[Injustice 2] Poison Ivy Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Poison Ivy in Injustice 2. Here you’ll find movelists, combos, juggles, strategy guides and recommended gear for the villain character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Poison Ivy Character Guide

Character Profile

“I have no more friends, all I have is the green.” –  Poison Ivy

Dr. Pamela Lillian Isley, a botanist from Seattle, was experimented on by her professor, Dr. Jason Woodrue. The experiments placed toxins in her bloodstream that gave her a toxic touch and an immunity to all poisons, viruses, bacteria, and fungi. The experiments also granted her the ability to produce mind-control pheromones that allowed her to control men. Enraged at his betrayal, Pamela suffered violent mood swings. Following the death of her boyfriend, Isley dropped out of school and left Seattle, eventually settling down in Gotham City, where she became known by the public as Poison Ivy and clashed frequently with Batman.

Base Stats

Level Strength Ability Defense HP
1 1050 1150 900 1050

Movelist

Basic Moves

Sap Slap

Input
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv:5/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Low Thorn

Input ←+□
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 10/ Active: 3/ Recover: 26/Block Adv: -12/Hit Adv: -1/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Snap Trap

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 3/ Recover: 12/Block Adv: -6/Hit Adv: 13/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Double Snap

Input
Move Data Type: High/ Damage: 5.85 /Block Damage: 0.450
Frame Data Start-Up: 9/ Active: 10/ Recover: 14/Block Adv: 1/Hit Adv: 23/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Botanical Bash

Input ←+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 4/ Recover: 25/Block Adv: -2/Hit Adv: 24/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Turning Leaf

Input →+△
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 15/ Active: 3/ Recover: 29/Block Adv: -5/Hit Adv: 3/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Up Rooted

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 20/ Active: 3/ Recover: 24/Block Adv: -10/Hit Adv: 60/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Crop Drop

Input x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 19/ Active: 4/ Recover: 13/Block Adv: 2/Hit Adv: 14/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Quick Bloom

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 4/ Recover: 28/Block Adv: 5/Hit Adv: 71/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Quick Bloom)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Hedera Helix

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 32/ Active: 5/ Recover: 30/Block Adv: 2/Hit Adv: 65/Cancel: N/A
Effects Advance Hold →

Retreat Hold ←

Meter Burn R2 (must press R2 at any time during Hedera Helix)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Sweeping Willow

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 14/ Active: 2/ Recover: 33/Block Adv: -13/Hit Adv: 21/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Beet Drop

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 5/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Branch Out

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 11/ Active: 3/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Mistletoe

Input ↑+△
Move Data Type: Mid/ Damage: 7.48 /Block Damage: 0.600
Frame Data Start-Up: 7/ Active: 24/ Recover: 7/Block Adv: 4/Hit Adv: 18/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Quick Bloom

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 29 Active: 4/ Recover: 28/Block Adv: 5/Hit Adv: 71/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Hedera Helix

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 32/ Active: 5/ Recover: 30/Block Adv: 2/Hit Adv: 65/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Kiss of Death

Input ↓←→□
Move Data Type: Throw/ Damage: 12.00/Block Damage: N/A

(Meter Burn Version) N/A

Frame Data Start-Up: 12/ Active: 3/ Recover: 34/Block Adv: N/A/Hit Adv: 0/Cancel: 53

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 96/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Meter Burn R2 (must press R2 in the middle of Kiss of Death) 
Notes Move affected by ABILITY stat

Datura Hammer

Input ↓ ↓ □
Move Data N/A

(Swinging Datura) Type: Mid/ Damage: 6.73/Block Damage: 2.900

(Straight Datura) Type: Mid/ Damage: 6.00/Block Damage: 1.750

(Up Datura) Type: Mid/ Damage: 5.00/Block Damage: 1.620

(Datura Kick) Type: Low/ Damage: 7.00/Block Damage: 1.880

(Recoil Datura Hammer) N/A

Frame Data Start-Up: 1/ Active: N/A/ Recover: 313/Block Adv: N/A/Hit Adv: N/A/Cancel: 293

(Swinging Datura) Start-Up: 10/ Active: 92/ Recover: 353/Block Adv: -339/Hit Adv: -320/Cancel: 466

(Straight Datura) Start-Up: 15/ Active: 10/ Recover: 355/Block Adv: -338/Hit Adv: -326/Cancel: 363

(Up Datura) Start-Up: 22/ Active: 5/ Recover: 367/Block Adv: -350/Hit Adv: -286/Cancel: 377

(Datura Kick) Start-Up: 15/ Active: 5/ Recover: 349/Block Adv: -327/Hit Adv: -289/Cancel: 352

(Recoil Datura Hammer) Start-Up: 1/ Active: N/A/ Recover: 19/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Swinging Datura R2 (must press R2 at any time during Datura Hammer)

Straight Datura □

Up Datura △

Datura Kick x

Recoil Datura Hammer ↑

Notes Move affected by ABILITY stat

Vine Drill

Input ↓←△
Move Data Type: Mid/ Damage: 5.00/Block Damage: 1.620

(Meter Burn Version) Type: Mid/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 24/ Active: 6/ Recover: 28/Block Adv: -12/Hit Adv: 17/Cancel: 33

(Meter Burn Version) Start-Up: 20/ Active: 8/ Recover: 18/Block Adv: -9/Hit Adv: 51/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Vine Drill)
Notes Move affected by ABILITY stat

Rhytidome Skin

Input ↓ ↓ △
Move Data N/A 
Frame Data Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Poison Ivy takes less damage while Rhytidome Skin is active.
Notes Move affected by ABILITY stat

Bed of Thorns

Input ↓← x
Move Data Type: N/A/ Damage: 2.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 4.00/Block Damage: N/A

Frame Data Start-Up: 38/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -65/Cancel: 14

(Meter Burn Version) Start-Up: 21/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -43/Cancel: N/A

Effects  

The opponent will take damage over time when standing in Bed of Thorns

Meter Burn R2 (Must press R2 at the beginning of Bed of Thorns)

Notes Move affected by ABILITY stat

Close Bed of Thorns

Input ↓← x←
Move Data Type: N/A/ Damage: 2.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 4.00/Block Damage: N/A

Frame Data Start-Up: 39/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -28/Cancel: N/A

(Meter Burn Version) Start-Up: 21/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -43/Cancel: N/A

Effects The opponent will take damage over time when standing in Close Bed of Thorns

Meter Burn R2 (Must press R2 at the beginning of Close Bed of Thorns)

Notes Move affected by ABILITY stat

Far Bed of Thorns

Input ↓← x→
Move Data Type: N/A/ Damage: 2.00/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 4.00/Block Damage: N/A

Frame Data Start-Up: 39/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -28/Cancel: N/A

(Meter Burn Version) Start-Up: 21/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -43/Cancel: N/A

Effects The opponent will take damage over time when standing in Far Bed of Thorns

Meter Burn R2 (Must press R2 at the beginning of Far Bed of Thorns)

Notes Move affected by ABILITY stat

Combo Attacks

Out On A Limb

Input □,△,□
Move Data Type: Mid/ Damage: 6.65 /Block Damage: 0.530
Frame Data Start-Up: 6/ Active: 18/ Recover: 19/Block Adv: -5/Hit Adv: 19/Cancel: 37
Effects
Notes Move affected by STRENGTH stat

Lily of the Valley

Input □,△,□,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 5/ Recover: 21/Block Adv: 1/Hit Adv: 15/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Evil Root-ine

Input □,△,□,△, □,x
Move Data Type: Mid/ Damage: 11.22 /Block Damage: 0.900
Frame Data Start-Up: 9/ Active: 34/ Recover: 23/Block Adv: -9/Hit Adv: 43/Cancel: 28
Effects
Notes Move affected by STRENGTH stat

Petty Tree-Son

Input □,△,□, ↑+x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 3/ Recover: 26/Block Adv: -12/Hit Adv: 35/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Succulent

Input ←+□,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv:11/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Dill With It

Input ←+□,△, x
Move Data Type: Mid/ Damage: 7.75 /Block Damage: 0.600
Frame Data Start-Up: 16/ Active: 11/ Recover: 23/Block Adv: -10/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Iris-Pect Nothing

Input △, □
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 8/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Prune The Weak

Input △, □, x
Move Data Type: Overhead/ Damage: 9.75 /Block Damage: 0.750
Frame Data Start-Up: 25/ Active: 10/ Recover: 23/Block Adv: 1/Hit Adv: 46/Cancel: 50
Effects
Notes Move affected by STRENGTH stat

Unbeleafable

Input ←+△, ↓+△
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 19/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 8/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Thistle Hurt

Input ←+△, ↓+△, □+x
Move Data Type: N/A/ Damage: 10.00/Block Damage:N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 161/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Parsley Responsible

Input →+△, □
Move Data Type: Mid/ Damage: 4.85/Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 10/ Recover: 23/Block Adv: -3/Hit Adv: 28/Cancel: 34
Effects
Notes Move affected by STRENGTH stat

Re-Leafed

Input →+△, □, △
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv: 39/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Cyan-ara

Input →+△, □, x
Move Data Type: Overhead/ Damage: 7.75 /Block Damage: 0.600
Frame Data Start-Up: 15/ Active: 9/ Recover: 23/Block Adv: -4/Hit Adv: 47/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Lettuce Play

Input x, □
Move Data Type: Low/ Damage: 3.00/Block Damage: 0.230
Frame Data Start-Up: 17/ Active: 3/ Recover: 26/Block Adv: -2/Hit Adv: 10/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Spruced Up

Input x, □, x
Move Data Type: Low/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 22/ Active: 3/ Recover: 21/Block Adv: -7/Hit Adv: 31/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Super Moves

FEED ME

Input L2 + R2
Move Data Type: Mid/ Damage: 40.45 /Block Damage: 4.370
Frame Data Start-Up: 24/ Active: 22/ Recover: 43/Block Adv: -28/Hit Adv: 13/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Mother Nature

Night Shade

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Poison Ivy summons her Plant Minion that spits deadly ooze at the opponent.
Notes Move affected by ABILITY stat

Burrow

Input ↓+○
Move Data Type: Low/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 48/ Active: 59/ Recover: N/A/Block Adv: 14/Hit Adv: 53/Cancel: N/A
Effects Grants Cheetah a damage buff on all claw attacks.
Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Poison Ivy , including corner strategies and restarts.

  1. △,□ ~ ↓,←+△ (MB) ~ →+ x ~ jump △ ~ ←+△,↓+△,□+x

Strategy Guide

Recommended Gear

Main article: Recommended gear for Poison Ivy

Costumes

 

Trivia

  • Her cell in Arkham Asylum and in Joker’s Asylum are seen and used as environmental hazard for the player to use. For gadget types, a player steps on a flower and squirts poison at the opponent. For power types, they throw one of the flowers at an opponent.

Related Articles

Character Guides

Character Tier List

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