[Injustice 2] Superman Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Superman in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Superman Character Guide

Character Profile

Superman

“The world’s changed since Metropolis.”-   Superman

Real Name: Kal-El (Kryptonian Birth Name)/Clark Joseph Kent (adoptive Earth Name)
Gender: Male
Species: Kryptonian
Debut: Action Comics #1
Voice: George Newbern

The last son of Krypton was sent to Earth to escape his birthworld’s destruction. Adopted by a kindly farming couple in Kansas, he went on to become Earth’s most powerful and respected superhero.

Superman has been stated by several different characters (chiefly Black Canary, John Constantine, and Plastic Man) to be the most powerful being on the planet Earth. He has fought against entire legions of Green Lanterns and even gods and held his own with little effort. Kal-El’s Kryptonian cells can absorb and store vast amounts of solar energy from the Sol System’s yellow sun, super charging him and giving him power far beyond any Earth-born metahuman, and even other alien beings of similar albeit innate power. Superman possesses superhuman strength of the highest degree ( stamina, superhuman speed, invulnerability to almost everything save from the radioactive element Kryptonite). Superman’s vast strength and durability allows him to go toe-to-toe with gods (among them Darkseid) and hold his own.

Base Stats

Level Strength Ability Defense HP
1 1150 1050 1000 950

Movelist

Basic Moves

Hook Punch

Input
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 2/ Recover: 16/Block Adv: -1/Hit Adv: 21/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Low Burn

Input ←+□
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.150
Frame Data Start-Up: 20/ Active: 1/ Recover: 26/Block Adv: -10/Hit Adv: 13/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Quick Abuse

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 3/ Recover: 15/Block Adv: -3/Hit Adv: 12/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Overhead Smash

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 4/ Recover: 21/Block Adv: -6/Hit Adv: 14/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Cross Swipe

Input →+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 8/ Active: 3/ Recover: 35/Block Adv: -6/Hit Adv: -3/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Kryptonian Grab

Input ←+△
Move Data Type: Mid/ Damage: 8.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 3/ Recover: 46/Block Adv: -19/Hit Adv: 7/Cancel: 34
Effects
Notes Move affected by STRENGTH stat

God’s Fist

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 5/ Recover: 22/Block Adv: -10/Hit Adv: 60/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Heavy Hook

Input x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 10/ Active: 4/ Recover: 24/Block Adv: -1/Hit Adv: 50/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Krypton Smack

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 75/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at the beginning of Kryptonian Smack)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Kryptonian Strike

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 30/ Active: 3/ Recover: 27/Block Adv: 7/Hit Adv: 68/Cancel: N/A
Effects Meter Burn R2 (must press R2 at the beginning of Kryptonian Strike)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Flying Low

Input lower right +x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 3/ Recover: 38/Block Adv: -24/Hit Adv: 17/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Ankle Breaker

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 5/ Recover: 27/Block Adv: -10/Hit Adv: 23/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Steel Fist

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 16/ Recover: 27/Block Adv: -13/Hit Adv: 5/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

No Hope Smash

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 9/ Recover: 27/Block Adv: -4/Hit Adv: 42/Cancel: 36
Effects
Notes Move affected by STRENGTH stat

Double Strike

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 9/ Active: 10/ Recover: 27/Block Adv: -9/Hit Adv: 15/Cancel: 44
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Krypton Smack

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 20.63 /Block Damage: 2.580
Frame Data Start-Up: 29 Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 75/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Kryptonian Strike

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 20.63 /Block Damage: 2.580
Frame Data Start-Up: 30/ Active: 3/ Recover: 27/Block Adv: 7/Hit Adv: 68/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Heat Vision

Input ↓←□
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 3.000

Frame Data Start-Up: 27/ Active: 17/ Recover: 15/Block Adv: -28/Hit Adv: 37/Cancel: 56

(Meter Burn Version) Start-Up: 2/ Active: 4/ Recover: 21/Block Adv: 11/Hit Adv: 52/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at any time during Heat Vision)

The Meter Burn version shoots an additional powerful blast after the first one connects. Can be done in the air.

Notes Move affected by ABILITY stat

(Air) Heat Vision

Input ↓←□
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 2.000

Frame Data Start-Up: 26/ Active: 13/ Recover: 44/Block Adv: -52/Hit Adv: 3/Cancel: 51

(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: -17/Hit Adv: 21/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at any time during Air Heat Vision)

The Meter Burn version shoots an additional powerful blast after the first one connects. Can be done in the air.

Notes Move affected by ABILITY stat

Lockdown Launch

Input ↓→□
Move Data Type: Low/ Damage: 9.98/Block Damage: 1.620

(Meter Burn Version) N/A

Frame Data Start-Up: 20/ Active: 3/ Recover: 21/Block Adv: -11/Hit Adv: 0/Cancel: 41

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 26/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Lockdown Launch)
Notes Move affected by ABILITY stat

Super Breath

Input ↓←△
Move Data Type: Mid/ Damage: 10.00/Block Damage: 1.620

(Meter Burn Version) Type: Mid/ Damage: 10.00/Block Damage: 2.250

Frame Data Start-Up: 21/ Active: 9/ Recover: 19/Block Adv: -1/Hit Adv: 35/Cancel: 18

(Meter Burn Version) Start-Up: 5/ Active: 21/ Recover: 17/Block Adv: -1/Hit Adv: 83/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Super Breath)

The Meter Burn version turns the Super Breath into Arctic Breath and freezes them solid in place.

Notes Move affected by ABILITY stat

Rising Grab

Input ↓→△
Move Data Type: Mid/ Damage: 7.62/Block Damage: 1.370

(Meter Burn Version) Type: N/A/ Damage: 8.58/Block Damage: N/A

(Air Heat Vision) Type: Mid/ Damage: 13.20/Block Damage: 9.820

(Meter Burn Air Heat Vision) Type: Overhead/ Damage: 8.00/Block Damage: 2.000

Frame Data Start-Up: 11/ Active: 5/ Recover: 33/Block Adv: -11/Hit Adv: 0/Cancel: 50

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 110/Block Adv: N/A/Hit Adv: 17/Cancel: 49

(Air Heat Vision) Start-Up: 26/ Active: 13/ Recover: 51/Block Adv: -59/Hit Adv: -4/Cancel: 51

(Meter Burn Air Heat Vision) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: -17/Hit Adv: 21/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Rising Grab)

(Air) Heat Vision ↓← □

Meter Burn R2 (must press R2 at any time during Air Heat Vision)

The Meter Burn version has Superman go higher and throw his opponent down harder.

Notes Move affected by ABILITY stat

(Air) Flying Smash

Input ↓+ x
Move Data Type: Overhead/ Damage: 9.00/Block Damage: 2.130

(Meter Burn Version) Type: N/A/ Damage: 8.55/Block Damage: N/A

(Away Meter Burn Version) Type: N/A/ Damage: 8.55/Block Damage: N/A

Frame Data Start-Up: 16/ Active: 13/ Recover: 34/Block Adv: -30/Hit Adv: 37/Cancel: 35

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 131/Block Adv: N/A/Hit Adv: 4/Cancel: N/A

(Away Meter Burn Version) Start-Up: 38/ Active: N/A/ Recover: 81/Block Adv: N/A/Hit Adv: 6/Cancel:N/A

 

Effects Meter Burn R2 (Must press R2 at the end of Air Flying Smash)

Away Meter Burn R2 →

 

Notes Move affected by ABILITY stat

Flying Punch

Input ←→ x
Move Data Type: Mid/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) Type: Overhead/ Damage: 5.40/Block Damage: 2.750

Frame Data Start-Up: 21/ Active: 10/ Recover: 23/Block Adv: -19/Hit Adv: 41/Cancel: 45

(Meter Burn Version) Start-Up: 14/ Active: 19/ Recover: 40/Block Adv: -6/Hit Adv: 25/Cancel: N/A

Effects Meter Burn R2 (must press R2 in the middle of Flying Punch)

The Meter Burn version adds two additional punches.

Notes Move affected by ABILITY stat

Heat Zap

Input ↓←x
Move Data Type: High/ Damage: 12.00/Block Damage: 5.500
Frame Data Start-Up: 39/ Active: 51/ Recover: N/A/Block Adv: 9/Hit Adv: 57/Cancel: 31
Effects
Notes Move affected by ABILITY stat

(Air) Dash Forward

Input →→
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 46/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

(Air) Dash Away

Input ←←
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Combo Attacks

It’s A Bird

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 9/ Active: 3/ Recover: 17/Block Adv: 0/Hit Adv: 15/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Great Purge

Input □,□,□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 3/ Recover: 31/Block Adv: -7/Hit Adv: -1/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Kryptonite Bash

Input □,□,△
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 26/ Active: 3/ Recover: 43/Block Adv: -9/Hit Adv: 12/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Speeding Bullet

Input △,△
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 8/ Active: 2/ Recover: 29/Block Adv: -3/Hit Adv: 8/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

The Last Son

Input △,△, x
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 16/ Active: 3/ Recover: 34/Block Adv: -4/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Truth

Input ←+△,□
Move Data Type: N/A/ Damage: 6.00 /Block Damage: N/A
Frame Data Start-Up: 35/ Active: N/A/ Recover: 147/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Solitude Slam

Input ←+△,x
Move Data Type: N/A/ Damage: 3.00 /Block Damage: N/A
Frame Data Start-Up: 2/ Active: N/A/ Recover: 82/Block Adv: N/A/Hit Adv: 9/Cancel: 37

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 34/Block Adv: N/A/Hit Adv: 54/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the end of Solitude Slam Combo)
Notes Move affected by STRENGTH stat

Steel Rush

Input →+△, ↓+□
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 19/ Active: 1/ Recover: 24/Block Adv: -8/Hit Adv: 36/Cancel: 29
Effects
Notes Move affected by STRENGTH stat

Justice

Input →+△, ↓+□, x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 27/ Active: 4/ Recover: 28/Block Adv: 13/Hit Adv: 21/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Champion of The Oppressed

Input →+△, x
Move Data Type: Mid/ Damage: 5.00/Block Damage:0.380
Frame Data Start-Up: 21/ Active: 3/ Recover: 26/Block Adv: -2/Hit Adv: 75/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Super Moves

Final Flight

Input L2 + R2
Move Data Type: Mid/ Damage: 36.00 /Block Damage: 4.370
Frame Data Start-Up: 6/ Active: 13/ Recover: 35/Block Adv: -6/Hit Adv: 0/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Kryptonian Strength

Unchained

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 21/Block Adv: N/A/Hit Adv: N/A/Cancel: 17
Effects Grants a damage buff to all attacks and has armor breaking properties when active.
Notes Move affected by STRENGTH stat

Fury of Krypton

Superman draws in more solar power from the sun, gaining a red aura around his body, which will cause all of Superman’s attacks to ignore armor and inflict increased damage for a short period of time. (Injustice: Gods Among Us).

Kryptonian Strength

Grants a damage buff to all attacks and has armor breaking properties when active.

Combos and Juggles

Below are combo and juggle inputs for Superman , including corner strategies and restarts.

  1. →+△, x ~ cancel ~ o ~ →+△, x ~ cancel ~ ↓,←+△ (Meter) ~ ←+x (wall bounce) ~ jump x ~ →+△ ~ cancel ~ ↓,→+□
  2. →+x ~ jump △ ~ ←+△,□ (Meter) * will switch position with opponent ~ ←△, x ~ cancel ~ ↓,→+△
  3. ←+□ ~ cancel ~ ↓,←+△ (Meter) ~ ←+x ~ jump x ~ →+△, x ~ cancel ~ ↓,←+△
  4. (Near corner) Jump ↓+x ~ →+△, x ~ cancel ~ ↓,→+□
  5. (Near corner) Jump ↓+x ~ →+△, x ~ cancel ~ ↓,←+△ (Meter) ~ →+x ~ →+△, x ~ cancel ~ ↓,←+△
  6. (Near corner) △,△, x ~ →+△, x ~ cancel ~ ↓,←+△ (Meter) ~ →+x ~ x ~ cancel ~ ↓,←+△
  7. (Near corner) →+△, x ~ x ~ x ~ cancel ~ ↓,←+△ (Meter) ~ →+x ~ x ~ cancel ~ ↓,←+△

Strategy Guide

Recommended Gear

Main article: Recommended gear for Superman

Costumes

Prime

The prime costume appears as a blue uniform with his famous red-and-yellow “S” shield on his chest. He has red boots, a yellow belt with a pentagonal buckle, and a red cape connected to his shield and with an “S” curl in his hair.

Regime

Superman

He wears a dark blue uniform that has pointed shoulder pads and no belt. His “S” shield is larger, has a long, pointed bottom and is closer to the red accents around his waist and lower torso. His boots are red knee-high and he wears his hair slicked back.

Trivia

  • George Newbern previously voiced Superman in Justice League, The Batman, Superman vs. the Elite, and other works.
  • In addition to voicing Superman, George Newbern is also known as the voice of Sephiroth, the main villain of Square Enix’s Final Fantasy VII, another notable fallen hero of alien origin who turned evil after a tragic event.
  • Superman’s role as a totalitarian dictator who controls the world through fear has been explored in stories such as Superman: Red Son and the Justice League Episode, “A Better World“.

Related Articles

Character Guides

Character Tier List

 

 

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2 Comments on "[Injustice 2] Superman Character Guide – Movelist, Combos, Gear and Strategy"

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Can’t wait for this game to come out. Man of steel is gonna kick y’all.

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