during her first few adventures in the “Golden Age” of comics before the mask was jettisoned after several issues.
- However, Batgirl’s IOS Support Card, “Birds of Prey”, depicts Black Canary without the domino mask. This look is based off of Black Canary’s current New 52 appearance.
- Like John Stewart, concept art was created for Black Canary, suggesting that she may have been at one point considered to be a part of the original 24-character roster for Injustice.

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