DARK SOULS 3 – Stats Apportion

Attributes Effects
Vigor Increases HP, improves frost resistance
Attunement Increases focus power and attunement slots
Endurance Increases stamina, improves lightning and bleeding resistance
Vitality Increases equip load, improves physical defence and poison resistance
Stregth Increases attack damage, improves fire resistance
Dexterity Increases attack damage, reduces spelling time and fall damage
Intellengence Increases spell damage, improves magic defence, affects pyromancy
Faith Increases spell damage, improves dark defence, affects pyromancy
Luck Increases item discovery, bleed and poison potential, improves curse reisitance

Power Playing Type

By using a weapon which requires high strength, a single hit on the enemy will make them wince and grind a lot of HP. You will have to ugrade your equip load since you will be carrying a heavy weapon, but also our endurance due to the fact that yu tend to use more stamina in a single hit.

・Advantages

One hit is very high powered and most of the time the enemy will wince with only one hit.
Since the average number of hits on the enemy will decrease, you will have a less chance of breaking your weapon.

・Disadvantages

Not the prefered playstyle for people who cosider rolling speed because you will most likely be fighting with a slower roling speed.

Status priority

Stength > Endurance > Vigor = Vitality > Strength > Dexterity > Attunement = Faith = Intellegence

Prefered Weapon

Ultra Greatswords, Greataxes, Great Hammers, Greatbows, Greatshields

Prefered Classes

Warrior

Dexterity Type

Use manuverability and fast hits in combat to take the east amount of damage. Very good at counterattacking after parries, rolling, or using your shield against enemy attacks.

・Advantages

Use parry, shield splitter, kick and other shield bash moves with your speed advantage and gain superiority over combat. For people who prefer standard play.

・Disadvantages

You have a higher chance of being conterattcked since you will have to get more hits on enemies.
Aslo most of the weapons have a lower durability, you will have a higher chance of breaking your weapon.

Status priority

Dexterity > Endurance > Vitality = Vigor >> Attunement = Faith = Intellegence

Prefered Weapon

Daggers, Curved Swords, Katana, Spears, Bows

Prefered Classes

Mercenary

Balance Type

Increase both Strengh and Dexterity to be able to use many kinds of weapons and eventually being able to match your weapon that works best with a specific enemy or map.

・Advantage

You will be able to wield useful weapons such as straight swords, greatswords,halberds and so on. Since the attack motions on each weapon is simple, not only beginners but experts also prefer this playstyle.

・Disadvantages

You will have to face will a lower fire power compared to the 2 styles listed above, and wont be able to use weapons which needs excessive requirements.

Status priority

Strength = Dexterity > Endurance = Vitality > Vigor > Attunement = Faith = Intellgence

Prefered Weapon

Straight Sword, Greatsword, Halberds

Prefered Classes

Knight

Sorceries Type

The only thing that is important in this playing type is how many times you can cast spells, so you will mainly have to inprove your attunement. Also inprove your intellegence since it will boost your spells power.

・Advantages

You will be able to play like no other playstyle. Using different spells, you will be able to take out enemies from range, and also enemies wielding shields.

・Disadvantages

There is a high chance of your enemies dodging your attack since you will have to spend some time casting spells. Also since you wont be able to improve your vigor and endurance, a single miss cant lead to your death.

Status priority

Intellegence > Attunement > Dexterity = Vitality > Vigor > Strength >>> Faith

Prefered Weapon

Magic based weapons

Prefered Classes

Sorcerer

Miracle type

Improving mainly faith, use weapons which has a faith bonus. But also improve strength and dexterity as well as endurance and vitality. This style will have the most average stats overall.

・Advantages

The biggest difference from the other playstyle is that you will be able to heal yourself using miracle, saving your estus flask for when you really need it. Good for exploring maps.

・Disadvantages

The offencive miracles have a low damage, and you will have a hard time dealing with tougher enemies.

Status priority

Faith > Attunement > Vigor = Endurance > Dexterity = Strength = Vitality >> Intellegence

Prefered Weapon

Mace, Staright Sword, Sacred Chimes

Prefered Classes

Cleric

Pyromancies Type

Like the soceries type, the number of pyromancies you can cast will be the most important factor so it is best to improve attunement. Also improving dexterity will make your casting time faster gaining advantage on the battlefield.

・Advantages

Unlike other magics, there is less need for faith and intellgence, so you can use more souls on attunement. But that does not mean that you dont need faith and intellgence, so be sure to improve them for the least amount necessary. Unlike other magic types, you can use physical weapons, being able to switch between magic and physical attacks.

・Disadvantages

Compared to soceries, the magics damage of this particular play style is lower. Same thing can be said for physical weapons. You have to improve all stats except luck to hve this play stlyes maximum effiencies.

Status priority

Attunement > Dexterity = Intellgence = Faith > Endurance > Viral > Vitality > Strength

Prefered Weapon

Curved Swords, Daggers, Flames

Prefered Classes

Assassin, Pyromancer

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