This page contains a character guide for Doctor Fate in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
Click here to go to our Injustice 2 Heroes Directory!
Green Arrow Character Guide
Character Profile
“This is one for the bucket list.” – Green Arrow
Real Name: Oliver Jonas “Ollie” Queen
Gender: Male
Species: Human
Debut: More Fun Comics #73
Voice: Alan Tudyk
A modern day Robin Hood, former billionaire Oliver Queen acts on his progressive beliefs and ideals. As Green Arrow, his arsenal of trick arrows reflects his personality.
Much like Batman, Oliver Queen has trained himself to his physical peak and relies on several technological devices to help him fight crime, but where Batman uses multiple items in various forms, Green Arrow primarily relies on his bow and arrow. Oliver is a trained athlete and has some martial arts skills for basic hand-to-hand combat tactics, but where Oliver’s true skill lies is in his archery mastery.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1050 | 1150 | 900 | 1050 |
Movelist
Basic Moves
Outlander
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 17/Block Adv: -2/Hit Adv:20/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Longbow
Input | ←+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 21/Block Adv: -6/Hit Adv: 7/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Blow
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 9/Cancel: 14 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bow Poke
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 1/ Recover: 22/Block Adv: -6/Hit Adv: 8/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quick Slash
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.75 /Block Damage: 0.600 |
Frame Data | Start-Up: 15/ Active: 27/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 54 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Money Shot
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 21/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Bow
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 6/ Recover: 26/Block Adv: -17/Hit Adv: 61/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Long Slice
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 30/Block Adv: -6/Hit Adv: 6/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Satisfaction
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 61/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Hunter Slam) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Canary’s Kiss
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 2/ Recover: 29/Block Adv: 6/Hit Adv: 58/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Canary’s Kiss)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Sweep Kick
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 19/ Active: 4/ Recover: 24/Block Adv: -6/Hit Adv: 27/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Slicing Bow
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 6/ Active: 10/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Spinning Release
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 10/ Active: 5/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: 37 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Anchor Point
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 9.25 /Block Damage: 0.750 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 28/Block Adv: -10/Hit Adv: 14/Cancel: 36 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 11/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 11/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Satisfaction
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28 Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 62/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Canary’s Kiss
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 2/ Recover: 29/Block Adv: 6/Hit Adv: 57/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Sky Alert
Input | ↓←□ |
---|---|
Move Data | Type: High/ Damage: 10.00/Block Damage: 3.250
(Meter Burn Version) Type: High/ Damage: 22.00/Block Damage: 6.750 |
Frame Data | Start-Up: 16/ Active: 41/ Recover: N/A/Block Adv: -3/Hit Adv: 22/Cancel: 12
(Meter Burn Version) Start-Up: 4/ Active: 41/ Recover: N/A/Block Adv: -3/Hit Adv: 22/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Sky Alert). |
Notes | Move affected by ABILITY stat |
(Air) Sky Alert
Input | ↓←□ |
---|---|
Move Data | Type: Overhead/ Damage: 10.00/Block Damage: 3.250
(Meter Burn Version) Type: Overhead/ Damage: 26.00/Block Damage: 7.250 |
Frame Data | Start-Up: 18/ Active: 11/ Recover: 26/Block Adv: -20/Hit Adv: 5/Cancel: 12
(Meter Burn Version) Start-Up: 6/ Active: 11/ Recover: 27/Block Adv: -21/Hit Adv: 23/Cancel: N/A |
Effects | Cheetah’s opponent must be standing to connect Deadly Hook.
Meter Burn R2 (must press R2 at the beginning of Air Sky Alert) |
Notes | Move affected by ABILITY stat |
Hurricane Bow
Input | ↓→ □ |
---|---|
Move Data | Type: Mid/ Damage: 9.86/Block Damage: 5.000
(Meter Burn Version) Type: N/A/ Damage: 10.00/Block Damage: N/A |
Frame Data | Start-Up: 15/ Active: 27/ Recover: 22/Block Adv: -16/Hit Adv: 22/Cancel: 56
(Meter Burn Version) Start-Up: 13/ Active: 3/ Recover: 21/Block Adv: -2/Hit Adv: 77/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the end of Hurricane Bow) |
Notes | Move affected by ABILITY stat |
Savage Blast
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Mid/ Damage: 13.65/Block Damage: 3.750 |
Frame Data | Start-Up: 23/ Active: 5/ Recover: 9/Block Adv: 4/Hit Adv: 42/Cancel: 22
(Meter Burn Version) Start-Up: 23/ Active: 5/ Recover: 22/Block Adv: 5/Hit Adv: 32/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at any time during Air Predator Pounce) |
Notes | Move affected by ABILITY stat |
Up Haven Blast
Input | ↓→ △ |
---|---|
Move Data | Type: High/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Mid/ Damage: 13.65/Block Damage: 3.750 |
Frame Data | Start-Up: 31/ Active: 6/ Recover: 9/Block Adv: 12/Hit Adv: 60/Cancel: 30
(Meter Burn Version) Start-Up: 25/ Active: 6/ Recover: 10/Block Adv: 11/Hit Adv: 69/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the beginning of Up Haven Blast) |
Notes | Move affected by ABILITY stat |
Stinger
Input | ←→ x |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Overhead/ Damage: 7.60/Block Damage: 1.900 |
Frame Data | Start-Up: 18/ Active: 13/ Recover: 21/Block Adv: -16/Hit Adv: 30/Cancel: 38
(Meter Burn Version) Start-Up: 18/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 39/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at any time during Stinger) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Minus Ten
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 5/ Recover: 17/Block Adv: -5/Hit Adv: 17/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
More Fun
Input | □,□,□ |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 17/ Active: 2/ Recover: 31/Block Adv: -6/Hit Adv: 6/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Thrill Seeker
Input | □,□,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 20/ Active: 2/ Recover: 22/Block Adv:3/Hit Adv: 53/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Final Shot
Input | ←+□, x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 20/Block Adv: -1/Hit Adv: 38/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quiver
Input | △, △ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 12/ Active: 2/ Recover:28/Block Adv: -3/Hit Adv: 5/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Night Ranger
Input | △, △, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 18/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 54/Cancel: 33 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Light It Up
Input | ←+△, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 18/Block Adv: 2/Hit Adv: 41/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Longbow Hunter
Input | → +△, ↓+□ |
---|---|
Move Data | Type: Low/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 37/Block Adv: -12/Hit Adv: 0/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Queen’s Gambit
Input | → +△, ↓+□, x |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 17/ Active: 4/ Recover: 33/Block Adv: -5/Hit Adv: 53/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Beast Slayer
Input | x, x |
---|---|
Move Data | Type: Mid/ Damage: 7.75/Block Damage:0.600 |
Frame Data | Start-Up: 15/ Active: 17/ Recover: 39/Block Adv: -5/Hit Adv: 16/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Target Practice
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 40.45 /Block Damage: 5.750 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 50/Block Adv: -15/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Fully Loaded
Take Aim
Input | ○ |
---|---|
Move Data | Type: High/ Damage: 1.00 /Block Damage: 0.120
(Jump) Type: High/ Damage: 1.00 /Block Damage: 0.120 (Crouch) Type: Low/ Damage: 1.00 /Block Damage: 0.120 (Up Arrow) Type: High/ Damage: 1.00 /Block Damage: 0.120 (Air Down Arrow) Type: Overhead/ Damage: 1.00 /Block Damage: 0.120 (Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000 |
Frame Data | Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 27/Cancel: 20
(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A (Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 5/Cancel: N/A (Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 10/Cancel: N/A (Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 10/Cancel: N/A (Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 5/Cancel: N/A (Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24 |
Effects | Green Arrow quickly loads and fires an arrow at his opponent
Draw Hold ○ Cancel L2 Walk Forward Hold ○ + → Dash Forward Hold ○ + → → Walk Backwards Hold ○ + ← Dash Backwards Hold ○ + ← ← Jump Hold ○ + ↑ Crouch Hold ○ + ↓ Up Arrow Hold ○ + ← (Air) Down Arrow Hold ○+ ↓ Boxing Glove Arrow R2 (must press R2 at any time during Take Aim) |
Notes | Move affected by ABILITY stat |
Burning Desire
Input | ↓ ↓ ○ |
---|---|
Move Data | (Take Aim) Type: High/ Damage: 8.00 /Block Damage: 2.000
(Jump) Type: High/ Damage: 8.00 /Block Damage: 2.000 (Crouch) Type: Low/ Damage: 8.00 /Block Damage: 2.000 (Up Arrow) Type: High/ Damage: 8.00 /Block Damage: 8.000 (Air Down Arrow) Type: Overhead/ Damage: 8.00 /Block Damage: 2.000 (Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 36
(Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 48/Cancel: 20 (Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A (Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 43/Cancel: N/A (Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 37/Cancel: N/A (Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 48/Cancel: N/A (Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 43/Cancel: N/A (Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24 |
Effects | Loads Green Arrow’s quiver with three Fire Arrows.
Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent) Draw Hold ○ Cancel L2 Walk Forward Hold ○ + → Dash Forward Hold ○ + → → Walk Backwards Hold ○ + ← Dash Backwards Hold ○ + ← ← Jump Hold ○ + ↑ Crouch Hold ○ + ↓ Up Arrow Hold ○ + ← (Air) Down Arrow Hold ○+ ↓ Boxing Glove Arrow R2 (must press R2 at any time during Take Aim) |
Notes | Move affected by ABILITY stat |
Frozen Tip
Input | ↓←○ |
---|---|
Move Data | Type: High/ Damage: N/A /Block Damage: N/A
(Jump) Type: High/ Damage: N/A /Block Damage: N/A (Crouch) Type: Low/ Damage: N/A /Block Damage: N/A (Up Arrow) Type: High/ Damage: N/A /Block Damage: N/A (Air Down Arrow) Type: Overhead/ Damage: N/A /Block Damage: N/A (Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 36
(Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 122/Cancel: 20 (Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A (Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 116/Cancel: N/A (Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 118/Cancel: N/A (Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 121/Cancel: N/A (Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 116/Cancel: N/A (Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24 |
Effects | Loads Green Arrow’s quiver with a single Ice Arrow.
Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent) Draw Hold ○ Cancel L2 Walk Forward Hold ○ + → Dash Forward Hold ○ + → → Walk Backwards Hold ○ + ← Dash Backwards Hold ○ + ← ← Jump Hold ○ + ↑ Crouch Hold ○ + ↓ Up Arrow Hold ○ + ← (Air) Down Arrow Hold ○+ ↓ Boxing Glove Arrow R2 (must press R2 at any time during Take Aim) |
Notes | Move affected by ABILITY stat |
Electrocution
Input | ↓→○ |
---|---|
Move Data | (Take Aim) Type: High/ Damage: 5.00 /Block Damage: 1.620
(Jump) Type: High/ Damage: 5.00 /Block Damage: 1.620 (Crouch) Type: Low/ Damage: 5.00 /Block Damage: 1.620 (Up Arrow) Type: High/ Damage: 5.00 /Block Damage: 1.620 (Air Down Arrow) Type: Overhead/ Damage: 5.00 /Block Damage: 1.620 (Boxing Glove Arrow) Type: Mid/ Damage: 16.00 /Block Damage: 3.000 |
Frame Data | (Take Aim) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 19/Cancel: 20
(Cancel) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A (Jump) Start-Up: 34/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 13/Cancel: N/A (Crouch) Start-Up: 23/ Active: N/A/ Recover: N/A/Block Adv: -2/Hit Adv: 21/Cancel: N/A (Up Arrow) Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: 1/Hit Adv: 18/Cancel: N/A (Air Down Arrow) Start-Up: 14/ Active: 15/ Recover: 6/Block Adv: -5/Hit Adv: 13/Cancel: N/A (Boxing Glove Arrow) Start-Up: 27/ Active: N/A/ Recover: N/A/Block Adv: 4/Hit Adv: 55/Cancel: 24 |
Effects | Loads Green Arrow’s quiver with two Electric Arrows
Take Aim ○ (Green Arrow quickly loads and fires an arrow at his opponent) Draw Hold ○ Cancel L2 Walk Forward Hold ○ + → Dash Forward Hold ○ + → → Walk Backwards Hold ○ + ← Dash Backwards Hold ○ + ← ← Jump Hold ○ + ↑ Crouch Hold ○ + ↓ Up Arrow Hold ○ + ← (Air) Down Arrow Hold ○+ ↓ Boxing Glove Arrow R2 (must press R2 at any time during Take Aim) |
Notes | Move affected by ABILITY stat |
Take Aim
Green Arrow’s character power is the ability to use his arrows with a single button press. By pressing certain directional inputs with the character trait button, it allows Green Arrow to change the type of arrow he uses into one of three elemental types: Fire, Electric and Ice.
If the Character Trait button is held down, it allows Green Arrow to charge the arrow, as well as move around and jump with it and aim where he wishes to shoot it. This can also be dash cancelled if the player chooses to not shoot the arrow.
- His Default Broadhead Arrow deals little damage but can be used unlimited times.
- His Fire Arrow deals the most damage of all the arrows and can be used three times.
- His Electric arrow deals less damage than his Fire Arrow, but stuns the opponent for a small amount of time for combo opportunities and can be used two times.
- His Ice Arrow does no damage. They freeze the opponent, leaving him/her open for follow up combos but can only be used once.
Combos and Juggles
Below are combo and juggle inputs for Green Arrow , including corner strategies and restarts.
- Jump △ ~ □,□,□ ~ cancel ~ ↓,→+□ (Meter) ~ ←+x (wall bounce) ~ Jump △ ~ ↓+△ ~ cancel ~ ice arrow ~ jump x ~ △,△ ~ cancel ~ ↓,→+□
Strategy Guide
Recommended Gear
Main article: Recommended gear for Green Arrow
Costumes
Prime
Green Arrow wears a dark green shirt with a hood underneath a long light green vest, dark green pants and green boots. He carries a quiver along his back that is filled with arrows and has a dark green strap that goes along his chest. He also has long green gloves, a black mask, and green padding on his arm. On the other arm he has a green gauntlet with gold accents and wears knee guards and green boots. His bow is a hybrid Recurve/ Longbow which looks to be made from fiberglass and has laminated carbon fiber reinforcements on the limbs. It also has a detachable scimitar-style dagger mounted on it.
Insurgency
Green Arrow wears a dark green shirt with a yellow undershirt. He has brown shoulderguards with an elaborate gold pattern on them. He also wears brown padding on his forearms. His pants are green with brownish red accents and has black boots with gold on the ankles.
Trivia
- Green Arrow’s debut trailer aired on the same day as the pilot for the show Arrow on the CW, making him the 10th character to be confirmed as playable.
- Green Arrow is voiced by Alan Tudyk reprising the role from Young Justice while his costume based off CW’s Arrow TV show is voiced by Stephen Amell who plays him on the show. This makes him one of only three characters known to be voiced by two different voice actors, the others being Green Lantern (Hal Jordan and Stewart) and Nightwing (Dick Grayson and Damian Wayne).
- He is the only character whose alternate version doesn’t appear in Story Mode. This is because he was killed before the two universes met.
- Oddly, Green Arrow’s Insurgency skin can be seen in the Injustice: Gods Among Us Story Trailer.
- The Dagger on his bow is actually fully detachable, which is seen when closely watching his combo animations, where he uses it like a normal dagger/shortsword and by leaving it attached as a blade for his bow-clubbing.
- Interestingly, Merlyn makes a cameo appearance in one of Green Arrow’s S.T.A.R. Labs’ mission, though he just uses Green Arrow’s default appearance.
- A total of three variations of Green Arrow have been seen in both the comics and video games, the Regime universe which was killed by Superman, the “main” universe from the video game, and the Green Arrow from the universe Black Canary was sent to by Dr. Fate.
Related Articles
Character Guides
Character Tier List
Hey nice combo but when i try at the end to do : △,△ ~ cancel ~ ↓,→+□ it does ↓,→+ Δ any reason why?