Fizz, the Tidal Trickster
|Mid Lane Tier||?||Utility||★☆☆|
|Champion Stat||Level 1||Increase Per Level||Level 15|
|Armor Penetration %||0%||0%||0%|
|Magic Penetration %||0%||0%||0%|
|Passive Ability||Ability Effect|
|Attacks deal an additional 22 magic damage (22 + 40% AP) over 3 seconds.|
|Ability 1||Ability Effect|
|Dashes through target enemy, dealing 10 magic damage (10 + 55% AP) plus 58 physical damage (100% AD) and applying on-hit effects.
|Ability 2||Ability Effect|
|Empowers the next attack to deal 50 bonus magic damage (50 + 50% AP). Additional attacks within 5 seconds deal 10 bonus magic damage (10 + 35% AP).
Killing a unit with the first attack reduces Rending Wave’s cooldown to 1 second.
|Ability 3||Ability Effect|
|PLAYFUL / TRICKSTER
|Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 70 magic damage (70 + 70% AP) and slows enemies hit by 40% for 2 seconds.
Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.
|CHUM THE WATERS
|Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150 to 350 magic damage (150 + 60% AP to 350 + 120% AP) and slowing enemies hit by 40% to 80% based on the size of the shark.
If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location.
Fizz Ability Order
Fizz Best Item Builds
Fizz Best Rune Builds