[Injustice 2] Blue Beetle Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Blue Beetle in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Blue Beetle Character Guide

Character Profile

“I’m ready to level up.” –   Blue Beetle to Wonder Woman

Real Name: Jaime Reyes
Gender: Male
Species:Human
Debut: Infinite Crisis #3, Infinite Crisis #5
Voice: ???

Jaime Reyes sought Batman’s help in learning to use the Scarab, an alien weapon of mass destruction bonded to his spine. Although the Scarab could pose a deadly threat to the entire planet, kindhearted Jaime is determined to protect people, wary of the corrupting influence of great power he witnessed under the Regime.

Base Stats

Level Strength Ability Defense HP
1 1100 1100 950 1000

Movelist

Basic Moves

Closed Fist

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 3/ Recover: 15/Block Adv: -1/Hit Adv:8/Cancel: 15
Effects
Notes Move affected by STRENGTH stat

Bugged Boot

Input ←+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 10/ Active: 5/ Recover: 22/Block Adv: 0/Hit Adv: 3/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Side Bash

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 4/ Recover: 15/Block Adv: -4/Hit Adv: 13/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Temple Slam

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 16/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Double Down

Input ←+△
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 15/ Active: 3/ Recover: 28/Block Adv: -9/Hit Adv: 5/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Tarsal Claw

Input →+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 4/ Recover: 18/Block Adv: -5/Hit Adv: 33/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Scarab Strike

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 6/ Active: 6/ Recover: 24/Block Adv: -13/Hit Adv: 57/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Look At That

Input x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Mace Slam

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 30/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 65/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Mace Slam)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Mace-Sive Pain

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 4/ Recover: 28/Block Adv: 5/Hit Adv: 63/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Mace-Sive Pain)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Coxa Kick

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 11/ Active: 5/ Recover: 23/Block Adv: -6/Hit Adv: 27/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Lunging Punch

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 6/ Active: 10/ Recover: 27/Block Adv: -13/Hit Adv: 5/Cancel: 41
Effects
Notes Move affected by STRENGTH stat

Beetle Crush

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 10/ Active: 6/ Recover: 27/Block Adv: -4/Hit Adv: 42/Cancel: 41
Effects
Notes Move affected by STRENGTH stat

Heel Kick

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 9/ Active: 4/ Recover: 27/Block Adv: -9/Hit Adv: 15/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Mace Slam

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 30/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 66/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Mace-Sive Pain

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 29/ Active: 4/ Recover: 28/Block Adv: 5/Hit Adv: 62/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Blade Barrage

Input ↓→□
Move Data Type: Low/ Damage: 7.84/Block Damage: 1.370

(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 1.120

Frame Data Start-Up: 9/ Active: 6/ Recover: 32/Block Adv: -21/Hit Adv: 44/Cancel: 82

(Meter Burn Version) Start-Up: 5/ Active: 6/ Recover: 22/Block Adv: -16/Hit Adv: 56/Cancel: 52

Effects Can toggle Power Blades On and Off.

Meter Burn R2 (must press R2 at the beginning of Blade Barrage)

Notes Move affected by ABILITY stat

Blade Stab

Input ↓←□
Move Data Type: High/ Damage: 10.00/Block Damage: 1.250

(Meter Burn Version) Type: Mid/ Damage: 4.30/Block Damage: 2.070

Frame Data Start-Up: 11/ Active: 6/ Recover: 29/Block Adv: -23/Hit Adv: 24/Cancel: 91

(Meter Burn Version) Start-Up: 68/ Active: 4/ Recover: 13/Block Adv: 10/Hit Adv: 83/Cancel: 84

Effects Can toggle Power Blades On and Off.

Meter Burn R2 (must press R2 at the end of Blade Stab)

Notes Move affected by ABILITY stat

Energy Cannon

Input ←→ △
Move Data Type: High/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 10.00/Block Damage: 2.250

Frame Data Start-Up: 14/ Active: N/A/ Recover: N/A/Block Adv: -3/Hit Adv: 15/Cancel: 13

(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 49/Cancel: N/A

Effects Energy Cannon is disabled when Power Blades are active

Meter Burn R2 (Must press R2 at the beginning of Energy Cannon)

Notes Move affected by ABILITY stat

(Air) Energy Cannon

Input ←→ △
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Overhead/ Damage: 10.00/Block Damage: 2.250

Frame Data Start-Up: 15/ Active: 25/ Recover: 26/Block Adv: -25/Hit Adv: -11/Cancel: 13

(Meter Burn Version) Start-Up: 2/ Active: 24/ Recover: 14/Block Adv: -7/Hit Adv: 33/Cancel: N/A

Effects (Air) Energy Cannon is disabled when Power Blades are active

Meter Burn R2 (Must press R2 at the beginning of Air Energy Cannon)

Notes Move affected by ABILITY stat

(Air) Flying Scarab

Input ↓←△
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 65/Block Adv: N/A/Hit Adv: N/A/Cancel: 57

(Air) Beetle Dash Start-Up: 1/ Active: N/A/ Recover: 59/Block Adv: N/A/Hit Adv: N/A/Cancel: 50

(Air) Beetle Advance Start-Up: 1/ Active: N/A/ Recover: 56/Block Adv: N/A/Hit Adv: N/A/Cancel: 48

(Air) Beetle Retreat  Start-Up: 1/ Active: N/A/ Recover: 53/Block Adv: N/A/Hit Adv: N/A/Cancel: 45

(Air) Beetle Rise  Start-Up: 1/ Active: N/A/ Recover: 56/Block Adv: N/A/Hit Adv: N/A/Cancel: 48

(Air) Beetle Drop  Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 28

Effects  

(Air) Beetle Dash →→

(Air) Beetle Advance upper right

(Air) Beetle Retreat upper left

(Air) Beetle Rise ↑

(Air) Beetle Drop ↓

Notes Move affected by ABILITY stat

Shield Slam

Input ←→ x
Move Data Type: Mid/ Damage: 8.00/Block Damage: 2.000
Frame Data Start-Up: 11/ Active: 15/ Recover: 53/Block Adv: -4/Hit Adv: 33/Cancel: N/A
Effects Shield Slam changes to Mandible Strike when Power Blades are active.
Notes Move affected by ABILITY stat

Combo Attacks

End Game

Input □,□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 3/ Recover: 19/Block Adv: -5/Hit Adv: 19/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Alien Technology

Input □,□,□
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 20/ Active: 3/ Recover: 23/Block Adv: 1/Hit Adv: 9/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Artifact

Input □,x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 4/ Recover: 25/Block Adv: -12/Hit Adv: 10/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Khaji Da

Input □,x,△
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 13/ Active: 5/ Recover: 26/Block Adv: -14/Hit Adv: 9/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Golden Age

Input □,x,△, □+x
Move Data Type: Unblockable/ Damage: 4.75 /Block Damage: N/A
Frame Data Start-Up: 14/ Active: 2/ Recover: 25/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Gone Rogue

Input ←+□,x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 8/ Recover: 18/Block Adv: -9/Hit Adv: 51/Cancel: 37
Effects
Notes Move affected by STRENGTH stat

Ambush Bugs

Input △, □
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 15/ Active: 3/ Recover: 12/Block Adv: 2/Hit Adv: 20/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Black And Blue

Input △, □, □+x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 4/ Recover: 34/Block Adv: -7/Hit Adv: 19/Cancel: 112
Effects
Notes Move affected by STRENGTH stat

Shell Shocked

Input ←+△,x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 21/ Active: 3/ Recover: 38/Block Adv: -14/Hit Adv: 7/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Seeking Reach

Input →+△, x
Move Data Type: Mid/ Damage: 5.00/Block Damage:0.380
Frame Data Start-Up: 15/ Active: 3/ Recover: 28/Block Adv: -14/Hit Adv: 57/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Infinite Earths

Input x, x
Move Data Type: Mid/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 8/ Recover: 18/Block Adv: -9/Hit Adv: 51/Cancel: 37
Effects
Notes Move affected by STRENGTH stat

Super Moves

Shape Shifter

Input L2 + R2
Move Data Type: Mid/ Damage: 39.50 /Block Damage: 4.370
Frame Data Start-Up: 15/ Active: 13/ Recover: 43/Block Adv: -25/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Ancient Scarab

Power Blades

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 31/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Gains Power Blades for all Punching Attacks.

Disables (Air) Energy Cannon, Energy Cannon and Crawling Burst when Power Blades are active.

Notes Move affected by ABILITY stat

World Rippers

Input △, □, □+x
Move Data Type: Mid/ Damage: 12.45 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 4/ Recover: 34/Block Adv: -7/Hit Adv: 4/Cancel: 62
Effects Can toggle Power Blades Off.
Notes Move affected by ABILITY stat

Mandible Strike

Input ←→ x
Move Data Type: Mid/ Damage: 8.80 /Block Damage: 1.620
Frame Data Start-Up: 12/ Active: 10/ Recover: 57/Block Adv: -14/Hit Adv: 12/Cancel: 85
Effects Meter Burn R2 (must press R2 at the beginning of Mandible Strike).

Can toggle Power Blades Off.

Notes Move affected by ABILITY stat

Combos

Below are combo and juggle inputs for Blue Beetle , including corner strategies and restarts.

  1. o ~ jump △ ~ □,□,□ ~ ←+x (wall bounce) ~ jump x ~ △,□ ~ □+x (grab)
  2. o ~ jump △ ~ □,x ~ ↓,←+△ ~ ↓+□ ~ →+△,x ~ jump △ ~ x,x ~ ←,→+x
  3. o ~ jump △ ~ □,x ~ ↓,←+△ ~ →+△,x ~ jump △ ~ x,x ~ ←,→+x
  4. o ~ □,x ~ ↓,←+△ ~ ↓+□ ~→+△,x ~ ←+x (wall bounce) ~ jump x ~ →+△,x ~ ←,→+x
  5. (near corner) □,x ~ ←+△ ~ ↓+□ ~ →+△,x ~ →+△,x ~ x,x ~ ←,→+x
  6. (near corner) →+△,x ~ jump △ ~ □,x ~ ←+△ ~ ↓+□ ~ x,x ~ ←,→+x

Strategy Guide

Recommended Gear

Main article: Recommended gear for Blue Beetle

Costume

Trivia

Related Articles

Character Guides

Character Tier List

 

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