This page contains a character guide for Firestorm in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Firestorm Character Guide
“Leave. Now. Or you’ll get helluva lot worse than a sunburn.”- Firestorm
Character Profile
Real Name: Jason Rusch/Martin Stein
Gender: Male
Species: Metahuman
Debut: Firestorm Vol 3 #1
Voice: ???
Two minds sharing one super-powered body, Jason Rusch and Martin Stein are only beginning to master their abilities as Firestorm. However reconciling Jason’s brash personality with Martin’s more empirical approach is no small task. While these two don’t agree on much, one thing they never argue about is helping Batman rebuild a safer world.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1150 | 1050 | 1000 | 950 |
Movelist
Basic Moves
Short Burst
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv:19/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Flame Fist
Input | →+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 18/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quick Burn
Input | ←+□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 9/ Active: 4/ Recover: 17/Block Adv: -4/Hit Adv: 20/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Singe
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 14/Block Adv: -3/Hit Adv: 12/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heated Hook
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 8/ Active: 3/ Recover: 18/Block Adv: -4/Hit Adv: 14/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Torched
Input | ←+△ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 4/ Recover: 30/Block Adv: -7/Hit Adv: 29/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Boiling Point
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 21/Block Adv: -2/Hit Adv: 11/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Flame
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 30/Block Adv: -16/Hit Adv: 59/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Blistering Boot
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 5.85 /Block Damage: 0.450 |
Frame Data | Start-Up: 8/ Active: 16/ Recover: 26/Block Adv: -4/Hit Adv: 46/Cancel: 35 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heat Wave
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 26/Block Adv: 3/Hit Adv: 64/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Heat Wave) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Flame Flip
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 5/ Recover: 11/Block Adv: 6/Hit Adv: 67/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Flame Flip)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Brush Fire
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 28/Block Adv: -8/Hit Adv: 24/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Vapor Jab
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 8/ Recover: 32/Block Adv: -18/Hit Adv: 0/Cancel: 43 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ash Kicker
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 12/ Active: 8/ Recover: 32/Block Adv: -9/Hit Adv: 37/Cancel: 47 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Double Burst
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 8/ Active: 7/ Recover: 32/Block Adv: -14/Hit Adv: 10/Cancel: 45 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Heat Wave
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28 Active: 3/ Recover: 26/Block Adv: 3/Hit Adv: 65/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Flame Flip
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 5/ Recover: 11/Block Adv: 6/Hit Adv: 66/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Fusion Blast
Input | ←→ □ |
---|---|
Move Data | Type: High/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: High/ Damage: 12.00/Block Damage: 2.500 |
Frame Data | Start-Up: 11/ Active: N/A/ Recover: N/A/Block Adv: -14/Hit Adv: 1/Cancel: 10
(Meter Burn Version) Start-Up: 3/ Active: 11/ Recover: 11/Block Adv: 0/Hit Adv: 46/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Fusion Blast). |
Notes | Move affected by ABILITY stat |
Energy Shield
Input | ↓←□ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Energy Shield allows Firestorm to take reduced damage while active |
Notes | Move affected by ABILITY stat |
Molten Trap
Input | ←↓△ |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Low/ Damage: 3.00/Block Damage: 1.370 |
Frame Data | Start-Up: 17/ Active: 16/ Recover: 23/Block Adv: -12/Hit Adv: 17/Cancel: 36
(Meter Burn Version) Start-Up: 14/ Active: 21/ Recover: 0/Block Adv: -15/Hit Adv: 149/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Molten Trap) |
Notes | Move affected by ABILITY stat |
Close Molten Trap
Input | ←↓△← |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Low/ Damage: 3.00/Block Damage: 1.370 |
Frame Data | Start-Up: 18/ Active: 15/ Recover: 23/Block Adv: -12/Hit Adv: 17/Cancel: 20
(Meter Burn Version) Start-Up: 14/ Active: 21/ Recover: 0/Block Adv: -15/Hit Adv: 149/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Close Molten Trap) |
Notes | Move affected by ABILITY stat |
Far Molten Trap
Input | ←↓△→ |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Low/ Damage: 3.00/Block Damage: 1.370 |
Frame Data | Start-Up: 18/ Active: 15/ Recover: 23/Block Adv: -12/Hit Adv: 17/Cancel: 20
(Meter Burn Version) Start-Up: 14/ Active: 21/ Recover: 0/Block Adv: -15/Hit Adv: 149/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the beginning of Far Molten Trap) |
Notes | Move affected by ABILITY stat |
Fusion Charge
Input | ←→ x |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 8/ Active: 34/ Recover: 31/Block Adv: -17/Hit Adv: 34/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
(Air) Fusion Charge
Input | ←→x |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 2.130 |
Frame Data | Start-Up: 6/ Active: 34/ Recover: 46/Block Adv: -29/Hit Adv: 20/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Atomic Burst
Input | ↓←x |
---|---|
Move Data | Type: Mid/ Damage: 10.00/Block Damage: 2.250
(Meter Burn Version) Type: Mid/ Damage: 12.00/Block Damage: 2.500 |
Frame Data | Start-Up: 15/ Active: 11/ Recover: 17/Block Adv: -6/Hit Adv: 17/Cancel: 11
(Meter Burn Version) Start-Up: 5/ Active: 11/ Recover: 7/Block Adv: 4/Hit Adv: 60/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the beginning of Atomic Burst) |
Notes | Move affected by ABILITY stat |
(Air) Dash Forward
Input | →→ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 45/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
(Air) Dash Away
Input | ←← |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 49/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Combo Attacks
The Fury
Input | □,□ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 15/Block Adv: 0/Hit Adv: 18/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Fusion Energy
Input | □,□,△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 15/ Active: 2/ Recover: 22/Block Adv: 3/Hit Adv: 42/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Combustible
Input | □,□,x |
---|---|
Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 20/ Active: 9/ Recover: 21/Block Adv: -3/Hit Adv: 30/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Atomic Destruction
Input | ←+□, △ |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 34/Block Adv: -10/Hit Adv: 20/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Power Matrix
Input | →+□, x |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 3/ Recover: 21/Block Adv: -7/Hit Adv: 15/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Identity Crisis
Input | →+□, x, x |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 19/Block Adv: -5/Hit Adv: 8/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Good Chemistry
Input | →+□, x, x, △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 60/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Nuclear Man
Input | △,△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 24/Block Adv: -14/Hit Adv: 9/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Little Voices
Input | △,△, x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 8/ Recover: 19/Block Adv: -5/Hit Adv: 17/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Containment Field
Input | →+△, □ |
---|---|
Move Data | Type: Mid/ Damage: 3.00/Block Damage:0.230 |
Frame Data | Start-Up: 13/ Active: 5/ Recover: 19/Block Adv: -7/Hit Adv: 11/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
God Particle
Input | →+△, □, x |
---|---|
Move Data | Type: Mid/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 47/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Molecular Mayhem
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 36.65 /Block Damage: 5.750 |
Frame Data | Start-Up: 11/ Active: 15/ Recover: 22/Block Adv: 0/Hit Adv: 8/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Particle Man
Eternal Flame
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Eternal Flame has 3 levels, each level makes Firestorm more powerful and regenerate health faster. |
Notes | Move affected by STRENGTH stat |
Combos and Juggles
Below are combo and juggle inputs for Firestorm , including corner strategies and restarts.
- →+□,x,x ~ ←,↓+△,← (MB) ~ ←+x (wall bounce) ~ jump △ ~ →+△,□, x ~ ←, →+x
Strategy Guide
Recommended Gear
Main article: Recommended gear for Firestorm
Costumes
Trivia
Related Articles
Character Guides
Character Tier List
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