Jeorge
Personal Evaluation | 9/10 |
Attribute / Weapon | White/ Bow |
Rank | 4~5 stars |
Title | Perfect Shot |
First Appearance | Fire Emblem: Mystery of the Emblem |
Voice Actor | Mick Wingert |
A patriotic archer from the Kingdom of Archanaea. Jeorge soon defies the Kingdom when Hardin occupied the seat. His decision to bring back the traditional rule to banish Hardin’s corruption has made him one of Marth’s allies. He first appears in Fire Emblem: Mystery of the Emblem, and later becomes a fearsome marksman in Fire Emblem: Heroes.
Stats
In comparison to other Bow-Type Ranged characters, his stats are slightly higher than Virion‘s with the exception of a lower Def stat which might pose a bit of a problem against dagger users. Since he excels by sniping enemies 2 cells away, which works for diagonal tactics too, it can lessen the amount of damage or fell some opponents before they get a chance to strike at frontline tanks and the frail ones at the back.
He falls a few points short from Takumi who is one of the most reliable Ranged units however. Thus, he serves the role of a team-player better with a combination of support and long-range attacks, than an all-out solo Ranged unit that can hold his own in battle, as the case of Takumi.
Initial Stats
Rank | HP | ATK | DEF | RES | SPD |
---|---|---|---|---|---|
☆☆☆☆ | 16~18 | 7~9 | 3~5 | 3~5 | 7~9 |
☆☆☆☆☆ | 17~19 | 7~9 | 4~6 | 4~6 | 7~9 |
Skill List
Weapons
Name | Mt | Rng | Details | Default | Reqs |
---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying. | – | 50 SP |
Steel Bow | 6 | 2 | Effective against flying. | – | 100 SP |
Silver Bow | 9 | 2 | Effective against flying. | ☆☆☆☆ | 200 SP |
Parthia | 14 | 2 | Effective against flying. Grants Res+4 if unit initiates the attack. | ☆☆☆☆☆ | 300 SP, ☆☆☆☆☆ |
Assists
Name | Cooldown | Description | Reqs |
---|---|---|---|
Rising Flame | 5 | Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minue foe’s Def or Res). | Default: ☆☆☆☆ Unlock: – SP: 150 |
Blazing Flame | 5 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit’s Atk minue foe’s Def or Res). | Default: ☆☆☆☆ Unlock: ☆☆☆☆ SP: 150 |
Passive Skills
Name | Type | Description | Reqs |
---|---|---|---|
Seal ATK 1 | A | After combat, foe suffers Atk-3 through its next action. | Unlock: – SP: 40 |
Seal ATK 2 | After combat, foe suffers Atk-5 through its next action. | Unlock: – SP: 80 |
|
Seal ATK 3 | After combat, foe suffers Atk-7 through its next action. | Unlock: ☆☆☆☆ SP: 160 |
|
Spur Speed 1 | C | Grants adjacent allies Spd+2 during combat. | Unlock: ☆ SP: 50 |
Spur Speed 2 | Grants adjacent allies Spd+3 during combat. | Unlock: ☆☆ SP: 100 |
|
Spur Speed 3 | Grants adjacent allies Spd+4 during combat. | Unlock: ☆☆☆☆ SP: 200 |
I suppose they say I’m the “best” archer on the continent for a reason.