This page contains a character guide for Black Canary in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear. For more Injustice 2 content, head over to our Injustice 2 top page.
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Black Canary Character Guide
Character Profile
I couldn’t be there to finish the first fight against Superman. I’m damn sure finishing this one. – Black Canary
Real Name: Dinah Laurel Lance
Gender: Female
Species: Metahuman
Debut: Justice League Of America #75
Voice: Vanessa Marshall
Dinah Laurel Lance was born into a family of crime fighters. Born with a unique metagene that grants her sonic powers, the younger Dinah chose to become a crime-fighter at the age of nineteen, despite her mother’s wishes to the contrary. Following a rigorous training program under the watchful eye of Ted Grant, Dinah took up her mother’s identity and adopted her costume as her own. Since then, Dinah has served both the Justice League and the Birds of Prey. She also struck up a romantic relationship with Green Arrow.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1100 | 1100 | 950 | 1000 |
Movelist
Basic Moves
Straight Jab
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 3/ Recover: 12/Block Adv: 2/Hit Adv:10/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Canary Crawl
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 16/ Active: 3/ Recover: 21/Block Adv: -8/Hit Adv: 14/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Soaring Heel
Input | →+□ |
---|---|
Move Data | Type: High/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 16/ Active: 4/ Recover: 25/Block Adv: -12/Hit Adv: 9/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Open Claw
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.080 |
Frame Data | Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -5/Hit Adv: 10/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Knee Bash
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 23/Block Adv: -8/Hit Adv: 8/Cancel: 20 |
Effects | Delay Tap ↑ |
Notes | Move affected by STRENGTH stat |
Heel Switch
Input | ←+△ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 22/ Active: 3/ Recover: 23/Block Adv: -9/Hit Adv: 29/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hard Lock
Input | →+△ |
---|---|
Move Data | Type: Overhead/ Damage: 10.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 24/Block Adv: 3/Hit Adv: 26/Cancel: 63 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Palm
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 8/ Active: 5/ Recover: 22/Block Adv: -10/Hit Adv: 60/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
High Heel
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 22/Block Adv: -8/Hit Adv: 16/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Kamikaze Kick
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 26/ Active: 5/ Recover: 28/Block Adv: 4/Hit Adv: 59/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Kamikaze Kick) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Hyperspin
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 35/ Active: 4/ Recover: 22/Block Adv: 6/Hit Adv: 64/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Hyperspin)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Street Swipe
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 10/ Active: 3/ Recover: 21/Block Adv: -2/Hit Adv: 30/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Palm Strike
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 7/ Active: 13/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: 46 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Fly Kick
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 6/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: 38 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Straight Kick
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 9/ Active: 14/ Recover: 28/Block Adv: -10/Hit Adv: 14/Cancel: 49 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 12.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 12.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Kamikaze Kick
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 26/ Active: 5/ Recover: 28/Block Adv: 4/Hit Adv: 60/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Hyperspin
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
Frame Data | Start-Up: 35/ Active: 4/ Recover: 22/Block Adv: 6/Hit Adv: 64/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
High Parry
Input | ↓→□ |
---|---|
Move Data | Type: N/A/ Damage: 4.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A |
Frame Data | Start-Up: 6/ Active: N/A/ Recover: 12/Block Adv: N/A/Hit Adv: -5/Cancel: 64
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 29/Block Adv: N/A/Hit Adv: 40/Cancel: N/A
|
Effects |
Meter Burn R2 (must press R2 at the beginning of High Parry).
|
Notes | Move affected by ABILITY stat |
Low Parry
Input | ↓←□ |
---|---|
Move Data | Type: N/A/ Damage: 4.00/Block Damage: N/A |
Frame Data | Start-Up: 6/ Active: N/A/ Recover: 12/Block Adv: N/A/Hit Adv: -5/Cancel: 64 |
Effects | – |
Notes | Move affected by ABILITY stat |
Soaring Knee
Input | ←→△ |
---|---|
Move Data | Type: Mid/ Damage: 5.90/Block Damage: 2.750
(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.250 |
Frame Data | Start-Up: 11/ Active: 6/ Recover: 31/Block Adv: -20/Hit Adv: 32/Cancel: 21
(Meter Burn Version) Start-Up: 2/ Active: 1/ Recover: 37/Block Adv: -22/Hit Adv: -5/Cancel: 58 |
Effects | Meter Burn R2 (must press R2 at the beginning of Soaring Knee)
Hold → or ← to change your landing position |
Notes | Move affected by ABILITY stat |
Canary Drop
Input | ↓←△ |
---|---|
Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A |
Frame Data | Start-Up: 31/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 63
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Canary Drop) |
Notes | Move affected by ABILITY stat |
Close Canary Drop
Input | ↓← △← |
---|---|
Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A |
Frame Data | Start-Up: 31/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 53
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Close Canary Drop) |
Notes | Move affected by ABILITY stat |
(Air) Canary Drop
Input | ↓← △ |
---|---|
Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A |
Frame Data | Start-Up: 25/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 57
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Air Canary Drop) |
Notes | Move affected by ABILITY stat |
(Air) Close Canary Drop
Input | ↓← △← |
---|---|
Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 6.00/Block Damage: N/A |
Frame Data | Start-Up: 25/ Active: 9/ Recover: 29/Block Adv: -11/Hit Adv: 7/Cancel: 46
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 23/Block Adv: N/A/Hit Adv: 58/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 in the middle of Air Close Canary Drop) |
Notes | Move affected by ABILITY stat |
Front Handspring
Input | ↓→ x |
---|---|
Move Data | N/A
(Flying Scissors Kick) Type: Mid/ Damage: 8.80/Block Damage: 3.130 (Crazy Legs) Type: Low/ Damage: 7.85/Block Damage: 3.000 (Thrust Kick) Type: High/ Damage: 10.00/Block Damage: 2.250 (Meter Burn Version) Type: Overhead/ Damage: 6.00/Block Damage: 1.750 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: 10
(Flying Scissors Kick) Start-Up: 31/ Active: 11/ Recover: 48/Block Adv: -18/Hit Adv: 3/Cancel: N/A (Crazy Legs) Start-Up: 27/ Active: 13/ Recover: 27/Block Adv: -8/Hit Adv: 25/Cancel:N/A (Thrust Kick) Start-Up: 10/ Active: 11/ Recover: 31/Block Adv: -25/Hit Adv: 37/Cancel: N/A (Meter Burn Version) Start-Up: 32/ Active: 4/ Recover: 12/Block Adv: 1/Hit Adv: 58/Cancel: N/A |
Effects | Flying Scissors Kick Hold x
Crazy Legs Hold ↓+ x Thrust Kick Hold ↑+ x Meter Burn R2 (Must press R2 at the beginning of Front Handspring) |
Notes | Move affected by ABILITY stat |
Back Handspring
Input | ↓← x |
---|---|
Move Data | N/A
(Flying Scissors Kick) Type: Mid/ Damage: 8.80/Block Damage: 3.130 (Crazy Legs) Type: Low/ Damage: 7.85/Block Damage: 3.000 (Thrust Kick) Type: High/ Damage: 10.00/Block Damage: 2.250 (Meter Burn Version) Type: Overhead/ Damage: 6.00/Block Damage: 1.750 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 39/Block Adv: N/A/Hit Adv: N/A/Cancel: 10
(Flying Scissors Kick) Start-Up: 34/ Active: 11/ Recover: 48/Block Adv: -18/Hit Adv: 3/Cancel: N/A (Crazy Legs) Start-Up: 23/ Active: 13/ Recover: 27/Block Adv: -8/Hit Adv: 25/Cancel:N/A (Thrust Kick) Start-Up: 15/ Active: 11/ Recover: 31/Block Adv: -25/Hit Adv: 37/Cancel: N/A (Meter Burn Version) Start-Up: 36/ Active: 4/ Recover: 12/Block Adv: 1/Hit Adv: 58/Cancel: N/A |
Effects | Flying Scissors Kick Hold x
Crazy Legs Hold ↓+ x Thrust Kick Hold ↑+ x Meter Burn R2 (Must press R2 at the beginning of Back Handspring) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Controlling Conflict
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 4/ Active: 3/ Recover: 18/Block Adv: -4/Hit Adv: 18/Cancel: 14 |
Effects | – |
Notes | Move affected by STRENGTH stat |
No Turning Back
Input | □,□,△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 28/Block Adv: -14/Hit Adv: 10/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
New Wings
Input | □,□,△, □+x |
---|---|
Move Data | Type: Mid/ Damage: 6.75 /Block Damage: 0.150 |
Frame Data | Start-Up: 15/ Active: 2/ Recover: 40/Block Adv: -23/Hit Adv: 25/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
My Terms
Input | □,□,x |
---|---|
Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv: 35/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Birds of Prey
Input | →+□,x |
---|---|
Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 9/Cancel: 38 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Learning To Fly
Input | →+□,x,x |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 28/ Active: 4/ Recover: 25/Block Adv: -12/Hit Adv: 44/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Soaring High
Input | ←+□, △ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 22/Block Adv: -9/Hit Adv: 29/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Inner Strength
Input | △, □ |
---|---|
Move Data | Type: Low/ Damage: 4.85 /Block Damage: 0.380 |
Frame Data | Start-Up: 7/ Active: 13/ Recover: 36/Block Adv: -16/Hit Adv: 1/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Game Changer
Input | △, ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 19/ Active: 4/ Recover: 22/Block Adv: -9/Hit Adv: 57/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Team Seven
Input | △, x |
---|---|
Move Data | Type: Overhead/ Damage: 2.00/Block Damage:0.150 |
Frame Data | Start-Up: 19/ Active: 3/ Recover: 26/Block Adv: -12/Hit Adv:7/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Breaking Point
Input | △, x, x, |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage: 0.380 |
Frame Data | Start-Up: 14/ Active: 2/ Recover: 29/Block Adv: -14/Hit Adv: 35/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Holding Back
Input | x, x |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage: 0.380 |
Frame Data | Start-Up: 16/ Active: 5/ Recover: 20/Block Adv: -8/Hit Adv: 12/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Sonic Scream
Input | L2 + R2 |
---|---|
Move Data | Type: Overhead/ Damage: 34.75 /Block Damage: 4.370 |
Frame Data | Start-Up: 14/ Active: 4/ Recover: 51/Block Adv: -13/Hit Adv: 16/Cancel: N/A |
Effects | Sonic Scream can be performed while in the Air. |
Notes | Move affected by ABILITY stat |
Character Power
Sound Waves
Canary Cry
Input | ○ |
---|---|
Move Data | Type: High/ Damage: 5.00 /Block Damage: 1.620
(Level 2) Type: Mid/ Damage: 6.00 /Block Damage: 1.750 (Level 3) Type: Mid/ Damage: 10.00 /Block Damage: 2.250 |
Frame Data | Start-Up: 19/ Active: 4/ Recover: 10/Block Adv: 3/Hit Adv: 26/Cancel: 5
(Level 2) Start-Up: 19/ Active: 10/ Recover: 17/Block Adv: -5/Hit Adv: 64/Cancel: 5 (Level 3) Start-Up: 15/ Active: 21/ Recover: 15/Block Adv: -9/Hit Adv: 101/Cancel: 5 (Cancel) Start-Up: 1/ Active: N/A/ Recover: 10/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Canary Cry has 3 levels, each level makes the attack more powerful.
Holding ○ will charge Black Canary’s scream meter faster. Canary Cry Level 2 ○ Canary Cry Level 3 ○ Charge Hold ○ Cancel ↓ ↓ (canceling out of Canary Cry will use 1 level of the Sound Waves) |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Black Canary, including corner strategies and restarts.
- Jump △ ~ ↓,←+△ (Meter) *will switch places with opponent ~ →+x (wall bounce) ~ jump □ ~ x,x ~ o ~ dash ~ △,□ ~ →, ←+△ (Meter) ~ △ ~ ←+△
Strategy Guide
Recommended Gear
Main article: Recommended gear for Black Canary
Costumes
Trivia
- In story mode and in the Injustice Gods Among Us IOS game, interestingly, Black Canary is depicted wearing a domino mask. While this incarnation of Canary is understood to be Dinah Lance, the domino mask is often attributed with Dinah Drake, the first Black Canary. Drake wore a domino mask during her first few adventures in the “Golden Age” of comics before the mask was jettisoned after several issues.
- However, Batgirl’s IOS Support Card, “Birds of Prey”, depicts Black Canary without the domino mask. This look is based off of Black Canary’s current New 52 appearance.
- Like John Stewart, concept art was created for Black Canary, suggesting that she may have been at one point considered to be a part of the original 24-character roster for Injustice.
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