[Injustice 2] Cyborg Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Cyborg in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Cyborg Character Guide

Character Profile

“The Regime is making a comeback” –  Cyborg encounter with Green Lantern

Real Name: Victor “Vic” Stone
Gender: Male
Species: Metahuman
Debut: DC Comics Presents #26
Voice: Khary Payton

What little remains of Victor Stone’s body is protected by Promethium metal shaped into a mechanical exo-skeleton, armed with advanced weaponry and constantly synced to the internet 24/7, allowing Cyborg complete and total access to all information stored in the world wide web.

Though his arsenal his impressive, Cyborg’s real talent is his computer skills. Victor can navigate and coordinate massive strikes through his natural connection to the web, and hack through almost any security system and take complete control of it himself, so long as he remains conscious during the takeover. If he is knocked unconscious during, or hacked himself, the feedback can knock him unconscious.

Base Stats

Level Strength Ability Defense HP
1 1050 1150 1000 950

Movelist

Basic Moves

Micro Chip

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 1/ Recover: 16/Block Adv: 0/Hit Adv: 9/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Cross Swipe

Input ←+□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 1/ Recover: 23/Block Adv: -3/Hit Adv: 15/Cancel: 15
Effects
Notes Move affected by STRENGTH stat

Low Jammer

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 17/Block Adv: -2/Hit Adv: 10/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Power Knee

Input
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 2/ Recover: 30/Block Adv: -5/Hit Adv: 3/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Drone Kick

Input ←+△
Move Data Type: Low/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 16/ Active: 4/ Recover: 28/Block Adv: -15/Hit Adv: 1/Cancel: 25
Effects Delay Hold △

Cancel →→ or ←←

Notes Move affected by STRENGTH stat

Cyber Kick

Input →+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 3/ Recover: 33/Block Adv: -9/Hit Adv: 3/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Instant Strike

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 4/ Recover: 27/Block Adv: -14/Hit Adv: 57/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Jaw Breaker

Input x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 12/ Active: 3/ Recover: 27/Block Adv: 2/Hit Adv: 14/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Left Field

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 65/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Left Field)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Touchdown

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 68/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Touchdown)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Cyber Trip

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 3/ Recover: 35/Block Adv: -16/Hit Adv: 17/Cancel: N/A
Effects Meter Burn R2

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Jumping Attacks

Steel Drop

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 8/ Recover: 27/Block Adv: -13/Hit Adv: 5/Cancel: 34
Effects
Notes Move affected by STRENGTH stat

Serious Slam

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 4/ Recover: 27/Block Adv: -4/Hit Adv: 42/Cancel: 41
Effects
Notes Move affected by STRENGTH stat

Photon Kick

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 7/ Active: 8/ Recover: 27/Block Adv: -9/Hit Adv: 15/Cancel: 37
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 11/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Left Field

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 29 Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 66/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Touchdown

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 68/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Nova Blaster

Input ←→ □
Move Data Type: Mid/ Damage: 8.00 /Block Damage: 2.000

(Meter Burn Version) Type: High/ Damage: 8.00 /Block Damage: 2.000

Frame Data Start-Up: 12/ Active: N/A/ Recover: N/A/Block Adv: -22/Hit Adv: 1/Cancel: 37

(Meter Burn Version) Start-Up: 13/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 15/Cancel: N/A

Effects Delay Hold

Cancel

Meter Burn R2 (must press R2 at any time during Nova Blaster)

Notes Move affected by ABILITY stat

(Air) Nova Blaster

Input ←→ □
Move Data Type: High/ Damage: 8.00 /Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 15.60 /Block Damage: 4.000

Frame Data Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: -19/Hit Adv: -9/Cancel: 34

(Meter Burn Version) Start-Up: 17/ Active: 37/ Recover: N/A/Block Adv: 2/Hit Adv: 15/Cancel: N/A

Effects Meter Burn R2 (must press R2 at any time during Air Nova Blaster)
Notes Move affected by ABILITY stat

Up Nova Blaster

Input ↓←□
Move Data Type: High/ Damage: 8.00 /Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 8.00 /Block Damage: 2.000

Frame Data Start-Up: 12/ Active: N/A/ Recover: N/A/Block Adv: -22/Hit Adv: 1/Cancel: 37

(Meter Burn Version) Start-Up: 13/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 15/Cancel: N/A

Effects Delay Hold □

Cancel →→ or ←←

Meter Burn R2 (must press R2 at any time during Up Nova Blaster)

Notes Move affected by ABILITY stat

(Air) Down Nova Blaster

Input ↓←□
Move Data Type: Mid/ Damage: 8.00 /Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 15.60 /Block Damage: 4.000

Frame Data Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: -19/Hit Adv: -9/Cancel: 34

(Meter Burn Version) Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 15/Cancel: N/A

Effects Meter Burn R2 (must press R2 at any time during Air Down Nova Blaster)
Notes Move affected by ABILITY stat

Power Fist

Input ↓←△
Move Data Type: Mid/ Damage: 12.00 /Block Damage: 2.500

(Meter Burn Version) Type: Mid/ Damage: 12.00 /Block Damage: 2.500

Frame Data Start-Up: 13/ Active: 5/ Recover: 28/Block Adv: -16/Hit Adv: 37/Cancel: 45

(Meter Burn Version) Start-Up: 13/ Active: 5/ Recover: 28/Block Adv: -16/Hit Adv: 37/Cancel: 45

Effects Meter Burn R2 (must press R2 at any time during Power Fist)
Notes Move affected by ABILITY stat

Sonic Disruptor

Input ↓→△
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 19/ Active: 5/ Recover: 29/Block Adv: -2/Hit Adv: 36/Cancel: N/A
Effects Delay Hold △

Cancel →→ or ←←

Notes Move affected by ABILITY stat

Up Sonic Disruptor

Input ↓→△↑
Move Data Type: Mid/ Damage: 8.00 /Block Damage: 2.000
Frame Data Start-Up: 20/ Active: 5/ Recover: 28/Block Adv: -1/Hit Adv: 45/Cancel: N/A
Effects Delay Hold △

Cancel →→ or ←←

Notes Move affected by ABILITY stat

Techno Tackle

Input ↓←→ x
Move Data Type: Throw/ Damage: 8.65 /Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 14.00 /Block Damage: N/A

Frame Data Start-Up: 16/ Active: 6/ Recover: 52/Block Adv: N/A/Hit Adv: 0/Cancel: 42

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 82/Block Adv: N/A/Hit Adv: 24/Cancel: N/A

Effects Meter Burn R2 (must press R2 in the middle of Techno Tackle)
Notes Move affected by ABILITY stat

Target Acquired

Input ↓ ↓ x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 110/ Active: 7/ Recover: N/A/Block Adv: 100/Hit Adv: 157/Cancel: N/A
Effects Delay Hold x

Cancel →→ or ←←

Notes Move affected by ABILITY stat

Close Target Acquired

Input ↓ ↓ x ←
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 110/ Active: 7/ Recover: N/A/Block Adv: 100/Hit Adv: 157/Cancel: N/A
Effects Delay Hold x

Cancel →→ or ←←

Notes Move affected by ABILITY stat

Far Target Acquired

Input ↓ ↓ x →
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 2/ Recover: 13/Block Adv: 2/Hit Adv: 24/Cancel: 11
Effects Delay Hold x

Cancel →→ or ←←

Notes Move affected by ABILITY stat

Forward Grapple

Input ↓, upper right
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 85/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Back Grapple

Input ↓, upper left
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 85/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Combo Attacks

Android

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 2/ Recover: 13/Block Adv: 2/Hit Adv: 24/Cancel: 11
Effects
Notes Move affected by STRENGTH stat

Hybrid

Input □,□,△
Move Data Type: Overhead/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 22/ Active: 2/ Recover: 19/Block Adv: 6/Hit Adv: 46/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Comeback

Input □,□,x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 17/ Active: 4/ Recover: 38/Block Adv: -5/Hit Adv: 12/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Chrome Plated

Input □,△
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 3/ Recover: 26/Block Adv: -4/Hit Adv: 4/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Man Within

Input □,△, ←+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 4/ Recover: 19/Block Adv: -1/Hit Adv: 5/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Stable Core

Input ←+□,△
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 15/ Active: 1/ Recover: 29/Block Adv: -3/Hit Adv: 5/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Total Meltdown

Input ←+□,△,x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 2/ Recover: 35/Block Adv: 0/Hit Adv: 41/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Cyber Attack

Input △,x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 11/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 48/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Blowout

Input ←+△,x, □
Move Data Type: Mid/ Damage: 8.65 /Block Damage: 0.680
Frame Data Start-Up: 8/ Active: 13/ Recover: 25/Block Adv: 5/Hit Adv: 34/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Sideline

Input →+△,△
Move Data Type: Mid/ Damage: 7.00/Block Damage:0.530
Frame Data Start-Up: 16/ Active: 3/ Recover: 21/Block Adv: 2/Hit Adv: 42/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Super Move

Apokolips

Input L2 + R2
Move Data Type: Mid/ Damage: 37.60 /Block Damage: 5.750
Frame Data Start-Up: 24/ Active: 6/ Recover: 57/Block Adv: -26/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Power of the Mother Box

Front Air Drone

Input
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 1.880
Frame Data Start-Up: 106/ Active: 19/ Recover: N/A/Block Adv: 54/Hit Adv:113/Cancel: N/A
Effects Cyborg uses the Power of the Mother Box to create an Air Drone
Notes Move affected by ABILITY stat

Behind Air Drone

Input ○←
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 1.880
Frame Data Start-Up: 102/ Active: 40/ Recover: N/A/Block Adv: 48/Hit Adv: 107/Cancel: N/A
Effects Cyborg uses the Power of the Mother Box to create an Air Drone
Notes Move affected by ABILITY stat

Front Land Drone

Input ○→
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 1.880
Frame Data Start-Up: 102/ Active: N/A/ Recover: N/A/Block Adv: 48/Hit Adv: 126/Cancel: N/A
Effects Cyborg uses the Power of the Mother Box to create a Land Drone
Notes Move affected by ABILITY stat

Behind Land Drone

Input ○↓
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 1.880
Frame Data Start-Up: 101/ Active: N/A/ Recover: N/A/Block Adv: 47/Hit Adv: 125/Cancel: N/A
Effects Cyborg uses the Power of the Mother Box to create a Land Drone
Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Cyborg , including corner strategies and restarts.

  1. □,△←+△ ~ ↓←+△ (MB) ~ →+△,△

Strategy Guide

Recommended Gear

Main article: Recommended gear for Cyborg

Costumes

Trivia

  • He is voiced by Khary Payton, who voiced him in the animated version of Teen Titans and currently voices the character in Teen Titans Go.
  • His quotes also make references to his role in the animated series.
    1. When performing Cyborg’s taunt, he says “BOOYAH!” which was his catchphrase in the Teen Titans animated series.
    2. He often calls Deathstroke by his real name, Slade, which is what he is referred to as in the Teen Titans animated series.

Related Articles

Character Guides

Character Tier List

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