This page contains a character guide for Black Adam in Injustice 2. Here you’ll find movelists, combos, juggles strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Black Adam Character Guide
Character Profile
“You expect to best a God.” – Black Adam
Real Name: Teth-Adam
Gender: Male
Species: Metahuman
Debut: Marvel Family #1
Voice: Joey Naber
Teth-Adam’s power comes from yelling the word “SHAZAM!” This imbues him with the powers of six gods and heroes of the ancient world. He rules his nation of Kahndaq with an iron fist. He is classified as a Power User.
Black Adam is one of the most powerful characters seen in Injustice: Gods Among Us. Like Shazam, Adam’s powers are derived from ancient gods, though where as Shazam is empowered by Greek/Roman deities, Black Adam’s powers are given from the Egyptian gods. Black Adam possesses super human strength, speed, stamina, and invulnerability on par with Superman himself, as well as the power of flight, and significant skill in magical manipulation, as Adam is able to use his magic lightning in several different ways than Billy can, shaping it into streams of lightning he can conjure from his hands, orbs to protect himself or throw, he can even shape it into a cage around himself that he can transform into a larger bolt.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | – | – | – | – |
Movelist
Basic Moves
God Jab
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 3/ Recover: 20/Block Adv: -4/Hit Adv:2/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Knee Strike
Input | ←+□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 12/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 1/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Mehen Strike
Input | →+□ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 8/ Active: 5/ Recover: 22/Block Adv: 0/Hit Adv: 12/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Outward Strike
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 17/Block Adv: -4/Hit Adv: 10/ Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Strong Backhand
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 12/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Vicious Hammerfist
Input | ←+△ |
---|---|
Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 23/Block Adv: -4/Hit Adv: 15/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Vengeful Kick
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 19/Block Adv: 4/Hit Adv: 18/Cancel: 29 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Palm
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 7/ Active: 5/ Recover: 26/Block Adv: -14/Hit Adv: 57/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Furious Dropkick
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 37/Block Adv: -2/Hit Adv: 22/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Amon Strike
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 67/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Amon Strike) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Revolving Contact
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 58/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Revolving Contact)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Electric Sting
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 12/ Active: 2/ Recover: 38/Block Adv: -18/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Heavy Knee
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 6/ Active: 18/ Recover: 33/Block Adv: -19/Hit Adv: -1/Cancel: 45 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Malicious Dropkick
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 6/ Recover: 33/Block Adv: -10/Hit Adv: 36/Cancel: 45 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Thundering Axe Kick
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 9/ Active: 5/ Recover: 33/Block Adv: -15/Hit Adv: 9/Cancel: 38 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Amon Strike
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 29/ Active: 2/ Recover: 28/Block Adv: 7/Hit Adv: 66/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Revolving Contact
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 60/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Lightning Storm
Input | ↓→□ |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 2.130
(Meter Burn Version) Type: Unblockable/ Damage: 9.14/Block Damage: N/A
|
Frame Data | Start-Up: 16/ Active: 4/ Recover: 36/Block Adv: -3/Hit Adv: 7/Cancel: 31
(Meter Burn Version) Start-Up: 2/ Active: 39/ Recover: 44/Block Adv: N/A/Hit Adv: 29/Cancel: N/A |
Effects |
Meter Burn R2 (must press R2 at the beginning of Lightning Storm). |
Notes | Move affected by ABILITY stat |
Black Magic
Input | ↓←□ |
---|---|
Move Data | Type: Mid/ Damage: 4.85/Block Damage: 1.370
(Meter Burn Version) Type: Mid/ Damage: 5.75/Block Damage: 4.250 |
Frame Data | Start-Up: 22/ Active: 6/ Recover: 39/Block Adv: -28/Hit Adv: 47/Cancel: 46
(Meter Burn Version) Start-Up: 19/ Active: 4/ Recover: N/A/Block Adv: 41/Hit Adv: 108/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 in the middle of Black Magic) |
Notes | Move affected by ABILITY stat |
Lightning Strike
Input | ↓→△ |
---|---|
Move Data | Type: Low/ Damage: 10.00/Block Damage: 2.250
(Meter Burn Version) Type: Low/ Damage: 19.26/Block Damage: 5.500 |
Frame Data | Start-Up: 26/ Active: 3/ Recover: 47/Block Adv: -13/Hit Adv: 6/Cancel: 22
(Meter Burn Version) Start-Up: 4/ Active: 23/ Recover: 27/Block Adv: -3/Hit Adv: 24/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Lightning Strike) |
Notes | Move affected by ABILITY stat |
Lightning Bomb
Input | ↓←△ |
---|---|
Move Data | Type: Low/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 142/ Active: 11/ Recover: N/A/Block Adv: 111/Hit Adv: 168/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Close Lightning Bomb
Input | ↓← △← |
---|---|
Move Data | Type: Low/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 131/ Active: 11/ Recover: N/A/Block Adv: 100/Hit Adv: 157/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Far Lightning Bomb
Input | ↓← △→ |
---|---|
Move Data | Type: Low/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 151/ Active: 11/ Recover: N/A/Block Adv: 120/Hit Adv: 177/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Lightning Cage
Input | ↓← x |
---|---|
Move Data | Type: Mid/ Damage: 11.00/Block Damage: 2.370
(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 1.750 |
Frame Data | Start-Up: 25/ Active: 4/ Recover: 30/Block Adv: -14/Hit Adv: 17/Cancel: 35
(Meter Burn Version) Start-Up: 10/ Active: 4/ Recover: 30/Block Adv: 3/Hit Adv: 72/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 in the middle of Lightning Cage) |
Notes | Move affected by ABILITY stat |
(Air) Close Boot Stomp
Input | ↓← x |
---|---|
Move Data | Type: Overhead/ Damage: 10.00/Block Damage: 2.250
(Meter Burn Version) Type: Overhead/ Damage: 10.00/Block Damage: 2.250 |
Frame Data | Start-Up: 12/ Active: 7/ Recover: 22/Block Adv: -24/Hit Adv: 1/Cancel: 10
(Meter Burn Version) Start-Up: 2/ Active: 7/ Recover: 22/Block Adv: -4/Hit Adv: 53/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the beginning of Air Close Boot Stomp) |
Notes | Move affected by ABILITY stat |
(Air) Far Boot Stomp
Input | ↓→ x |
---|---|
Move Data | Type: Overhead/ Damage: 10.00/Block Damage: 2.250
(Meter Burn Version) Type: Overhead/ Damage: 10.00/Block Damage: 2.250 |
Frame Data | Start-Up: 17/ Active: 10/ Recover: 23/Block Adv: -24/Hit Adv: 1/Cancel: 14
(Meter Burn Version) Start-Up: 3/ Active: 10/ Recover: 23/Block Adv: -4/Hit Adv: 53/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the beginning of Air Far Boot Stomp) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Fearless
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 9/ Active: 4/ Recover: 25/Block Adv: -2/Hit Adv: 10/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Corruption
Input | □,□,△ |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 22/ Active: 3/ Recover: 27/Block Adv: 2/Hit Adv: 44/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
End Phase
Input | □,□,x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 18/ Active: 4/ Recover: 30/Block Adv: 3/Hit Adv: 35/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heru’s Swiftness
Input | □, x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 16/ Active: 8/ Recover: 24/Block Adv: 5/Hit Adv: 29/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Black Nile
Input | ←+□, △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 39/Block Adv: -15/Hit Adv: 38/Cancel: 37 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Immortal
Input | →+□, △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 5/ Recover: 22/Block Adv: -5/Hit Adv: 17/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Riddle of The Sphinx
Input | →+□, △, □+x |
---|---|
Move Data | Type: Overhead/ Damage: 13.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 15/ Active: 5/ Recover: 34/Block Adv: -2/Hit Adv: 8/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Obelisk
Input | △, △ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 22/Block Adv: -3/Hit Adv: 10/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Empty Tomb
Input | △, △, x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 25/Block Adv: 0/Hit Adv: 31/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Dark Age
Input | △, △, ←+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage:0.380 |
Frame Data | Start-Up: 12/ Active: 7/ Recover: 22/Block Adv: -2/Hit Adv:67/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Nine Bows
Input | ←+△, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 37/Block Adv: -3/Hit Adv: 14/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ka Servant
Input | ←+△, x, □ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 2/ Recover: 60/Block Adv: -25/Hit Adv: 6/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Eye of Horus
Input | ←+△, x, △ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 12/ Active: 4/ Recover: 42/Block Adv: -9/Hit Adv: 22/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Might of Aton
Input | ←+△, x, x |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 48/Block Adv: -13/Hit Adv: 20/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ra Power
Input | →+△, □+ x, → |
---|---|
Move Data | Type: Mid/ Damage: 12.00/Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 1/ Recover: 43/Block Adv: -7/Hit Adv: -1/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Khem-Adam
Input | →+△, x |
---|---|
Move Data | Type: Mid/ Damage: 11.00/Block Damage: 0.820 |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 45/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
SHAZAM!!!
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 40.00 /Block Damage: 5.750 |
Frame Data | Start-Up: 23/ Active: 8/ Recover: 35/Block Adv: 5/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Power of the Gods
Orbs of Seth
Input | ○ |
---|---|
Move Data | Type: Unblockable/ Damage: 9.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -9/Cancel: N/A |
Effects | Black Adam summons three orbs of lightning that revolve around his body. |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Black Adam , including corner strategies and restarts.
- →+□,△ ~ ↓,←+x (MB) ~ ←+x (wall bounce) ~ jump x ~ →+□,△,□+x
- →+□,△, o ~ →+□,△ ~ ↓,←+□ (MB) ~ ←+x (wall bounce) ~ jump x ~ ↓,→+x ~ →+□,△,□+x
- →+□,△, o ~ →+□,△ ~ ↓,←+x (MB) ~ ←+x (wall bounce) ~ jump+x ~ ↓,→+x ~ →+□,△,□+x
Strategy Guide
Recommended Gear
Main article: Recommended gear for Black Adam
Costumes
Prime
He wears a black bodysuit with a golden lightning bolt on his chest. Gold gauntlets cover his forearms with black gloves over his hands and golden greaves over his legs with black boots, along with a gold belt with a gold sash tucked in.
Regime
He is now bald, and his costume has golden accents on the collar and waist. He wears a cape with his gold lightning bolt running down it. He has new gauntlets and golden armbands on his biceps, serpent designed greaves, and a dagger sheathed on his chest.
New 52
Trivia
- Unlike Shazam, Black Adam is empowered by gods from Egyptian Myth: Stamina of Shu, Speed of Heru, Strength of Amon, Wisdom of Zehuti, Power of Aton and Courage of Mehen.
- Black Adam’s intro is an allusion to his origin, in which Adam arrives back on Earth after being banished into space for five-thousand years.
- Interestingly, when Black Adam is returned to his ancient mortal form in Chapter Nineteen of the Injustice Comic, he bears a very strong resemblance to the Wizard Shazam before the New 52 reboot.
- The Super Move used by Black Adam is strikingly similar to one of Captain Marvel/Shazam’s Heroic Brutalities in Mortal Kombat vs. DC Universe.
- Black Adam’s outro quote is directly taken from his own miniseries “The Dark Age”.
Did not help nigga