This page contains a character guide for Gorilla Grodd in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Gorilla Grodd Character Guide
Character Profile
“Give into Grodd.” – Gorilla Grodd
Years ago, a collection of gorillas were exposed to radiation emitting from a fallen radioactive meteorite. Consequently, they gained super-intelligence and psychic powers. Using their newfound intellect, the gorillas established a technologically advanced utopia hidden in Africa and decided to reside in it, dubbing it Gorilla City. Gorilla City was initially led by the wise and just King Solovar, but the insane super-simian known as Grodd sought to conquer Gorilla City and eliminate humanity to ensure the superiority of apes worldwide. Luckily, The Flash was contacted by Solovar and defeated Grodd. In the following years, Gorilla Grodd’s battles with the Flash and attempts to conquer or destroy humankind have been numerous, but to no avail. Grodd has also been a member of the Legion of Doom and the Injustice League.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | – | – | – | – |
Movelist
Basic Moves
Kunckle Swipe
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 10/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv: 19/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Bash
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 36/Block Adv: -12/Hit Adv: 2/Cancel: 33 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Straight Paw
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 16/Block Adv: -3/Hit Adv: 12/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Skull Crush
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 3/ Recover: 35/Block Adv: -21/Hit Adv: 11/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Straight Kick
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 2/ Recover: 27/Block Adv: -2/Hit Adv: 24/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Primate Slam
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 22/Block Adv: 2/Hit Adv: 36/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
King Strike
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 8/ Active: 6/ Recover: 22/Block Adv: -11/Hit Adv: 59/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Fist Flurry
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 9.41 /Block Damage: 0.750 |
Frame Data | Start-Up: 17/ Active: 30/ Recover: 17/Block Adv: 1/Hit Adv: 18/Cancel: 65 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heavy Handed
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 70/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Heavy Handed) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Gorilla Fist
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 34/Block Adv: 0/Hit Adv: 62/Cancel: N/A |
Effects | Meter Burn R2
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Secret Sweep
Input | lower right +x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 5/ Recover: 38/Block Adv: -26/Hit Adv: 15/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Carnivore Sweep
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 12/ Active: 2/ Recover: 28/Block Adv: -11/Hit Adv: 27/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Fatal Strike
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 6/ Active: 9/ Recover: 34/Block Adv: -20/Hit Adv: -2/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Savage Kick
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 7/ Recover: 34/Block Adv: -11/Hit Adv: 35/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Brutal Punch
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 7/ Active: 7/ Recover: 34/Block Adv: -16/Hit Adv: 8/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: 86 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: 86 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Heavy Handed
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28 Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 70/Cancel: N/A |
Effects | Meter Burn R2 (Must have 2 bars of super meter to perform Bounce Cancel)
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Gorilla Fist
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 28/ Active: 3/ Recover: 34/Block Adv: 0/Hit Adv: 62/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Primal Lunge
Input | ↓→□ |
---|---|
Move Data | N/A
(Air) Fatal Strike Type: Mid/ Damage: 5.00/Block Damage: 0.380 (Air) Brutal Punch Type: Mid/ Damage: 7.00/Block Damage: 0.530 (Air) Savage Kick Type: Mid/ Damage: 11.00/Block Damage: 0.820 (Air) Head Bash Type: N/A/ Damage: 10.00/Block Damage: N/A (Meter Burn Version) N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 61/Block Adv: N/A/Hit Adv: N/A/Cancel: 56
(Air) Fatal Strike Start-Up: 6/ Active: 9/ Recover: 34/Block Adv: -20/Hit Adv: -2/Cancel: N/A (Air) Brutal Punch Start-Up: 7/ Active: 7/ Recover: 34/Block Adv: -16/Hit Adv: 8/Cancel: N/A (Air) Savage Kick Start-Up: 11/ Active: 7/ Recover: 34/Block Adv: -11/Hit Adv: 35/Cancel: N/A (Air) Head Bash Start-Up: 6/ Active: N/A/ Recover: 28/Block Adv: N/A/Hit Adv: 0/Cancel: 103 (Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 14/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | (Air) Fatal Strike □
(Air) Brutal Punch △ (Air) Savage Kick x (Air) Head Bash L1 Meter Burn R2 (must press R2 in the middle of Head Bash) |
Notes | Move affected by ABILITY stat |
Close Primal Lunge
Input | ↓→□← |
---|---|
Move Data | N/A
(Air) Fatal Strike Type: Mid/ Damage: 5.00/Block Damage: 0.380 (Air) Brutal Punch Type: Mid/ Damage: 7.00/Block Damage: 0.530 (Air) Savage Kick Type: Mid/ Damage: 11.00/Block Damage: 0.820 (Air) Head Bash Type: N/A/ Damage: 10.00/Block Damage: N/A (Meter Burn Version) N/A |
Frame Data | Start-Up: 14/ Active: N/A/ Recover: 48/Block Adv: N/A/Hit Adv: N/A/Cancel: 43
(Air) Fatal Strike Start-Up: 6/ Active: 9/ Recover: 34/Block Adv: -20/Hit Adv: -2/Cancel: N/A (Air) Brutal Punch Start-Up: 7/ Active: 7/ Recover: 34/Block Adv: -16/Hit Adv: 8/Cancel: N/A (Air) Savage Kick Start-Up: 11/ Active: 7/ Recover: 34/Block Adv: -11/Hit Adv: 35/Cancel: N/A (Air) Head Bash Start-Up: 6/ Active: N/A/ Recover: 28/Block Adv: N/A/Hit Adv: 0/Cancel: 103 (Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 14/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | (Air) Fatal Strike □
(Air) Brutal Punch △ (Air) Savage Kick x (Air) Head Bash L1 Meter Burn R2 (must press R2 in the middle of Head Bash) |
Notes | Move affected by ABILITY stat |
Far Primal Lunge
Input | ↓→□→ |
---|---|
Move Data | N/A
(Air) Fatal Strike Type: Mid/ Damage: 5.00/Block Damage: 0.380 (Air) Brutal Punch Type: Mid/ Damage: 7.00/Block Damage: 0.530 (Air) Savage Kick Type: Mid/ Damage: 11.00/Block Damage: 0.820 (Air) Head Bash Type: N/A/ Damage: 10.00/Block Damage: N/A (Meter Burn Version) N/A |
Frame Data | Start-Up: 14/ Active: N/A/ Recover: 48/Block Adv: N/A/Hit Adv: N/A/Cancel: 43
(Air) Fatal Strike Start-Up: 6/ Active: 9/ Recover: 34/Block Adv: -20/Hit Adv: -2/Cancel: N/A (Air) Brutal Punch Start-Up: 7/ Active: 7/ Recover: 34/Block Adv: -16/Hit Adv: 8/Cancel: N/A (Air) Savage Kick Start-Up: 11/ Active: 7/ Recover: 34/Block Adv: -11/Hit Adv: 35/Cancel: N/A (Air) Head Bash Start-Up: 6/ Active: N/A/ Recover: 28/Block Adv: N/A/Hit Adv: 0/Cancel: 103 (Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 14/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | (Air) Fatal Strike □
(Air) Brutal Punch △ (Air) Savage Kick x (Air) Head Bash L1 Meter Burn R2 (must press R2 in the middle of Head Bash) |
Notes | Move affected by ABILITY stat |
Ground Pound
Input | ↓ ↓ △ |
---|---|
Move Data | Type: Low/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Low/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 31/ Active: 4/ Recover: 37/Block Adv: -4/Hit Adv: 15/Cancel: 29
(Meter Burn Version) Start-Up: 2/ Active: 61/ Recover: N/A/Block Adv: -4/Hit Adv: 15/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the end of Ground Pound)
Cancel →→ or ←← |
Notes | Move affected by ABILITY stat |
Stampede
Input | ←→x |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage: 1.620
(Meter Burn Version) Type: Mid/ Damage: 10.00/Block Damage: 1.620 |
Frame Data | Start-Up: 11/ Active: 44/ Recover: 31/Block Adv: -14/Hit Adv: 8/Cancel: 54
(Meter Burn Version) Start-Up: 4/ Active: 45/ Recover: 17/Block Adv: 1/Hit Adv: 5/Cancel: 48 |
Effects | Meter Burn R2 (Must press R2 at the end of Stampede)
Cancel →→ or ←← |
Notes | Move affected by ABILITY stat |
Combo Attacks
Slaughtering Humans
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 22/Block Adv: -7/Hit Adv: 11/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Brutal Nature
Input | □,□,△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 21/ Active: 6/ Recover: 31/Block Adv: -5/Hit Adv: 24/Cancel: 32 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Fierce Appetite
Input | □,□,△, □+x |
---|---|
Move Data | Type: High/ Damage: 5.80 /Block Damage: 0.150 |
Frame Data | Start-Up: 20/ Active: 9/ Recover: 21/Block Adv: -4/Hit Adv: 0/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bloodthirsty Ruler
Input | →+□, □+x |
---|---|
Move Data | Type: Mid/ Damage: 8.00 /Block Damage: 0.230
(Meter Burn Version) Type: N/A/ Damage: 3.00 /Block Damage: N/A |
Frame Data | Start-Up: 16/ Active: 4/ Recover: 28/Block Adv: -11/Hit Adv: 4/Cancel: 45
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 16/Block Adv: N/A/Hit Adv: 57/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 in the middle of Bloodthirsty combo) |
Notes | Move affected by STRENGTH stat |
Cutthroat King
Input | △,△ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 19/ Active: 2/ Recover: 33/Block Adv: -8/Hit Adv: 6/Cancel: 30 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Cruel Intentions
Input | △,△, □+x |
---|---|
Move Data | Type: Mid/ Damage: 9.50 /Block Damage: N/A |
Frame Data | Start-Up: 23/ Active: 4/ Recover: 28/Block Adv: -15/Hit Adv: 0/Cancel: 51
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 48/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 in the middle of Cruel Intentions combo) |
Notes | Move affected by STRENGTH stat |
Animalistic
Input | △,△,x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 45/Block Adv: -11/Hit Adv: 29/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Animal Instinct
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 8.65 /Block Damage: 0.680 |
Frame Data | Start-Up: 17/ Active: 16/ Recover: 50/Block Adv: -29/Hit Adv: 14/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Telekinetic Power
Telekinesis
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 41/Block Adv: N/A/Hit Adv: N/A/Cancel: 32 |
Effects | Allows Gorilla Grodd to use Telekinesis-based Special Moves and enhanced Combo Attacks. |
Notes | Move affected by ABILITY stat |
Psionic Lift
Input | ↓ ↓ □ |
---|---|
Move Data | N/A
(Psionic Blast) Type: Mid/ Damage: 5.00/Block Damage: 1.620 (Meter Burn Psionic Blast) Type: Mid/ Damage: 8.00 /Block Damage: 2.000 (Ground Slam) Type: Low/ Damage: 6.00 /Block Damage: 1.750 (Meter Burn Ground Slam) Type: Low/ Damage: 6.00 /Block Damage: 1.750 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 15/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Psionic Dash) Start-Up: 1/ Active: N/A/ Recover: 56/Block Adv: N/A/Hit Adv: N/A/Cancel: 55 (Cancel Lift) Start-Up: 1/ Active: N/A/ Recover: 24/Block Adv: N/A/Hit Adv: N/A/Cancel: 23 (Psionic Blast) Start-Up: 11/ Active: 15/ Recover: 39/Block Adv: -11/Hit Adv: 39/Cancel: 10 (Meter Burn Psionic Blast) Start-Up: 6/ Active: 15/ Recover: 39/Block Adv: -1/Hit Adv: 46/Cancel: N/A (Ground Slam) Start-Up: 53/ Active: 11/ Recover: 19/Block Adv: 7/Hit Adv: 10/Cancel: 65 (Meter Burn Ground Slam) Start-Up: 22/ Active: 11/ Recover: 19/Block Adv: 7/Hit Adv: 58/Cancel: 54 |
Effects | Psionic Dash →→ or ←←
Cancel Lift ↓ ↓ Psionic Blast □ (must have Telekinesis active to perform Psionic Blast) Meter Burn R2 (must press R2 at the beginning of Psionic Blast) Ground Slam △ (must have Telekinesis active to perform Ground Slam) Meter Burn R2 (must press R2 at the beginning of Ground Slam) |
Notes | Move affected by ABILITY stat |
Psionic Push
Input | ←→△ |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 17/ Active: 17/ Recover: 26/Block Adv: -6/Hit Adv: 18/Cancel: N/A |
Effects | Must have Telekinesis active to perform Psionic Push |
Notes | Move affected by ABILITY stat |
Mind Control
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 7.70/Block Damage: 1.250
(Meter Burn Version) Type: Mid/ Damage: 3.00/Block Damage: 1.370 |
Frame Data | Start-Up: 25/ Active: 7/ Recover: 34/Block Adv: -18/Hit Adv: 43/Cancel: 108
(Meter Burn Version) Start-Up: 21/ Active: 2/ Recover: 28/Block Adv:-48/Hit Adv: 61/Cancel: N/A |
Effects | Must have Telekinesis to perform Mind Control
Meter Burn R2 (must press R2 at the beginning of Mind Control) |
Notes | Move affected by ABILITY stat |
Savage Strength
Input | ↓ ↓ x |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 51/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have Telekinesis to perform Savage Strength. Gorilla Grodd becomes immune to projectiles while Savage Strength is active. |
Notes | Move affected by ABILITY stat |
Combo Attacks (with Character Power Active)
Salvation Run
Input | →+△, □+x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 27/ Active: 2/ Recover: 27/Block Adv: 0/Hit Adv: 2/Cancel: 34 |
Effects | Must have Telekinesis active to perform Salvation Run combo |
Notes | Move affected by ABILITY stat |
Hyper-Intelligence
Input | ←+△, □ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 21/ Active: 7/ Recover: 34/Block Adv: -9/Hit Adv: 36/Cancel: 32 |
Effects | Must have Telekinesis active to perform Hyper-Intelligence combo |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Gorilla Grodd , including corner strategies and restarts.
- △,△,□+x (MB) ~ ↓+△ ~ △,△,□+x
- ←+□, □+x (MB) *switch position with opponent ~ →+x (wall bounce) ~ jump x ~ △,△,□+x
Strategy Guide
Recommended Gear
Main article: Recommended gear for Gorilla Grodd
Costumes
Gorilla Grodd lives up to his name as a massive gorilla, easily twice the size of a full-grown man and wears golden armor consisting of gauntlets, shoudler pads, knee pads, a belt, and helmet.
Trivia
- He is a support card in the Injustice Gods Among Us iOS game.
- He is the only non-playable character to appear during the end credits.
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