[Injustice 2] Supergirl Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Supergirl in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

Click here to go to our Injustice 2 Heroes Directory!

Supergirl Character Guide

Character Profile

“I punch above my weight.” –  Supergirl encounter with Atrocitus

Real Name: Kara Zor-El (Kryptonian birth name)/Kara Kent (Adoptive Earth name)
Gender: Female
Species: Kryptonian
Debut: Action Comics #252
Voice: Laura Bailey

Kara Zor-El is the cousin of Superman. She lived in the city of Argo with her parents when Brainiac attacked. Her parents, Zor-El and Allura had no choice but to send Kara into a ship to Earth that was on the same course as Superman’s. However, her rocket was struck by a meteor so she arrived years after her cousin. She crashed into the Gotham City Bay before being discovered and brought to the surface by Batman. When she reunited with Superman she remained hidden in the Fortress of Solitude for her own safety but was later moved to Themyscira and trained by Wonder Woman and her Amazons to help her better control her powers.

Base Stats

Level Strength Ability Defense HP
1 1050 1150 1000 950

Movelist

Basic Moves

Star Jab

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 22/Block Adv: -12/Hit Adv:15/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Crisis Punch

Input ←+□
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 12/ Active: 3/ Recover: 25/Block Adv: -11/Hit Adv: 3/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Side Kick

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 16/Block Adv: -3/Hit Adv: 10/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Face Smash

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 3/ Recover: 16/Block Adv: -2/Hit Adv: 20/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Kara Kick

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 3/ Recover: 25/Block Adv: -1/Hit Adv: 11/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Lunging Strike

Input →+△
Move Data Type: Mid/ Damage: 4.90 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 14/ Recover: 25/Block Adv: 0/Hit Adv: 1/Cancel: 39
Effects
Notes Move affected by STRENGTH stat

Cosmic Kick

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 9/ Active: 4/ Recover: 27/Block Adv: -14/Hit Adv: 56/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Streaky Strike

Input x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 3/ Recover: 31/Block Adv: -8/Hit Adv: 5/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Power Break

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 28/ Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 60/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Hunter Slam)

Delay Hold x

Cat-cel →→ or  ←←

Notes Move affected by STRENGTH stat

Supercharged

Input →+x
Move Data Type: Overhead/ Damage: 12.45 /Block Damage: 1.530
Frame Data Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Crushing Paws)

Delay Hold x

Cat-cel →→ or  ←←

Notes Move affected by STRENGTH stat

Ultra Freeze

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 8/ Active: 4/ Recover: 26/Block Adv: -8/Hit Adv: 24/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Space Boot

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 7/ Active: 14/ Recover: 26/Block Adv: -12/Hit Adv: 6/Cancel: 45
Effects
Notes Move affected by STRENGTH stat

Crisis Slam

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 9/ Active: 10/ Recover: 26/Block Adv: -3/Hit Adv: 43/Cancel: 43
Effects
Notes Move affected by STRENGTH stat

Zor-El Pain

Input ↑+△
Move Data Type: Mid/ Damage: 9.25 /Block Damage: 0.750
Frame Data Start-Up: 5/ Active: 27/ Recover: 2/Block Adv: 5/Hit Adv: 17/Cancel: 36
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 14/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Power Break

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 28 Active: 3/ Recover: 40/Block Adv: -1/Hit Adv: 61/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Supercharged

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 18.67 /Block Damage: 2.290
Frame Data Start-Up: 30/ Active: 9/ Recover: 19/Block Adv: 10/Hit Adv: 69/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Rising Sun Strike

Input ↓←□
Move Data Type: Mid/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) N/A

Frame Data Start-Up: 10/ Active: 12/ Recover: 44/Block Adv: -29/Hit Adv: 32/Cancel: 49

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: N/A/Cancel: 41

Effects Meter Burn R2 (must press R2 in the middle of Rising Sun Strike).
Notes Move affected by ABILITY stat

(Air) Super Hover

Input ↓←□
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 56/Block Adv: N/A/Hit Adv: N/A/Cancel: 47
Effects Extend Hold □
Notes Move affected by ABILITY stat

Frost Breath

Input ↓→△
Move Data Type: Mid/ Damage: 1.00/Block Damage: 0.060

(Extend Version) Type: Mid/ Damage: 1.00/Block Damage: 0.060

(Meter Burn Version) Type: Mid/ Damage: N/A/Block Damage: N/A

Frame Data Start-Up: 16/ Active: 10/ Recover: 22/Block Adv: -20/Hit Adv: 1/Cancel: 15

(Extend Version) Start-Up: 8/ Active: 36/ Recover: 22/Block Adv: -18/Hit Adv: 9/Cancel: 15

(Meter Burn Version) Start-Up: 2/ Active: 51/ Recover: N/A/Block Adv: -5/Hit Adv: 115/Cancel: N/A

Effects Extend Hold △

Meter Burn R2 (Must press R2 at any time during Frost Breath)

Notes Move affected by ABILITY stat

Space Port

Input ↓←△
Move Data Type: High/ Damage: 5.00/Block Damage: 1.620

(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 2.000

Frame Data Start-Up: 31/ Active: 9/ Recover: 32/Block Adv: -24/Hit Adv: 29/Cancel: 23

(Meter Burn Version) Start-Up: 14/ Active: 5/ Recover: 26/Block Adv: -25/Hit Adv: 67/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Space Port)
Notes Move affected by ABILITY stat

(Air) Space Port

Input ↓←△
Move Data Type: High/ Damage: 5.00/Block Damage: 1.620

(Meter Burn Version) Type: Overhead/ Damage: 8.00/Block Damage: 2.000

Frame Data Start-Up: 31/ Active: 9/ Recover: 32/Block Adv: -24/Hit Adv: 29/Cancel: 23

(Meter Burn Version) Start-Up: 14/ Active: 5/ Recover: 26/Block Adv: -25/Hit Adv: 67/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Air Space Port)

Notes Move affected by ABILITY stat

Kryptonian Force

Input ←→ x
Move Data Type: Mid/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 2.00/Block Damage: 1.250

Frame Data Start-Up: 20/ Active: 12/ Recover: 5/Block Adv: -8/Hit Adv: 34/Cancel: 11

(Meter Burn Version) Start-Up: 17/ Active: N/A/ Recover: N/A/Block Adv: -28/Hit Adv: 213/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Kryptonian Force)
Notes Move affected by ABILITY stat

(Air) Power Slam

Input ↓ + L1
Move Data Type: Unblockable/ Damage: 6.75/Block Damage: N/A

(Meter Burn Version) Type: N/A/ Damage: 5.00/Block Damage: N/A

Frame Data Start-Up: 9/ Active: 2/ Recover: 10/Block Adv: N/A/Hit Adv: 14/Cancel: 47

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: 24/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the end of Air Power Slam)

Notes Move affected by ABILITY stat

(Air) Dash Towards

Input →→
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 48/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

(Air) Dash Away

Input ←←
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 48/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

 

Effects
Notes Move affected by ABILITY stat

Combo Attacks

Silver Age

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 8/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 14/Cancel: 17
Effects
Notes Move affected by STRENGTH stat

Power Struggle

Input □,□,△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 3/ Recover: 26/Block Adv: 3/Hit Adv: 32/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Elseworld’s Finest

Input □,□,↑+x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.380
Frame Data Start-Up: 10/ Active: 6/ Recover: 48/Block Adv: -27/Hit Adv: 56/Cancel:N/A
Effects
Notes Move affected by STRENGTH stat

Hail & Farewell

Input ←+□,△
Move Data Type: Low/ Damage: 2.00/Block Damage: 0.150
Frame Data Start-Up: 9/ Active: 2/ Recover: 26/Block Adv: -11/Hit Adv: 11/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Last Daughter of Krypton

Input ←+□,△,x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 8/ Active: 6/ Recover: 30/Block Adv: -9/Hit Adv: 40/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forbidden Fortress

Input △,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 8/ Active: 3/ Recover: 21/Block Adv: -7/Hit Adv: 15/Cancel: 15
Effects
Notes Move affected by STRENGTH stat

Crossroads of Time

Input △,□, △
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 18/ Active: 3/ Recover: 24/Block Adv: -1/Hit Adv: 0/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

R’E’L

Input △,□, △,□, △,□
Move Data Type: N/A/ Damage: 6.00 /Block Damage: N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 133/Block Adv: N/A/Hit Adv: 18/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Matrix

Input ← + △, □+x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.150

(Meter Burn Version) Type: N/A/ Damage: 3.00 /Block Damage: N/A

Frame Data Start-Up: 11/ Active: 5/ Recover: 52/Block Adv: -35/Hit Adv: 28/Cancel: 62

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 24/Block Adv: N/A/Hit Adv: 52/Cancel: N/A

Effects
Notes Move affected by STRENGTH stat

Girl of Steel

Input →+△, x
Move Data Type: Mid/ Damage: 2.00/Block Damage:0.150
Frame Data Start-Up: 15/ Active: 5/ Recover: 33/Block Adv: -10/Hit Adv: 31/Cancel: 25
Effects
Notes Move affected by STRENGTH stat

Power of Rao

Input →+△, x, □
Move Data Type: Overhead/ Damage: 5.00/Block Damage: 0.380
Frame Data Start-Up: 14/ Active: 2/ Recover: 41/Block Adv: -6/Hit Adv: 27/Cancel: 40
Effects
Notes Move affected by STRENGTH stat

Super Moves

Asteroid Shower

Input L2 + R2
Move Data Type: Mid/ Damage: 36.00 /Block Damage: 4.370
Frame Data Start-Up: 5/ Active: 5/ Recover: 38/Block Adv: -18/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Kryptonian Lasers

Straight Blast

Input
Move Data Type: High/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 15/ Active: 51/ Recover: N/A/Block Adv: 4/Hit Adv: 47/Cancel: N/A
Effects Supergirl can perform eye laser attacks while on the ground.
Notes Move affected by ABILITY stat

Ground Blast

Input ↓+○
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 22/ Active: 10/ Recover: 9/Block Adv: -2/Hit Adv: 51/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Close Ground Blast

Input downleft + ○
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 22/ Active: 4/ Recover: 15/Block Adv: -2/Hit Adv: 51/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Up Blast

Input ← + ○
Move Data Type: High/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 22/ Active: 51/ Recover: N/A/Block Adv: 8/Hit Adv: 51/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Walking Heat Vision

Input ○ + R2
Move Data Type: Mid/ Damage: 19.25 /Block Damage: 8.750
Frame Data Start-Up: 14/ Active: 91/ Recover: 22/Block Adv: -1/Hit Adv: 40/Cancel: N/A
Effects must have full Character Power.
Notes Move affected by ABILITY stat

(Air) Kryptonian Lasers

(Air) Straight Blast

Input
Move Data Type: High/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 9/ Active: 51/ Recover: N/A/Block Adv: -21/Hit Adv: 22/Cancel: N/A
Effects Supergirl can perform eye laser attacks while airborne.
Notes Move affected by ABILITY stat

(Air) Ground Blast

Input ↓ + ○
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 9/ Active: 11/ Recover: 37/Block Adv: -21/Hit Adv: 22/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

(Air) Close Ground Blast

Input ← + ○
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 1.620
Frame Data Start-Up: 9/ Active: 7/ Recover: 41/Block Adv: -21/Hit Adv: 22/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

(Air) Straight Laser

Input ↑ + ○
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 1.880
Frame Data Start-Up: 8/ Active: 20/ Recover: 38/Block Adv: -37/Hit Adv: 20/Cancel: N/A
Effects Extend Hold ○
Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for Supergirl , including corner strategies and restarts.

  1. ←+□,△ ~ ←,←+R2 ~ jump □ ~ ←+△,□+x ~ △,□,△,□,△ .. ~
  2. □,□,△ ~ ↓, →+△ (MB) ~ ←+x (wall bounce) ~ jump x ~ →+△,x ~ ↓+□+x
  3. ←+□,△ ~ ↓, →+△ (MB) ~ ←+x (wall bounce) ~ jump x ~ →+△,x ~ ↓+□+x
  4. ←+△ ~□+x (MB) ~ ←+△ ~ →+△,x ~ ↓+□+x
  5. →+△,x ~ ↓+□+x (MB) ~ →+△,x ~ ↓+□+x

Strategy Guide

Recommended Gear

Main article: Recommended gear for Supergirl

Costumes

Trivia

Related Articles

Character Guides

Character Tier List

Leave a Reply

Be the First to Comment!

  Subscribe  
Notify of