[Injustice 2] Darkseid Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Darkseid in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the DLC character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Darkseid Character Guide

Character Profile

“Why should Darkseid fear you?”” – Darkseid

Real Name: Uxas
Gender: Male
Species: New God
Debut: Superman’s Pal Jimmy Olsen #134
Voice:

Unto the hell that is Apokolips came Darkseid, malice personified, a merciless tyrant who demands unwavering devotion and abject fear from all his subjects. A being of unparalleled strength, he prefers not to sully his gloves with combat unless provoked to action. His eyes emit the formidable Omega Sanction, beams of energy that can disintegrate, teleport, or resurrect depending on the dread lord’s wishes. His sole mission in life is to find and gain control over the Anti-Life Equation, which would give him the means to usurp all free will in the sentient universe.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Basic Moves

Order Strike

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv:17/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Breaking Chop

Input ←+□
Move Data Type: Overhead/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 7/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Backhand

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 2/ Recover: 16/Block Adv: -6/Hit Adv: 10/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Brutal Kick

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 2/ Recover: 32/Block Adv: -7/Hit Adv: 1/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Punishment Punch

Input →+△
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 13/ Active: 2/ Recover: 25/Block Adv: 0/Hit Adv: 9/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Rise of Power

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 4/ Recover: 22/Block Adv: -9/Hit Adv: 61/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Pulse Burst

Input x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 2/ Recover: 30/Block Adv: 0/Hit Adv: 37/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Dismissed

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 70/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Dismissed)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Death’s Boot

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 3/ Recover: 34/Block Adv: 0/Hit Adv: 62/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Death’s Boot)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Low Burn

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 11/ Recover: 21/Block Adv: -10/Hit Adv: 13/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Doom Slap

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up:7/ Active: 7/ Recover: 32/Block Adv: -18/Hit Adv: 0/Cancel: 40
Effects
Notes Move affected by STRENGTH stat

Power Burst

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 13/ Recover: 32/Block Adv: -9/Hit Adv: 37/Cancel: 53
Effects
Notes Move affected by STRENGTH stat

Crushing Boot

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 9/ Active: 7/ Recover: 32/Block Adv: -14/Hit Adv: 10/Cancel: 46
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 9/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Dismissed

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 71/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Death’s Boot

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 28/ Active: 3/ Recover: 34/Block Adv: 0/Hit Adv: 61/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Omega Beams

Input ↓→□
Move Data Type: High/ Damage: 8.00/Block Damage: 2.000

 

(Meter Burn Version) Type: Mid/ Damage: 12.00/Block Damage: 2.500

(Omega Beams Down) Type: Low/ Damage: 12.00/Block Damage: 2.500

(Omega Beams Up) Type: High/ Damage: 12.00/Block Damage: 2.500

Frame Data Start-Up: 11/ Active: N/A/ Recover:N/A/Block Adv: -19/Hit Adv: 10/Cancel: 14

(Meter Burn Version) Start-Up: 2/ Active: 96/ Recover: N/A/Block Adv: -15/Hit Adv: 47/Cancel: N/A

(Omega Beams Down) Start-Up: 2/ Active: 96/ Recover: N/A/Block Adv: -15/Hit Adv: 47/Cancel: N/A

(Omega Beams Up) Start-Up: 2/ Active: 96/ Recover:N/A/Block Adv: -15/Hit Adv: 47/Cancel: N/A

Effects  

Meter Burn R2 (must press R2 at the beginning of Omega Beams).

Omega Beams Down ↓

Omega Beams Up ↑

Notes Move affected by ABILITY stat

Low Omega Beams

Input ↓←□
Move Data Type: Low/ Damage: 8.00/Block Damage: 2.000
Frame Data Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -18/Hit Adv: 22/Cancel: N/A
Effects Meter Burn R2 (must press R2 in the beginning of Trident Scoop)
Notes Move affected by ABILITY stat

(Air) Omega Beams

Input ↓→□
Move Data Type: High/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 12.00/Block Damage: 2.500

Frame Data Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: -20/Hit Adv: 9/Cancel: 19

(Meter Burn Version) Start-Up: 2/ Active: 97/ Recover: N/A/Block Adv: -17/Hit Adv: 45/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Air Omega Beams)
Notes Move affected by ABILITY stat

Upward Omega Beams

Input ↓←△
Move Data Type: Unblockable/ Damage: 8.00/Block Damage: N/A

(Meter Burn Version) Type: Mid/ Damage: 12.00/Block Damage: 2.500

Frame Data Start-Up: 14/ Active: N/A/ Recover:N/A/Block Adv: N/A/Hit Adv: 6/Cancel: 19

(Meter Burn Version) Start-Up: 2/ Active: 94/ Recover: N/A/Block Adv: -17/Hit Adv: 45/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Upward Omega Beams)
Notes Move affected by ABILITY stat

Palm Blast

Input ↓→ △
Move Data Type: High/ Damage: 10.56/Block Damage: 1.620

(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 1.750

Frame Data Start-Up: 12/ Active: 5/ Recover: 32/Block Adv: -10/Hit Adv: 28/Cancel: 52

(Meter Burn Version) Start-Up: 10/ Active: 2/ Recover: 25/Block Adv: 10/Hit Adv: 50/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the end of Palm Blast)

Notes Move affected by ABILITY stat

Flying Knee

Input ←→ x
Move Data Type: Mid/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.500

Frame Data Start-Up: 8/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 43/Cancel: N/A

(Meter Burn Version) Start-Up: 8/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 43/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Flying Knee)
Notes Move affected by ABILITY stat

(Air) Doom Stomp

Input ↓→ x
Move Data Type: Low/ Damage: 17.00/Block Damage: 1.620

(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A

Frame Data Start-Up: 13/ Active: 3/ Recover: 41/Block Adv: -30/Hit Adv: 15/Cancel: 23

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 33/Block Adv: N/A/Hit Adv: 74/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Air Doom Stomp)
Notes Move affected by ABILITY stat

Boom Tube

Input ↓←x
Move Data  

N/A

Frame Data Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

(Air) Boom Tube

Input ↓←x
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Combo Attacks

Surrender

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 2/ Recover: 28/Block Adv: -3/Hit Adv: 9/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

The Great Darkness

Input □,□,△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 19/ Active: 2/ Recover: 32/Block Adv: 3/Hit Adv: 33/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Starting The Apocalypse

Input □,△
Move Data Type: Overhead/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 2/ Recover: 37/Block Adv: -12/Hit Adv: 2/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Eternal Desolation

Input □,△, □+x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.150
Frame Data Start-Up: 12/ Active: 3/ Recover: 31/Block Adv: -14/Hit Adv: 8/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Destroy

Input □, △, x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 6/ Active: N/A/ Recover: N/A/Block Adv: -17/Hit Adv: 26/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Raising Apokolips

Input □, △, x, △
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 26/ Active: 2/ Recover: 27/Block Adv: 8/Hit Adv: 56/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Crush Resistance

Input ←+□, △
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 19/ Active: 3/ Recover: 32/Block Adv: 2/Hit Adv: 31/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Uxas

Input →+□, ↑+x
Move Data Type: Mid/ Damage: 9.05 /Block Damage: 0.230

(Meter Burn Version) Type: N/A/ Damage: 6.40 /Block Damage: N/A

Frame Data Start-Up: 12/ Active: 3/ Recover: 40/Block Adv: -13/Hit Adv: 13/Cancel: 103

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 91/Block Adv: N/A/Hit Adv: 90/Cancel: N/A

Effects Meter Burn R2 ( must press R2 at the end of Uxas Combo)
Notes Move affected by STRENGTH stat

Punishment

Input △, □
Move Data Type: Low/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 25/ Active: N/A/ Recover: N/A/Block Adv: -3/Hit Adv: 15/Cancel: 42
Effects
Notes Move affected by STRENGTH stat

Anti-Life

Input △, △
Move Data Type: Mid/ Damage: 3.00/Block Damage:0.150
Frame Data Start-Up: 17/ Active: 12/ Recover: 18/Block Adv: -13/Hit Adv:2/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Bringing Death

Input △, △, x
Move Data Type: Overhead/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 21/ Active: 3/ Recover: 40/Block Adv: -6/Hit Adv: 30/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Feel My Wrath

Input △, △, □+ x
Move Data Type: Mid/ Damage: 8.80/Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 3/ Recover: 34/Block Adv: -17/Hit Adv: 6/Cancel: 72
Effects
Notes Move affected by STRENGTH stat

New Gods

Input →+△, x
Move Data Type: Mid/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 13/ Active: 4/ Recover: 28/Block Adv: -5/Hit Adv: 69/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Super Moves

Boss Darkseid

Input L2 + R2
Move Data Type: Mid/ Damage: 31.90 /Block Damage: 5.750
Frame Data Start-Up: 15/ Active: 85/ Recover: 30/Block Adv: 1/Hit Adv: 4/Cancel: N/A
Effects Direct Omega Beams (  ←, →, ↑, ↓)
Notes Move affected by ABILITY stat

Character Power

Gate to Apokolips

Flying Parademon

Input
Move Data Type: Mid/ Damage:6.00 /Block Damage: 1.750

(Demon Blast) Type: Mid/ Damage:6.00 /Block Damage: 1.750

(Swooping Demon) Type: Mid/ Damage:9.00 /Block Damage: 2.130

Frame Data Start-Up: 468/ Active: 59/ Recover: N/A/Block Adv: 473/Hit Adv: 472/Cancel: N/A

Start-Up: 69/ Active: 59/ Recover: N/A/Block Adv: 62/Hit Adv: 61/Cancel: N/A

Start-Up: 3/ Active: 16/ Recover: N/A/Block Adv: 41/Hit Adv: 79/Cancel: N/A

Effects Darkseid opens a Boom Tube and summons a Parademon from Apokolips to assist him.

Demon Blast ○

Swooping Demon →+○

Notes Move affected by ABILITY stat

 Charging Parademon

Input ← + ○
Move Data Type: Overhead/ Damage: 9.00 /Block Damage: 2.130

(Demon Dive) Type: Overhead/ Damage: 9.00 /Block Damage: 2.130

(Demon Charge) Type: Mid/ Damage: 6.00 /Block Damage: 1.750

Frame Data Start-Up: 477/ Active: 11/ Recover: N/A/Block Adv: 461/Hit Adv: 491/Cancel: N/A

(Demon Dive) Start-Up: 68/ Active: 11/ Recover: N/A/Block Adv: 62/Hit Adv: 92/Cancel: N/A

(Demon Charge) Start-Up: 3/ Active: 38/ Recover: N/A/Block Adv: 25/Hit Adv: 34/Cancel: N/A

Effects  

Darkseid opens a Boom Tube and summons a Parademon from Apokolips to assist him.

Demon Dive ○

Demon Charge →+○

Notes Move affected by ABILITY stat

Explosive Parademon

Input →+○
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 1.250

(Detonate) Type: Mid/ Damage: 2.00 /Block Damage: 1.250

Frame Data Start-Up: 458/ Active: 1/ Recover: N/A/Block Adv: 463/Hit Adv: 504/Cancel: N/A

(Detonate) Start-Up: 49/ Active: 1/ Recover: N/A/Block Adv: 48/Hit Adv: 89/Cancel: N/A

Effects Darkseid opens a Boom Tube and summons a Parademon from Apokolips to assist him.

Detonate ○

 

Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Darkseid , including corner strategies and restarts.

  1. ←+□,↑+x (Meter) ~ ←+x (wall bounce) ~ jump △ ~ →+△,x ~ cancel ~ Omega Beam
  2. →+△,x ~ ←+□,↑+x (Meter) ~ ←+x (wall bounce) ~ jump △ ~ →+△,x ~ cancel ~ Palm Blast
  3. ←+□,↑+x (Meter) ~ ←+x (wall bounce) ~ jump △ ~ △,△ ~ □+x
  4. □,△ ~ cancel ~ Meter ~ ←+x (wall bounce)  ~ jump x ~ ←+□,↑+x (Meter)  ~ △,△ ~ □+x
  5. Meter ~ Doom Stomp ~ ←+x (wall bounce) ~ jump x ~ □,△ ~ □+x

Strategy Guide

Recommended Gear

Main article: Recommended gear for Darkseid

Costumes

Darkseid wears a modified version of his costume seen in MK vs DCU, with a larger set of shoulder guards, armored navy blue gloves, blue shirt and a ridged kilt connected to his large metal belt over his stomach, long blue leg warmers up to his knees and metal ankle guards over them.

Prime

Darkseid dons a blue helmet and chest armor with a silver ridged stomach and an upside-down omega symbol engraved on his chest, his exposed arms revealing his rocky gray flesh, his hands however burn red and a silver metallic belt holds his kilt up. He wears blue and silver greaves on his feet, with the omega symbol once more engraved on the shin guards of his armor.

 

Trivia

  • Although Darkseid is in the console versions of the game as a stage transition appearance, he does not wear the same costume in the Mobile version. Instead, he wears a completely different costume.
  • Darkseid is the only playable DC character from Mortal Kombat vs. DC Universe to not reappear as a playable character in the console versions of Injustice: Gods Among Us, he is instead merely a stage transition.
  • The name of the Darkseid’s move “I Am Many Things” is a reference to his quote in Superman: The Animated Series, “I am many things, Kal-El, but here…I am God.” It visually resembles both Ares and Martian Manhunter’s supermoves, as both involve them teleporting their opponent and then attacking them in a giant form.
  • Darkseid’s appearance in the Year Four comic is redrawn to strongly resemble Darkseid from the mobile game, and also uses a simplified version of his Super Move against Superman.

Related Articles

Character Guides

Character Tier List

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2 Comments on "[Injustice 2] Darkseid Character Guide – Movelist, Combos, Gear and Strategy"

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[…] game modes. There are 28 playable game characters in Injustice 2 with 9 DLC characters. Darkseid is a pre-order bonus character. In this directory, it focuses on the different DLC […]