All Secondary Runes in League of Legends: Wild Rift
Secondary Runes are elements that strengthen the champion in League of Legends: Wild Rift.
Overview
Secondary Runes are divided into three categories: Domination, Resolve, and Inspiration. Domination runes strengthen the firepower, Resolve improves resistances to attacks, and Inspiration enhances effects related to mana, cooldown, and other support-oriented roles.
How to set up runes
1 | Choose the loadout. (The sword icon). |
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2 | Pick the helmet icon to view the roster of champions. |
3 | Select the champion that you wish to customize. |
4 | Choose “>” on the right hand side to view the runes. |
5 | Tap the rune that you wish to change. |
6 | Another way to modify the runes is to go to the match selection screen and then tap the rune icon. |
Secondary Rune List
Domination
Secondary Rune | Level | Description |
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Brutal | 4 | Gain either 7 attack damage and 2% armor penetration, or 14 ability power and 2% magic penetration (adaptive). |
Gathering Storm | 4 | Gain 2 attack damage or 4 ability power every 2 minutes (adaptive). |
Hunter – Vampirism | 6 | Gain 2% physical Vamp or 2% magical Vamp. Each time you perform a kill or assist, you gain either 2 attack damage and 1% physical Vamp, or 4 ability power and 1% magic Vamp (adaptive). |
Triumph | 8 | Restores 10% health when you perform a kill or assist. Increases damage by 3% on enemy champions with 35% or less health remaining. |
Weakness | 10 | If you inflict a Slowing or Immobilizing on an enemy champion, that champion will receive 5% more damage for the next 5 seconds. |
Champion | 10 | Increase damage to champions by 10%. Loses 5% for each death. |
Resolve
Secondary Rune | Level | Description |
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Backbone | 4 | Gain 10 armor or 10 magical resistance depending on whichever stat is lower. |
Conditioning | 4 | Gain 8 armor and magical resistance after 5 minutes of the match. |
Hunter – Titan | 6 | Gain 20 maximum health. Gain 20 maximum health and 4% tenacity for each kill or assist. |
Regeneration | 8 | For every 3 seconds, replenishes 2% missing health or mana depending on whichever is lower. |
Loyalty | 10 | Receive 2 armor and 5 magical resistance. The closest ally champion receives 5 armor and 2 magic resistance. |
Spirit Walker | 10 | Gain 50 maximum health and 20% slow resistance. |
Inspiration
Secondary Rune | Cooldown | Description |
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Pathfinder | 4 | Increases movement speed by 8% in bushes, jungles, and rivers. The effect applies after leaving combat. |
Mastermind | 4 | Inflicts 10% true damage on epic monsters and turrets. Receive 100 more gold and 500 XP for performing kills or assists. |
Hunter – Genius | 6 | Gain a 2.5% cooldown reduction. Gain a 1.5% cooldown reduction for each kill or assist. |
Sweet Tooth | 8 | Boosts honeyfruit healing potency by 25%. Earn 20 gold for each fruit consumed. |
Pack Hunter | 10 | Gain 2% movement speed when near ally champions. When you perform a kill or assist, earn 50 gold and allies get 50 gold depending on the number of allies present. |
Manaflow Band | 10 | Permanently increases maximum mana by 30 each time you hit an enemy champion with a skill or enhanced normal attack. Stacks up to 300 mana. |
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