This page contains a character guide for Superman in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
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Superman Character Guide
Character Profile
“The world’s changed since Metropolis.”- Superman
Real Name: Kal-El (Kryptonian Birth Name)/Clark Joseph Kent (adoptive Earth Name)
Gender: Male
Species: Kryptonian
Debut: Action Comics #1
Voice: George Newbern
The last son of Krypton was sent to Earth to escape his birthworld’s destruction. Adopted by a kindly farming couple in Kansas, he went on to become Earth’s most powerful and respected superhero.
Superman has been stated by several different characters (chiefly Black Canary, John Constantine, and Plastic Man) to be the most powerful being on the planet Earth. He has fought against entire legions of Green Lanterns and even gods and held his own with little effort. Kal-El’s Kryptonian cells can absorb and store vast amounts of solar energy from the Sol System’s yellow sun, super charging him and giving him power far beyond any Earth-born metahuman, and even other alien beings of similar albeit innate power. Superman possesses superhuman strength of the highest degree ( stamina, superhuman speed, invulnerability to almost everything save from the radioactive element Kryptonite). Superman’s vast strength and durability allows him to go toe-to-toe with gods (among them Darkseid) and hold his own.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1150 | 1050 | 1000 | 950 |
Movelist
Basic Moves
Hook Punch
Input | □ |
---|---|
Move Data | Type: High/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 9/ Active: 2/ Recover: 16/Block Adv: -1/Hit Adv: 21/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Burn
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 3.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 20/ Active: 1/ Recover: 26/Block Adv: -10/Hit Adv: 13/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quick Abuse
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 3/ Recover: 15/Block Adv: -3/Hit Adv: 12/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Overhead Smash
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 10/ Active: 4/ Recover: 21/Block Adv: -6/Hit Adv: 14/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Cross Swipe
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 8/ Active: 3/ Recover: 35/Block Adv: -6/Hit Adv: -3/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Kryptonian Grab
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 8.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 7/ Active: 3/ Recover: 46/Block Adv: -19/Hit Adv: 7/Cancel: 34 |
Effects | – |
Notes | Move affected by STRENGTH stat |
God’s Fist
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 5/ Recover: 22/Block Adv: -10/Hit Adv: 60/Cancel: 22 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heavy Hook
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 10/ Active: 4/ Recover: 24/Block Adv: -1/Hit Adv: 50/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Krypton Smack
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 75/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at the beginning of Kryptonian Smack) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Kryptonian Strike
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 30/ Active: 3/ Recover: 27/Block Adv: 7/Hit Adv: 68/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the beginning of Kryptonian Strike)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Flying Low
Input | lower right +x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 3/ Recover: 38/Block Adv: -24/Hit Adv: 17/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Ankle Breaker
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 12/ Active: 5/ Recover: 27/Block Adv: -10/Hit Adv: 23/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Steel Fist
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 16/ Recover: 27/Block Adv: -13/Hit Adv: 5/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
No Hope Smash
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 11/ Active: 9/ Recover: 27/Block Adv: -4/Hit Adv: 42/Cancel: 36 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Double Strike
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 9/ Active: 10/ Recover: 27/Block Adv: -9/Hit Adv: 15/Cancel: 44 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Krypton Smack
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 20.63 /Block Damage: 2.580 |
Frame Data | Start-Up: 29 Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 75/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Kryptonian Strike
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 20.63 /Block Damage: 2.580 |
Frame Data | Start-Up: 30/ Active: 3/ Recover: 27/Block Adv: 7/Hit Adv: 68/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Heat Vision
Input | ↓←□ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 3.000 |
Frame Data | Start-Up: 27/ Active: 17/ Recover: 15/Block Adv: -28/Hit Adv: 37/Cancel: 56
(Meter Burn Version) Start-Up: 2/ Active: 4/ Recover: 21/Block Adv: 11/Hit Adv: 52/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at any time during Heat Vision)
The Meter Burn version shoots an additional powerful blast after the first one connects. Can be done in the air. |
Notes | Move affected by ABILITY stat |
(Air) Heat Vision
Input | ↓←□ |
---|---|
Move Data | Type: Mid/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 26/ Active: 13/ Recover: 44/Block Adv: -52/Hit Adv: 3/Cancel: 51
(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: -17/Hit Adv: 21/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at any time during Air Heat Vision)
The Meter Burn version shoots an additional powerful blast after the first one connects. Can be done in the air. |
Notes | Move affected by ABILITY stat |
Lockdown Launch
Input | ↓→□ |
---|---|
Move Data | Type: Low/ Damage: 9.98/Block Damage: 1.620
(Meter Burn Version) N/A |
Frame Data | Start-Up: 20/ Active: 3/ Recover: 21/Block Adv: -11/Hit Adv: 0/Cancel: 41
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 26/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Lockdown Launch) |
Notes | Move affected by ABILITY stat |
Super Breath
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 10.00/Block Damage: 1.620
(Meter Burn Version) Type: Mid/ Damage: 10.00/Block Damage: 2.250 |
Frame Data | Start-Up: 21/ Active: 9/ Recover: 19/Block Adv: -1/Hit Adv: 35/Cancel: 18
(Meter Burn Version) Start-Up: 5/ Active: 21/ Recover: 17/Block Adv: -1/Hit Adv: 83/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at the beginning of Super Breath)
The Meter Burn version turns the Super Breath into Arctic Breath and freezes them solid in place. |
Notes | Move affected by ABILITY stat |
Rising Grab
Input | ↓→△ |
---|---|
Move Data | Type: Mid/ Damage: 7.62/Block Damage: 1.370
(Meter Burn Version) Type: N/A/ Damage: 8.58/Block Damage: N/A (Air Heat Vision) Type: Mid/ Damage: 13.20/Block Damage: 9.820 (Meter Burn Air Heat Vision) Type: Overhead/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 11/ Active: 5/ Recover: 33/Block Adv: -11/Hit Adv: 0/Cancel: 50
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 110/Block Adv: N/A/Hit Adv: 17/Cancel: 49 (Air Heat Vision) Start-Up: 26/ Active: 13/ Recover: 51/Block Adv: -59/Hit Adv: -4/Cancel: 51 (Meter Burn Air Heat Vision) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: -17/Hit Adv: 21/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Rising Grab)
(Air) Heat Vision ↓← □ Meter Burn R2 (must press R2 at any time during Air Heat Vision) The Meter Burn version has Superman go higher and throw his opponent down harder. |
Notes | Move affected by ABILITY stat |
(Air) Flying Smash
Input | ↓+ x |
---|---|
Move Data | Type: Overhead/ Damage: 9.00/Block Damage: 2.130
(Meter Burn Version) Type: N/A/ Damage: 8.55/Block Damage: N/A (Away Meter Burn Version) Type: N/A/ Damage: 8.55/Block Damage: N/A |
Frame Data | Start-Up: 16/ Active: 13/ Recover: 34/Block Adv: -30/Hit Adv: 37/Cancel: 35
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 131/Block Adv: N/A/Hit Adv: 4/Cancel: N/A (Away Meter Burn Version) Start-Up: 38/ Active: N/A/ Recover: 81/Block Adv: N/A/Hit Adv: 6/Cancel:N/A
|
Effects | Meter Burn R2 (Must press R2 at the end of Air Flying Smash)
Away Meter Burn R2 →
|
Notes | Move affected by ABILITY stat |
Flying Punch
Input | ←→ x |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Overhead/ Damage: 5.40/Block Damage: 2.750 |
Frame Data | Start-Up: 21/ Active: 10/ Recover: 23/Block Adv: -19/Hit Adv: 41/Cancel: 45
(Meter Burn Version) Start-Up: 14/ Active: 19/ Recover: 40/Block Adv: -6/Hit Adv: 25/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 in the middle of Flying Punch)
The Meter Burn version adds two additional punches. |
Notes | Move affected by ABILITY stat |
Heat Zap
Input | ↓←x |
---|---|
Move Data | Type: High/ Damage: 12.00/Block Damage: 5.500 |
Frame Data | Start-Up: 39/ Active: 51/ Recover: N/A/Block Adv: 9/Hit Adv: 57/Cancel: 31 |
Effects | – |
Notes | Move affected by ABILITY stat |
(Air) Dash Forward
Input | →→ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 46/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
(Air) Dash Away
Input | ←← |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Combo Attacks
It’s A Bird
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 9/ Active: 3/ Recover: 17/Block Adv: 0/Hit Adv: 15/Cancel: 16 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Great Purge
Input | □,□,□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 12/ Active: 3/ Recover: 31/Block Adv: -7/Hit Adv: -1/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Kryptonite Bash
Input | □,□,△ |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 26/ Active: 3/ Recover: 43/Block Adv: -9/Hit Adv: 12/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Speeding Bullet
Input | △,△ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 29/Block Adv: -3/Hit Adv: 8/Cancel: 21 |
Effects | – |
Notes | Move affected by STRENGTH stat |
The Last Son
Input | △,△, x |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 16/ Active: 3/ Recover: 34/Block Adv: -4/Hit Adv: 38/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Truth
Input | ←+△,□ |
---|---|
Move Data | Type: N/A/ Damage: 6.00 /Block Damage: N/A |
Frame Data | Start-Up: 35/ Active: N/A/ Recover: 147/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Solitude Slam
Input | ←+△,x |
---|---|
Move Data | Type: N/A/ Damage: 3.00 /Block Damage: N/A |
Frame Data | Start-Up: 2/ Active: N/A/ Recover: 82/Block Adv: N/A/Hit Adv: 9/Cancel: 37
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 34/Block Adv: N/A/Hit Adv: 54/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the end of Solitude Slam Combo) |
Notes | Move affected by STRENGTH stat |
Steel Rush
Input | →+△, ↓+□ |
---|---|
Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 19/ Active: 1/ Recover: 24/Block Adv: -8/Hit Adv: 36/Cancel: 29 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Justice
Input | →+△, ↓+□, x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 27/ Active: 4/ Recover: 28/Block Adv: 13/Hit Adv: 21/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Champion of The Oppressed
Input | →+△, x |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage:0.380 |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 26/Block Adv: -2/Hit Adv: 75/Cancel: 28 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Final Flight
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 36.00 /Block Damage: 4.370 |
Frame Data | Start-Up: 6/ Active: 13/ Recover: 35/Block Adv: -6/Hit Adv: 0/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Kryptonian Strength
Unchained
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 21/Block Adv: N/A/Hit Adv: N/A/Cancel: 17 |
Effects | Grants a damage buff to all attacks and has armor breaking properties when active. |
Notes | Move affected by STRENGTH stat |
Fury of Krypton
Superman draws in more solar power from the sun, gaining a red aura around his body, which will cause all of Superman’s attacks to ignore armor and inflict increased damage for a short period of time. (Injustice: Gods Among Us).
Kryptonian Strength
Grants a damage buff to all attacks and has armor breaking properties when active.
Combos and Juggles
Below are combo and juggle inputs for Superman , including corner strategies and restarts.
- →+△, x ~ cancel ~ o ~ →+△, x ~ cancel ~ ↓,←+△ (Meter) ~ ←+x (wall bounce) ~ jump x ~ →+△ ~ cancel ~ ↓,→+□
- →+x ~ jump △ ~ ←+△,□ (Meter) * will switch position with opponent ~ ←△, x ~ cancel ~ ↓,→+△
- ←+□ ~ cancel ~ ↓,←+△ (Meter) ~ ←+x ~ jump x ~ →+△, x ~ cancel ~ ↓,←+△
- (Near corner) Jump ↓+x ~ →+△, x ~ cancel ~ ↓,→+□
- (Near corner) Jump ↓+x ~ →+△, x ~ cancel ~ ↓,←+△ (Meter) ~ →+x ~ →+△, x ~ cancel ~ ↓,←+△
- (Near corner) △,△, x ~ →+△, x ~ cancel ~ ↓,←+△ (Meter) ~ →+x ~ x ~ cancel ~ ↓,←+△
- (Near corner) →+△, x ~ x ~ x ~ cancel ~ ↓,←+△ (Meter) ~ →+x ~ x ~ cancel ~ ↓,←+△
Strategy Guide
Recommended Gear
Main article: Recommended gear for Superman
Costumes
Prime
The prime costume appears as a blue uniform with his famous red-and-yellow “S” shield on his chest. He has red boots, a yellow belt with a pentagonal buckle, and a red cape connected to his shield and with an “S” curl in his hair.
Regime
He wears a dark blue uniform that has pointed shoulder pads and no belt. His “S” shield is larger, has a long, pointed bottom and is closer to the red accents around his waist and lower torso. His boots are red knee-high and he wears his hair slicked back.
Trivia
- George Newbern previously voiced Superman in Justice League, The Batman, Superman vs. the Elite, and other works.
- In addition to voicing Superman, George Newbern is also known as the voice of Sephiroth, the main villain of Square Enix’s Final Fantasy VII, another notable fallen hero of alien origin who turned evil after a tragic event.
- Superman’s role as a totalitarian dictator who controls the world through fear has been explored in stories such as Superman: Red Son and the Justice League Episode, “A Better World“.
Related Articles
Character Guides
Character Tier List
It’s a good idea to dive straight into the story mode of Injustice 2, as although the mode itself is only around 6 hours long, it introduces you to almost every character in the game. Forcing the player into the shoes of certain characters is a great way to discover which characters you love, and which characters you fight well with. Aside from this, you’ll also unlock some great character items in the story mode, at the end of each chapter. This can even be Epic gear, which can sometimes come in the form of level 20 items, and any gear earned can improve the statistics of the character equipping it, ultimately helping you every time you fight as them, in online or single-player matches.
Can’t wait for this game to come out. Man of steel is gonna kick y’all.
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