[Injustice 2] Firestorm Character Guide – Movelist, Combos Gear and Strategy

This page contains a character guide for Firestorm in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Firestorm Character Guide

“Leave. Now. Or you’ll get helluva lot worse than a sunburn.”-  Firestorm

Character Profile

Real Name: Jason Rusch/Martin Stein
Gender: Male
Species: Metahuman
Debut: Firestorm Vol 3 #1
Voice: ???

Two minds sharing one super-powered body, Jason Rusch and Martin Stein are only beginning to master their abilities as Firestorm. However reconciling Jason’s brash personality with Martin’s more empirical approach is no small task. While these two don’t agree on much, one thing they never argue about is helping Batman rebuild a safer world.

Base Stats

Level Strength Ability Defense HP
1 1150 1050 1000 950

Movelist

Basic Moves

Short Burst

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv:19/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Flame Fist

Input →+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 11/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 18/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Quick Burn

Input ←+□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 4/ Recover: 17/Block Adv: -4/Hit Adv: 20/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Low Singe

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 14/Block Adv: -3/Hit Adv: 12/Cancel: 15
Effects
Notes Move affected by STRENGTH stat

Heated Hook

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 8/ Active: 3/ Recover: 18/Block Adv: -4/Hit Adv: 14/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Torched

Input ←+△
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 4/ Recover: 30/Block Adv: -7/Hit Adv: 29/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Boiling Point

Input →+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 3/ Recover: 21/Block Adv: -2/Hit Adv: 11/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Rising Flame

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 11/ Active: 3/ Recover: 30/Block Adv: -16/Hit Adv: 59/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Blistering Boot

Input x
Move Data Type: Mid/ Damage: 5.85 /Block Damage: 0.450
Frame Data Start-Up: 8/ Active: 16/ Recover: 26/Block Adv: -4/Hit Adv: 46/Cancel: 35
Effects
Notes Move affected by STRENGTH stat

Heat Wave

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 3/ Recover: 26/Block Adv: 3/Hit Adv: 64/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Heat Wave)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Flame Flip

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 5/ Recover: 11/Block Adv: 6/Hit Adv: 67/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Flame Flip)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Brush Fire

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 10/ Active: 2/ Recover: 28/Block Adv: -8/Hit Adv: 24/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Vapor Jab

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 8/ Recover: 32/Block Adv: -18/Hit Adv: 0/Cancel: 43
Effects
Notes Move affected by STRENGTH stat

Ash Kicker

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 12/ Active: 8/ Recover: 32/Block Adv: -9/Hit Adv: 37/Cancel: 47
Effects
Notes Move affected by STRENGTH stat

Double Burst

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 8/ Active: 7/ Recover: 32/Block Adv: -14/Hit Adv: 10/Cancel: 45
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Heat Wave

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28 Active: 3/ Recover: 26/Block Adv: 3/Hit Adv: 65/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Flame Flip

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28/ Active: 5/ Recover: 11/Block Adv: 6/Hit Adv: 66/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Fusion Blast

Input ←→ □
Move Data Type: High/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: High/ Damage: 12.00/Block Damage: 2.500

Frame Data Start-Up: 11/ Active: N/A/ Recover: N/A/Block Adv: -14/Hit Adv: 1/Cancel: 10

(Meter Burn Version) Start-Up: 3/ Active: 11/ Recover: 11/Block Adv: 0/Hit Adv: 46/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Fusion Blast).
Notes Move affected by ABILITY stat

Energy Shield

Input ↓←□
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Energy Shield allows Firestorm to take reduced damage while active
Notes Move affected by ABILITY stat

Molten Trap

Input ←↓△
Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Low/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 17/ Active: 16/ Recover: 23/Block Adv: -12/Hit Adv: 17/Cancel: 36

(Meter Burn Version) Start-Up: 14/ Active: 21/ Recover: 0/Block Adv: -15/Hit Adv: 149/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Molten Trap)
Notes Move affected by ABILITY stat

Close Molten Trap

Input ←↓△←
Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Low/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 18/ Active: 15/ Recover: 23/Block Adv: -12/Hit Adv: 17/Cancel: 20

(Meter Burn Version) Start-Up: 14/ Active: 21/ Recover: 0/Block Adv: -15/Hit Adv: 149/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Close Molten Trap)
Notes Move affected by ABILITY stat

Far Molten Trap

Input ←↓△→
Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Low/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 18/ Active: 15/ Recover: 23/Block Adv: -12/Hit Adv: 17/Cancel: 20

(Meter Burn Version) Start-Up: 14/ Active: 21/ Recover: 0/Block Adv: -15/Hit Adv: 149/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Far Molten Trap)

Notes Move affected by ABILITY stat

Fusion Charge

Input ←→ x
Move Data Type: Mid/ Damage: 9.00/Block Damage: 2.130
Frame Data Start-Up: 8/ Active: 34/ Recover: 31/Block Adv: -17/Hit Adv: 34/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

(Air) Fusion Charge

Input ←→x
Move Data Type: Mid/ Damage: 9.00/Block Damage: 2.130
Frame Data Start-Up: 6/ Active: 34/ Recover: 46/Block Adv: -29/Hit Adv: 20/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Atomic Burst

Input ↓←x
Move Data Type: Mid/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Mid/ Damage: 12.00/Block Damage: 2.500

Frame Data Start-Up: 15/ Active: 11/ Recover: 17/Block Adv: -6/Hit Adv: 17/Cancel: 11

(Meter Burn Version) Start-Up: 5/ Active: 11/ Recover: 7/Block Adv: 4/Hit Adv: 60/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Atomic Burst)

Notes Move affected by ABILITY stat

(Air) Dash Forward

Input →→
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 45/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

(Air) Dash Away

Input ←←
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 49/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Combo Attacks

The Fury

Input □,□
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 8/ Active: 2/ Recover: 15/Block Adv: 0/Hit Adv: 18/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Fusion Energy

Input □,□,△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 15/ Active: 2/ Recover: 22/Block Adv: 3/Hit Adv: 42/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Combustible

Input □,□,x
Move Data Type: Low/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 20/ Active: 9/ Recover: 21/Block Adv: -3/Hit Adv: 30/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Atomic Destruction

Input ←+□, △
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 13/ Active: 3/ Recover: 34/Block Adv: -10/Hit Adv: 20/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Power Matrix

Input →+□, x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 3/ Recover: 21/Block Adv: -7/Hit Adv: 15/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Identity Crisis

Input →+□, x, x
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 3/ Recover: 19/Block Adv: -5/Hit Adv: 8/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Good Chemistry

Input →+□, x, x, △
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 13/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 60/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Nuclear Man

Input △,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 2/ Recover: 24/Block Adv: -14/Hit Adv: 9/Cancel: 15
Effects
Notes Move affected by STRENGTH stat

Little Voices

Input △,△, x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 11/ Active: 8/ Recover: 19/Block Adv: -5/Hit Adv: 17/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Containment Field

Input →+△, □
Move Data Type: Mid/ Damage: 3.00/Block Damage:0.230
Frame Data Start-Up: 13/ Active: 5/ Recover: 19/Block Adv: -7/Hit Adv: 11/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

God Particle

Input →+△, □, x
Move Data Type: Mid/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 47/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Super Moves

Molecular Mayhem

Input L2 + R2
Move Data Type: Mid/ Damage: 36.65 /Block Damage: 5.750
Frame Data Start-Up: 11/ Active: 15/ Recover: 22/Block Adv: 0/Hit Adv: 8/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Particle Man

Eternal Flame

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Eternal Flame has 3 levels, each level makes Firestorm more powerful and regenerate health faster.
Notes Move affected by STRENGTH stat

Combos and Juggles

Below are combo and juggle inputs for Firestorm , including corner strategies and restarts.

  1. →+□,x,x ~ ←,↓+△,← (MB) ~ ←+x (wall bounce) ~ jump △ ~ →+△,□, x ~ ←, →+x

Strategy Guide

Recommended Gear

Main article: Recommended gear for Firestorm

Costumes

 Trivia

 

Related Articles

Character Guides

Character Tier List

 

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