[Injustice 2] Bane Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Bane in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Bane Character Guide

Character Profile

Bane

“Hate is the perennial motivator.” – Bane

Real Name: Dorrance
Gender: Male
Species: Human
Debut: Batman: Vengeance of Bane #1
Voice: Fred Tatasciore

Growing up in Santa Prisca Peña Duro prison, he is an intellectually gifted person and was educated in the ways of crime. He was subjected to experiments with the drug Venom, which gave him super strength.

He possesses a keen intellect and a body trained to physical perfection in the harsh environment of the Peña Duro prison. After being exposed to the experimental drug Venom, Bane’s physical strength was increased to superhuman levels, fluctuating depending on how much has pumped into his system. In battle, Bane uses his great strength and body size to his absolute advantage, employing his surprising speed to overwhelm his foe with powerful strikes. His strength and size contribute to his formidable durability, as Bane can take almost as much as he dishes out.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Basic Moves

Brutal Jab

Input
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 3/ Recover: 22/Block Adv: -5/Hit Adv:19/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Shin Splint

Input ←+□
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 17/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 6/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Shattering Cross

Input →+□
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 19/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 5/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Broken Foot

Input ↓+□
Move Data Type: Low/ Damage: 1.00 /Block Damage: 0.080
Frame Data Start-Up: 11/ Active: 2/ Recover: 12/Block Adv: -2/Hit Adv: 17/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Brutal Hammerfist

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv: 11/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Earthquake Stomp

Input ←+△
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 18/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 22/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Powerpunch

Input →+△
Move Data Type: Mid/ Damage: 14.00 /Block Damage: 1.050
Frame Data Start-Up: 26/ Active: 3/ Recover: 40/Block Adv: -26/Hit Adv: 5/Cancel: 29
Effects Cancel →→ or ←←

Delay Hold △

Notes Move affected by STRENGTH stat

Fist Slam

Input →+△,  ↓
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 24/ Active: 4/ Recover: 34/Block Adv: -11/Hit Adv: 36/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Rising Slaughter

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 4/ Recover: 22/Block Adv: -9/Hit Adv: 62/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Face Break

Input x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 15/ Active: 3/ Recover: 41/Block Adv: -7/Hit Adv: 25/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Power Drop

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 32/ Active: 4/ Recover: 34/Block Adv: -1/Hit Adv: 60/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Power Drop)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Devastator

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 30/ Active: 3/ Recover: 24/Block Adv: 5/Hit Adv: 62/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Devastator)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Side Slam

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 19/ Active: 2/ Recover: 31/Block Adv: -11/Hit Adv: 21/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Demolisher

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 11/ Active: 8/ Recover: 33/Block Adv: -19/Hit Adv: -1/Cancel: 40
Effects
Notes Move affected by STRENGTH stat

Pulverize

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 7/ Recover: 33/Block Adv: -15/Hit Adv: 36/Cancel: 42
Effects
Notes Move affected by STRENGTH stat

Top Rope Crush

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 13/ Active: 2/ Recover: 33/Block Adv: -15/Hit Adv: 9/Cancel: 36
Effects
Notes Move affected by STRENGTH stat

Body Splash

Input ↓+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 7/ Recover: 33/Block Adv: -15/Hit Adv: 36/Cancel: 42
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Power Drop

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 32/ Active: 4/ Recover: 34/Block Adv: -1/Hit Adv: 60/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Devastator

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 30/ Active: 3/ Recover: 24/Block Adv: 5/Hit Adv: 63/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Raging Charge

Input ← → □
Move Data Type: Mid/ Damage: 15.00/Block Damage: 2.880

 

(Meter Burn Version) Type: Mid/ Damage: 7.00/Block Damage: 1.880

 

Frame Data Start-Up: 33/ Active: 41/ Recover: 45/Block Adv: -12/Hit Adv: 16/Cancel: 69

 

(Meter Burn Version) Start-Up: 23/ Active: 8/ Recover: 55/Block Adv: -26/Hit Adv: 11/Cancel: N/A

 

Effects  

Meter Burn R2 (must press R2 at the end of Raging Charge).

Notes Move affected by ABILITY stat

Ring Slam

Input ↓←□
Move Data Type: Unblockable/ Damage: 12.40/Block Damage: N/A
Frame Data Start-Up: 9/ Active: 3/ Recover: 44/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Venom Uppercut

Input ↓ ← △
Move Data Type: Mid/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Unblockable/ Damage: 12.40/Block Damage: N/A

Frame Data Start-Up: 14/ Active: 8/ Recover: 43/Block Adv: -24/Hit Adv: 20/Cancel: 33

(Meter Burn Version) Start-Up: 8/ Active: 2/ Recover: 15/Block Adv: N/A/Hit Adv: 9/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Venom Uppercut)
Notes Move affected by ABILITY stat

Mercenary’s Elbow

Input ← → △
Move Data Type: Overhead/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A

Frame Data Start-Up: 20/ Active: 4/ Recover: 62/Block Adv: -29/Hit Adv: 9/Cancel: 49

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 144/Block Adv: N/A/Hit Adv: 9/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Mercenary’s Elbow)
Notes Move affected by ABILITY stat

Bane Bomb

Input ↓ ← →  x
Move Data Type: Throw/ Damage: 12.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 13.00/Block Damage: N/A

Frame Data Start-Up: 20/ Active: 3/ Recover: 21/Block Adv: N/A/Hit Adv: 5/Cancel: 72

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 119/Block Adv: N/A/Hit Adv: 5/Cancel: N/A

Effects Extend Hold x

Cancel →→ or ←←

Meter Burn R2 (Must press R2 in the middle of Bane Bomb)

Notes Move affected by ABILITY stat

Combo Attacks

Punching Bag

Input □,□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 7/ Active: 2/ Recover: 31/Block Adv: -4/Hit Adv: 8/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Overdose

Input □,□,△
Move Data Type: Mid/ Damage: 14.00 /Block Damage: 1.050
Frame Data Start-Up: 29/ Active: 3/ Recover: 40/Block Adv: -26/Hit Adv: 4/Cancel: 32
Effects Cancel →→ or ←←

Delay Hold △

Notes Move affected by STRENGTH stat

Heavy Hammer

Input □, □, △, ↓
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 27/ Active: 4/ Recover: 34/Block Adv: -11/Hit Adv: 35/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Raw Deal

Input □, □, △, ↓, △
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 36/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Hard Time

Input □, □, △, ↓, x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 28/ Active: 6/ Recover: 62/Block Adv: -5/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Feel The Pain

Input □, □, x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 24/ Active: 3/ Recover: 29/Block Adv: 2/Hit Adv: 50/Cancel: 34
Effects
Notes Move affected by STRENGTH stat

Bring It

Input ← + □, □
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 20/ Active: 2/ Recover: 19/Block Adv: -4/Hit Adv: 18/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Bitter Taste

Input ← + □, □, △
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 6/ Recover: 29/Block Adv: -2/Hit Adv: 44/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Dead One

Input □, △
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 4/ Recover: 38/Block Adv: -5/Hit Adv: 23/Cancel: 32
Effects
Notes Move affected by STRENGTH stat

Final Strike

Input □, △, x
Move Data Type: Mid/ Damage: 7.00/Block Damage:0.530
Frame Data Start-Up: 6/ Active: 7/ Recover: 34/Block Adv: -4/Hit Adv:45/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Death Row

Input △, △
Move Data Type: Mid/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 20/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Venom Strength

Input △, △, x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 4/ Recover: 41/Block Adv: -8/Hit Adv: 40/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Knightfall

Input ← +△, □
Move Data Type: Overhead/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 21/ Active: 4/ Recover: 30/Block Adv: 3/Hit Adv: 33/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Solitary Confinement

Input ←+△, x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 19/ Active: 5/ Recover: 28/Block Adv: -16/Hit Adv: 40/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Spine Buster

Input →+△, ↓, □+ x
Move Data Type: Throw/ Damage: 6.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A

Frame Data Start-Up: 21/ Active: 3/ Recover: 26/Block Adv: N/A/Hit Adv: 4/Cancel: 52

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 171/Block Adv: N/A/Hit Adv: 4/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the end of Spine Buster Combo)
Notes Move affected by STRENGTH stat

Veritas Liberat

Input →+△, ↓+ △
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 36/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Osito’s Secret

Input →+△, ↓+ x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 28/ Active: 6/ Recover: 62/Block Adv: -5/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Super Moves

Vengeance of Bane

Input L2 + R2
Move Data Type: Low/ Damage: 33.80 /Block Damage: 5.750
Frame Data Start-Up: 10/ Active: 5/ Recover: 45/Block Adv: -13/Hit Adv: 6/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Venom

Venom Boost

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 0/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Venom Boost has 3 levels. Each level makes Bane more powerful. When the buff wears off, Bane will become weakened. 
Notes Move affected by ABILITY stat

Bane can dose himself with one, two, or three levels of Venom (even while attacking), increasing his overall damage per dose and adding armor to his specials. When the buff wears off, Bane will become weakened. While weakened, Bane will inflict less damage, take more damage, and will move at a slower speed. This weakness is intensified based on the amount of Venom used.

Combos and Juggles

Below are combo and juggle inputs for Bane , including corner strategies and restarts.

  1. □,□,△,↓ ~ ↓,←+△ (MB)
  2. (Full Venom) Jump ↓+ x ~ □,□,x ~ ←, →+□ (MB)
  3. Jump ↓+ x~ □,□,△,↓ ~ ↓,←+□
  4. Jump ↓+ x ~ □,□,x ~ ↓,←,→+x
  5. Jump ↓+ x ~ ←+□,□,△, ~ ↓,←,→+x
  6. Jump ↓+ x ~ □,△,x ~ ↓,←+□

 

Strategy Guide

Recommended Gear

Main article: Recommended gear for Bane

Costumes

Prime

He wears brown cargo pants and a sleeveless black muscle shirt that is tucked in his pants. His belt has a fairly large buckle. He wears black gloves and black boots. He also wears a black and white Lucha Libre mask, which can appear as a skull with red eyes if looked at closely enough. He has venom tubes running from his back to his arms, chest, and inner thighs. He also has pieces of metal protecting his forearms, feet, and knees, with notable spikes.

Regime

He wears a ripped orange prison uniform with his venom injection system on his bare chest. He also has metal protection on his arms and legs.

 

Trivia

  • Fred Tatasciore also voiced Bane in Batman: Arkham Asylum and Batman Arkham City.
  • He is best known as the first villain to have ever “Broken the Bat”. He crippled Batman in the early 90’s of DC Comics, forcing Bruce Wayne into a year-long retirement.
  • He is currently the only Latino character in Injustice. He was born in the prison of Peña Dura, Santa Prisca.

Related Articles

Character Guides

Character Tier List

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1 Comment on "[Injustice 2] Bane Character Guide – Movelist, Combos, Gear and Strategy"

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“He is currently the only Latino character in Injustice. He was born in the prison of Peña Dura, Santa Prisca.”
What about Blue Beetle?