This page contains a character guide for The Joker in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.
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The Joker Character Guide
Character Profile
“Hn-Hn HA-HA HA-HA”- The Joker
Real Name: Unknown
Gender: Male
Species: Human
Debut: Batman #1
Voice: Richard Epcar
A chemical accident turned an unknown small time criminal into the Clown Prince of Crime, the Joker. More crazed killer than goofy clown, this super-villain’s only goal is to kill his nemesis, Batman.
Utterly insane and hiding behind colorful costumes to make himself appear as nothing more than a harmless clown, the Joker is anything but harmless. Possessing no powers outside of his genius cunning, the Joker is still one of the most deadly villains seen in Injustice. His thin, lithe body allows him a surprising amount of speed and athleticism to dodge attacks thrown at him, while his purple suit hides a repertoire of weaponry, ranging from lethal chattering teeth, an acid filled squirting flower, a long barreled revolver, dozens of knives, and the infamous crowbar he uses to pummel his opponents to death.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | – | – | – | – |
Movelist
Basic Moves
Face Slash
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 8/ Active: 2/ Recover: 14/Block Adv: -2/Hit Adv: 10/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Footsie
Input | ←+□ |
---|---|
Move Data | Type: Low/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 9/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv: 3/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Knee Slapper
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 17/Block Adv: -2/Hit Adv: 15/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Clown Slam
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv: 19/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Spinning Humor
Input | ←+△ |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 25/ Active: 2/ Recover: 37/Block Adv: -2/Hit Adv: 9/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Belly Buster
Input | →+△ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 21/Block Adv: -2/Hit Adv: 10/Cancel: 20 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jaw Breaker
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 12/ Active: 4/ Recover: 27/Block Adv: -17/Hit Adv: 62/Cancel: 19 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Silly Boot
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 1/ Recover: 28/Block Adv: -2/Hit Adv: 12/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Crowbar Slam
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 32/ Active: 5/ Recover: 26/Block Adv: 6/Hit Adv: 56/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Crowbar Slam) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Crown Smash
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 31/ Active: 5/ Recover: 24/Block Adv: 8/Hit Adv: 62/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Crown Smash)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Fun Slide
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 14/ Active: 3/ Recover: 30/Block Adv: -11/Hit Adv: 22/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
Straight Heel
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 5/ Active: 12/ Recover: 24/Block Adv: -10/Hit Adv: 8/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Flying Crowbar
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 9/ Active: 5/ Recover: 24/Block Adv: -1/Hit Adv: 45/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Hinge Kick
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 8/ Active: 6/ Recover: 24/Block Adv: -6/Hit Adv: 18/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: 100 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: 151 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Crowbar Slam
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 32 Active: 5/ Recover: 26/Block Adv: 6/Hit Adv: 60/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Crown Smash
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 31/ Active: 5/ Recover: 24/Block Adv: 8/Hit Adv: 59/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
BANG!
Input | ↓→□ |
---|---|
Move Data | Type: High/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: High/ Damage: 10.60/Block Damage: 1.880 |
Frame Data | Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: -5/Hit Adv: 0/Cancel: 16
(Meter Burn Version) Start-Up: 2/ Active: N/A/ Recover: N/A/Block Adv: -15/Hit Adv: 81/Cancel: 1 |
Effects | Delay Hold □
Cancel →→ or ←← or ↓↓ Meter Burn R2 (must press R2 at any time during BANG!) |
Notes | Move affected by ABILITY stat |
Flying Gas
Input | ↓←□ |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 2.130
(Meter Burn Version) Type: Mid/ Damage: 13.75/Block Damage: 3.750 |
Frame Data | Start-Up: 41/ Active: 36/ Recover: 3/Block Adv: -9/Hit Adv: 44/Cancel: 66
(Meter Burn Version) Start-Up: 13/ Active: 4/ Recover: 17/Block Adv: 6/Hit Adv: 62/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at any time during Flying Gas) |
Notes | Move affected by ABILITY stat |
Joy Buzzer
Input | ↓←△ |
---|---|
Move Data | Type: N/A/ Damage: 10.00/Block Damage: N/A
(Meter Burn Version) Type: N/A/ Damage: 8.00/Block Damage: N/A |
Frame Data | Start-Up: 4/ Active: N/A/ Recover: 10/Block Adv: N/A/Hit Adv: -1/Cancel: 39
(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 93/Block Adv: N/A/Hit Adv: 13/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Joy Buzzer) |
Notes | Move affected by ABILITY stat |
Rolling Gas
Input | ←→△ |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880
(Meter Burn Version) Type: Mid/ Damage: 11.75/Block Damage: 3.500 |
Frame Data | Start-Up: 29/ Active: N/A/ Recover: N/A/Block Adv: -25/Hit Adv: 0/Cancel: 77
(Meter Burn Version) Start-Up:18/ Active: 4/ Recover: 13/Block Adv: 5/Hit Adv: 81/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 at any time during Rolling Gas) |
Notes | Move affected by ABILITY stat |
Chattering Teeth
Input | ↓←x |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880 |
Frame Data | Start-Up: 88/ Active: 4/ Recover: N/A/Block Adv: 82/Hit Adv: 150/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Mid Chattering Teeth
Input | ↓←x ↑ |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880 |
Frame Data | Start-Up: 93/ Active: 4/ Recover: N/A/Block Adv: 87/Hit Adv: 155/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Far Chattering Teeth
Input | ↓←x → |
---|---|
Move Data | Type: Low/ Damage: 7.00/Block Damage: 1.880 |
Frame Data | Start-Up: 88/ Active: 4/ Recover: N/A/Block Adv: 82/Hit Adv: 150/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Crazed Run
Input | ←→ x |
---|---|
Move Data | Type: Overhead/ Damage: 8.28/Block Damage: 1.370
(Meter Burn Connects) Type: Unblockable/ Damage: 9.37/Block Damage: N/A |
Frame Data | Start-Up: 20/ Active: 6/ Recover: 48/Block Adv: -9/Hit Adv: 9/Cancel: 58
(Meter Burn Connects) Start-Up: 21/ Active: 79/ Recover: 38/Block Adv: N/A/Hit Adv: 17/Cancel: N/A |
Effects | Crazed Run is an unblockable attack at certain distances
Meter Burn R2 (must press R2 at any time during Crazed Run before the Special Move connects) Meter Burn R2 (must press R2 during Crazed Run after Special Move connects) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Suicide King
Input | □,□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 16/ Active: 4/ Recover: 22/Block Adv: -4/Hit Adv: 13/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Last Laugh
Input | □,□,△ |
---|---|
Move Data | Type: Overhead/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 19/ Active: 2/ Recover: 29/Block Adv: 5/Hit Adv: 23/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Give Me A Smile
Input | □,□,x |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 16/ Active: 3/ Recover: 35/Block Adv: -1/Hit Adv: 45/Cancel: 33 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Punch Line
Input | ←+□, x |
---|---|
Move Data | Type: Overhead/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 25/ Active: 3/ Recover: 39/Block Adv: -5/Hit Adv: 28/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Die Laughing
Input | △, □ |
---|---|
Move Data | Type: Mid/ Damage: 3.90 /Block Damage: 0.300 |
Frame Data | Start-Up: 14/ Active: 13/ Recover: 23/Block Adv: 2/Hit Adv: 14/Cancel: 38 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Put It There Pal
Input | △,□,△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 36/Block Adv: -1/Hit Adv: 20/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Clowns Are Happy
Input | △,□,x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 19/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 40/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Joke’s On You
Input | →+△,□ |
---|---|
Move Data | Type: Overhead/ Damage: 9.00 /Block Damage: 0.680 |
Frame Data | Start-Up: 15/ Active: 1/ Recover: 29/Block Adv: -3/Hit Adv: 25/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Clown Prince
Input | →+△,x |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 19/ Active: 2/ Recover: 24/Block Adv: -9/Hit Adv: 13/Cancel: 25 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Full Deck
Input | →+△,x,△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage:0.380 |
Frame Data | Start-Up: 15/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 0/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Mad Love
Input | x,△ |
---|---|
Move Data | Type: Mid/ Damage: 4.85/Block Damage: 0.380 |
Frame Data | Start-Up: 9/ Active: 19/ Recover: 21/Block Adv: -6/Hit Adv: 16/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Shank Shank
Input | x,△,x |
---|---|
Move Data | Type: Mid/ Damage: 7.42 /Block Damage: 0.600 |
Frame Data | Start-Up: 18/ Active: 49/ Recover: 30/Block Adv: -7/Hit Adv: 20/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
No More Jokes
Input | x,x |
---|---|
Move Data | Type: Mid/ Damage: 9.00/Block Damage: 0.680 |
Frame Data | Start-Up: 20/ Active: 4/ Recover: 26/Block Adv: -3/Hit Adv: 18/Cancel: 35 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Not So Funny Is It?
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 38.55 /Block Damage: 5.750 |
Frame Data | Start-Up: 19/ Active: 3/ Recover: 97/Block Adv: -16/Hit Adv: 60/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Clownsanity
HA
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 41/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Enhances Joker’s mobility. |
Notes | Move affected by ABILITY stat |
HA HA
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Enhances Joker’s mobility making him faster than level 1 HA. |
Notes | Move affected by ABILITY stat |
HA HA HA
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Enhances Joker’s mobility making him faster than level 2 HA HA. |
Notes | Move affected by ABILITY stat |
Joker’s Wild
Joker’s power is a high and low parry. When you hit successful, it gives you a “ha”, each “ha” improves Joker’s walk speed and jump arcs. (Injustice: Gods Among Us)
Combos and Juggles
Below are combo and juggle inputs for The Joker , including corner strategies and restarts.
- x, △ ~ ←, →+△ (Meter) ~ ←+x ~ jump △ ~ →+△, x ~ ←, →+x
Strategy Guide
Recommended Gear
Main article: Recommended gear for The Joker
Costumes
Prime
He wears a purple suit with a flower on his lapel, skinny leg pants, blood-stained white gloves, a skinny yellow bowtie, a dark green bullet-proof vest, and loose suspenders hanging at his waist.
Insurgency
He sports a longer purple coat with black accents, a spiked collar, and slicked back hair. He now has a skinny purple tie and brown dickies.
Trivia
- He was also playable in Mortal Kombat vs. DC Universe, another game created by NetherRealm Studios (known as Midway at the time).
- Richard Epcar reprises his role from Mortal Kombat vs. DC Universe.
- When he defeats the alternate Nightwing in story mode (Injustice: Gods Among Us), he says that he’s going to have to tell Batman that there was “A Death In The Family”, a reference to the story arc in which the Joker killed Jason Todd, the second Robin.
- He was confirmed playable alongside Green Lantern, later on during the day that Green Arrow was revealed.
- He is the only villain featured on the game’s cover art.
- His alternate costume is named “Insurgency” despite the Joker never being a member of Batman‘s Insurgents.
- He is one of the three villain characters playable in story mode, with the other two being Deathstroke and Lex Luthor.
Related Articles
Character Guides
Character Tier List
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