This page contains a character guide for Cyborg in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Cyborg Character Guide
Character Profile
“The Regime is making a comeback” – Cyborg encounter with Green Lantern
Real Name: Victor “Vic” Stone
Gender: Male
Species: Metahuman
Debut: DC Comics Presents #26
Voice: Khary Payton
What little remains of Victor Stone’s body is protected by Promethium metal shaped into a mechanical exo-skeleton, armed with advanced weaponry and constantly synced to the internet 24/7, allowing Cyborg complete and total access to all information stored in the world wide web.
Though his arsenal his impressive, Cyborg’s real talent is his computer skills. Victor can navigate and coordinate massive strikes through his natural connection to the web, and hack through almost any security system and take complete control of it himself, so long as he remains conscious during the takeover. If he is knocked unconscious during, or hacked himself, the feedback can knock him unconscious.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1050 | 1150 | 1000 | 950 |
Movelist
Basic Moves
Micro Chip
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 1/ Recover: 16/Block Adv: 0/Hit Adv: 9/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Cross Swipe
Input | ←+□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 1/ Recover: 23/Block Adv: -3/Hit Adv: 15/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Jammer
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 17/Block Adv: -2/Hit Adv: 10/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Power Knee
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 30/Block Adv: -5/Hit Adv: 3/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Drone Kick
Input | ←+△ |
---|---|
Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 16/ Active: 4/ Recover: 28/Block Adv: -15/Hit Adv: 1/Cancel: 25 |
Effects | Delay Hold △
Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Cyber Kick
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 33/Block Adv: -9/Hit Adv: 3/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Instant Strike
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 7/ Active: 4/ Recover: 27/Block Adv: -14/Hit Adv: 57/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jaw Breaker
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 27/Block Adv: 2/Hit Adv: 14/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Left Field
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 65/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Left Field)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Touchdown
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 68/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Touchdown)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Cyber Trip
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 35/Block Adv: -16/Hit Adv: 17/Cancel: N/A |
Effects | Meter Burn R2
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Steel Drop
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 8/ Recover: 27/Block Adv: -13/Hit Adv: 5/Cancel: 34 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Serious Slam
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 4/ Recover: 27/Block Adv: -4/Hit Adv: 42/Cancel: 41 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Photon Kick
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 7/ Active: 8/ Recover: 27/Block Adv: -9/Hit Adv: 15/Cancel: 37 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 11/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Left Field
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 29 Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 66/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Touchdown
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 68/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Nova Blaster
Input | ←→ □ |
---|---|
Move Data | Type: Mid/ Damage: 8.00 /Block Damage: 2.000
(Meter Burn Version) Type: High/ Damage: 8.00 /Block Damage: 2.000 |
Frame Data | Start-Up: 12/ Active: N/A/ Recover: N/A/Block Adv: -22/Hit Adv: 1/Cancel: 37
(Meter Burn Version) Start-Up: 13/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 15/Cancel: N/A |
Effects | Delay Hold
Cancel Meter Burn R2 (must press R2 at any time during Nova Blaster) |
Notes | Move affected by ABILITY stat |
(Air) Nova Blaster
Input | ←→ □ |
---|---|
Move Data | Type: High/ Damage: 8.00 /Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 15.60 /Block Damage: 4.000 |
Frame Data | Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: -19/Hit Adv: -9/Cancel: 34
(Meter Burn Version) Start-Up: 17/ Active: 37/ Recover: N/A/Block Adv: 2/Hit Adv: 15/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Air Nova Blaster) |
Notes | Move affected by ABILITY stat |
Up Nova Blaster
Input | ↓←□ |
---|---|
Move Data | Type: High/ Damage: 8.00 /Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 8.00 /Block Damage: 2.000 |
Frame Data | Start-Up: 12/ Active: N/A/ Recover: N/A/Block Adv: -22/Hit Adv: 1/Cancel: 37
(Meter Burn Version) Start-Up: 13/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 15/Cancel: N/A |
Effects | Delay Hold □
Cancel →→ or ←← Meter Burn R2 (must press R2 at any time during Up Nova Blaster) |
Notes | Move affected by ABILITY stat |
(Air) Down Nova Blaster
Input | ↓←□ |
---|---|
Move Data | Type: Mid/ Damage: 8.00 /Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 15.60 /Block Damage: 4.000 |
Frame Data | Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: -19/Hit Adv: -9/Cancel: 34
(Meter Burn Version) Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 15/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Air Down Nova Blaster) |
Notes | Move affected by ABILITY stat |
Power Fist
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 12.00 /Block Damage: 2.500
(Meter Burn Version) Type: Mid/ Damage: 12.00 /Block Damage: 2.500 |
Frame Data | Start-Up: 13/ Active: 5/ Recover: 28/Block Adv: -16/Hit Adv: 37/Cancel: 45
(Meter Burn Version) Start-Up: 13/ Active: 5/ Recover: 28/Block Adv: -16/Hit Adv: 37/Cancel: 45 |
Effects | Meter Burn R2 (must press R2 at any time during Power Fist) |
Notes | Move affected by ABILITY stat |
Sonic Disruptor
Input | ↓→△ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 19/ Active: 5/ Recover: 29/Block Adv: -2/Hit Adv: 36/Cancel: N/A |
Effects | Delay Hold △
Cancel →→ or ←← |
Notes | Move affected by ABILITY stat |
Up Sonic Disruptor
Input | ↓→△↑ |
---|---|
Move Data | Type: Mid/ Damage: 8.00 /Block Damage: 2.000 |
Frame Data | Start-Up: 20/ Active: 5/ Recover: 28/Block Adv: -1/Hit Adv: 45/Cancel: N/A |
Effects | Delay Hold △
Cancel →→ or ←← |
Notes | Move affected by ABILITY stat |
Techno Tackle
Input | ↓←→ x |
---|---|
Move Data | Type: Throw/ Damage: 8.65 /Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 14.00 /Block Damage: N/A |
Frame Data | Start-Up: 16/ Active: 6/ Recover: 52/Block Adv: N/A/Hit Adv: 0/Cancel: 42
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 82/Block Adv: N/A/Hit Adv: 24/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 in the middle of Techno Tackle) |
Notes | Move affected by ABILITY stat |
Target Acquired
Input | ↓ ↓ x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 1.620 |
Frame Data | Start-Up: 110/ Active: 7/ Recover: N/A/Block Adv: 100/Hit Adv: 157/Cancel: N/A |
Effects | Delay Hold x
Cancel →→ or ←← |
Notes | Move affected by ABILITY stat |
Close Target Acquired
Input | ↓ ↓ x ← |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 1.620 |
Frame Data | Start-Up: 110/ Active: 7/ Recover: N/A/Block Adv: 100/Hit Adv: 157/Cancel: N/A |
Effects | Delay Hold x
Cancel →→ or ←← |
Notes | Move affected by ABILITY stat |
Far Target Acquired
Input | ↓ ↓ x → |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 13/Block Adv: 2/Hit Adv: 24/Cancel: 11 |
Effects | Delay Hold x
Cancel →→ or ←← |
Notes | Move affected by ABILITY stat |
Forward Grapple
Input | ↓, upper right |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 85/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Back Grapple
Input | ↓, upper left |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 85/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Combo Attacks
Android
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 13/Block Adv: 2/Hit Adv: 24/Cancel: 11 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hybrid
Input | □,□,△ |
---|---|
Move Data | Type: Overhead/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 22/ Active: 2/ Recover: 19/Block Adv: 6/Hit Adv: 46/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Comeback
Input | □,□,x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 17/ Active: 4/ Recover: 38/Block Adv: -5/Hit Adv: 12/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Chrome Plated
Input | □,△ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 26/Block Adv: -4/Hit Adv: 4/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Man Within
Input | □,△, ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 12/ Active: 4/ Recover: 19/Block Adv: -1/Hit Adv: 5/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Stable Core
Input | ←+□,△ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 15/ Active: 1/ Recover: 29/Block Adv: -3/Hit Adv: 5/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Total Meltdown
Input | ←+□,△,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 2/ Recover: 35/Block Adv: 0/Hit Adv: 41/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Cyber Attack
Input | △,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 48/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Blowout
Input | ←+△,x, □ |
---|---|
Move Data | Type: Mid/ Damage: 8.65 /Block Damage: 0.680 |
Frame Data | Start-Up: 8/ Active: 13/ Recover: 25/Block Adv: 5/Hit Adv: 34/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Sideline
Input | →+△,△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage:0.530 |
Frame Data | Start-Up: 16/ Active: 3/ Recover: 21/Block Adv: 2/Hit Adv: 42/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Move
Apokolips
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 37.60 /Block Damage: 5.750 |
Frame Data | Start-Up: 24/ Active: 6/ Recover: 57/Block Adv: -26/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Power of the Mother Box
Front Air Drone
Input | ○ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 106/ Active: 19/ Recover: N/A/Block Adv: 54/Hit Adv:113/Cancel: N/A |
Effects | Cyborg uses the Power of the Mother Box to create an Air Drone |
Notes | Move affected by ABILITY stat |
Behind Air Drone
Input | ○← |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 102/ Active: 40/ Recover: N/A/Block Adv: 48/Hit Adv: 107/Cancel: N/A |
Effects | Cyborg uses the Power of the Mother Box to create an Air Drone |
Notes | Move affected by ABILITY stat |
Front Land Drone
Input | ○→ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 102/ Active: N/A/ Recover: N/A/Block Adv: 48/Hit Adv: 126/Cancel: N/A |
Effects | Cyborg uses the Power of the Mother Box to create a Land Drone |
Notes | Move affected by ABILITY stat |
Behind Land Drone
Input | ○↓ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 1.880 |
Frame Data | Start-Up: 101/ Active: N/A/ Recover: N/A/Block Adv: 47/Hit Adv: 125/Cancel: N/A |
Effects | Cyborg uses the Power of the Mother Box to create a Land Drone |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Cyborg , including corner strategies and restarts.
- □,△←+△ ~ ↓←+△ (MB) ~ →+△,△
Strategy Guide
Recommended Gear
Main article: Recommended gear for Cyborg
Costumes
Trivia
- He is voiced by Khary Payton, who voiced him in the animated version of Teen Titans and currently voices the character in Teen Titans Go.
- His quotes also make references to his role in the animated series.
- When performing Cyborg’s taunt, he says “BOOYAH!” which was his catchphrase in the Teen Titans animated series.
- He often calls Deathstroke by his real name, Slade, which is what he is referred to as in the Teen Titans animated series.
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