[Injustice 2] Atrocitus Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Atrocitus in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Atrocitus Character Guide

“Our hellish hate will burn you all!” – Atrocitus words when utilizing super move

Injustice 2 Atrocitus Profile

“Our hellish hate will burn you all!” – Atrocitus words when utilizing super move

Real Name: Atros
Gender: Male
Species: Demon
Debut: Green Lantern Vol 4 #25
Voice: David Sobolov

Atrocitus, formerly known as Atros, was a native to the planet Ryut in Space Sector 666. For a time, he lived a peaceful life as a psychologist. But that ended when a programming malfunction occurred in the universe’s then-protectors, the Manhunters. The cybernetic androids slaughtered the entire Sector, leaving only a handful of survivors (he was included among the survivors). Blaming the incident on the Guardians, he swore vengeance. Eventually, Atrocitus founded the Red Lantern Corps, becoming the first Red Lantern. Fueled by rage instead of willpower, he dedicated his Corps to fight the Guardians and all who aligned with them, including the Green Lantern Corps.

Base Stats

Level Strength Ability Defense HP
1 1200 1000 900 1000

Movelist

Basic Moves

Atros Claw

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 10/ Active: 3/ Recover: 26/Block Adv: -2/Hit Adv: 15/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Blood Swipe

Input →+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 4/ Recover: 27/Block Adv: -4/Hit Adv: 8/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Low Sting

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.080
Frame Data Start-Up: 7/ Active: 7/ Recover: 16/Block Adv: -4/Hit Adv: 17/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Quick Death

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 8/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Hate Blade

Input ←+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 4/ Recover: 30/Block Adv: -7/Hit Adv: 1/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Lantern Strike

Input →+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 19/ Active: 3/ Recover: 33/Block Adv: -6/Hit Adv: 2/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Rising Doom

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 6/ Recover: 26/Block Adv: -15/Hit Adv: 55/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Ground Stomp

Input x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 20/ Active: 5/ Recover: 20/Block Adv: 2/Hit Adv: 38/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Hate’s Wrath

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 2/ Recover: 34/Block Adv: 1/Hit Adv: 61/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Hate’s Wrath)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Battery Blast

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 26/ Active: 4/ Recover: 42/Block Adv: -4/Hit Adv: 62/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Battery Blast)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Brute Slam

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 2/ Recover: 28/Block Adv: -9/Hit Adv: 25/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 High Pain

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 8/ Active: 5/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: 39
Effects
Notes Move affected by STRENGTH stat

Losing Control

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 8/ Active: 5/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: 35
Effects
Notes Move affected by STRENGTH stat

Death’s Touch

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 10/ Active: 3/ Recover: 28/Block Adv: -10/Hit Adv: 14/Cancel: 33
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Hate’s Wrath

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28 Active: 2/ Recover: 34/Block Adv: 1/Hit Adv: 68/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Battery Blast

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 26/ Active: 4/ Recover: 42/Block Adv: -4/Hit Adv: 59/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Rage Charge

Input ←→□
Move Data Type: High/ Damage: 10.12/Block Damage: 5.000

(Meter Burn Version) Type: Mid/ Damage: 12.50/Block Damage: 1.250

Frame Data Start-Up: 9/ Active: 66/ Recover: 37/Block Adv: -13/Hit Adv: 23/Cancel: 103

(Meter Burn Version) Start-Up: 16/ Active: 5/ Recover: 34/Block Adv: 4/Hit Adv: 7/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the end of Rage Charge. The opponent will take damage over time from Meter Burn Rage Charge)
Notes Move affected by ABILITY stat

(Air) Rage Charge

Input ←→□
Move Data Type: High/ Damage: 10.12/Block Damage: 5.000

(Meter Burn Version) Type: Mid/ Damage: 12.50/Block Damage: 1.250

Frame Data Start-Up: 9/ Active: 66/ Recover: 37/Block Adv: -13/Hit Adv: 23/Cancel: 103

(Meter Burn Version) Start-Up: 16/ Active: 5/ Recover: 34/Block Adv: 4/Hit Adv: 7/Cancel: N/A

Effects  Meter Burn R2 (Must press R2 at the end of Air Rage Charge. The opponent will take damage over time from Meter Burn Air Rage Charge)
Notes Move affected by ABILITY stat

Blood-Nado

Input ↓←□
Move Data Type: Low/ Damage: 5.00/Block Damage: 1.620

(Meter Burn Version) Type: Mid/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 20/ Active: 16/ Recover: 42/Block Adv: -40/Hit Adv: 35/Cancel: 71

(Meter Burn Version) Start-Up: 12/ Active: 8/ Recover: 22/Block Adv: 7/Hit Adv: 67/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Blood-Nado)
Notes Move affected by ABILITY stat

Napalm Vomit

Input ←→△
Move Data Type: High/ Damage: 6.47/Block Damage: 1.250

(Meter Burn Version) Type: High/ Damage: 6.47/Block Damage: 1.250

Frame Data Start-Up: 17/ Active: 36/ Recover: 0/Block Adv: -4/Hit Adv: 11/Cancel: 16

(Meter Burn Version) Start-Up: 4/ Active: 34/ Recover: 0/Block Adv: -1/Hit Adv: 25/Cancel: N/A

Effects Napalm Vomit does damage over time to the opponent.

Meter Burn R2 (Must press R2 at the beginning of Napalm Vomit)

Notes Move affected by ABILITY stat

Up Napalm Vomit

Input ↓→△
Move Data Type: High/ Damage: 6.47/Block Damage: 1.250

(Meter Burn Version) Type: High/ Damage: 6.47/Block Damage: 1.250

Frame Data Start-Up: 17/ Active: 36/ Recover: 0/Block Adv: -4/Hit Adv: 11/Cancel: 16

(Meter Burn Version) Start-Up: 4/ Active: 34/ Recover: 0/Block Adv: -1/Hit Adv: 25/Cancel: N/A

Effects Up Napalm Vomit does damage over time to the opponent.

Meter Burn R2 (Must press R2 at the beginning of Up Napalm Vomit)

Notes Move affected by ABILITY stat

Life Drain

Input ↓←x
Move Data N/A

(Meter Burn Version) Type: Mid/ Damage: 10.00/Block Damage: 2.250

Frame Data Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Meter Burn Version) Start-Up: 13/ Active: 11/ Recover: 21/Block Adv: 5/Hit Adv: 72/Cancel: N/A

Effects Atrocitus drains health from the opponent.

Meter Burn ↓ ↓ R2 ( must press  ↓ ↓ R2 once enough blood has been drained and Atrocitus starts to pulsate).

Notes Move affected by ABILITY stat

Combo Attacks

Blood Tears

Input □,□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv: 10/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Heartless

Input □,□,□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 21/ Active: 2/ Recover: 32/Block Adv: 3/Hit Adv: 27/Cancel: 33
Effects
Notes Move affected by STRENGTH stat

Simple Betrayal

Input □,□,△
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 4/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 15
Effects
Notes Move affected by STRENGTH stat

Five Inversions

Input □,□,△,x
Move Data Type: Low/ Damage: 6.65 /Block Damage: 0.500
Frame Data Start-Up: 24/ Active: 4/ Recover: 34/Block Adv: -11/Hit Adv: 23/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Sector 666

Input →+□,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 20/ Active: 2/ Recover: 26/Block Adv: -1/Hit Adv: 7/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Blood And Rage

Input →+□,△,x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 22/ Active: 6/ Recover: 41/Block Adv: -1/Hit Adv: 48/Cancel: 33
Effects
Notes Move affected by STRENGTH stat

Freshly Dead

Input →+□,x
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 21/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 28/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Instrument of Vengeance

Input △,△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 21/ Active: 3/ Recover: 33/Block Adv: -9/Hit Adv: 29/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Empire of Tears

Input →+△,△
Move Data Type: Mid/ Damage: 2.85 /Block Damage: 0.210
Frame Data Start-Up: 22/ Active: 3/ Recover: 28/Block Adv: -4/Hit Adv: 8/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Return To Ysmault

Input →+△,△, □+x
Move Data Type: Mid/ Damage: 6.90/Block Damage:0.150
Frame Data Start-Up: 20/ Active: 2/ Recover: 31/Block Adv: -16/Hit Adv: 10/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Blood Ritual

Input →+△,△,x
Move Data Type: Overhead/ Damage: 5.85/Block Damage: 0.450
Frame Data Start-Up: 23/ Active: 19/ Recover: 25/Block Adv: -15/Hit Adv: 29/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Blood Bath

Input ←+△,x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 2/ Recover: 33/Block Adv: -8/Hit Adv: 3/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Super Moves

The Butcher

Input L2 + R2
Move Data Type: Mid/ Damage: 42.00 /Block Damage: 4.370
Frame Data Start-Up: 13/ Active: 4/ Recover: 28/Block Adv: 8/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Power of Rage

Dex-Starr

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 55/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Atrocitus summons his cat Dex-Starr to assist him during the fight.
Notes Move affected by STRENGTH stat

Blood Ball

Input
Move Data Type: Mid/ Damage: 5.00/Block Damage: 1.620
Frame Data Start-Up: 11/ Active: 43/ Recover: N/A/Block Adv: 30/Hit Adv: 50/Cancel: N/A
Effects Atrocitus summons his cat Dex-Starr to assist him during the fight.
Notes Move affected by STRENGTH stat

(Air) Blood Ball

Input
Move Data Type: Mid/ Damage: 5.00/Block Damage: 1.620
Frame Data Start-Up: 11/ Active: 43/ Recover: N/A/Block Adv: 30/Hit Adv: 50/Cancel: N/A
Effects Atrocitus summons his cat Dex-Starr to assist him during the fight.
Notes Move affected by STRENGTH stat

Blood Wall

Input →+○
Move Data Type: Mid/ Damage: 5.00/Block Damage: 1.620
Frame Data Start-Up: 13/ Active: N/A/ Recover: N/A/Block Adv: 32/Hit Adv: 54/Cancel: N/A
Effects Atrocitus summons his cat Dex-Starr to assist him during the fight.
Notes Move affected by STRENGTH stat

(Air) Blood Wall

Input →+○
Move Data Type: Mid/ Damage: 5.00/Block Damage: 1.620
Frame Data Start-Up: 13/ Active: N/A/ Recover: N/A/Block Adv: 32/Hit Adv: 54/Cancel: N/A
Effects Atrocitus summons his cat Dex-Starr to assist him during the fight.
Notes Move affected by STRENGTH stat

Hate Pounce

Input ↓+○
Move Data Type: Mid/ Damage: 13.10/Block Damage: 1.250
Frame Data Start-Up: 20/ Active: 13/ Recover: 18/Block Adv: -4/Hit Adv: 6/Cancel: N/A
Effects The opponent will take damage over time from Hate Pounce
Notes Move affected by STRENGTH stat

(Air) Hate Pounce

Input ↓+○
Move Data Type: Mid/ Damage: 13.10/Block Damage: 1.250
Frame Data Start-Up: 9/ Active: 13/ Recover: 28/Block Adv: -14/Hit Adv: -17/Cancel: N/A
Effects The opponent will take damage over time from (Air) Hate Pounce
Notes Move affected by STRENGTH stat

Combo Attacks ( with Character Power active)

Crimson Red

Input →+□,△,x,x
Move Data Type: Mid/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 33/ Active: 11/ Recover: 20/Block Adv: -4/Hit Adv: 48/Cancel: N/A
Effects Must have Dex-Starr active to perform Crimson Red combo attack
Notes Move affected by STRENGTH stat

Burn All

Input △,△,x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 26/ Active: 11/ Recover: 8/Block Adv: -2/Hit Adv: 46/Cancel: N/A
Effects Must have Dex-Starr active to perform Burn All combo attack
Notes Move affected by STRENGTH stat

Massacre

Input ←+△,△,x
Move Data Type: Low/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 24/ Active: 11/ Recover: 11/Block Adv: 5/Hit Adv: 38/Cancel: N/A
Effects Must have Dex-Starr active to perform Massacre combo attack
Notes Move affected by STRENGTH stat

Combos and Juggles

Below are combo and juggle inputs for Atrocitus, including corner strategies and restarts.

  1. →+△,△,x ~ Bloodnado (MB) ~←+x ~ Jump △~←+△,x ~ Punches

Strategy Guide

Recommended Gear

Main article: Recommended gear for Atrocitus

Costumes

Trivia

Related Articles

Character Guides

Character Tier List

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