This page contains a character guide for Robin in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.
Click here to go to our Injustice 2 Heroes Directory!
Robin Character Guide
Character Profile
“I’m your only son, old man.”- Robin encounter with Batman
Real Name: Damian Wayne (Legal Name)/Ibn al Xu’ffasch (Birth Name)
Gender: Male
Species: Human
Debut: Batman: Son of the Demon #1
Voice: Scott Porter
Raised from birth by the League of Assassins, Damian Wayne has always struggled with Batman’s non-lethal code of honor. Now in direct opposition with his father, Damian seeks a new mentor in Superman — whom he considers to be more of a father than Batman ever was.
Raised by the League of Assassins and further trained by both his father, Batman, and his ward, Nightwing, Damian Wayne models his fighting style after Dick’s instead of Bruce’s, combining his speed and athleticism for devastatingly fast attacks. Damian also uses much of the same weaponry as Nightwing, including escrima sticks able to combine into a staff, the sticks capable of channeling electricity for ranged attacks, and wingding Batarangs for long range striking.
Base Stats
Level | Strength | Ability | Defense | HP |
---|---|---|---|---|
1 | 1100 | 1100 | 950 | 1000 |
Movelist
Basic Moves
Backhand Bash
Input | □ |
---|---|
Move Data | Type: High/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 7/ Active: 3/ Recover: 13/Block Adv: 1/Hit Adv:23/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quick Draw
Input | ←+□ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 15/ Active: 4/ Recover: 30/Block Adv: -7/Hit Adv: 1/Cancel: 29 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Low Gouge
Input | ↓+□ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 6/ Active: 2/ Recover: 16/Block Adv: -3/Hit Adv: 12/Cancel: 15 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Deep Laceration
Input | △ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 32/Block Adv: -7/Hit Adv: 5/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Straight Stab
Input | ←+△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 34/Block Adv: -10/Hit Adv:-3/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Vertical Slice
Input | →+△ |
---|---|
Move Data | Type: Overhead/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 18/ Active: 3/ Recover: 28/Block Adv: -4/Hit Adv: 5/Cancel: 27 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Rising Blade
Input | ↓+△ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 8/Active: 5/ Recover: 27/Block Adv: -15/Hit Adv: 60/Cancel: 18 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Quick Execution
Input | x |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 12/Active: 3/ Recover: 15/Block Adv: -1/Hit Adv: 13/Cancel: 24 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Fatal Cut
Input | ←+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 74/Cancel: N/A |
Effects | Used to trigger Arena Transitions
Meter Burn R2 (must press R2 at any time during Fatal Cut) Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Flip Kick
Input | →+x |
---|---|
Move Data | Type: Overhead/ Damage: 11.00 /Block Damage: 1.370 |
Frame Data | Start-Up: 30/ Active: 3/ Recover: 29/Block Adv: 5/Hit Adv: 66/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at any time during Flip Kick)
Delay Hold x Cancel →→ or ←← |
Notes | Move affected by STRENGTH stat |
Low Cutter
Input | ↓+x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 11/ Active: 2/ Recover: 26/Block Adv: -11/Hit Adv: 16/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Jumping Attacks
High Chop
Input | ↑+□ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 8/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 7/Cancel: 34 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Full Swing
Input | ↑+x |
---|---|
Move Data | Type: Mid/ Damage: 11.00 /Block Damage: 0.820 |
Frame Data | Start-Up: 8/ Active: 4/ Recover: 25/Block Adv: -2/Hit Adv: 44/Cancel: 35 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Heavy Blade
Input | ↑+△ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 7/ Active: 4/ Recover: 25/Block Adv: -7/Hit Adv: 17/Cancel: 34 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Throws
Back Throw
Input | L1 or □ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Forward Throw
Input | L1+→ or→+□ +x |
---|---|
Move Data | Type: Throw/ Damage: 11.00 /Block Damage: N/A |
Frame Data | Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Bounce Cancels
Fatal Cut
Input | ←←R2 or ↓←R2 |
---|---|
Move Data | Type: Mid/ Damage: 16.50 /Block Damage: 2.060 |
Frame Data | Start-Up: 29/ Active: 3/ Recover: 30/Block Adv: 4/Hit Adv: 75/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions |
Notes | Move affected by STRENGTH stat |
Flip Kick
Input | →→R2 or ↓→R2 |
---|---|
Move Data | Type: Overhead/ Damage: 16.50/Block Damage: 2.060 |
Frame Data | Start-Up: 30/ Active: 3/ Recover: 29/Block Adv: 5/Hit Adv: 65/Cancel: N/A |
Effects | Must have 2 bars of super meter to perform Bounce Cancel |
Notes | Move affected by STRENGTH stat |
Quick Escape
Away Air Escape
Input | ←+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Away Air Escape |
Notes | – |
Roll Escape
Input | →→R2 |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Must have 1 bar of Super Meter to perform Roll Escape |
Notes | – |
Up Air Escape
Input | ↑+R2 |
---|---|
Move Data | N/A |
Frame Data | N/A |
Effects | Must have 2 bars of Super Meter to perform Up Air Escape |
Notes | – |
Special Moves
Smart Birdarang
Input | ↓→□ |
---|---|
Move Data | Type: Mid/ Damage: 6.00/Block Damage: 1.750
(Meter Burn Version) Type: Low/ Damage: 8.42/Block Damage: 4.120
|
Frame Data | Start-Up: 50/ Active: 19/ Recover: N/A/Block Adv: 26/Hit Adv: 58/Cancel: 43
(Meter Burn Version) Start-Up: 14/ Active: 17/ Recover: N/A/Block Adv: 40/Hit Adv: 84/Cancel: N/A
|
Effects |
Meter Burn R2 (must press R2 in the beginning of Smart Birdarang).
|
Notes | Move affected by ABILITY stat |
Sword Dance
Input | ↓←△ |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Mid/ Damage: 4.00/Block Damage: 1.500 |
Frame Data | Start-Up: 9/ Active: 5/ Recover:52/Block Adv: -30/Hit Adv: 39/Cancel:46
(Meter Burn Version) Start-Up: 11/ Active: 4/ Recover: 21/Block Adv: -3/Hit Adv: 58/Cancel: N/A |
Effects | Meter Burn R2 (must press R2 at the end of Sword Dance) |
Notes | Move affected by ABILITY stat |
(Air) Blade Spin
Input | ↓←△ |
---|---|
Move Data | Type: Overhead/ Damage: 10.00/Block Damage: 2.250
(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 38/ Active: 3/ Recover: 31/Block Adv: -7/Hit Adv: 22/Cancel: 37
(Meter Burn Version) Start-Up: 2/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 60/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Air Blade Spin) |
Notes | Move affected by ABILITY stat |
(Air) Close Blade Spin
Input | ↓←△ ← |
---|---|
Move Data | Type: Mid/ Damage: 8.00/Block Damage: 2.000
(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 19/ Active: 3/ Recover: 34/Block Adv: -24/Hit Adv: 16/Cancel: 32
(Meter Burn Version) Start-Up: 2/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 60/Cancel: N/A |
Effects | Meter Burn R2 (Must press R2 in the middle of Air Close Blade Spin) |
Notes | Move affected by ABILITY stat |
(Air) Far Blade Spin
Input | ↓ ← △ → |
---|---|
Move Data | Type: Overhead/ Damage: 10.00/Block Damage: 2.250
(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 38/ Active: 3/ Recover: 31/Block Adv: -7/Hit Adv: 22/Cancel: 37
(Meter Burn Version) Start-Up: 2/ Active: 3/ Recover: 24/Block Adv: 0/Hit Adv: 60/Cancel: N/A |
Effects | Extend Hold x
Cancel →→ or ←← Meter Burn R2 (Must press R2 in the middle of Air Far Blade Spin) |
Notes | Move affected by ABILITY stat |
Assassin Strike
Input | ←→ x |
---|---|
Move Data | Type: Mid/ Damage: 10.00/Block Damage: 1.250
(Meter Burn Version) Type: Mid/ Damage: 6.00/Block Damage: 1.370 |
Frame Data | Start-Up: 8/ Active: 71/ Recover: 24/Block Adv: -12/Hit Adv: 2/Cancel: 31
(Meter Burn Version) Start-Up: 21/ Active: 4/ Recover: 36/Block Adv: -15/Hit Adv: 16/Cancel: N/A (Cancel) Start-Up: 11/ Active: N/A/ Recover: 24/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Cancel ↓
Meter Burn R2 (Must press R2 in the middle of Assassin Strike) |
Notes | Move affected by ABILITY stat |
Swoop
Input | ↓ ← x |
---|---|
Move Data | Type: Overhead/ Damage: 9.80/Block Damage: 3.250
(Meter Burn Version) Type: Mid/ Damage: 5.00/Block Damage: 1.500 |
Frame Data | Start-Up: 30/ Active: 4/ Recover: 29/Block Adv: -30/Hit Adv: 15/Cancel: 64
(Meter Burn Version) Start-Up: 16/ Active: 15/ Recover: 18/Block Adv: -6/Hit Adv: 26/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the end of Swoop) |
Notes | Move affected by ABILITY stat |
Close Swoop
Input | ↓ ← x ← |
---|---|
Move Data | Type: Overhead/ Damage: 9.80/Block Damage: 3.250
(Meter Burn Version) Type: Mid/ Damage: 5.00/Block Damage: 1.500 |
Frame Data | Start-Up: 30/ Active: 4/ Recover: 29/Block Adv: -30/Hit Adv: 15/Cancel: 39
(Meter Burn Version) Start-Up: 16/ Active: 15/ Recover: 18/Block Adv: -6/Hit Adv: 26/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the end of Close Swoop) |
Notes | Move affected by ABILITY stat |
Far Swoop
Input | ↓ ← x → |
---|---|
Move Data | Type: Overhead/ Damage: 9.80/Block Damage: 3.250
(Meter Burn Version) Type: Mid/ Damage: 5.00/Block Damage: 1.500 |
Frame Data | Start-Up: 30/ Active: 4/ Recover: 29/Block Adv: -30/Hit Adv: 15/Cancel: 39
(Meter Burn Version) Start-Up: 16/ Active: 15/ Recover: 18/Block Adv: -6/Hit Adv: 26/Cancel: N/A |
Effects |
Meter Burn R2 (Must press R2 at the end of Far Swoop) |
Notes | Move affected by ABILITY stat |
Combo Attacks
Haunting Legacy
Input | □,△ |
---|---|
Move Data | Type: Mid/ Damage: 3.00 /Block Damage: 0.230 |
Frame Data | Start-Up: 16/ Active: 3/ Recover: 18/Block Adv: -4/Hit Adv: 14/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Fighting Authority
Input | □,△,x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 16/ Active: 3/ Recover: 33/Block Adv: 1/Hit Adv: 11/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Family Secrets
Input | □,△, ↓ + x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 15/ Active: 3/ Recover: 26/Block Adv: -12/Hit Adv: 26/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Disobeying Orders
Input | ←+□,△ |
---|---|
Move Data | Type: Mid/ Damage: 5.85 /Block Damage: 0.450 |
Frame Data | Start-Up: 13/ Active: 16/ Recover: 33/Block Adv: -10/Hit Adv: 14/Cancel: 40 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Skill And Training
Input | ←+□, △, ↑ + x |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 20/ Active: 2/ Recover: 30/Block Adv: -5/Hit Adv: 30/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Born To Kill
Input | ←+□, △, ↓ + x |
---|---|
Move Data | Type: Low/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 24/ Active: 2/ Recover: 42/Block Adv: -17/Hit Adv: 11/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Son of Batman
Input | ↓+ □, ↓ +△ |
---|---|
Move Data | Type: Mid/ Damage: 2.00 /Block Damage: 0.150 |
Frame Data | Start-Up: 11/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 27/Cancel: 23 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Blades And Blood
Input | △, □ |
---|---|
Move Data | Type: Mid/ Damage: 7.00 /Block Damage: 0.530 |
Frame Data | Start-Up: 25/ Active: 2/ Recover: 35/Block Adv: -10/Hit Adv: 14/Cancel: 35 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Vengeance
Input | △, □, △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00 /Block Damage: 0.380 |
Frame Data | Start-Up: 13/ Active: 2/ Recover: 38/Block Adv: -3/Hit Adv: 11/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Taught To Win
Input | ← +△, □ |
---|---|
Move Data | Type: Mid/ Damage: 3.00/Block Damage:0.230 |
Frame Data | Start-Up: 21/ Active: 3/ Recover: 29/Block Adv: -5/Hit Adv:9/Cancel: 31 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Never Lose
Input | ← +△, □, x |
---|---|
Move Data | Type: Overhead/ Damage: 7.00/Block Damage: 0.530 |
Frame Data | Start-Up: 33/ Active: 2/ Recover: 42/Block Adv: -12/Hit Adv: 3/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Inner Darkness
Input | →+△, □ |
---|---|
Move Data | Type: Mid/ Damage: 3.00/Block Damage: 0.230 |
Frame Data | Start-Up: 16/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 4/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Legacy And Curse
Input | →+△, □, ← + △ |
---|---|
Move Data | Type: Mid/ Damage: 5.00/Block Damage: 0.380 |
Frame Data | Start-Up: 18/ Active: 2/ Recover: 36/Block Adv: -11/Hit Adv: 58/Cancel: N/A |
Effects | – |
Notes | Move affected by STRENGTH stat |
Good And Evil
Input | →+△, ↓ + x |
---|---|
Move Data | Type: Low/ Damage: 2.00/Block Damage: 0.150 |
Frame Data | Start-Up: 20/ Active: 2/ Recover: 21/Block Adv: -6/Hit Adv: 16/Cancel: 26 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Love And Respect
Input | →+△, ↓ + x, ↑ + △ |
---|---|
Move Data | Type: Mid/ Damage: 7.75/Block Damage: 0.600 |
Frame Data | Start-Up: 17/ Active: 17/ Recover: 27/Block Adv: -7/Hit Adv: 34/Cancel: 48 |
Effects | – |
Notes | Move affected by STRENGTH stat |
Super Moves
Holding Back
Input | L2 + R2 |
---|---|
Move Data | Type: Mid/ Damage: 41.00 /Block Damage: 5.750 |
Frame Data | Start-Up: 13/ Active: 5/ Recover: 47/Block Adv: -15/Hit Adv: 12/Cancel: N/A |
Effects | – |
Notes | Move affected by ABILITY stat |
Character Power
Deadly Arsenal
Smoke Pellet
Input | ○ |
---|---|
Move Data | N/A |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 28/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Teleport) Start-Up: 1/ Active: N/A/ Recover: 30/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Robin throws a Birdarang that he can teleport to.
Teleport o |
Notes | Move affected by ABILITY stat |
Close Smoke Pellet
Input | ← + o |
---|---|
Move Data | N/A
(Teleport) Type: Mid/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 16/ Active: N/A/ Recover: 13/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Teleport) Start-Up: 1/ Active: N/A/ Recover: 30/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Robin throws a Birdarang that he can teleport to.
Teleport o |
Notes | Move affected by ABILITY stat |
Far Smoke Pellet
Input | → + o |
---|---|
Move Data | N/A
(Meter Burn Version) Type: Mid/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 16/ Active: N/A/ Recover: 13/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Teleport) Start-Up: 1/ Active: N/A/ Recover: 30/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A |
Effects | Robin throws a Birdarang that he can teleport to.
Teleport o |
Notes | Move affected by ABILITY stat |
Explosive Birdarang
Input | ↓← o |
---|---|
Move Data | N/A
(Detonate) Type: Mid/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 28/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Detonate) Start-Up: 11/ Active: 7/ Recover: 16/Block Adv: -6/Hit Adv: 59/Cancel: N/A |
Effects |
Robin throws an explosive Birdarang that he can detonate at any time. Detonate o |
Notes | Move affected by ABILITY stat |
Close Explosive Birdarang
Input | ↓← o ← |
---|---|
Move Data | N/A
(Detonate) Type: Mid/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 16/ Active: N/A/ Recover: 13/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Detonate) Start-Up: 11/ Active: 7/ Recover: 16/Block Adv: -6/Hit Adv: 59/Cancel: N/A |
Effects | Robin throws an explosive Birdarang that he can detonate at any time.
Detonate o
|
Notes | Move affected by ABILITY stat |
Far Explosive Birdarang
Input | ↓← o → |
---|---|
Move Data | N/A
(Detonate) Type: Low/ Damage: 8.00/Block Damage: 2.000 |
Frame Data | Start-Up: 16/ Active: N/A/ Recover: 13/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Detonate) Start-Up:11/ Active: 7/ Recover: 16/Block Adv: -6/Hit Adv: 59/Cancel: N/A |
Effects | Robin throws an explosive Birdarang that he can detonate at any time.
Detonate o |
Notes | Move affected by ABILITY stat |
Remote Birdarang
Input | ↓→ o |
---|---|
Move Data | N/A
(Recall) Type: Mid/ Damage: 7.00/Block Damage: 1.880 |
Frame Data | Start-Up: 1/ Active: N/A/ Recover: 28/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Recall) Start-Up: 7/ Active: N/A/ Recover: N/A/Block Adv: 0/Hit Adv: 63/Cancel: N/A |
Effects | Robin throws a remote controlled Birdarang that he can recall any time.
Recall o |
Notes | Move affected by ABILITY stat |
Close Remote Birdarang
Input | ↓→ o ← |
---|---|
Move Data | N/A
(Recall) Type: Mid/ Damage: 7.00/Block Damage: 1.880 |
Frame Data | Start-Up: 16/ Active: N/A/ Recover: 13/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Recall) Start-Up: 7/ Active: N/A/ Recover: N/A/Block Adv: 0/Hit Adv: 63/Cancel: N/A |
Effects | Robin throws a remote controlled Birdarang that he can recall any time.
Recall o |
Notes | Move affected by ABILITY stat |
Far Remote Birdarang
Input | ↓→ o → |
---|---|
Move Data | N/A
(Recall) Type: Mid/ Damage: 7.00/Block Damage: 1.880 |
Frame Data | Start-Up: 16/ Active: N/A/ Recover: 13/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
(Recall) Start-Up: 7/ Active: N/A/ Recover: N/A/Block Adv: 0/Hit Adv: 63/Cancel: N/A |
Effects | Robin throws a remote controlled Birdarang that he can recall any time.
Recall o |
Notes | Move affected by ABILITY stat |
Combos and Juggles
Below are combo and juggle inputs for Robin , including corner strategies and restarts.
- ↑+△, ~ →+△, ↓+x ~ ↓,←+ □ (Meter) ~ forward dash ~ ←+□,△,↑+x
- ↓,←+o,→ ~↑+△ ~ →+△, ↓+x ~ ↓,←+x (Meter) ~ o
- ↑+△ ~ →+△,□,←+△ ~ △, □ ~ ←,→+x (Meter)
- ↑+△, ~ (air)↓,←+△, (Meter), ← ~ ←+x (wall bounce) ~ ↑+△ ~ high chop ~ ←+□, △ ~ ←, →+x (Meter)
- ↑+△ ~ →+△, ↓+x ~ ↓,←+△ (Meter) ~ →+x (wall bounce) ~ quick chop ~ □, △ ~ ←, →+x (Meter)
- (Near corner) ↑+△ ~ →+△, □, ←+△ ~ □ (5x) ~ Son of Batman ~ ←, →+R2 (Meter)
Strategy Guide
As a sword-wielder in Injustice 2, Robin excels in mid- to close-range combat, so it is important to always close-in on your opponent for majority of the game. While Robin has decent speed, he will have trouble keeping up with Catwoman, Black Canary or The Flash.
Most of Robin’s combos and juggles begin with jump △, so it’s pretty common for you to always be jumping during most of the fight. Keep in mind that other players will also know that you’re fishing for a combo by spamming this carelessly, so mix up your game with other attacks. You can try his ↓,←+o just for variety. Apart from that, look for openings by employing mid and low attacks as well.
Recommended Gear
Main article: Recommended gear for Robin
Costumes
Robin
During the prequel comic, Damian wears a green domino mask over his face, bladed green gauntlets and green boots, a red tunic with the ‘R’ logo on his chest, the tunic is over a black armored bodysuit of similar design to Batman and Nightwings. He wears a yellow utility belt like theirs as well and a black cape with yellow inner linings.
Regime (Nightwing)
In this costume, as Nightwing, Damian has longer hair, a smaller red emblem when compared to Dick’s, matching shoulder guards, and a new set of metallic armor.
Trivia
- Robin’s mask can be seen in the background of Metropolis.
- Damian joining the Sinestro Corps in his ending is a reference to the comics where his father received an invitation to join but rejected the ring. In an ironic twist, Damian accepts.
Sweet juggles, mates. Maining Rob in this game.