This page contains a character guide for Bane in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Bane Character Guide
Character Profile
“Hate is the perennial motivator.” – Bane
Real Name: Dorrance
Gender: Male
Species: Human
Debut: Batman: Vengeance of Bane #1
Voice: Fred Tatasciore
Growing up in Santa Prisca Peña Duro prison, he is an intellectually gifted person and was educated in the ways of crime. He was subjected to experiments with the drug Venom, which gave him super strength.
He possesses a keen intellect and a body trained to physical perfection in the harsh environment of the Peña Duro prison. After being exposed to the experimental drug Venom, Bane’s physical strength was increased to superhuman levels, fluctuating depending on how much has pumped into his system. In battle, Bane uses his great strength and body size to his absolute advantage, employing his surprising speed to overwhelm his foe with powerful strikes. His strength and size contribute to his formidable durability, as Bane can take almost as much as he dishes out.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | – | – | – | – |
Movelist
Basic Moves
Brutal Jab
Input | □ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 9/ Active: 3/ Recover: 22/Block Adv: -5/Hit Adv:19/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Shin Splint
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 17/ Active: 2/ Recover: 20/Block Adv: -5/Hit Adv: 6/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Shattering Cross
Input | →+□ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 19/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 5/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Broken Foot
Input | ↓+□ |
---|---|
Move Data | Type: Low/ Damage: 1.00 /Block Damage: 0.080 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 12/Block Adv: -2/Hit Adv: 17/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Brutal Hammerfist
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv: 11/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Earthquake Stomp
Input | ←+△ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 18/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 22/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Powerpunch
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 14.00 /Block Damage: 1.050 |
Frame Data | Start-Up: 26/ Active: 3/ Recover: 40/Block Adv: -26/Hit Adv: 5/Cancel: 29 |
Effects | Cancel →→ or ←←
Delay Hold △ |
Notes | Move affected by STRENGTH stat |
Fist Slam
Input | →+△, ↓ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 24/ Active: 4/ Recover: 34/Block Adv: -11/Hit Adv: 36/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Slaughter
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 4/ Recover: 22/Block Adv: -9/Hit Adv: 62/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Face Break
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 41/Block Adv: -7/Hit Adv: 25/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Power Drop
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 32/ Active: 4/ Recover: 34/Block Adv: -1/Hit Adv: 60/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Power Drop) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Devastator
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 30/ Active: 3/ Recover: 24/Block Adv: 5/Hit Adv: 62/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Devastator)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Side Slam
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 19/ Active: 2/ Recover: 31/Block Adv: -11/Hit Adv: 21/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Demolisher
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 11/ Active: 8/ Recover: 33/Block Adv: -19/Hit Adv: -1/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Pulverize
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 7/ Recover: 33/Block Adv: -15/Hit Adv: 36/Cancel: 42 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Top Rope Crush
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 33/Block Adv: -15/Hit Adv: 9/Cancel: 36 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Body Splash
Input | ↓+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 7/ Recover: 33/Block Adv: -15/Hit Adv: 36/Cancel: 42 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Power Drop
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 32/ Active: 4/ Recover: 34/Block Adv: -1/Hit Adv: 60/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Devastator
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
Frame Data | Start-Up: 30/ Active: 3/ Recover: 24/Block Adv: 5/Hit Adv: 63/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Raging Charge
Input | ← → □ |
---|---|
Move Data | Type: Mid/ Damage: 15.00/Block Damage: 2.880
(Meter Burn Version) Type: Mid/ Damage: 7.00/Block Damage: 1.880
|
Frame Data | Start-Up: 33/ Active: 41/ Recover: 45/Block Adv: -12/Hit Adv: 16/Cancel: 69
(Meter Burn Version) Start-Up: 23/ Active: 8/ Recover: 55/Block Adv: -26/Hit Adv: 11/Cancel: N/A
|
Effects |
Meter Burn R2 (must press R2 at the end of Raging Charge). |
Notes | Move affected by ABILITY stat |
Ring Slam
Input | ↓←□ |
---|---|
Move Data | Type: Unblockable/ Damage: 12.40/Block Damage: N/A |
Frame Data | Start-Up: 9/ Active: 3/ Recover: 44/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Venom Uppercut
Input | ↓ ← △ |
---|---|
Move Data | Type: Mid/ Damage: 10.00/Block Damage: 2.250
(Meter Burn Version) Type: Unblockable/ Damage: 12.40/Block Damage: N/A |
Frame Data | Start-Up: 14/ Active: 8/ Recover: 43/Block Adv: -24/Hit Adv: 20/Cancel: 33
(Meter Burn Version) Start-Up: 8/ Active: 2/ Recover: 15/Block Adv: N/A/Hit Adv: 9/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Venom Uppercut) |
Notes | Move affected by ABILITY stat |
Mercenary’s Elbow
Input | ← → △ |
---|---|
Move Data | Type: Overhead/ Damage: 10.00/Block Damage: 2.250
(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A |
Frame Data | Start-Up: 20/ Active: 4/ Recover: 62/Block Adv: -29/Hit Adv: 9/Cancel: 49
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 144/Block Adv: N/A/Hit Adv: 9/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Mercenary’s Elbow) |
Notes | Move affected by ABILITY stat |
Bane Bomb
Input | ↓ ← → x |
---|---|
Move Data | Type: Throw/ Damage: 12.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 13.00/Block Damage: N/A |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 21/Block Adv: N/A/Hit Adv: 5/Cancel: 72
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 119/Block Adv: N/A/Hit Adv: 5/Cancel: N/A |
Effects | Extend Hold x
Cancel →→ or ←← Meter Burn R2 (Must press R2 in the middle of Bane Bomb) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Punching Bag
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 31/Block Adv: -4/Hit Adv: 8/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Overdose
Input | □,□,△ |
---|---|
Move Data | Type: Mid/ Damage: 14.00 /Block Damage: 1.050 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 40/Block Adv: -26/Hit Adv: 4/Cancel: 32 |
Effects | Cancel →→ or ←←
Delay Hold △ |
Notes | Move affected by STRENGTH stat |
Heavy Hammer
Input | □, □, △, ↓ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 27/ Active: 4/ Recover: 34/Block Adv: -11/Hit Adv: 35/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Raw Deal
Input | □, □, △, ↓, △ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 36/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hard Time
Input | □, □, △, ↓, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 28/ Active: 6/ Recover: 62/Block Adv: -5/Hit Adv: 38/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Feel The Pain
Input | □, □, x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 24/ Active: 3/ Recover: 29/Block Adv: 2/Hit Adv: 50/Cancel: 34 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bring It
Input | ← + □, □ |
---|---|
Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 20/ Active: 2/ Recover: 19/Block Adv: -4/Hit Adv: 18/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bitter Taste
Input | ← + □, □, △ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 6/ Recover: 29/Block Adv: -2/Hit Adv: 44/Cancel: 29 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Dead One
Input | □, △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 14/ Active: 4/ Recover: 38/Block Adv: -5/Hit Adv: 23/Cancel: 32 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Final Strike
Input | □, △, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage:0.530 |
Frame Data | Start-Up: 6/ Active: 7/ Recover: 34/Block Adv: -4/Hit Adv:45/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Death Row
Input | △, △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 15/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 20/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Venom Strength
Input | △, △, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 17/ Active: 4/ Recover: 41/Block Adv: -8/Hit Adv: 40/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Knightfall
Input | ← +△, □ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 21/ Active: 4/ Recover: 30/Block Adv: 3/Hit Adv: 33/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Solitary Confinement
Input | ←+△, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 19/ Active: 5/ Recover: 28/Block Adv: -16/Hit Adv: 40/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Spine Buster
Input | →+△, ↓, □+ x |
---|---|
Move Data | Type: Throw/ Damage: 6.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 26/Block Adv: N/A/Hit Adv: 4/Cancel: 52
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 171/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the end of Spine Buster Combo) |
Notes | Move affected by STRENGTH stat |
Veritas Liberat
Input | →+△, ↓+ △ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 36/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Osito’s Secret
Input | →+△, ↓+ x |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 28/ Active: 6/ Recover: 62/Block Adv: -5/Hit Adv: 38/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Vengeance of Bane
Input | L2 + R2 |
---|---|
Move Data | Type: Low/ Damage: 33.80 /Block Damage: 5.750 |
Frame Data | Start-Up: 10/ Active: 5/ Recover: 45/Block Adv: -13/Hit Adv: 6/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Venom
Venom Boost
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 0/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Venom Boost has 3 levels. Each level makes Bane more powerful. When the buff wears off, Bane will become weakened. |
Notes | Move affected by ABILITY stat |
Bane can dose himself with one, two, or three levels of Venom (even while attacking), increasing his overall damage per dose and adding armor to his specials. When the buff wears off, Bane will become weakened. While weakened, Bane will inflict less damage, take more damage, and will move at a slower speed. This weakness is intensified based on the amount of Venom used.
Combos and Juggles
Below are combo and juggle inputs for Bane , including corner strategies and restarts.
- □,□,△,↓ ~ ↓,←+△ (MB)
- (Full Venom) Jump ↓+ x ~ □,□,x ~ ←, →+□ (MB)
- Jump ↓+ x~ □,□,△,↓ ~ ↓,←+□
- Jump ↓+ x ~ □,□,x ~ ↓,←,→+x
- Jump ↓+ x ~ ←+□,□,△, ~ ↓,←,→+x
- Jump ↓+ x ~ □,△,x ~ ↓,←+□
Strategy Guide
Recommended Gear
Main article: Recommended gear for Bane
Costumes
Prime
He wears brown cargo pants and a sleeveless black muscle shirt that is tucked in his pants. His belt has a fairly large buckle. He wears black gloves and black boots. He also wears a black and white Lucha Libre mask, which can appear as a skull with red eyes if looked at closely enough. He has venom tubes running from his back to his arms, chest, and inner thighs. He also has pieces of metal protecting his forearms, feet, and knees, with notable spikes.
Regime
He wears a ripped orange prison uniform with his venom injection system on his bare chest. He also has metal protection on his arms and legs.
Trivia
- Fred Tatasciore also voiced Bane in Batman: Arkham Asylum and Batman Arkham City.
- He is best known as the first villain to have ever “Broken the Bat”. He crippled Batman in the early 90’s of DC Comics, forcing Bruce Wayne into a year-long retirement.
- He is currently the only Latino character in Injustice. He was born in the prison of Peña Dura, Santa Prisca.
“He is currently the only Latino character in Injustice. He was born in the prison of Peña Dura, Santa Prisca.”
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