Injustice 2 - Brainiac Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Brainiac in Injustice 2 with movelists, combos, strategy guides and recommended gear for the villain character.

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Braniac Character Guide

Character Profile

Brainiac

“Such folly and futility in the grand design.” –  Brainiac

Real Name: Vril Dox
Gender: Male
Species: Coluan
Debut: Action Comics #242
Voice: Jeffrey Combs

Brainiac is a super-intelligent alien being from the planet Colu who has fought Superman many times. Extremely advanced mental abilities that have allowed him to work through numerous robotic and even human proxies make him a dangerously formidable opponent. It is difficult to tell whether you’re dealing with the original Brainiac, or one of his drones. His obsession with knowledge has led him to shrink down many cities to bottle size for transportation on his Skull ship, including Kandor of Krypton.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Cyber Strike

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv:17/Cancel: 15
Effects
Notes Move affected by STRENGTH stat

Tendril Slap

Input ←+□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 16/ Active: 6/ Recover: 39/Block Adv: -23/Hit Adv: 4/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Flick Kick

Input →+□
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 16/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 20/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Doom Strike

Input lower right +□
Move Data Type: Low/ Damage: 1.00 /Block Damage: 0.080
Frame Data Start-Up: 13/ Active: 4/ Recover: 18/Block Adv: -10/Hit Adv: 6/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Knee Breaker

Input ↓+□
Move Data Type: Low/ Damage: 1.00 /Block Damage: 0.080
Frame Data Start-Up: 7/ Active: 3/ Recover: 13/Block Adv: -4/Hit Adv: 12/Cancel: 14
Effects
Notes Move affected by STRENGTH stat

Upgrade Swipe

Input
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 4/ Recover: 37/Block Adv: -19/Hit Adv: 3/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Dual Strike

Input ←+△
Move Data Type: Mid/ Damage: 3.90 /Block Damage: 0.300
Frame Data Start-Up: 12/ Active: 13/ Recover: 22/Block Adv: -4/Hit Adv: 15/Cancel: 34
Effects
Notes Move affected by STRENGTH stat

Lunging Punch

Input →+△
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 18/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv: 5/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Tendril Flurry

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 10/ Active: 11/ Recover: 25/Block Adv: -19/Hit Adv: 51/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Tendril Swarm

Input x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 11/ Active: 4/ Recover: 36/Block Adv: -8/Hit Adv: 1/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Haptic Flip

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 26/ Active: 5/ Recover: 40/Block Adv: -3/Hit Adv: 52/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Haptic Flip)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Tendril Smash

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 3/ Recover: 21/Block Adv: 3/Hit Adv: 59/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Tendril Smash)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Tendril Trip

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 4/ Recover: 24/Block Adv: -11/Hit Adv: 26/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Tendril Push

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 8/ Active: 10/ Recover: 35/Block Adv: -21/Hit Adv: -3/Cancel: 49
Effects
Notes Move affected by STRENGTH stat

Tendril Slam

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 6/ Recover: 35/Block Adv: -12/Hit Adv: 34/Cancel: 43
Effects
Notes Move affected by STRENGTH stat

Tendril Cage

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 9/ Active: 19/ Recover: 35/Block Adv: -17/Hit Adv: 7/Cancel: 61
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 15/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 15/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Haptic Flip

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 26/ Active: 5/ Recover: 40/Block Adv: -3/Hit Adv: 53/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Tendril Smash

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 29/ Active: 3/ Recover: 21/Block Adv: 3/Hit Adv: 58/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

(Air) Tendril Swing

Input ↓← □
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 79/Block Adv: N/A/Hit Adv: N/A/Cancel: 67
Effects
Notes Move affected by ABILITY stat

(Air) Close Tendril Swing

Input ↓←□←
Move Data N/A
Frame Data Start-Up: 22/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: N/A/Cancel: 46
Effects
Notes Move affected by ABILITY stat

(Air) Far Tendril Swing

Input ↓←□→
Move Data N/A
Frame Data Start-Up: 22/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: N/A/Cancel: 46
Effects
Notes Move affected by ABILITY stat

Tendril Trash

Input ↓←△
Move Data Type: Unblockable/ Damage: 13.57/Block Damage: N/A

(Meter Burn Version) Type: Unblockable/ Damage: 13.57/Block Damage:N/A

Frame Data Start-Up: 14/ Active: 27/ Recover: 29/Block Adv: N/A/Hit Adv: 35/Cancel: 41

(Meter Burn Version) Start-Up: 4/ Active: 27/ Recover: 22/Block Adv: N/A/Hit Adv: 41/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Tendril Trash)
Notes Move affected by ABILITY stat

Dox Drill

Input ↓→ △
Move Data Type: Mid/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Mid/ Damage: 11.41/Block Damage: 4.500

Frame Data Start-Up: 20/ Active: 9/ Recover: 33/Block Adv: -15/Hit Adv: 27/Cancel: 16

(Meter Burn Version) Start-Up: 3/ Active: 6/ Recover: 31/Block Adv: 1/Hit Adv: 47/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Dox Drill)

Notes Move affected by ABILITY stat

(Air) Pneumenoid Dive

Input ↓ ← △
Move Data Type: Overhead/ Damage: 6.00/Block Damage: 1.750

(Meter Burn Version) Type: Overhead/ Damage: 3.00/Block Damage: 1370

Frame Data Start-Up: 5/ Active: 13/ Recover: 19/Block Adv: -15/Hit Adv: 7/Cancel: 30

(Meter Burn Version) Start-Up: 12/ Active: 2/ Recover: 28/Block Adv: -8/Hit Adv: 56/Cancel: N/A

Effects Extend Hold x

Cancel →→ or ←←

Meter Burn R2 (Must press R2 at any time during Air Pneumenoid Dive)

Notes Move affected by ABILITY stat

Cybernetic Charge

Input ← →  x
Move Data Type: Mid/ Damage: 9.00/Block Damage: 2.130

(Meter Burn Version) Type: Mid/ Damage: 5.00/Block Damage: 1.620

Frame Data Start-Up: 13/ Active: 11/ Recover: 19/Block Adv: -13/Hit Adv: 44/Cancel: 31

(Meter Burn Version) Start-Up: 10/ Active: 6/ Recover: 34/Block Adv: -3/Hit Adv: 37/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at any time during Cybernetic Charge)

Notes Move affected by ABILITY stat

Combo Attacks

Coluan Form

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 10/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Perfection

Input □,□,x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 18/ Active: 3/ Recover: 28/Block Adv: -4/Hit Adv: 35/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Collector of Worlds

Input □,△
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 16/ Active: 6/ Recover: 28/Block Adv: -12/Hit Adv: 2/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

12th-Level Intelligence

Input □,△, ↑+△
Move Data Type: High/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 16/ Active: 5/ Recover: 27/Block Adv: -15/Hit Adv: 56/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

C.O.M.P.U.T.O.

Input ←+□,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 2/ Recover: 40/Block Adv: -20/Hit Adv: 3/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Sleeper Virus

Input ←+□,△,x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 19/ Active: 5/ Recover: 39/Block Adv: -22/Hit Adv: 12/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Godlike

Input →+□, △
Move Data Type: High/ Damage: 7.00 /Block Damage: 1.050
Frame Data Start-Up: 13/ Active: 5/ Recover: 29/Block Adv: -7/Hit Adv: 33/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Quil Dox

Input △, x
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 3/ Recover: 33/Block Adv: -9/Hit Adv: 5/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Living Metal

Input △, x, □+x
Move Data Type: Mid/ Damage: 7.90 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 36/Block Adv: -9/Hit Adv: 4/Cancel: 103
Effects
Notes Move affected by STRENGTH stat

Mind2

Input ←+△,  x
Move Data Type: High/ Damage: 7.00/Block Damage:0.530
Frame Data Start-Up: 13/ Active: 4/ Recover: 33/Block Adv: -5/Hit Adv:40/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Man of Tomorrow

Input →+△, ↓ + □
Move Data Type: Low/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 20/ Active: 2/ Recover: 31/Block Adv: -16/Hit Adv: 6/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Panic in the Sky

Input →+△, ↓ + □, x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 0.530
Frame Data Start-Up: 19/ Active: 7/ Recover: 24/Block Adv: -4/Hit Adv: 35/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Machine-World

Input →+△,  x
Move Data Type: Mid/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 24/ Active: 2/ Recover: 37/Block Adv: -2/Hit Adv: 22/Cancel: 41
Effects
Notes Move affected by STRENGTH stat

Super Moves

Skull Ship

Input L2 + R2
Move Data Type: Mid/ Damage: 41.00 /Block Damage: 6.750
Frame Data Start-Up: 13/ Active: 5/ Recover: 67/Block Adv: -10/Hit Adv: 12/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Beta Barrage

Beta Strike

Input
Move Data Type: High/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: -3/Hit Adv: 10 /Cancel: N/A
Effects Brainiac commands a Beta to fly towards the opponent.

Delay Hold ○

 

Notes Move affected by ABILITY stat

Beta Bomb

Input
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 81/ Active: 4/ Recover: N/A/Block Adv: 70/Hit Adv: 81/Cancel: N/A
Effects Brainiac commands a Beta to drop an Ion Bomb on the opponent.

Delay Hold ○

 

Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Brainiac , including corner strategies and restarts.

  1. Jump ↓,←+△ (MB) ~ ←+x (wall bounce) ~ jump △ ~ □,△ ~ ↓,→+△

Strategy Guide

Recommended Gear

Main article: Recommended gear for Brainiac

Costumes

Trivia

 

Related Articles

Character Guides

Character Tier List

 

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