[Injustice 2] The Joker Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for The Joker in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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The Joker Character Guide

Character Profile

Joker

“Hn-Hn HA-HA HA-HA”-  The Joker

Real Name: Unknown
Gender: Male
Species: Human
Debut: Batman #1
Voice: Richard Epcar

A chemical accident turned an unknown small time criminal into the Clown Prince of Crime, the Joker. More crazed killer than goofy clown, this super-villain’s only goal is to kill his nemesis, Batman.

Utterly insane and hiding behind colorful costumes to make himself appear as nothing more than a harmless clown, the Joker is anything but harmless. Possessing no powers outside of his genius cunning, the Joker is still one of the most deadly villains seen in Injustice. His thin, lithe body allows him a surprising amount of speed and athleticism to dodge attacks thrown at him, while his purple suit hides a repertoire of weaponry, ranging from lethal chattering teeth, an acid filled squirting flower, a long barreled revolver, dozens of knives, and the infamous crowbar he uses to pummel his opponents to death.

Base Stats

Level Strength Ability Defense HP
1

Movelist

Basic Moves

Face Slash

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 8/ Active: 2/ Recover: 14/Block Adv: -2/Hit Adv: 10/Cancel: 15
Effects
Notes Move affected by STRENGTH stat

Footsie

Input ←+□
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 9/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv: 3/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Knee Slapper

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 2/ Recover: 17/Block Adv: -2/Hit Adv: 15/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Clown Slam

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv: 19/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Spinning Humor

Input ←+△
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 25/ Active: 2/ Recover: 37/Block Adv: -2/Hit Adv: 9/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Belly Buster

Input →+△
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 13/ Active: 2/ Recover: 21/Block Adv: -2/Hit Adv: 10/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Jaw Breaker

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 4/ Recover: 27/Block Adv: -17/Hit Adv: 62/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Silly Boot

Input x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 1/ Recover: 28/Block Adv: -2/Hit Adv: 12/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Crowbar Slam

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 32/ Active: 5/ Recover: 26/Block Adv: 6/Hit Adv: 56/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Crowbar Slam)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Crown Smash

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 31/ Active: 5/ Recover: 24/Block Adv: 8/Hit Adv: 62/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Crown Smash)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Fun Slide

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 3/ Recover: 30/Block Adv: -11/Hit Adv: 22/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Straight Heel

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 12/ Recover: 24/Block Adv: -10/Hit Adv: 8/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Flying Crowbar

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 9/ Active: 5/ Recover: 24/Block Adv: -1/Hit Adv: 45/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Hinge Kick

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 8/ Active: 6/ Recover: 24/Block Adv: -6/Hit Adv: 18/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: 100
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: 151
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Crowbar Slam

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 32 Active: 5/ Recover: 26/Block Adv: 6/Hit Adv: 60/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Crown Smash

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 31/ Active: 5/ Recover: 24/Block Adv: 8/Hit Adv: 59/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

BANG!

Input ↓→□
Move Data Type: High/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: High/ Damage: 10.60/Block Damage: 1.880

Frame Data Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 0/Cancel: 16

(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: -15/Hit Adv: 81/Cancel: 1

Effects Delay Hold □

Cancel →→ or ←← or ↓↓

Meter Burn R2 (must press R2 at any time during BANG!)

Notes Move affected by ABILITY stat

Flying Gas

Input ↓←□
Move Data Type: Mid/ Damage: 9.00/Block Damage: 2.130

(Meter Burn Version) Type: Mid/ Damage: 13.75/Block Damage: 3.750

Frame Data Start-Up: 41/ Active: 36/ Recover: 3/Block Adv: -9/Hit Adv: 44/Cancel: 66

(Meter Burn Version) Start-Up: 13/ Active: 4/ Recover: 17/Block Adv: 6/Hit Adv: 62/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at any time during Flying Gas)
Notes Move affected by ABILITY stat

Joy Buzzer

Input ↓←△
Move Data Type: N/A/ Damage: 10.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 8.00/Block Damage: N/A

Frame Data Start-Up: 4/ Active: N/A/ Recover: 10/Block Adv: N/A/Hit Adv: -1/Cancel: 39

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 93/Block Adv: N/A/Hit Adv: 13/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Joy Buzzer)
Notes Move affected by ABILITY stat

Rolling Gas

Input ←→△
Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 11.75/Block Damage: 3.500

Frame Data Start-Up: 29/ Active: N/A/ Recover: N/A/Block Adv: -25/Hit Adv: 0/Cancel: 77

(Meter Burn Version) Start-Up:18/ Active: 4/ Recover: 13/Block Adv: 5/Hit Adv: 81/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at any time during Rolling Gas)
Notes Move affected by ABILITY stat

Chattering Teeth

Input ↓←x
Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880
Frame Data Start-Up: 88/ Active: 4/ Recover: N/A/Block Adv: 82/Hit Adv: 150/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Mid Chattering Teeth

Input ↓←x ↑
Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880
Frame Data Start-Up: 93/ Active: 4/ Recover: N/A/Block Adv: 87/Hit Adv: 155/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Far Chattering Teeth

Input ↓←x →
Move Data Type: Low/ Damage: 7.00/Block Damage: 1.880
Frame Data Start-Up: 88/ Active: 4/ Recover: N/A/Block Adv: 82/Hit Adv: 150/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Crazed Run

Input ←→ x
Move Data Type: Overhead/ Damage: 8.28/Block Damage: 1.370

(Meter Burn Connects) Type: Unblockable/ Damage: 9.37/Block Damage: N/A

Frame Data Start-Up: 20/ Active: 6/ Recover: 48/Block Adv: -9/Hit Adv: 9/Cancel: 58

(Meter Burn Connects) Start-Up: 21/ Active: 79/ Recover: 38/Block Adv: N/A/Hit Adv: 17/Cancel: N/A

Effects Crazed Run is an unblockable attack at certain distances

Meter Burn R2 (must press R2 at any time during Crazed Run before the Special Move connects)

Meter Burn R2 (must press R2 during Crazed Run after Special Move connects)

Notes Move affected by ABILITY stat

Combo Attacks

Suicide King

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 16/ Active: 4/ Recover: 22/Block Adv: -4/Hit Adv: 13/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Last Laugh

Input □,□,△
Move Data Type: Overhead/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 19/ Active: 2/ Recover: 29/Block Adv: 5/Hit Adv: 23/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Give Me A Smile

Input □,□,x
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 16/ Active: 3/ Recover: 35/Block Adv: -1/Hit Adv: 45/Cancel: 33
Effects
Notes Move affected by STRENGTH stat

Punch Line

Input ←+□, x
Move Data Type: Overhead/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 25/ Active: 3/ Recover: 39/Block Adv: -5/Hit Adv: 28/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Die Laughing

Input △, □
Move Data Type: Mid/ Damage: 3.90 /Block Damage: 0.300
Frame Data Start-Up: 14/ Active: 13/ Recover: 23/Block Adv: 2/Hit Adv: 14/Cancel: 38
Effects
Notes Move affected by STRENGTH stat

Put It There Pal

Input △,□,△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 16/ Active: 2/ Recover: 36/Block Adv: -1/Hit Adv: 20/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Clowns Are Happy

Input △,□,x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 19/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 40/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Joke’s On You

Input →+△,□
Move Data Type: Overhead/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 15/ Active: 1/ Recover: 29/Block Adv: -3/Hit Adv: 25/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Clown Prince

Input →+△,x
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 19/ Active: 2/ Recover: 24/Block Adv: -9/Hit Adv: 13/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Full Deck

Input →+△,x,△
Move Data Type: Mid/ Damage: 5.00/Block Damage:0.380
Frame Data Start-Up: 15/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 0/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Mad Love

Input x,△
Move Data Type: Mid/ Damage: 4.85/Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 19/ Recover: 21/Block Adv: -6/Hit Adv: 16/Cancel: 40
Effects
Notes Move affected by STRENGTH stat

Shank Shank

Input x,△,x
Move Data Type: Mid/ Damage: 7.42 /Block Damage: 0.600
Frame Data Start-Up: 18/ Active: 49/ Recover: 30/Block Adv: -7/Hit Adv: 20/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

No More Jokes

Input x,x
Move Data Type: Mid/ Damage: 9.00/Block Damage: 0.680
Frame Data Start-Up: 20/ Active: 4/ Recover: 26/Block Adv: -3/Hit Adv: 18/Cancel: 35
Effects
Notes Move affected by STRENGTH stat

Super Moves

Not So Funny Is It?

Input L2 + R2
Move Data Type: Mid/ Damage: 38.55 /Block Damage: 5.750
Frame Data Start-Up: 19/ Active: 3/ Recover: 97/Block Adv: -16/Hit Adv: 60/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Clownsanity

HA

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 41/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Enhances Joker’s mobility.
Notes Move affected by ABILITY stat

HA HA

Input
Move Data N/A
Frame Data N/A
Effects Enhances Joker’s mobility making him faster than level 1 HA.
Notes Move affected by ABILITY stat

HA HA HA

Input
Move Data N/A
Frame Data N/A
Effects Enhances Joker’s mobility making him faster than level 2 HA HA.
Notes Move affected by ABILITY stat

Joker’s Wild

Joker’s power is a high and low parry. When you hit successful, it gives you a “ha”, each “ha” improves Joker’s walk speed and jump arcs. (Injustice: Gods Among Us)

Combos and Juggles

Below are combo and juggle inputs for The Joker , including corner strategies and restarts.

  1. x, △ ~ ←, →+△ (Meter) ~ ←+x ~ jump △ ~ →+△, x ~ ←, →+x

Strategy Guide

Recommended Gear

Main article: Recommended gear for The Joker

Costumes

Prime

He wears a purple suit with a flower on his lapel, skinny leg pants, blood-stained white gloves, a skinny yellow bowtie, a dark green bullet-proof vest, and loose suspenders hanging at his waist.

Insurgency

He sports a longer purple coat with black accents, a spiked collar, and slicked back hair. He now has a skinny purple tie and brown dickies.

 

Trivia

  • He was also playable in Mortal Kombat vs. DC Universe, another game created by NetherRealm Studios (known as Midway at the time).
  • Richard Epcar reprises his role from Mortal Kombat vs. DC Universe.
  • When he defeats the alternate Nightwing in story mode (Injustice: Gods Among Us), he says that he’s going to have to tell Batman that there was “A Death In The Family”, a reference to the story arc in which the Joker killed Jason Todd, the second Robin.
  • He was confirmed playable alongside Green Lantern, later on during the day that Green Arrow was revealed.
  • He is the only villain featured on the game’s cover art.
  • His alternate costume is named “Insurgency” despite the Joker never being a member of Batman‘s Insurgents.
  • He is one of the three villain characters playable in story mode, with the other two being Deathstroke and Lex Luthor.

 

Related Articles

Character Guides

Character Tier List

 

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