This page contains a character guide for Darkseid in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the DLC character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Darkseid Character Guide
Character Profile
“Why should Darkseid fear you?”” – Darkseid
Real Name: Uxas
Gender: Male
Species: New God
Debut: Superman’s Pal Jimmy Olsen #134
Voice: –
Unto the hell that is Apokolips came Darkseid, malice personified, a merciless tyrant who demands unwavering devotion and abject fear from all his subjects. A being of unparalleled strength, he prefers not to sully his gloves with combat unless provoked to action. His eyes emit the formidable Omega Sanction, beams of energy that can disintegrate, teleport, or resurrect depending on the dread lord’s wishes. His sole mission in life is to find and gain control over the Anti-Life Equation, which would give him the means to usurp all free will in the sentient universe.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | – | – | – | – |
Movelist
Basic Moves
Order Strike
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv:17/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Breaking Chop
Input | ←+□ |
---|---|
Move Data | Type: Overhead/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 17/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 7/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Backhand
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 16/Block Adv: -6/Hit Adv: 10/Cancel: 17 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Brutal Kick
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 32/Block Adv: -7/Hit Adv: 1/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Punishment Punch
Input | →+△ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 25/Block Adv: 0/Hit Adv: 9/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rise of Power
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 4/ Recover: 22/Block Adv: -9/Hit Adv: 61/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Pulse Burst
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 2/ Recover: 30/Block Adv: 0/Hit Adv: 37/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Dismissed
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 70/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Dismissed) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Death’s Boot
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 34/Block Adv: 0/Hit Adv: 62/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Death’s Boot)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Low Burn
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 11/ Recover: 21/Block Adv: -10/Hit Adv: 13/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Doom Slap
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up:7/ Active: 7/ Recover: 32/Block Adv: -18/Hit Adv: 0/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Power Burst
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 13/ Recover: 32/Block Adv: -9/Hit Adv: 37/Cancel: 53 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Crushing Boot
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 9/ Active: 7/ Recover: 32/Block Adv: -14/Hit Adv: 10/Cancel: 46 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 9/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Dismissed
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 71/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Death’s Boot
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 34/Block Adv: 0/Hit Adv: 61/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Omega Beams
Input | ↓→□ |
---|---|
Move Data | Type: High/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 12.00/Block Damage: 2.500 (Omega Beams Down) Type: Low/ Damage: 12.00/Block Damage: 2.500 (Omega Beams Up) Type: High/ Damage: 12.00/Block Damage: 2.500 |
Frame Data | Start-Up: 11/ Active: N/A/ Recover:N/A/Block Adv: -19/Hit Adv: 10/Cancel: 14
(Meter Burn Version) Start-Up: 2/ Active: 96/ Recover: N/A/Block Adv: -15/Hit Adv: 47/Cancel: N/A (Omega Beams Down) Start-Up: 2/ Active: 96/ Recover: N/A/Block Adv: -15/Hit Adv: 47/Cancel: N/A (Omega Beams Up) Start-Up: 2/ Active: 96/ Recover:N/A/Block Adv: -15/Hit Adv: 47/Cancel: N/A |
Effects |
Meter Burn R2 (must press R2 at the beginning of Omega Beams). Omega Beams Down ↓ Omega Beams Up ↑ |
Notes | Move affected by ABILITY stat |
Low Omega Beams
Input | ↓←□ |
---|---|
Move Data | Type: Low/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -18/Hit Adv: 22/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 in the beginning of Trident Scoop) |
Notes | Move affected by ABILITY stat |
(Air) Omega Beams
Input | ↓→□ |
---|---|
Move Data | Type: High/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 12.00/Block Damage: 2.500 |
Frame Data | Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: -20/Hit Adv: 9/Cancel: 19
(Meter Burn Version) Start-Up: 2/ Active: 97/ Recover: N/A/Block Adv: -17/Hit Adv: 45/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Air Omega Beams) |
Notes | Move affected by ABILITY stat |
Upward Omega Beams
Input | ↓←△ |
---|---|
Move Data | Type: Unblockable/ Damage: 8.00/Block Damage: N/A
(Meter Burn Version) Type: Mid/ Damage: 12.00/Block Damage: 2.500 |
Frame Data | Start-Up: 14/ Active: N/A/ Recover:N/A/Block Adv: N/A/Hit Adv: 6/Cancel: 19
(Meter Burn Version) Start-Up: 2/ Active: 94/ Recover: N/A/Block Adv: -17/Hit Adv: 45/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Upward Omega Beams) |
Notes | Move affected by ABILITY stat |
Palm Blast
Input | ↓→ △ |
---|---|
Move Data | Type: High/ Damage: 10.56/Block Damage: 1.620
(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 1.750 |
Frame Data | Start-Up: 12/ Active: 5/ Recover: 32/Block Adv: -10/Hit Adv: 28/Cancel: 52
(Meter Burn Version) Start-Up: 10/ Active: 2/ Recover: 25/Block Adv: 10/Hit Adv: 50/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the end of Palm Blast) |
Notes | Move affected by ABILITY stat |
Flying Knee
Input | ←→ x |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.500 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 43/Cancel: N/A
(Meter Burn Version) Start-Up: 8/ Active: 2/ Recover: 33/Block Adv: 2/Hit Adv: 43/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Flying Knee) |
Notes | Move affected by ABILITY stat |
(Air) Doom Stomp
Input | ↓→ x |
---|---|
Move Data | Type: Low/ Damage: 17.00/Block Damage: 1.620
(Meter Burn Version) Type: N/A/ Damage: 3.00/Block Damage: N/A |
Frame Data | Start-Up: 13/ Active: 3/ Recover: 41/Block Adv: -30/Hit Adv: 15/Cancel: 23
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 33/Block Adv: N/A/Hit Adv: 74/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Air Doom Stomp) |
Notes | Move affected by ABILITY stat |
Boom Tube
Input | ↓←x |
---|---|
Move Data |
N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
(Air) Boom Tube
Input | ↓←x |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 32/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Combo Attacks
Surrender
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 28/Block Adv: -3/Hit Adv: 9/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
The Great Darkness
Input | □,□,△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 19/ Active: 2/ Recover: 32/Block Adv: 3/Hit Adv: 33/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Starting The Apocalypse
Input | □,△ |
---|---|
Move Data | Type: Overhead/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 37/Block Adv: -12/Hit Adv: 2/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Eternal Desolation
Input | □,△, □+x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 31/Block Adv: -14/Hit Adv: 8/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Destroy
Input | □, △, x |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 6/ Active: N/A/ Recover: N/A/Block Adv: -17/Hit Adv: 26/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Raising Apokolips
Input | □, △, x, △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 26/ Active: 2/ Recover: 27/Block Adv: 8/Hit Adv: 56/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Crush Resistance
Input | ←+□, △ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 19/ Active: 3/ Recover: 32/Block Adv: 2/Hit Adv: 31/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Uxas
Input | →+□, ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 9.05 /Block Damage: 0.230
(Meter Burn Version) Type: N/A/ Damage: 6.40 /Block Damage: N/A |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 40/Block Adv: -13/Hit Adv: 13/Cancel: 103
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 91/Block Adv: N/A/Hit Adv: 90/Cancel: N/A |
Effects | Meter Burn R2 ( must press R2 at the end of Uxas Combo) |
Notes | Move affected by STRENGTH stat |
Punishment
Input | △, □ |
---|---|
Move Data | Type: Low/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 25/ Active: N/A/ Recover: N/A/Block Adv: -3/Hit Adv: 15/Cancel: 42 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Anti-Life
Input | △, △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00/Block Damage:0.150 |
Frame Data | Start-Up: 17/ Active: 12/ Recover: 18/Block Adv: -13/Hit Adv:2/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bringing Death
Input | △, △, x |
---|---|
Move Data | Type: Overhead/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 40/Block Adv: -6/Hit Adv: 30/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Feel My Wrath
Input | △, △, □+ x |
---|---|
Move Data | Type: Mid/ Damage: 8.80/Block Damage: 0.230 |
Frame Data | Start-Up: 17/ Active: 3/ Recover: 34/Block Adv: -17/Hit Adv: 6/Cancel: 72 |
Effects | – |
Notes | Move affected by STRENGTH stat |
New Gods
Input | →+△, x |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 4/ Recover: 28/Block Adv: -5/Hit Adv: 69/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Boss Darkseid
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 31.90 /Block Damage: 5.750 |
Frame Data | Start-Up: 15/ Active: 85/ Recover: 30/Block Adv: 1/Hit Adv: 4/Cancel: N/A |
Effects | Direct Omega Beams ( ←, →, ↑, ↓) |
Notes | Move affected by ABILITY stat |
Character Power
Gate to Apokolips
Flying Parademon
Input | ○ |
---|---|
Move Data | Type: Mid/ Damage:6.00 /Block Damage: 1.750
(Demon Blast) Type: Mid/ Damage:6.00 /Block Damage: 1.750 (Swooping Demon) Type: Mid/ Damage:9.00 /Block Damage: 2.130 |
Frame Data | Start-Up: 468/ Active: 59/ Recover: N/A/Block Adv: 473/Hit Adv: 472/Cancel: N/A
Start-Up: 69/ Active: 59/ Recover: N/A/Block Adv: 62/Hit Adv: 61/Cancel: N/A Start-Up: 3/ Active: 16/ Recover: N/A/Block Adv: 41/Hit Adv: 79/Cancel: N/A |
Effects | Darkseid opens a Boom Tube and summons a Parademon from Apokolips to assist him.
Demon Blast ○ Swooping Demon →+○ |
Notes | Move affected by ABILITY stat |
Charging Parademon
Input | ← + ○ |
---|---|
Move Data | Type: Overhead/ Damage: 9.00 /Block Damage: 2.130
(Demon Dive) Type: Overhead/ Damage: 9.00 /Block Damage: 2.130 (Demon Charge) Type: Mid/ Damage: 6.00 /Block Damage: 1.750 |
Frame Data | Start-Up: 477/ Active: 11/ Recover: N/A/Block Adv: 461/Hit Adv: 491/Cancel: N/A
(Demon Dive) Start-Up: 68/ Active: 11/ Recover: N/A/Block Adv: 62/Hit Adv: 92/Cancel: N/A (Demon Charge) Start-Up: 3/ Active: 38/ Recover: N/A/Block Adv: 25/Hit Adv: 34/Cancel: N/A |
Effects |
Darkseid opens a Boom Tube and summons a Parademon from Apokolips to assist him. Demon Dive ○ Demon Charge →+○ |
Notes | Move affected by ABILITY stat |
Explosive Parademon
Input | →+○ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 1.250
(Detonate) Type: Mid/ Damage: 2.00 /Block Damage: 1.250 |
Frame Data | Start-Up: 458/ Active: 1/ Recover: N/A/Block Adv: 463/Hit Adv: 504/Cancel: N/A
(Detonate) Start-Up: 49/ Active: 1/ Recover: N/A/Block Adv: 48/Hit Adv: 89/Cancel: N/A |
Effects | Darkseid opens a Boom Tube and summons a Parademon from Apokolips to assist him.
Detonate ○
|
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Darkseid , including corner strategies and restarts.
- ←+□,↑+x (Meter) ~ ←+x (wall bounce) ~ jump △ ~ →+△,x ~ cancel ~ Omega Beam
- →+△,x ~ ←+□,↑+x (Meter) ~ ←+x (wall bounce) ~ jump △ ~ →+△,x ~ cancel ~ Palm Blast
- ←+□,↑+x (Meter) ~ ←+x (wall bounce) ~ jump △ ~ △,△ ~ □+x
- □,△ ~ cancel ~ Meter ~ ←+x (wall bounce) ~ jump x ~ ←+□,↑+x (Meter) ~ △,△ ~ □+x
- Meter ~ Doom Stomp ~ ←+x (wall bounce) ~ jump x ~ □,△ ~ □+x
Strategy Guide
Recommended Gear
Main article: Recommended gear for Darkseid
Costumes
Darkseid wears a modified version of his costume seen in MK vs DCU, with a larger set of shoulder guards, armored navy blue gloves, blue shirt and a ridged kilt connected to his large metal belt over his stomach, long blue leg warmers up to his knees and metal ankle guards over them.
Prime
Darkseid dons a blue helmet and chest armor with a silver ridged stomach and an upside-down omega symbol engraved on his chest, his exposed arms revealing his rocky gray flesh, his hands however burn red and a silver metallic belt holds his kilt up. He wears blue and silver greaves on his feet, with the omega symbol once more engraved on the shin guards of his armor.
Trivia
- Although Darkseid is in the console versions of the game as a stage transition appearance, he does not wear the same costume in the Mobile version. Instead, he wears a completely different costume.
- Darkseid is the only playable DC character from Mortal Kombat vs. DC Universe to not reappear as a playable character in the console versions of Injustice: Gods Among Us, he is instead merely a stage transition.
- The name of the Darkseid’s move “I Am Many Things” is a reference to his quote in Superman: The Animated Series, “I am many things, Kal-El, but here…I am God.” It visually resembles both Ares and Martian Manhunter’s supermoves, as both involve them teleporting their opponent and then attacking them in a giant form.
- Darkseid’s appearance in the Year Four comic is redrawn to strongly resemble Darkseid from the mobile game, and also uses a simplified version of his Super Move against Superman.
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