[Injustice 2] Doctor Fate Character Guide – Movelist, Combos, Gear and Strategy

Start-Up: 14/ Active: N/A/ Recover: N/A/Block Adv: -12/Hit Adv: 11/Cancel: 21

This page contains a character guide for Doctor Fate in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Doctor Fate Character Guide

Character Profile

“What comes next, mere mortals cannot stop.” –   Doctor Fate

Real Name: Kent Nelson
Gender: Male
Species: Metahuman
Debut: More Fun Comics #55
Voice: David Sobolov

Kent Nelson is a powerful sorcerer and agent for The Lords of Order who fight along side his wife, Inza. His Amulet, Cloak and Helmet of Fate are creations of the ancient Nabu, who acts as his mentor and spiritual guide. He is a founding member of the Justice Society Of America.

Base Stats

Level Strength Ability Defense HP
1 1050 1150 900 1050

Movelist

Mystic Strike

Input
Move Data Type: High/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 7/ Active: 2/ Recover: 17/Block Adv: -2/Hit Adv:20/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Eternal Power

Input ←+□
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 3/ Recover: 35/Block Adv: -21/Hit Adv: 3/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Side Swipe

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 3/ Recover: 14/Block Adv: -2/Hit Adv: 13/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Simple Illusion

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 11/ Active: 4/ Recover: 22/Block Adv: -9/Hit Adv: 25/Cancel: 24
Effects
Notes Move affected by STRENGTH stat

Summoned Force

Input ←+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 10/ Active: 11/ Recover: 18/Block Adv: -2/Hit Adv: 51/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Power Surge

Input →+△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 9/ Active: 8/ Recover: 21/Block Adv: -12/Hit Adv: 10/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Cleansing Strike

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 10/ Active: 5/ Recover: 28/Block Adv: -16/Hit Adv: 59/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Soul Burst

Input x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 2/ Recover: 28/Block Adv: -4/Hit Adv: 44/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Ancient Blast

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 76/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Ancient Blast)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Quick Curse

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 33/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 67/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Quick Curse)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Dark Spell

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 2/ Recover: 27/Block Adv: -12/Hit Adv: 15/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

Power

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 6/ Recover: 27/Block Adv: -13/Hit Adv: 5/Cancel: 36
Effects
Notes Move affected by STRENGTH stat

Mystic Push

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 10/ Active: 5/ Recover: 27/Block Adv: -4/Hit Adv: 42/Cancel: 40
Effects
Notes Move affected by STRENGTH stat

Enchanted Blast

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 4/ Active: 8/ Recover: 27/Block Adv: -9/Hit Adv: 15/Cancel: 35
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 1/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Cursed Back Throw

Input L1 or □ +x
Move Data N/A
Frame Data N/A
Effects Must have Dark Magic active to perform Cursed Back Throw
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 0/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Cursed Forward Throw

Input L1+→ or→+□ +x
Move Data N/A
Frame Data N/A
Effects Must have Dark Magic to perform Cursed Forward Throw
Notes Move affected by STRENGTH stat

Bounce Cancels

 Ancient Blast

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 29 Active: 2/ Recover: 30/Block Adv: 5/Hit Adv: 76/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Quick Curse

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 33/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 67/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Amon Ra Blast

Input ↓→□
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 5.85/Block Damage: 2.750

Frame Data Start-Up: 14/ Active: N/A/ Recover: N/A/Block Adv: -17/Hit Adv: 7/Cancel: 21

(Meter Burn Version) Start-Up: 15/ Active: N/A/ Recover: N/A/Block Adv: -11/Hit Adv: 12/Cancel: N/A

Effects Meter Burn R2 (must press R2 at the beginning of Amon Ra Blast).
Notes Move affected by ABILITY stat

Displacer Orb

Input ↓←□
Move Data Type: Mid/ Damage: 6.00/Block Damage: 1.750

(Meter Burn Version) N/A

Frame Data Start-Up: 35/ Active: N/A/ Recover: N/A/Block Adv: -11/Hit Adv: 24/Cancel: 34

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 0/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Press ↓← R2 to stop a Displacer Orb

Cancel →→ or ←←

Notes Move affected by ABILITY stat

Glyph of Osiris

Input ↓←△
Move Data Type: Mid/ Damage: 8.00/Block Damage: 2.000

(Meter Burn Version) Type: Mid/ Damage: 11.00/Block Damage: 2.370

Frame Data Start-Up: 13/ Active: 11/ Recover: 20/Block Adv: -9/Hit Adv: 53/Cancel: 12

(Meter Burn Version) Start-Up: 2/ Active: 10/ Recover: 18/Block Adv: -2/Hit Adv: 54/Cancel: N/A

Effects Meter Burn R2 (Must press R2 at the beginning of Glyph of Osiris)
Notes Move affected by ABILITY stat

Breath of Life

Input ↓→△
Move Data Type: N/A

(Meter Burn Version) N/A

Frame Data Start-Up: 9/ Active: 12/ Recover: 33/Block Adv: -23/Hit Adv: 15/Cancel: 25

(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Breath of Life will give Doctor Fate health back when walking into the Ankh

Meter Burn R2 (Must press R2 at the beginning of Breath of Life)

Notes Move affected by ABILITY stat

Behind Breath of Life

Input ↓→△←
Move Data N/A

(Meter Burn Version) N/A

Frame Data Start-Up: 16/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects  

Behind Breath of Life will give Doctor Fate health back when walking into the Ankh.Meter Burn R2 (Must press R2 at the beginning of Behind Breath of Life)

Notes Move affected by ABILITY stat

Spell of Judgement

Input ↓←x
Move Data N/A

(Final Judgement) Type: Unblockable/ Damage: 1.00/Block Damage: N/A

Frame Data Start-Up: 1/ Active: N/A/ Recover: 41/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Final Judgement) Start-Up: 16/ Active: 14/ Recover: N/A/Block Adv: N/A/Hit Adv: 0/Cancel: N/A

Effects  

Final Judgement ↓→x (Connecting all 3 Ankhs of Final Judgement will summon a downward pillar of magic)

Notes Move affected by ABILITY stat

Sharidum’s Lock

Input ↓ ↓ x
Move Data N/A

(Meter Burn Version) N/A

Frame Data Start-Up: 1/ Active: N/A/ Recover: 64/Block Adv: N/A/Hit Adv: N/A/Cancel: 15

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 49/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Sharidum’s Lock will lock close Environmental Interactions from being used by the opponent for a short period of time.

Meter Burn R2 (must press R2 at the beginning of Sharidum’s Lock).

Notes Move affected by ABILITY stat

Combo Attacks

Immortal Inza

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 10/ Active: 2/ Recover: 19/Block Adv: 1/Hit Adv: 18/Cancel: 20
Effects
Notes Move affected by STRENGTH stat

Tower of Fate

Input □,□,△
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 13/ Active: 2/ Recover: 38/Block Adv: -13/Hit Adv: 34/Cancel: 26
Effects
Notes Move affected by STRENGTH stat

Guidance of Nabu

Input □,□,x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 2/ Recover: 39/Block Adv: -14/Hit Adv: 25/Cancel: N/A
Effects Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Lords of Order

Input ←+□, ↓+x
Move Data Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 13/ Active: 2/ Recover: 34/Block Adv: -19/Hit Adv: 14/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Binding Fate

Input ←+□, ↓+x, △
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 12/ Active: 4/ Recover: 30/Block Adv: -17/Hit Adv: 35/Cancel: 32
Effects
Notes Move affected by STRENGTH stat

Time Immemorial

Input ←+□, ↓+x, ↑+x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 12/ Active: 9/ Recover: 32/Block Adv: -24/Hit Adv: 15/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Evoking The Gods

Input △,□,□
Move Data Type: Mid/ Damage: 4.85 /Block Damage: 0.380
Frame Data Start-Up: 6/ Active: 12/ Recover: 46/Block Adv: -21/Hit Adv: 11/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Blood Price

Input △,□,□,x
Move Data Type: Mid/ Damage: 7.60 /Block Damage: 0.150
Frame Data Start-Up: 17/ Active: 7/ Recover: 26/Block Adv: -9/Hit Adv: 35/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Solving The Mystery

Input →+△,↑+x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 13/ Active: 4/ Recover: 20/Block Adv: 3/Hit Adv: 49/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Super Moves

The Amulet of Anubis

Input L2 + R2
Move Data Type: Mid/ Damage: 36.00 /Block Damage: 4.370
Frame Data Start-Up: 19/ Active: 4/ Recover: 46/Block Adv: -13/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

Power of Apep

Dark Magic

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 36/Block Adv: N/A/Hit Adv: N/A/Cancel: 36
Effects Dark Magic augments the properties of Doctor Fate’s spells.
Notes Move affected by ABILITY stat

Apophis Blast

Input ↓→□
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 2.130

(Meter Burn Version) Type: Mid/ Damage: 7.80 /Block Damage: 3.000

Frame Data Start-Up: 14/ Active: N/A/ Recover: N/A/Block Adv: -12/Hit Adv: 11/Cancel: 21

(Meter Burn Version) Start-Up: 15/ Active: N/A/ Recover: N/A/Block Adv: -1/Hit Adv: 6/Cancel: N/A

Effects Must have Dark Magic active to perform Apophis Blast

Meter Burn R2 (must press R2 at the beginning of Apophis Blast)

Notes Move affected by ABILITY stat

Chaos Orb

Input ↓←□
Move Data N/A
Frame Data N/A
Effects Must have Dark Magic active to perform Chaos Orb

Meter Burn ↓← R2 (press ↓← R2 to stop Chaos Orb)

Notes Move affected by ABILITY stat

Glyph of Anubis

Input ↓←△
Move Data Type: Mid/ Damage: 10.00/Block Damage: 2.250

(Meter Burn Version) Type: Mid/ Damage: 8.00/Block Damage: 1.620

Frame Data Start-Up: 13/ Active: 11/ Recover: 20/Block Adv: -4/Hit Adv: 41/Cancel: 12

(Meter Burn Version) Start-Up: 2/ Active: 10/ Recover: 18/Block Adv: -2/Hit Adv: 73/Cancel: N/A

Effects Must have Dark Magic active to perform Glyph of Anubis.

Meter Burn R2 (must press R2 at the beginning of Glyph of Anubis)

Notes Move affected by ABILITY stat

Nabu’s Curse

Input ↓→ △
Move Data N/A
Frame Data Start-Up: 16/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Meter Burn Version) Start-Up: 5/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Must have Dark Magic active to perform Nabu’s Curse

Nabu’s curse will do damage over time to the opponent if they are standing in the area of the curse.

Meter Burn R2 (must press R2 at the beginning of Nabu’s Curse)

Notes Move affected by ABILITY stat

Behind Nabu’s Curse

Input ↓→ △←
Move Data N/A
Frame Data Start-Up: 16/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Start-Up: 5/ Active: N/A/ Recover: 40/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

Effects Must have Dark Magic active to perform Behind Nabu’s Curse.

Nabu’s curse will do damage over time to the opponent if they are standing in the area of the curse.

Meter Burn R2 (must press R2 at the beginning of Behind Nabu’s Curse)

Notes Move affected by ABILITY stat

Spell of Punishment

Input ↓← x
Move Data (Final Punishment) Type: Mid/ Damage: 6.00/Block Damage: 1.750
Frame Data Start-Up: 1/ Active: N/A/ Recover: 41/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A

(Final Punishment) Start-Up: 37/ Active: 11/ Recover: N/A/Block Adv: 56/Hit Adv: 92/Cancel: N/A

Effects Must have Dark Magic active to perform Spell of Punishment.

Final Punishment ↓→ x (must have Dark Magic active to perform Final Punishment).

Final Punishment will drop 3 explosive traps.

Notes Move affected by ABILITY stat

Combos and Juggles

Below are combo and juggle inputs for the character, including corner strategies and restarts.

  1. (Near corner) →+△,↑+x ~  →+△,↑+x ~ ↓+△ ~ △, □,□,o
  2. □,□,△ ~ ,←,←+R2 (wall bounce) ~ jump x ~  ↓,←+△

Strategy Guide

Recommended Gear

Main article: Recommended gear for Doctor Fate

Costumes

Trivia

  • He was included in an unofficial poll with other possible future DLC characters, he came second last.
  • He was featured in Zatanna’s classic battle ending.

 

Related Articles

Character Guides

Character Tier List

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