This page contains a character guide for Aquaman in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Aquaman Character Guide
Character Profile
“My duty is to Atlantis.” – Aquaman
Real Name: Arthur Curry
Gender: Male
Species: Human-Atlantean Hybrid, Metahuman
Debut: More Fun Comics #73
Voice: Phil LaMarr
Born to a human father and Atlantean mother, the hybrid Arthur Curry is the rightful heir to the throne of Atlantis, and has sworn to protect the surface world against the monstrous dangers of the deep, and the bountiful oceans against evil men.
A human-Atleantean hybrid, Aquaman possesses a plethora of powers well above the average of both species. Aquaman’s most famous power is his ability to command all life within the sea, controlling them and commanding them to do his bidding, such as sharks, giant crabs, or even the legendary kraken. The number of sea life he can direct and command at any given time is unknown, but very large, as he was able to summon an entire swarm of massive crab beasts to counter Superman’s Regime forces.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1150 | 1050 | 1000 | 950 |
Movelist
Basic Moves
Flounder Fist
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 12/Block Adv: -2/Hit Adv:11/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Mera’s Fury
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 19/Block Adv: -4/Hit Adv: 18/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Surface Dwellers
Input | →+□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 7/ Active: 4/ Recover: 22/Block Adv: -4/Hit Adv: 20/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Shark Strike
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 7/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Trident Push
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 14/Block Adv: -1/Hit Adv: 23/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Trident Slam
Input | ←+△ |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 25/ Active: 3/ Recover: 30/Block Adv: -12/Hit Adv: 36/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Stingray Strike
Input | →+△ |
---|---|
Move Data | Type: Low/ Damage: 6.75 /Block Damage: 0.150 |
Frame Data | Start-Up: 10/ Active: 3/ Recover: 28/Block Adv: -11/Hit Adv: 52/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Trident
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 7/ Active: 9/ Recover: 25/Block Adv: -19/Hit Adv: 59/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Trident Spin
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 12/ Active: 5/ Recover: 29/Block Adv: 3/Hit Adv: 26/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Whirl Pool
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 66/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Whirl Pool) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
For Neptune
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 69/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during For Neptune)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Undertow
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 9/ Active: 3/ Recover: 32/Block Adv: -13/Hit Adv: 20/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Urchin Force
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 8/ Active: 13/ Recover: 32/Block Adv: -18/Hit Adv: 0/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Atlantean Poke
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 13/ Active: 8/ Recover: 32/Block Adv: -9/Hit Adv: 37/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Trident Strike
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 10/ Active: 7/ Recover: 32/Block Adv: -14/Hit Adv: 10/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 21/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Whirl Pool
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 67/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
For Neptune
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 68/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Trident Rush
Input | ↓→ □ |
---|---|
Move Data | Type: Mid/ Damage: 8.18/Block Damage: 4.560
(Retreat) Mid/ Damage: 5.80/Block Damage: 2.370 (Advance) Mid/ Damage: 6.51/Block Damage: 3.440 (Meter Burn Version) Type: Mid/ Damage: 12.98/Block Damage: 9.000 (Retreat Meter Burn) Mid/ Damage: 10.98/Block Damage: 7.820 (Advance Meter Burn) Mid/ Damage: 12.98/Block Damage: 9.000 |
Frame Data | Start-Up: 14/ Active: 37/ Recover: 34/Block Adv: -16/Hit Adv: 4/Cancel: 60
(Retreat) Start-Up: 10/ Active: 15/ Recover: 34/Block Adv: -16/Hit Adv: 4/Cancel: 28 (Advance) Start-Up: 10/ Active: 26/ Recover: 34/Block Adv: -16/Hit Adv: 4/Cancel: 42 (Meter Burn Version) Start-Up: 9/ Active: 74/ Recover: 28/Block Adv: -5/Hit Adv: 10/Cancel: 87 (Retreat Meter Burn) Start-Up: 9/ Active: 65/ Recover: 28/Block Adv: -5/Hit Adv: 10/Cancel: 76 (Advance Meter Burn) Start-Up: 9/ Active: 74/ Recover: 28/Block Adv: -5/Hit Adv: 10/Cancel: 87 |
Effects | Retreat ←←
Advance →→ Meter Burn R2 (must press R2 in the middle of Trident Rush). Retreat ←← (Meter Burn) Advance →→ (Meter Burn) |
Notes | Move affected by ABILITY stat |
Trident Scoop
Input | ↓←□ |
---|---|
Move Data | Type: Low/ Damage: 5.80/Block Damage: 2.750
(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.500 |
Frame Data | Start-Up: 14/ Active: 7/ Recover: 25/Block Adv: -15/Hit Adv: 27/Cancel: 22
(Meter Burn Version) Start-Up: 2/ Active: 1/ Recover: 25/Block Adv: 15/Hit Adv: 47/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 in the beginning of Trident Scoop) |
Notes | Move affected by ABILITY stat |
Trident Toss
Input | ←→△ |
---|---|
Move Data | Type: High/ Damage: 11.00/Block Damage: 2.370 |
Frame Data | Start-Up: 17/ Active: 91/ Recover: N/A/Block Adv: -21/Hit Adv: 8/Cancel: 13 |
Effects | – |
Notes | Move affected by ABILITY stat |
Tentacle Strike
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 2.000 |
Frame Data | Start-Up: 19/ Active: 3/ Recover: 34/Block Adv: -24/Hit Adv: 16/Cancel: 32
(Meter Burn Version) Start-Up: 16/ Active: 5/ Recover: 55/Block Adv: -23/Hit Adv: 86/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Tentacle Strike) |
Notes | Move affected by ABILITY stat |
Water Shield
Input | ↓ ↓ x |
---|---|
Move Data | N/A
(Meter Burn Version) Type: Mid/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 45/Block Adv: N/A/Hit Adv: N/A/Cancel: 27
(Meter Burn Version) Start-Up: 2/ Active: 3/ Recover: 27/Block Adv: 6/Hit Adv: 47/Cancel: N/A |
Effects | Extend Hold x
Cancel →→ or ←← Meter Burn R2 (Must press R2 at any time during the Water Shield) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Seven Seas
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 19/Block Adv: -6/Hit Adv: 17/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Aquatic Ace
Input | □,□,△,x |
---|---|
Move Data | Type: Mid/ Damage: 11.65 /Block Damage: 0.900 |
Frame Data | Start-Up: 8/ Active: 25/ Recover: 29/Block Adv: 7/Hit Adv: 33/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
From The Depths
Input | ←+□,△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 17/ Active: 4/ Recover: 20/Block Adv: -7/Hit Adv: 7/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Huzzah
Input | ←+□,△,x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 23/Block Adv: 2/Hit Adv: 43/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Marine Marvel
Input | →+□,x |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 21/ Active: 5/ Recover: 26/Block Adv: -1/Hit Adv: 52/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Water Damage
Input | →+□,x,△ |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 26/ Active: 2/ Recover: 27/Block Adv: 8/Hit Adv: 56/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Tsunami Slam
Input | △, △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 17/ Active: 2/ Recover: 33/Block Adv: -8/Hit Adv: 4/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Atlantean Strength
Input | △, △, x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 17/ Active: 3/ Recover: 35/Block Adv: -1/Hit Adv: 2/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Orin Origin
Input | ←+△, ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 42/Block Adv: -28/Hit Adv: 59/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Deep Sea
Input | →+△, □+ x |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage:0.680 |
Frame Data | Start-Up: 19/ Active: 4/ Recover: 23/Block Adv: 9/Hit Adv:4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rip Tide
Input | →+△, □+ x, → |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 0.680 |
Frame Data | Start-Up: 19/ Active: 4/ Recover: 23/Block Adv: 9/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
The Beast Below
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 33.00 /Block Damage: 4.370 |
Frame Data | Start-Up: 24/ Active: 52/ Recover: 52/Block Adv: 2/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Power of Atlantis
Water of Life
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 0/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Aquaman recovers from hit reactions quicker and allows him to slip out of combos and attacks.
Water of Life can be activated during a hit reaction. |
Notes | Move affected by ABILITY stat |
Aquaman’s trait allows him to recover from hit-stun quickly for a small amount of time, giving him a natural combo breaker.
Combos and Juggles
Below are combo and juggle inputs for Aquaman, including corner strategies and restarts.
- ←+□,△ ~ ↓,←+△ (Meter) ~ ←+x (wall bounce) ~ jump △ ~ →+△, □+x (grab)
Strategy Guide
Aquaman possess a very good zoning game in Injustice 2. Among his two best options for keeping opponents at bay is his Trident Toss and Tentacle Slam. The latter can be annoying to the point that your opponent will always be moving or jumping towards you to close the distance. At this point, you can try to mix up the Trident Toss and Tentacle Slam when you’ve created good distance between your opponent so he won’t ever get close to you.
Occasionally, you can also use Trident Rush for quickly punishing any whiffs your opponent may make, or as a quick follow up some of his other moves. Should you be on the receiving end of combos, you can activate Aquamana’s Character Power (Water of Life) to immediately recover before sustaining any more damage in the process.
Recommended Gear
Main article: Recommended gear for Aquaman
Costumes
Prime
Aquaman wears an orange scale-mail tunic and dark green leggings. At his waist is a silver belt that is clasped with a stylized letter “A.” He also wears silver gauntlets on his wrists, and silver greaves. He wears Atlantean metallic armor on his chest that has a purple tint.
Regime
Aquaman very much resembles his default appearance. However, in this appearance, he wears a sleeveless scaled shirt, black gloves with a greenish-purple tint, and additional armor plating. Regime Aquaman also sports a beard.
Trivia
- Aquaman is voiced by Phil LaMarr, who voices the character in Young Justice.
- Aquaman was confirmed in his own story trailer 3 days before his battle against Cyborg in the Injustice Battle Arena
- The alternate Aquaman mentions Black Manta and Ocean Master (initially believing that the main Aquaman is working for one of them) this would seem to imply that they haven’t been killed by, nor forced to join, the One-Earth Regime by the time that the two Aquamen met.
- Despite what is listed in his bio in the Archives, Aquaman cannot fly.
- In the mobile version of Injustice, Regime Aquaman’s second special attack is “Trident Rush” and it visually resembles the Trident Rush move in the console game; however, the upgrade card reads “From the Deep”. This might be a leak of the (unreleased) main universe Aquaman’s second special attack.
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