[Injustice 2] Black Canary Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Black Canary in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear. For more Injustice 2 content, head over to our Injustice 2 top page.

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Black Canary Character Guide

Character Profile

Black Canary

I couldn’t be there to finish the first fight against Superman. I’m damn sure finishing this one. – Black Canary 

Real Name: Dinah Laurel Lance
Gender: Female
Species: Metahuman
Debut: Justice League Of America #75
Voice: Vanessa Marshall

Dinah Laurel Lance was born into a family of crime fighters. Born with a unique metagene that grants her sonic powers, the younger Dinah chose to become a crime-fighter at the age of nineteen, despite her mother’s wishes to the contrary. Following a rigorous training program under the watchful eye of Ted Grant, Dinah took up her mother’s identity and adopted her costume as her own. Since then, Dinah has served both the Justice League and the Birds of Prey. She also struck up a romantic relationship with Green Arrow.

Base Stats

Level Strength Ability Defense HP
1 1100 1100 950 1000

Movelist

Basic Moves

Straight Jab

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 3/ Recover: 12/Block Adv: 2/Hit Adv:10/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Canary Crawl

Input ←+□
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 16/ Active: 3/ Recover: 21/Block Adv: -8/Hit Adv: 14/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Soaring Heel

Input →+□
Move Data Type: High/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 16/ Active: 4/ Recover: 25/Block Adv: -12/Hit Adv: 9/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Open Claw

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.080
Frame Data Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -5/Hit Adv: 10/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Knee Bash

Input
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 11/ Active: 2/ Recover: 23/Block Adv: -8/Hit Adv: 8/Cancel: 20
Effects Delay Tap ↑
Notes Move affected by STRENGTH stat

Heel Switch

Input ←+△
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 22/ Active: 3/ Recover: 23/Block Adv: -9/Hit Adv: 29/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Hard Lock

Input →+△
Move Data Type: Overhead/ Damage: 10.00 /Block Damage: 0.150
Frame Data Start-Up: 28/ Active: 3/ Recover: 24/Block Adv: 3/Hit Adv: 26/Cancel: 63
Effects
Notes Move affected by STRENGTH stat

Rising Palm

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 8/ Active: 5/ Recover: 22/Block Adv: -10/Hit Adv: 60/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

High Heel

Input x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 3/ Recover: 22/Block Adv: -8/Hit Adv: 16/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Kamikaze Kick

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 26/ Active: 5/ Recover: 28/Block Adv: 4/Hit Adv: 59/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Kamikaze Kick)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Hyperspin

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 35/ Active: 4/ Recover: 22/Block Adv: 6/Hit Adv: 64/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Hyperspin)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Street Swipe

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 10/ Active: 3/ Recover: 21/Block Adv: -2/Hit Adv: 30/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Palm Strike

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 13/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: 46
Effects
Notes Move affected by STRENGTH stat

Fly Kick

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 6/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: 38
Effects
Notes Move affected by STRENGTH stat

Straight Kick

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 9/ Active: 14/ Recover: 28/Block Adv: -10/Hit Adv: 14/Cancel: 49
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 12.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 12.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Kamikaze Kick

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 26/ Active: 5/ Recover: 28/Block Adv: 4/Hit Adv: 60/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Hyperspin

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 35/ Active: 4/ Recover: 22/Block Adv: 6/Hit Adv: 64/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

High Parry

Input ↓→□
Move Data Type: N/A/ Damage: 4.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A

Frame Data Start-Up: 6/ Active: N/A/ Recover: 12/Block Adv: N/A/Hit Adv: -5/Cancel: 64

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 29/Block Adv: N/A/Hit Adv: 40/Cancel: N/A

 

Effects  

Meter Burn R2 (must press R2 at the beginning of High Parry).

 

Notes Move affected by ABILITY stat

Low Parry

Input ↓←□
Move Data Type: N/A/ Damage: 4.00/Block Damage: N/A
Frame Data Start-Up: 6/ Active: N/A/ Recover: 12/Block Adv: N/A/Hit Adv: -5/Cancel: 64
Effects
Notes Move affected by ABILITY stat

Soaring Knee

Input ←→△
Move Data Type: Mid/ Damage: 5.90/Block Damage: 2.750

(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.250

Frame Data Start-Up: 11/ Active: 6/ Recover: 31/Block Adv: -20/Hit Adv: 32/Cancel: 21

(Meter Burn Version) Start-Up: 2/ Active: 1/ Recover: 37/Block Adv: -22/Hit Adv: -5/Cancel: 58

Effects Meter Burn R2 (must press R2 at the beginning of Soaring Knee)

Hold → or ← to change your landing position

Notes Move affected by ABILITY stat

Canary Drop

Input ↓←△
Move Data Type: Overhead/ Damage: 9.00/Block Damage: 1.370

(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A

Frame Data Start-Up: 31/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 63

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Canary Drop)
Notes Move affected by ABILITY stat

Close Canary Drop

Input ↓← △←
Move Data Type: Overhead/ Damage: 9.00/Block Damage: 1.370

(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A

Frame Data Start-Up: 31/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 53

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Close Canary Drop)
Notes Move affected by ABILITY stat

(Air) Canary Drop

Input ↓← △
Move Data Type: Overhead/ Damage: 9.00/Block Damage: 1.370

(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A

Frame Data Start-Up: 25/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 57

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Air Canary Drop)
Notes Move affected by ABILITY stat

(Air) Close Canary Drop

Input ↓← △←
Move Data Type: Overhead/ Damage: 9.00/Block Damage: 1.370

(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A

Frame Data Start-Up: 25/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 46

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 in the middle of Air Close Canary Drop)

Notes Move affected by ABILITY stat

Front Handspring

Input ↓→ x
Move Data N/A

(Flying Scissors Kick) Type: Mid/ Damage: 8.80/Block Damage: 3.130

(Crazy Legs) Type: Low/ Damage: 7.85/Block Damage: 3.000

(Thrust Kick) Type: High/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Overhead/ Damage: 6.00/Block Damage: 1.750

Frame Data Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: 10

(Flying Scissors Kick) Start-Up: 31/ Active: 11/ Recover: 48/Block Adv: -18/Hit Adv: 3/Cancel: N/A

(Crazy Legs) Start-Up: 27/ Active: 13/ Recover: 27/Block Adv: -8/Hit Adv: 25/Cancel:N/A

(Thrust Kick) Start-Up: 10/ Active: 11/ Recover: 31/Block Adv: -25/Hit Adv: 37/Cancel: N/A

(Meter Burn Version) Start-Up: 32/ Active: 4/ Recover: 12/Block Adv: 1/Hit Adv: 58/Cancel: N/A

Effects Flying Scissors Kick Hold x

Crazy Legs Hold ↓+ x

Thrust Kick Hold ↑+ x

Meter Burn R2 (Must press R2 at the beginning of Front Handspring)

Notes Move affected by ABILITY stat

Back Handspring

Input ↓← x
Move Data N/A

(Flying Scissors Kick) Type: Mid/ Damage: 8.80/Block Damage: 3.130

(Crazy Legs) Type: Low/ Damage: 7.85/Block Damage: 3.000

(Thrust Kick) Type: High/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Overhead/ Damage: 6.00/Block Damage: 1.750

Frame Data Start-Up: 1/ Active: N/A/ Recover: 39/Block Adv: N/A/Hit Adv: N/A/Cancel: 10

(Flying Scissors Kick) Start-Up: 34/ Active: 11/ Recover: 48/Block Adv: -18/Hit Adv: 3/Cancel: N/A

(Crazy Legs) Start-Up: 23/ Active: 13/ Recover: 27/Block Adv: -8/Hit Adv: 25/Cancel:N/A

(Thrust Kick) Start-Up: 15/ Active: 11/ Recover: 31/Block Adv: -25/Hit Adv: 37/Cancel: N/A

(Meter Burn Version) Start-Up: 36/ Active: 4/ Recover: 12/Block Adv: 1/Hit Adv: 58/Cancel: N/A

Effects Flying Scissors Kick Hold x

Crazy Legs Hold ↓+ x

Thrust Kick Hold ↑+ x

Meter Burn R2 (Must press R2 at the beginning of Back Handspring)

Notes Move affected by ABILITY stat

Combo Attacks

Controlling Conflict

Input □,□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 4/ Active: 3/ Recover: 18/Block Adv: -4/Hit Adv: 18/Cancel: 14
Effects
Notes Move affected by STRENGTH stat

No Turning Back

Input □,□,△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 11/ Active: 3/ Recover: 28/Block Adv: -14/Hit Adv: 10/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

New Wings

Input □,□,△, □+x
Move Data Type: Mid/ Damage: 6.75 /Block Damage: 0.150
Frame Data Start-Up: 15/ Active: 2/ Recover: 40/Block Adv: -23/Hit Adv: 25/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

My Terms

Input □,□,x
Move Data Type: Low/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv: 35/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Birds of Prey

Input →+□,x
Move Data Type: Overhead/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 28/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 9/Cancel: 38
Effects
Notes Move affected by STRENGTH stat

Learning To Fly

Input →+□,x,x
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 28/ Active: 4/ Recover: 25/Block Adv: -12/Hit Adv: 44/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Soaring High

Input ←+□, △
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 3/ Recover: 22/Block Adv: -9/Hit Adv: 29/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Inner Strength

Input △, □
Move Data Type: Low/ Damage: 4.85 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 13/ Recover: 36/Block Adv: -16/Hit Adv: 1/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Game Changer

Input △, ↑+x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.150
Frame Data Start-Up: 19/ Active: 4/ Recover: 22/Block Adv: -9/Hit Adv: 57/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Team Seven

Input △, x
Move Data Type: Overhead/ Damage: 2.00/Block Damage:0.150
Frame Data Start-Up: 19/ Active: 3/ Recover: 26/Block Adv: -12/Hit Adv:7/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Breaking Point

Input △, x, x,
Move Data Type: Mid/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 2/ Recover: 29/Block Adv: -14/Hit Adv: 35/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Holding Back

Input  x, x
Move Data Type: Mid/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 16/ Active: 5/ Recover: 20/Block Adv: -8/Hit Adv: 12/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Super Moves

Sonic Scream

Input L2 + R2
Move Data Type: Overhead/ Damage: 34.75 /Block Damage: 4.370
Frame Data Start-Up: 14/ Active: 4/ Recover: 51/Block Adv: -13/Hit Adv: 16/Cancel: N/A
Effects Sonic Scream can be performed while in the Air.
Notes Move affected by ABILITY stat

Character Power

Sound Waves

Canary Cry

Input
Move Data Type: High/ Damage: 5.00 /Block Damage: 1.620

(Level 2)  Type: Mid/ Damage: 6.00 /Block Damage: 1.750

(Level 3) Type: Mid/ Damage: 10.00 /Block Damage: 2.250

Frame Data Start-Up: 19/ Active: 4/ Recover: 10/Block Adv: 3/Hit Adv: 26/Cancel: 5

(Level 2) Start-Up: 19/ Active: 10/ Recover: 17/Block Adv: -5/Hit Adv: 64/Cancel: 5

(Level 3) Start-Up: 15/ Active: 21/ Recover: 15/Block Adv: -9/Hit Adv: 101/Cancel: 5

(Cancel) Start-Up: 1/ Active: N/A/ Recover: 10/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Canary Cry has 3 levels, each level makes the attack more powerful.

Holding ○ will charge Black Canary’s scream meter faster.

Canary Cry Level 2 ○

Canary Cry Level 3 ○

Charge Hold ○

Cancel ↓ ↓ (canceling out of Canary Cry will use 1 level of the Sound Waves)

Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Black Canary, including corner strategies and restarts.

  1. Jump △ ~ ↓,←+△ (Meter) *will switch places with opponent ~ →+x (wall bounce) ~ jump □ ~ x,x ~ o ~ dash ~ △,□ ~ →, ←+△ (Meter) ~ △ ~ ←+△

Strategy Guide

Recommended Gear

Main article: Recommended gear for Black Canary

Costumes

Trivia

  • In story mode and in the Injustice Gods Among Us IOS game, interestingly, Black Canary is depicted wearing a domino mask. While this incarnation of Canary is understood to be Dinah Lance, the domino mask is often attributed with Dinah Drake, the first Black Canary. Drake wore a domino mask during her first few adventures in the “Golden Age” of comics before the mask was jettisoned after several issues.
    • However, Batgirl’s IOS Support Card, “Birds of Prey”, depicts Black Canary without the domino mask. This look is based off of Black Canary’s current New 52 appearance.
  • Like John Stewart, concept art was created for Black Canary, suggesting that she may have been at one point considered to be a part of the original 24-character roster for Injustice.

Related Articles

Character Guides

Character Tier List

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