League of Legends: Wild Rift - Fizz Champion Stats and Abilities

Champion information for Fizz in League of Legends: Wild Rift (LoL: Wild Rift), including stats, abilities, ability order, counters, skins, and more.

League of Legends: Wild Rift - Fizz Champion Stats and Abilities

Fizz, the Tidal Trickster

League of Legends: Wild Rift - Fizz Champion Stats and Abilities

Fizz Overview

Overall Tier ? Damage ★★★
Assassin Tier ? Toughness ★☆☆
Mid Lane Tier ? Utility ★☆☆
Class Assassin
Mage
Difficulty ★★☆

Fizz Stats

Champion Stat Level 1 Increase Per Level Level 15
Attack Damage 58 3.64 109
Ability Power 0 0 0
HP 610 125 2,360
Mana 345 49 1,031
Armor 30 4.36 91
Magic Resistance 38 1.64 61
Attack Speed 0.80 0.02 1.01
Ability Haste 3 0 3
Critical Rate 0% 0 0%
Critical Damage 200% 0 200%
HP Regen 8 0.71 18
Mana Regen 15 0.93 28
Armor Penetration 0 0 0
Magic Penetration 0 0 0
Armor Penetration % 0% 0% 0%
Magic Penetration % 0% 0% 0%
Physical Vamp 0% 0% 0%
Magic Vamp 0% 0% 0%
Movement Speed 459 0 459
Tenacity 0% 0% 0%

Fizz Abilities

Passive Ability Ability Effect
SEASTONE TRIDENT
Magic Damage
Ability Power
Attacks deal an additional 22 magic damage (22 + 40% AP) over 3 seconds.
Ability 1 Ability Effect
URCHIN STRIKE
Magic Damage
Ability Power
Attack Damage
Dashes through target enemy, dealing 10 magic damage (10 + 55% AP) plus 58 physical damage (100% AD) and applying on-hit effects.

Level 1 2 3 4
Cooldown 7.8 7.3 6.8 6.3
Base Damage 10 30 50 70
Ability 2 Ability Effect
RENDING WAVE
Magic Damage
Ability Power
Empowers the next attack to deal 50 bonus magic damage (50 + 50% AP). Additional attacks within 5 seconds deal 10 bonus magic damage (10 + 35% AP).

Killing a unit with the first attack reduces Rending Wave’s cooldown to 1 second.

Level 1 2 3 4
Cooldown 9.8 9.3 8.8 8.3
Cost 30 40 50 60
First Damage 50 75 100 125
Bonus Damage 10 15 20 25
Ability 3 Ability Effect
PLAYFUL / TRICKSTER
Magic Damage
Ability Power
Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 70 magic damage (70 + 70% AP) and slows enemies hit by 40% for 2 seconds.

Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.

Level 1 2 3 4
Cooldown 15.6 13.7 11.7 9.8
Cost 95 100 105 110
Base Damage 70 140 210 280
Slow 40% 45% 50% 55%
Ultimate Ability Effect
CHUM THE WATERS
Magic Damage
Ability Power
Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150 to 350 magic damage (150 + 60% AP to 350 + 120% AP) and slowing enemies hit by 40% to 80% based on the size of the shark.

If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location.

Level 1 2 3
Cooldown 63.4 53.7 43.9
Min. Damage 150 250 350
Max. Damage 350 450 550

Fizz Ability Order

Coming Soon

Fizz Counters

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Fizz Skins

Coming Soon

Fizz Best Item Builds

Coming Soon

Fizz Best Rune Builds

Coming Soon

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