|Vigor||Increases HP, improves frost resistance|
|Attunement||Increases focus power and attunement slots|
|Endurance||Increases stamina, improves lightning and bleeding resistance|
|Vitality||Increases equip load, improves physical defence and poison resistance|
|Stregth||Increases attack damage, improves fire resistance|
|Dexterity||Increases attack damage, reduces spelling time and fall damage|
|Intellengence||Increases spell damage, improves magic defence, affects pyromancy|
|Faith||Increases spell damage, improves dark defence, affects pyromancy|
|Luck||Increases item discovery, bleed and poison potential, improves curse reisitance|
Power Playing Type
By using a weapon which requires high strength, a single hit on the enemy will make them wince and grind a lot of HP. You will have to ugrade your equip load since you will be carrying a heavy weapon, but also our endurance due to the fact that yu tend to use more stamina in a single hit.
One hit is very high powered and most of the time the enemy will wince with only one hit.
Since the average number of hits on the enemy will decrease, you will have a less chance of breaking your weapon.
Not the prefered playstyle for people who cosider rolling speed because you will most likely be fighting with a slower roling speed.
Stength > Endurance > Vigor = Vitality > Strength > Dexterity > Attunement = Faith = Intellegence
Ultra Greatswords, Greataxes, Great Hammers, Greatbows, Greatshields
Use manuverability and fast hits in combat to take the east amount of damage. Very good at counterattacking after parries, rolling, or using your shield against enemy attacks.
Use parry, shield splitter, kick and other shield bash moves with your speed advantage and gain superiority over combat. For people who prefer standard play.
You have a higher chance of being conterattcked since you will have to get more hits on enemies.
Aslo most of the weapons have a lower durability, you will have a higher chance of breaking your weapon.
Dexterity > Endurance > Vitality = Vigor >> Attunement = Faith = Intellegence
Daggers, Curved Swords, Katana, Spears, Bows
Increase both Strengh and Dexterity to be able to use many kinds of weapons and eventually being able to match your weapon that works best with a specific enemy or map.
You will be able to wield useful weapons such as straight swords, greatswords,halberds and so on. Since the attack motions on each weapon is simple, not only beginners but experts also prefer this playstyle.
You will have to face will a lower fire power compared to the 2 styles listed above, and wont be able to use weapons which needs excessive requirements.
Strength = Dexterity > Endurance = Vitality > Vigor > Attunement = Faith = Intellgence
Straight Sword, Greatsword, Halberds
The only thing that is important in this playing type is how many times you can cast spells, so you will mainly have to inprove your attunement. Also inprove your intellegence since it will boost your spells power.
You will be aｂle to play like no other playstyle. Using different spells, you will be able to take out enemies from range, and also enemies wielding shields.
There is a high chance of your enemies dodging your attack since you will have to spend some time casting spells. Also since you wont be able to improve your vigor and endurance, a single miss cant lead to your death.
Intellegence > Attunement > Dexterity = Vitality > Vigor > Strength >>> Faith
Magic based weapons
Improving mainly faith, use weapons which has a faith bonus. But also improve strength and dexterity as well as endurance and vitality. This style will have the most average stats overall.
The biggest difference from the other playstyle is that you will be able to heal yourself using miracle, saving your estus flask for when you really need it. Good for exploring maps.
The offencive miracles have a low damage, and you will have a hard time dealing with tougher enemies.
Faith > Attunement > Vigor = Endurance > Dexterity = Strength = Vitality >> Intellegence
Mace, Staright Sword, Sacred Chimes
Like the soceries type, the number of pyromancies you can cast will be the most important factor so it is best to improve attunement. Also improving dexterity will make your casting time faster gaining advantage on the battlefield.
Unlike other magics, there is less need for faith and intellgence, so you can use more souls on attunement. But that does not mean that you dont need faith and intellgence, so be sure to improve them for the least amount necessary. Unlike other magic types, you can use physical weapons, being able to switch between magic and physical attacks.
Compared to soceries, the magics damage of this particular play style is lower. Same thing can be said for physical weapons. You have to improve all stats except luck to hve this play stlyes maximum effiencies.
Attunement > Dexterity = Intellgence = Faith > Endurance > Viral > Vitality > Strength
Curved Swords, Daggers, Flames