[Injustice 2] Black Adam Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Black Adam in Injustice 2. Here you’ll find movelists, combos, juggles strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Black Adam Character Guide

Character Profile

“You expect to best a God.” –  Black Adam

Real Name: Teth-Adam
Gender: Male
Species: Metahuman
Debut: Marvel Family #1
Voice: Joey Naber

Teth-Adam’s power comes from yelling the word “SHAZAM!” This imbues him with the powers of six gods and heroes of the ancient world. He rules his nation of Kahndaq with an iron fist. He is classified as a Power User.

Black Adam is one of the most powerful characters seen in Injustice: Gods Among Us. Like Shazam, Adam’s powers are derived from ancient gods, though where as Shazam is empowered by Greek/Roman deities, Black Adam’s powers are given from the Egyptian gods. Black Adam possesses super human strength, speed, stamina, and invulnerability on par with Superman himself, as well as the power of flight, and significant skill in magical manipulation, as Adam is able to use his magic lightning in several different ways than Billy can, shaping it into streams of lightning he can conjure from his hands, orbs to protect himself or throw, he can even shape it into a cage around himself that he can transform into a larger bolt.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Basic Moves

God Jab

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 3/ Recover: 20/Block Adv: -4/Hit Adv:2/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Knee Strike

Input ←+□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 1/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Mehen Strike

Input →+□
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 8/ Active: 5/ Recover: 22/Block Adv: 0/Hit Adv: 12/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Outward Strike

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 2/ Recover: 17/Block Adv: -4/Hit Adv: 10/ Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Strong Backhand

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 12/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Vicious Hammerfist

Input ←+△
Move Data Type: Overhead/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 3/ Recover: 23/Block Adv: -4/Hit Adv: 15/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Vengeful Kick

Input →+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 13/ Active: 2/ Recover: 19/Block Adv: 4/Hit Adv: 18/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Rising Palm

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 5/ Recover: 26/Block Adv: -14/Hit Adv: 57/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Furious Dropkick

Input x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 9/ Active: 2/ Recover: 37/Block Adv: -2/Hit Adv: 22/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Amon Strike

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 67/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Amon Strike)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Revolving Contact

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 58/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Revolving Contact)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Electric Sting

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 2/ Recover: 38/Block Adv: -18/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Heavy Knee

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 6/ Active: 18/ Recover: 33/Block Adv: -19/Hit Adv: -1/Cancel: 45
Effects
Notes Move affected by STRENGTH stat

Malicious Dropkick

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 6/ Recover: 33/Block Adv: -10/Hit Adv: 36/Cancel: 45
Effects
Notes Move affected by STRENGTH stat

Thundering Axe Kick

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 9/ Active: 5/ Recover: 33/Block Adv: -15/Hit Adv: 9/Cancel: 38
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Amon Strike

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 29/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 66/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Revolving Contact

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 60/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Lightning Storm

Input ↓→□
Move Data Type: Mid/ Damage: 9.00/Block Damage: 2.130

 

(Meter Burn Version) Type: Unblockable/ Damage: 9.14/Block Damage: N/A

 

Frame Data Start-Up: 16/ Active: 4/ Recover: 36/Block Adv: -3/Hit Adv: 7/Cancel: 31

 

(Meter Burn Version) Start-Up: 2/ Active: 39/ Recover: 44/Block Adv: N/A/Hit Adv: 29/Cancel: N/A

Effects  

Meter Burn R2 (must press R2 at the beginning of Lightning Storm).

Notes Move affected by ABILITY stat

Black Magic

Input ↓←□
Move Data Type: Mid/ Damage: 4.85/Block Damage: 1.370

(Meter Burn Version) Type: Mid/ Damage: 5.75/Block Damage: 4.250

Frame Data Start-Up: 22/ Active: 6/ Recover: 39/Block Adv: -28/Hit Adv: 47/Cancel: 46

(Meter Burn Version) Start-Up: 19/ Active: 4/ Recover: N/A/Block Adv: 41/Hit Adv: 108/Cancel: N/A

Effects Meter Burn R2 (must press R2 in the middle of Black Magic)
Notes Move affected by ABILITY stat

Lightning Strike

Input ↓→△
Move Data Type: Low/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Low/ Damage: 19.26/Block Damage: 5.500

Frame Data Start-Up: 26/ Active: 3/ Recover: 47/Block Adv: -13/Hit Adv: 6/Cancel: 22

(Meter Burn Version) Start-Up: 4/ Active: 23/ Recover: 27/Block Adv: -3/Hit Adv: 24/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Lightning Strike)
Notes Move affected by ABILITY stat

Lightning Bomb

Input ↓←△
Move Data Type: Low/ Damage: 8.00/Block Damage: 2.000
Frame Data Start-Up: 142/ Active: 11/ Recover: N/A/Block Adv: 111/Hit Adv: 168/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Close Lightning Bomb

Input ↓← △←
Move Data Type: Low/ Damage: 8.00/Block Damage: 2.000
Frame Data Start-Up: 131/ Active: 11/ Recover: N/A/Block Adv: 100/Hit Adv: 157/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Far Lightning Bomb

Input ↓← △→
Move Data Type: Low/ Damage: 8.00/Block Damage: 2.000
Frame Data Start-Up: 151/ Active: 11/ Recover: N/A/Block Adv: 120/Hit Adv: 177/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Lightning Cage

Input ↓← x
Move Data Type: Mid/ Damage: 11.00/Block Damage: 2.370

(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 1.750

Frame Data Start-Up: 25/ Active: 4/ Recover: 30/Block Adv: -14/Hit Adv: 17/Cancel: 35

(Meter Burn Version) Start-Up: 10/ Active: 4/ Recover: 30/Block Adv: 3/Hit Adv: 72/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 in the middle of Lightning Cage)

Notes Move affected by ABILITY stat

(Air) Close Boot Stomp

Input ↓← x
Move Data Type: Overhead/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Overhead/ Damage: 10.00/Block Damage: 2.250

Frame Data Start-Up: 12/ Active: 7/ Recover: 22/Block Adv: -24/Hit Adv: 1/Cancel: 10

(Meter Burn Version) Start-Up: 2/ Active: 7/ Recover: 22/Block Adv: -4/Hit Adv: 53/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Air Close Boot Stomp)

Notes Move affected by ABILITY stat

(Air) Far Boot Stomp

Input ↓→ x
Move Data Type: Overhead/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Overhead/ Damage: 10.00/Block Damage: 2.250

Frame Data Start-Up: 17/ Active: 10/ Recover: 23/Block Adv: -24/Hit Adv: 1/Cancel: 14

(Meter Burn Version) Start-Up: 3/ Active: 10/ Recover: 23/Block Adv: -4/Hit Adv: 53/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Air Far Boot Stomp)

Notes Move affected by ABILITY stat

Combo Attacks

Fearless

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 9/ Active: 4/ Recover: 25/Block Adv: -2/Hit Adv: 10/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Corruption

Input □,□,△
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 22/ Active: 3/ Recover: 27/Block Adv: 2/Hit Adv: 44/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

End Phase

Input □,□,x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 18/ Active: 4/ Recover: 30/Block Adv: 3/Hit Adv: 35/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Heru’s Swiftness

Input □, x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 16/ Active: 8/ Recover: 24/Block Adv: 5/Hit Adv: 29/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Black Nile

Input ←+□, △
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 20/ Active: 3/ Recover: 39/Block Adv: -15/Hit Adv: 38/Cancel: 37
Effects
Notes Move affected by STRENGTH stat

Immortal

Input →+□, △
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 5/ Recover: 22/Block Adv: -5/Hit Adv: 17/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Riddle of The Sphinx

Input →+□, △, □+x
Move Data Type: Overhead/ Damage: 13.00 /Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 5/ Recover: 34/Block Adv: -2/Hit Adv: 8/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Obelisk

Input △, △
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 3/ Recover: 22/Block Adv: -3/Hit Adv: 10/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Empty Tomb

Input △, △, x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 2/ Recover: 25/Block Adv: 0/Hit Adv: 31/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Dark Age

Input △, △, ←+□
Move Data Type: Mid/ Damage: 5.00/Block Damage:0.380
Frame Data Start-Up: 12/ Active: 7/ Recover: 22/Block Adv: -2/Hit Adv:67/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Nine Bows

Input ←+△, x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 15/ Active: 3/ Recover: 37/Block Adv: -3/Hit Adv: 14/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Ka Servant

Input ←+△, x, □
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 2/ Recover: 60/Block Adv: -25/Hit Adv: 6/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Eye of Horus

Input ←+△, x, △
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 4/ Recover: 42/Block Adv: -9/Hit Adv: 22/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Might of Aton

Input ←+△, x, x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 2/ Recover: 48/Block Adv: -13/Hit Adv: 20/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Ra Power

Input →+△, □+ x, →
Move Data Type: Mid/ Damage: 12.00/Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 1/ Recover: 43/Block Adv: -7/Hit Adv: -1/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Khem-Adam

Input →+△, x
Move Data Type: Mid/ Damage: 11.00/Block Damage: 0.820
Frame Data Start-Up: 10/ Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 45/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Super Moves

SHAZAM!!!

Input L2 + R2
Move Data Type: Mid/ Damage: 40.00 /Block Damage: 5.750
Frame Data Start-Up: 23/ Active: 8/ Recover: 35/Block Adv: 5/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Power of the Gods

Orbs of Seth 

Input
Move Data Type: Unblockable/ Damage: 9.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -9/Cancel: N/A
Effects Black Adam summons three orbs of lightning that revolve around his body.
Notes Move affected by ABILITY stat

 

Combos and Juggles

Below are combo and juggle inputs for Black Adam , including corner strategies and restarts.

  1. →+□,△ ~ ↓,←+x (MB) ~ ←+x (wall bounce) ~ jump x ~ →+□,△,□+x
  2. →+□,△, o ~ →+□,△ ~ ↓,←+□ (MB) ~ ←+x (wall bounce) ~ jump x ~ ↓,→+x ~ →+□,△,□+x
  3. →+□,△, o ~ →+□,△ ~ ↓,←+x (MB) ~ ←+x (wall bounce) ~ jump+x ~ ↓,→+x ~ →+□,△,□+x

Strategy Guide

Recommended Gear

Main article: Recommended gear for Black Adam

Costumes

Prime

He wears a black bodysuit with a golden lightning bolt on his chest. Gold gauntlets cover his forearms with black gloves over his hands and golden greaves over his legs with black boots, along with a gold belt with a gold sash tucked in.

Regime

He is now bald, and his costume has golden accents on the collar and waist. He wears a cape with his gold lightning bolt running down it. He has new gauntlets and golden armbands on his biceps, serpent designed greaves, and a dagger sheathed on his chest.

New 52

 

Trivia

  • Unlike Shazam, Black Adam is empowered by gods from Egyptian Myth: Stamina of Shu, Speed of Heru, Strength of Amon, Wisdom of Zehuti, Power of Aton and Courage of Mehen.
  • Black Adam’s intro is an allusion to his origin, in which Adam arrives back on Earth after being banished into space for five-thousand years.
  • Interestingly, when Black Adam is returned to his ancient mortal form in Chapter Nineteen of the Injustice Comic, he bears a very strong resemblance to the Wizard Shazam before the New 52 reboot.
  • The Super Move used by Black Adam is strikingly similar to one of Captain Marvel/Shazam’s Heroic Brutalities in Mortal Kombat vs. DC Universe.
  • Black Adam’s outro quote is directly taken from his own miniseries “The Dark Age”.

Related Articles

Character Guides

Character Tier List

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