Graves, the Outlaw
|Champion Stat||Level 1||Increase Per Level||Level 15|
|Armor Penetration %||2%||0%||2%|
|Magic Penetration %||0%||0%||0%|
|Passive Ability||Ability Effect|
|Graves’ shotgun has some unique properties:
Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.
12 Gauge: Attacks fire 4 bullets. Units hit take 72% physical damage + 33% for additional bullets. Critical strikes for 6 bullets and increase each bullet’s damage by 40%. Structure only take 75% damage.
Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.
|Ability 1||Ability Effect|
|END OF THE LINE
|Fires a powder round that deals 48 physical damage (45 + 40% bonus attack damage) and then detonates after 1.5s to deal and additional 92 physical damage (85 + 100% bonus attack damage).
Detonates in 0.25s if the round hits terrain.
|Ability 2||Ability Effect|
|Throw a canister that creates a cloud of smoke 4 seconds. Enemies within the smoke cannot see outside of it.
Enemies caught in the initial impact take 60 magic damage (60 + 60% magic damage) and are slowed by 50% for 0.5 seconds.
|Ability 3||Ability Effect|
|QUICKDRAW||Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 4 Armor (stacks 8 times) and refreshes when damaging non-minions.
Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraw’s cooldown by 0.5 seconds.
|Fires an explosive shell that deals 261 physical damage (250 + 150% bonus attack damage) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end its range, dealing 209 physical damage (200 + 120% bonus attack damage) in a cone.
Enemies damaged by the shell’s initial impact do not take damage from the explosive cone.
Graves Ability Order
Graves Best Item Builds
Graves Best Rune Builds