[Injustice 2] Aquaman Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Aquaman in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

Click here to go to our Injustice 2 Heroes Directory!

Aquaman Character Guide

Character Profile

“My duty is to Atlantis.” –  Aquaman

Real Name: Arthur Curry
Gender: Male
Species: Human-Atlantean Hybrid, Metahuman
Debut: More Fun Comics #73
Voice: Phil LaMarr

Born to a human father and Atlantean mother, the hybrid Arthur Curry is the rightful heir to the throne of Atlantis, and has sworn to protect the surface world against the monstrous dangers of the deep, and the bountiful oceans against evil men.

A human-Atleantean hybrid, Aquaman possesses a plethora of powers well above the average of both species. Aquaman’s most famous power is his ability to command all life within the sea, controlling them and commanding them to do his bidding, such as sharks, giant crabs, or even the legendary kraken. The number of sea life he can direct and command at any given time is unknown, but very large, as he was able to summon an entire swarm of massive crab beasts to counter Superman’s Regime forces.

Base Stats

Level Strength Ability Defense HP
1 1150 1050 1000 950

Movelist

Basic Moves

Flounder Fist

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 9/ Active: 2/ Recover: 12/Block Adv: -2/Hit Adv:11/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Mera’s Fury

Input ←+□
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 2/ Recover: 19/Block Adv: -4/Hit Adv: 18/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Surface Dwellers

Input →+□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 7/ Active: 4/ Recover: 22/Block Adv: -4/Hit Adv: 20/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Shark Strike

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 7/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Trident Push

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 2/ Recover: 14/Block Adv: -1/Hit Adv: 23/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Trident Slam

Input ←+△
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 25/ Active: 3/ Recover: 30/Block Adv: -12/Hit Adv: 36/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Stingray Strike

Input →+△
Move Data Type: Low/ Damage: 6.75 /Block Damage: 0.150
Frame Data Start-Up: 10/ Active: 3/ Recover: 28/Block Adv: -11/Hit Adv: 52/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Rising Trident

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 9/ Recover: 25/Block Adv: -19/Hit Adv: 59/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Trident Spin

Input x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 12/ Active: 5/ Recover: 29/Block Adv: 3/Hit Adv: 26/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Whirl Pool

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 66/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Whirl Pool)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

For Neptune

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 69/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during For Neptune)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Undertow

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 9/ Active: 3/ Recover: 32/Block Adv: -13/Hit Adv: 20/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Urchin Force

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 8/ Active: 13/ Recover: 32/Block Adv: -18/Hit Adv: 0/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Atlantean Poke

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 13/ Active: 8/ Recover: 32/Block Adv: -9/Hit Adv: 37/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Trident Strike

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 10/ Active: 7/ Recover: 32/Block Adv: -14/Hit Adv: 10/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 21/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Whirl Pool

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 67/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

For Neptune

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 68/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Trident Rush

Input ↓→ □
Move Data Type: Mid/ Damage: 8.18/Block Damage: 4.560

(Retreat) Mid/ Damage: 5.80/Block Damage: 2.370

(Advance) Mid/ Damage: 6.51/Block Damage: 3.440

(Meter Burn Version) Type: Mid/ Damage: 12.98/Block Damage: 9.000

(Retreat Meter Burn) Mid/ Damage: 10.98/Block Damage: 7.820

(Advance Meter Burn) Mid/ Damage: 12.98/Block Damage: 9.000

Frame Data Start-Up: 14/ Active: 37/ Recover: 34/Block Adv: -16/Hit Adv: 4/Cancel: 60

(Retreat) Start-Up: 10/ Active: 15/ Recover: 34/Block Adv: -16/Hit Adv: 4/Cancel: 28

(Advance) Start-Up: 10/ Active: 26/ Recover: 34/Block Adv: -16/Hit Adv: 4/Cancel: 42

(Meter Burn Version) Start-Up: 9/ Active: 74/ Recover: 28/Block Adv: -5/Hit Adv: 10/Cancel: 87

(Retreat Meter Burn) Start-Up: 9/ Active: 65/ Recover: 28/Block Adv: -5/Hit Adv: 10/Cancel: 76

(Advance Meter Burn) Start-Up: 9/ Active: 74/ Recover: 28/Block Adv: -5/Hit Adv: 10/Cancel: 87

Effects Retreat ←←

Advance →→

Meter Burn R2 (must press R2 in the middle of Trident Rush).

Retreat ←← (Meter Burn)

Advance →→ (Meter Burn)

Notes Move affected by ABILITY stat

Trident Scoop

Input ↓←□
Move Data Type: Low/ Damage: 5.80/Block Damage: 2.750

(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.500

Frame Data Start-Up: 14/ Active: 7/ Recover: 25/Block Adv: -15/Hit Adv: 27/Cancel: 22

(Meter Burn Version) Start-Up: 2/ Active: 1/ Recover: 25/Block Adv: 15/Hit Adv: 47/Cancel: N/A

Effects Meter Burn R2 (must press R2 in the beginning of Trident Scoop)
Notes Move affected by ABILITY stat

Trident Toss

Input ←→△
Move Data Type: High/ Damage: 11.00/Block Damage: 2.370
Frame Data Start-Up: 17/ Active: 91/ Recover: N/A/Block Adv: -21/Hit Adv: 8/Cancel: 13
Effects
Notes Move affected by ABILITY stat

Tentacle Strike

Input ↓←△
Move Data Type: Mid/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 2.000

Frame Data Start-Up: 19/ Active: 3/ Recover: 34/Block Adv: -24/Hit Adv: 16/Cancel: 32

(Meter Burn Version) Start-Up: 16/ Active: 5/ Recover: 55/Block Adv: -23/Hit Adv: 86/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Tentacle Strike)
Notes Move affected by ABILITY stat

Water Shield

Input ↓ ↓  x
Move Data N/A

(Meter Burn Version) Type: Mid/ Damage: 8.00/Block Damage: 2.000

Frame Data Start-Up: 1/ Active: N/A/ Recover: 45/Block Adv: N/A/Hit Adv: N/A/Cancel: 27

(Meter Burn Version) Start-Up: 2/ Active: 3/ Recover: 27/Block Adv: 6/Hit Adv: 47/Cancel: N/A

Effects Extend Hold x

Cancel →→ or ←←

Meter Burn R2 (Must press R2 at any time during the Water Shield)

Notes Move affected by ABILITY stat

Combo Attacks

Seven Seas

Input □,□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 3/ Recover: 19/Block Adv: -6/Hit Adv: 17/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Aquatic Ace

Input □,□,△,x
Move Data Type: Mid/ Damage: 11.65 /Block Damage: 0.900
Frame Data Start-Up: 8/ Active: 25/ Recover: 29/Block Adv: 7/Hit Adv: 33/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

From The Depths

Input ←+□,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 4/ Recover: 20/Block Adv: -7/Hit Adv: 7/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Huzzah

Input ←+□,△,x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 10/ Active: 2/ Recover: 23/Block Adv: 2/Hit Adv: 43/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Marine Marvel

Input →+□,x
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 21/ Active: 5/ Recover: 26/Block Adv: -1/Hit Adv: 52/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Water Damage

Input →+□,x,△
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 26/ Active: 2/ Recover: 27/Block Adv: 8/Hit Adv: 56/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Tsunami Slam

Input △, △
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 17/ Active: 2/ Recover: 33/Block Adv: -8/Hit Adv: 4/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Atlantean Strength

Input △, △, x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 3/ Recover: 35/Block Adv: -1/Hit Adv: 2/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Orin Origin

Input ←+△, ↑+x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 14/ Active: 3/ Recover: 42/Block Adv: -28/Hit Adv: 59/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Deep Sea

Input →+△, □+ x
Move Data Type: Mid/ Damage: 9.00/Block Damage:0.680
Frame Data Start-Up: 19/ Active: 4/ Recover: 23/Block Adv: 9/Hit Adv:4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Rip Tide

Input →+△, □+ x, →
Move Data Type: Mid/ Damage: 9.00/Block Damage: 0.680
Frame Data Start-Up: 19/ Active: 4/ Recover: 23/Block Adv: 9/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Super Moves

The Beast Below

Input L2 + R2
Move Data Type: Mid/ Damage: 33.00 /Block Damage: 4.370
Frame Data Start-Up: 24/ Active: 52/ Recover: 52/Block Adv: 2/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Power of Atlantis

Water of Life

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 0/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Aquaman recovers from hit reactions quicker and allows him to slip out of combos and attacks.

Water of Life can be activated during a hit reaction.

Notes Move affected by ABILITY stat

Aquaman’s trait allows him to recover from hit-stun quickly for a small amount of time, giving him a natural combo breaker.

Combos and Juggles

Below are combo and juggle inputs for Aquaman, including corner strategies and restarts.

  1. ←+□,△ ~ ↓,←+△ (Meter) ~ ←+x (wall bounce) ~ jump △ ~ →+△, □+x (grab)

Strategy Guide

Aquaman possess a very good zoning game in Injustice 2. Among his two best options for keeping opponents at bay is his Trident Toss and Tentacle Slam. The latter can be annoying to the point that your opponent will always be moving or jumping towards you to close the distance. At this point, you can try to mix up the Trident Toss and Tentacle Slam when you’ve created good distance between your opponent so he won’t ever get close to you.

Occasionally, you can also use Trident Rush for quickly punishing any whiffs your opponent may make, or as a quick follow up some of his other moves. Should you be on the receiving end of combos, you can activate Aquamana’s Character Power (Water of Life) to immediately recover before sustaining any more damage in the process.

Recommended Gear

Main article: Recommended gear for Aquaman

Costumes

Prime

aquaman

Aquaman wears an orange scale-mail tunic and dark green leggings. At his waist is a silver belt that is clasped with a stylized letter “A.” He also wears silver gauntlets on his wrists, and silver greaves. He wears Atlantean metallic armor on his chest that has a purple tint.

Regime

Aquaman very much resembles his default appearance. However, in this appearance, he wears a sleeveless scaled shirt, black gloves with a greenish-purple tint, and additional armor plating. Regime Aquaman also sports a beard.

Trivia

  • Aquaman is voiced by Phil LaMarr, who voices the character in Young Justice.
  • Aquaman was confirmed in his own story trailer 3 days before his battle against Cyborg in the Injustice Battle Arena
  • The alternate Aquaman mentions Black Manta and Ocean Master (initially believing that the main Aquaman is working for one of them) this would seem to imply that they haven’t been killed by, nor forced to join, the One-Earth Regime by the time that the two Aquamen met.
  • Despite what is listed in his bio in the Archives, Aquaman cannot fly.
  • In the mobile version of Injustice, Regime Aquaman’s second special attack is “Trident Rush” and it visually resembles the Trident Rush move in the console game; however, the upgrade card reads “From the Deep”. This might be a leak of the (unreleased) main universe Aquaman’s second special attack.

Related Articles

Character Guides

Character Tier List

Leave a Reply

Be the First to Comment!

  Subscribe  
Notify of