Seymour Omnis Boss Information
Stats
HP | 80,000 (15,000 Overkill) |
---|---|
MP | 999 |
Strength | 20 |
Magic | 35 |
Defense / Magic Defense | 180 / 100 |
Agility | 40 |
Accuracy | 0 |
Evasion | 1 |
Luck | 20 |
AP | 24,000 (36,000 Overkill) |
Gil | 12,000 |
Weakness | Varies |
Strong Against | Varies |
Absorbs | Varies |
Immunity | Silence, Sleep, Darkness, Poison, Petrify, Slow, Zombie, Power Break, Magic Break, Threaten, Death, Provoke, Doom, Demi, Delay, Berserk, Capture |
Location Encountered | Inside Sin |
Items
Steal | Shining Gem, Supreme Gem |
---|---|
Drop | Lv.3 Key Sphere, Auron and Kimahri weapon (Magic +20%), Armor (SOS Shell, SOS Protect, SOS Haste) |
Attacks
1) Level 1 Elemental Magic
A basic elemental spell that damages a single target.
2) Level 2 Elemental Magic
A stronger elemental spell that damages a single target.
3) Level 3 Elemental Magic
An even stronger elemental spell that damages a single target.
4) Dispel
Removes all positive status effects from the entire party. Is cast before using Ultima.
5) Ultima
A special non-elemental attack that damages the entire party. Is cast after using Dispel.
Strategy
How to Defeat Seymour Omnis
Seymour’s magic attacks and current elemental affinity can be determined by the Mortiphasms surrounding him during the fight. Pay attention to the four innermost symbols around Seymour to know how he will attack and how the various elemental spells affect him when he is hit by them.
Mortiphasm Pattern | Seymour’s Behavior and Attributes |
---|---|
Four discs of the same color | Seymour will cast an -aga spell of the indicated element four times. He will be weak to its opposite element. He absorbs the primary element. |
Three discs of the same color | Seymour will cast an -aga spell of the indicated element three times, then cast an -ara spell of the last element. He absorbs the primary element. |
Two discs of the same color | Seymour will cast an -ara spell of the indicated element three times, then cast an -ara spell for each of the different elements. He is immune to the primary element. |
One disc of a color | Seymour will cast an -ara spell for each element indicated by the discs. |
You can turn the Mortiphasms by attacking them to prevent Seymour from being able to match symbols and unleash a barrage of -aga spells. Note that the Mortiphasms can only be hit from afar, so Wakka’s ranged physical attacks and magic spells are needed to damage them. When hit by a physical attack, the Mortiphasms will turn counter-clockwise. Damaged by a spell, the Mortphasms will turn clockwise.
Equipping Lulu with Phantom Bangle, Yuna with Phantom Ring, and Rikku with Victorious gives you elemental protection against almost all of his attacks, save for Ultima. Casting Hastega gives you a temporary speed advantage to burst Seymour down before he dispels it.
Lower Seymour’s vulnerability to elemental spells by having Auron attack with Mental Break before Lulu bursts him down with magic. You can doublecast spells according to his current elemental weakness, though be ready to heal damage after Seymour casts level 3 elemental magic four times. Holy is also good for taking out a good chunk of Seymour’s HP throughout the fight.
Pairing Seymour’s current elemental affinity with a summoned aeon allows you to absorb damage. You can also summon one with his current elemental weakness to use its Overdrive. Since Seymour starts the fight off with fire affinity, you can call out Shiva and attack with Diamond Dust to do massive damage.
Final Fantasy X / X-2 Recommended Article List
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Walkthroughs | Characters | Useful Guides |
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