This page contains a character guide for Blue Beetle in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Blue Beetle Character Guide
Character Profile
“I’m ready to level up.” – Blue Beetle to Wonder Woman
Real Name: Jaime Reyes
Gender: Male
Species:Human
Debut: Infinite Crisis #3, Infinite Crisis #5
Voice: ???
Jaime Reyes sought Batman’s help in learning to use the Scarab, an alien weapon of mass destruction bonded to his spine. Although the Scarab could pose a deadly threat to the entire planet, kindhearted Jaime is determined to protect people, wary of the corrupting influence of great power he witnessed under the Regime.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1100 | 1100 | 950 | 1000 |
Movelist
Basic Moves
Closed Fist
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 3/ Recover: 15/Block Adv: -1/Hit Adv:8/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bugged Boot
Input | ←+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 10/ Active: 5/ Recover: 22/Block Adv: 0/Hit Adv: 3/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Side Bash
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 4/ Recover: 15/Block Adv: -4/Hit Adv: 13/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Temple Slam
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 16/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Double Down
Input | ←+△ |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 28/Block Adv: -9/Hit Adv: 5/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Tarsal Claw
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 14/ Active: 4/ Recover: 18/Block Adv: -5/Hit Adv: 33/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Scarab Strike
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 6/ Active: 6/ Recover: 24/Block Adv: -13/Hit Adv: 57/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Look At That
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Mace Slam
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 30/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 65/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Mace Slam) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Mace-Sive Pain
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 4/ Recover: 28/Block Adv: 5/Hit Adv: 63/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Mace-Sive Pain)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Coxa Kick
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 5/ Recover: 23/Block Adv: -6/Hit Adv: 27/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Lunging Punch
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 6/ Active: 10/ Recover: 27/Block Adv: -13/Hit Adv: 5/Cancel: 41 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Beetle Crush
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 10/ Active: 6/ Recover: 27/Block Adv: -4/Hit Adv: 42/Cancel: 41 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heel Kick
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 9/ Active: 4/ Recover: 27/Block Adv: -9/Hit Adv: 15/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Mace Slam
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 30/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 66/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Mace-Sive Pain
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 29/ Active: 4/ Recover: 28/Block Adv: 5/Hit Adv: 62/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Blade Barrage
Input | ↓→□ |
---|---|
Move Data | Type: Low/ Damage: 7.84/Block Damage: 1.370
(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 1.120 |
Frame Data | Start-Up: 9/ Active: 6/ Recover: 32/Block Adv: -21/Hit Adv: 44/Cancel: 82
(Meter Burn Version) Start-Up: 5/ Active: 6/ Recover: 22/Block Adv: -16/Hit Adv: 56/Cancel: 52 |
Effects | Can toggle Power Blades On and Off.
Meter Burn R2 (must press R2 at the beginning of Blade Barrage) |
Notes | Move affected by ABILITY stat |
Blade Stab
Input | ↓←□ |
---|---|
Move Data | Type: High/ Damage: 10.00/Block Damage: 1.250
(Meter Burn Version) Type: Mid/ Damage: 4.30/Block Damage: 2.070 |
Frame Data | Start-Up: 11/ Active: 6/ Recover: 29/Block Adv: -23/Hit Adv: 24/Cancel: 91
(Meter Burn Version) Start-Up: 68/ Active: 4/ Recover: 13/Block Adv: 10/Hit Adv: 83/Cancel: 84 |
Effects | Can toggle Power Blades On and Off.
Meter Burn R2 (must press R2 at the end of Blade Stab) |
Notes | Move affected by ABILITY stat |
Energy Cannon
Input | ←→ △ |
---|---|
Move Data | Type: High/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Mid/ Damage: 10.00/Block Damage: 2.250 |
Frame Data | Start-Up: 14/ Active: N/A/ Recover: N/A/Block Adv: -3/Hit Adv: 15/Cancel: 13
(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: 2/Hit Adv: 49/Cancel: N/A |
Effects | Energy Cannon is disabled when Power Blades are active
Meter Burn R2 (Must press R2 at the beginning of Energy Cannon) |
Notes | Move affected by ABILITY stat |
(Air) Energy Cannon
Input | ←→ △ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Overhead/ Damage: 10.00/Block Damage: 2.250 |
Frame Data | Start-Up: 15/ Active: 25/ Recover: 26/Block Adv: -25/Hit Adv: -11/Cancel: 13
(Meter Burn Version) Start-Up: 2/ Active: 24/ Recover: 14/Block Adv: -7/Hit Adv: 33/Cancel: N/A |
Effects | (Air) Energy Cannon is disabled when Power Blades are active
Meter Burn R2 (Must press R2 at the beginning of Air Energy Cannon) |
Notes | Move affected by ABILITY stat |
(Air) Flying Scarab
Input | ↓←△ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 65/Block Adv: N/A/Hit Adv: N/A/Cancel: 57
(Air) Beetle Dash Start-Up: 1/ Active: N/A/ Recover: 59/Block Adv: N/A/Hit Adv: N/A/Cancel: 50 (Air) Beetle Advance Start-Up: 1/ Active: N/A/ Recover: 56/Block Adv: N/A/Hit Adv: N/A/Cancel: 48 (Air) Beetle Retreat Start-Up: 1/ Active: N/A/ Recover: 53/Block Adv: N/A/Hit Adv: N/A/Cancel: 45 (Air) Beetle Rise Start-Up: 1/ Active: N/A/ Recover: 56/Block Adv: N/A/Hit Adv: N/A/Cancel: 48 (Air) Beetle Drop Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 28 |
Effects |
(Air) Beetle Dash →→ (Air) Beetle Advance upper right (Air) Beetle Retreat upper left (Air) Beetle Rise ↑ (Air) Beetle Drop ↓ |
Notes | Move affected by ABILITY stat |
Shield Slam
Input | ←→ x |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 11/ Active: 15/ Recover: 53/Block Adv: -4/Hit Adv: 33/Cancel: N/A |
Effects | Shield Slam changes to Mandible Strike when Power Blades are active. |
Notes | Move affected by ABILITY stat |
Combo Attacks
End Game
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 19/Block Adv: -5/Hit Adv: 19/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Alien Technology
Input | □,□,□ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 23/Block Adv: 1/Hit Adv: 9/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Artifact
Input | □,x |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 14/ Active: 4/ Recover: 25/Block Adv: -12/Hit Adv: 10/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Khaji Da
Input | □,x,△ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 13/ Active: 5/ Recover: 26/Block Adv: -14/Hit Adv: 9/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Golden Age
Input | □,x,△, □+x |
---|---|
Move Data | Type: Unblockable/ Damage: 4.75 /Block Damage: N/A |
Frame Data | Start-Up: 14/ Active: 2/ Recover: 25/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Gone Rogue
Input | ←+□,x |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 17/ Active: 8/ Recover: 18/Block Adv: -9/Hit Adv: 51/Cancel: 37 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ambush Bugs
Input | △, □ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 12/Block Adv: 2/Hit Adv: 20/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Black And Blue
Input | △, □, □+x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 4/ Recover: 34/Block Adv: -7/Hit Adv: 19/Cancel: 112 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Shell Shocked
Input | ←+△,x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 38/Block Adv: -14/Hit Adv: 7/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Seeking Reach
Input | →+△, x |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage:0.380 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 28/Block Adv: -14/Hit Adv: 57/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Infinite Earths
Input | x, x |
---|---|
Move Data | Type: Mid/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 17/ Active: 8/ Recover: 18/Block Adv: -9/Hit Adv: 51/Cancel: 37 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Shape Shifter
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 39.50 /Block Damage: 4.370 |
Frame Data | Start-Up: 15/ Active: 13/ Recover: 43/Block Adv: -25/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Ancient Scarab
Power Blades
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 31/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Gains Power Blades for all Punching Attacks.
Disables (Air) Energy Cannon, Energy Cannon and Crawling Burst when Power Blades are active. |
Notes | Move affected by ABILITY stat |
World Rippers
Input | △, □, □+x |
---|---|
Move Data | Type: Mid/ Damage: 12.45 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 4/ Recover: 34/Block Adv: -7/Hit Adv: 4/Cancel: 62 |
Effects | Can toggle Power Blades Off. |
Notes | Move affected by ABILITY stat |
Mandible Strike
Input | ←→ x |
---|---|
Move Data | Type: Mid/ Damage: 8.80 /Block Damage: 1.620 |
Frame Data | Start-Up: 12/ Active: 10/ Recover: 57/Block Adv: -14/Hit Adv: 12/Cancel: 85 |
Effects | Meter Burn R2 (must press R2 at the beginning of Mandible Strike).
Can toggle Power Blades Off. |
Notes | Move affected by ABILITY stat |
Combos
Below are combo and juggle inputs for Blue Beetle , including corner strategies and restarts.
- o ~ jump △ ~ □,□,□ ~ ←+x (wall bounce) ~ jump x ~ △,□ ~ □+x (grab)
- o ~ jump △ ~ □,x ~ ↓,←+△ ~ ↓+□ ~ →+△,x ~ jump △ ~ x,x ~ ←,→+x
- o ~ jump △ ~ □,x ~ ↓,←+△ ~ →+△,x ~ jump △ ~ x,x ~ ←,→+x
- o ~ □,x ~ ↓,←+△ ~ ↓+□ ~→+△,x ~ ←+x (wall bounce) ~ jump x ~ →+△,x ~ ←,→+x
- (near corner) □,x ~ ←+△ ~ ↓+□ ~ →+△,x ~ →+△,x ~ x,x ~ ←,→+x
- (near corner) →+△,x ~ jump △ ~ □,x ~ ←+△ ~ ↓+□ ~ x,x ~ ←,→+x
Strategy Guide
Recommended Gear
Main article: Recommended gear for Blue Beetle
Costume
Trivia
Related Articles
Character Guides
Character Tier List
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