This section contains information on the different spells that are executed in the 3DS version of Dragon Quest VIII: Journey of the Cursed King. Details including the spell name, MP cost, effect and classification are summarized.
Note that this section will be updated when new information is revealed.
In Dragon Quest, Spells consume magic energy (MP) and are categorized into 4 types: attack, support, healing, and other spells. In addition, some spells are usable only during battle, some only outside of battle (on the move) while others can be performed both in and outside of battle. As your characters gain even more experience (EXP), they can learn even more spells. However, pay attention to your character’s MP as there are different costs depending on which spell you choose.
Click here for the complete Dragon Quest VIII abilities list.
Types of Spells
Attack Spells
These spells range from delivering damage to one enemy to hitting multiple targets.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In Battle | On the Move | |||
Frizz | 2 | Singes a single enemy with a small fireball | Yes | No |
Frizzle | 4 | Burns a single enemy with a large fireball | Yes | No |
Kafrizzle | 10 | Incinerates a single enemy with an enormous fireball | Yes | No |
Sizz | 4 | Singes a group of enemies with a blazing fire | Yes | No |
Sizzle | 6 | Burns a group of enemies with a blazing wall of fire | Yes | No |
Kasizzle | 10 | Scorches a group of enemies with the blazing flames of the underworld | Yes | No |
Crack | 3 | Pierces a single enemy with razor-sharp icicles | Yes | No |
Crackle | 5 | Rips into a group of enemies with sharp icicles | Yes | No |
Kacrackle | 12 | Skewers all enemies with a hail of sharp icicles | Yes | No |
Woosh | 2 | Slices through a group of enemies with a small whirlwind | Yes | No |
Swoosh | 4 | Slices through a group of enemies with a powerful whirlwind | Yes | No |
Kaswoosh | 8 | Slices through a group of enemies with a ferociously destructive whirlwind | Yes | No |
Bang | 5 | Damages all enemies with a small explosion | Yes | No |
Boom | 8 | Engulfs all enemies in a large explosion | Yes | No |
Kaboom | 15 | Blasts all enemies with an incredibly violent explosion | Yes | No |
Whack | 4 | A cursed incantation that sends and enemy to the hereafter | Yes | No |
Thwack | 7 | A cursed incantation that sends a group of enemies to the hereafter | Yes | No |
Kathwack | 15 | A cursed incantation that sends all enemies to the hereafter | Yes | No |
Zap | 8 | Calls down lightning on all enemies | Yes | No |
Pearly Gates | 20 | Opens heaven’s door to baptise a group of foes with sacred light | Yes | No |
Magic Burst | ALL | Unleashes all remaining MP in a fearsome explosion | Yes | No |
Kamikazee | 1 | Sacrifices your own life to destroy all enemies | Yes | No |
Support Spells
These spells range from incapacitating enemies or buffing your allies.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In battle | On the move | |||
Snooze | 3 | Puts a group of enemies to sleep | Yes | No |
Kasnooze | 8 | Puts a group of enemies into a deep sleep | Yes | No |
Fuddle | 5 | Sends a group of enemies into confusion | Yes | No |
Kafuddle | 10 | Confuses all enemies | Yes | No |
Dazzle | 5 | Envelops a group of enemies in illusions | Yes | No |
Fizzle | 3 | Prevents a group of enemies from using magic | Yes | No |
Drain Magic | 0 | Steals MP from a single enemy | Yes | No |
Bounce | 4 | Forms a protective barrier that reflects enemy spells | Yes | No |
Magic Barrier | 3 | Forms a protective barrier that reduces the effectiveness of foes’ offensive spells | Yes | No |
Sap | 3 | Reduces the defence of a single enemy | Yes | No |
Kasap | 4 | Reduces the defence of a group of enemies | Yes | No |
Divine Intervention | 4 | Reduces a group of enemies’ resistance to magical attacks | Yes | No |
Ban Dance | 4 | Stops one group of enemies from dancing for several turns | Yes | No |
Oomph | 6 | Increases the attack of a single party member | Yes | No |
Buff | 2 | Raises the defence of a single party member | Yes | No |
Kabuff | 3 | Raises the defence of all party members | Yes | No |
Oomph | 6 | Increases the attack of a single party member | Yes | No |
Acceleratle | 3 | Raises the agility of all party members | Yes | No |
Insulatle | 3 | Forms a barrier that protects all party members from fire- or ice-based attacks | Yes | No |
Share Magic | 0 | Shares some of your MP with an ally | Yes | No |
Healing Spells
These spells either restore the HP of allies, cure them of status abnormalities, or resurrect a fallen ally.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In battle | On the Move | |||
Heal | 2 | Restores at least 30 HP to a single ally | Yes | Yes |
Midheal | 3 | Restores at least 75 HP to a single ally | Yes | Yes |
Fullheal | 6 | Restores all HP to a single ally | Yes | Yes |
Multiheal | 10 | Restores at least 100 HP to all party members | Yes | Yes |
Omniheal | 36 | Restores all HP to all party members | Yes | Yes |
Zing | 8 | Resurrects a fallen ally with a 50% success rate | Yes | Yes |
Kazing | 15 | Resurrects a fallen ally | Yes | Yes |
Kerplunk | ALL | Sacrifice your own life to resurrect and fully | Yes | No |
Squelch | 2 | Cures a single ally of the effects of poison | Yes | Yes |
Tingle | 2 | Cures all party members of the effects of sleep and paralysis | Yes | No |
Other Spells
These spells either transport yourself and the party or allow you to avoid monster enchantments.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In Battle | On the Move | |||
Evac | 2 | Allows you to exit instantly from dungeons caves and towers | No | Yes |
Zoom | 1 | Allows you to return instantly to certain places you have visited before | No | Yes |
Holy Protection | 4 | Generates a holy aura that causes weaker monsters to avoid your party | No | Yes |
Source: Dragon Quest VIII PS2 Manual
Birlew, D. (2006). Dragon Quest VIII: Journey of the Cursed King Official Strategy Guide. Indianapolis, Indiana: BradyGAMES.
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