[Injustice 2] Wonder Woman Character Guide – Movelist, Combos, Gear and Strategy

This page contains a character guide for Wonder Woman in Injustice 2. Here you’ll find movelists, combos, juggles and strategy guides and recommended gear for the Hero character. For more Injustice 2 content, head over to our Injustice 2 top page.

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Wonder Woman Character Guide

Character Profile

“Did I mention I’m an Amazon?”-   Wonder Woman

Real Name: Princess Diana of Themyscira
Gender: Female
Species: Demigod
Debut: All Star Comics #8
Voice: Susan Eisenberg

Daughter of the Amazon Queen and the Greek God of Thunder Zeus, Diana was trained by the Amazons and the Greek God of War Ares. Armed with magical weapons and one of the most formidable warriors on Earth, Diana fights to protect the innocent.

The daughter of the Olympian god Zeus and the Amazon Queen Hippolyta, Wonder Woman is one of the most powerful demigods alive, boasting superhuman strength, durability, stamina, and speed, all at least on par with Superman, with Diana also possessing the power of flight and godlike longevity due to her status as a demigod. When Wonder Woman combines her natural powers with the skills and training she received from her time raised among the Amazons of Themyscria, her skills allow her to overcome opponents even more powerful than herself, as seen when she defeated Superman in a one on one fight.

Base Stats

Level Strength Ability Defense HP
1 1150 1050 1000 950

Movelist

Basic Moves

Elbow Bash

Input
Move Data Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 8/ Active: 4/ Recover: 19/Block Adv: -6/Hit Adv:2/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Back Slash

Input ←+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 11/ Active: 4/ Recover: 17/Block Adv: -5/Hit Adv: 17/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

Low Strike

Input ↓+□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 6/ Active: 4/ Recover: 16/Block Adv: -5/Hit Adv: 8/Cancel: 14
Effects
Notes Move affected by STRENGTH stat

Warrior Cut

Input
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 10/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 16/Cancel: 19
Effects
Notes Move affected by STRENGTH stat

Lasso Slam

Input ←+△
Move Data Type: Overhead/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 21/ Active: 2/ Recover: 18/Block Adv: -3/Hit Adv: 48/Cancel: 30
Effects
Notes Move affected by STRENGTH stat

Bladed Pain

Input →+△
Move Data Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 22/ Active: 3/ Recover: 20/Block Adv: -6/Hit Adv: 16/Cancel: 31
Effects
Notes Move affected by STRENGTH stat

Whip Lash

Input ↓+△
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 13/ Active: 6/ Recover: 22/Block Adv: -11/Hit Adv: 59/Cancel: 23
Effects
Notes Move affected by STRENGTH stat

Warrior’s Boot

Input x
Move Data Type: Mid/ Damage: 9.00 /Block Damage: 0.680
Frame Data Start-Up: 14/ Active: 4/ Recover: 21/Block Adv: 2/Hit Adv: 53/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Amazon Spin

Input ←+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 27/ Active: 3/ Recover: 27/Block Adv: 7/Hit Adv: 67/Cancel: N/A
Effects Used to trigger Arena Transitions

Meter Burn R2 (must press R2 at any time during Amazon Spin)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Heavy Shield Smash

Input →+x
Move Data Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 67/Cancel: N/A
Effects Meter Burn R2 (must press R2 at any time during Heavy Shield Smash)

Delay Hold x

Cancel →→ or  ←←

Notes Move affected by STRENGTH stat

Ankle Breaker

Input ↓+x
Move Data Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 15/ Active: 3/ Recover: 23/Block Adv: -4/Hit Adv: 29/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Jumping Attacks

 Flick Kick

Input ↑+□
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 5/ Active: 7/ Recover: 26/Block Adv: -12/Hit Adv: 6/Cancel: 36
Effects
Notes Move affected by STRENGTH stat

Lasso Strike

Input ↑+x
Move Data Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data Start-Up: 15/ Active: 5/ Recover: 26/Block Adv: -3/Hit Adv: 43/Cancel: 39
Effects
Notes Move affected by STRENGTH stat

Straight Cut

Input ↑+△
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 5/ Active: 5/ Recover: 26/Block Adv: -8/Hit Adv: 16/Cancel: 27
Effects
Notes Move affected by STRENGTH stat

Throws

Back Throw

Input L1 or □ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 5/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Forward Throw

Input L1+→ or→+□ +x
Move Data Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Bounce Cancels

Amazon Spin

Input ←←R2 or ↓←R2
Move Data Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data Start-Up: 27/ Active: 3/ Recover: 27/Block Adv: 7/Hit Adv: 68/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel

Used to trigger Arena transitions

Notes Move affected by STRENGTH stat

Heavy Shield Smash

Input →→R2 or ↓→R2
Move Data Type: Overhead/ Damage: 16.50/Block Damage: 2.060
Frame Data Start-Up: 29/ Active: 3/ Recover: 28/Block Adv: 6/Hit Adv: 66/Cancel: N/A
Effects Must have 2 bars of super meter to perform Bounce Cancel
Notes Move affected by STRENGTH stat

Quick Escape

Away Air Escape

Input ←+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Away Air Escape
Notes

Roll Escape

Input →→R2
Move Data N/A
Frame Data Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have 1 bar of Super Meter to perform Roll Escape
Notes

Up Air Escape

Input ↑+R2
Move Data N/A
Frame Data N/A
Effects Must have 2 bars of Super Meter to perform Up Air Escape
Notes

Special Moves

Lasso of Truth

Input ↓→□
Move Data Type: High/ Damage: 12.00/Block Damage: 1.250

 

(Meter Burn Version) Type: N/A/ Damage: 15.50/Block Damage: N/A

 

Frame Data Start-Up: 15/ Active: 2/ Recover: 32/Block Adv: -8/Hit Adv: 6/Cancel: 38

(Meter Burn Version) Start-Up: 1/ Active: N/A/ Recover: 183/Block Adv: N/A/Hit Adv: 13/Cancel: N/A

 

Effects  

Meter Burn R2 (must press R2 in the middle of Lasso of Truth).

 

Notes Move affected by ABILITY stat

Bracelets of Submission

Input ↓←□
Move Data N/A
Frame Data Start-Up: 5/ Active: N/A/ Recover: 16/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Bracelets of Submission allow Wonder Woman to parry projectiles and basic attacks. Successfully parrying an attack will give Wonder Woman a short damage buff.
Notes Move affected by ABILITY stat

Shield Toss

Input ←→△
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: High/ Damage: 11.00/Block Damage: 2.370

Frame Data Start-Up: 11/ Active: 14/ Recover: 46/Block Adv: -33/Hit Adv: 8/Cancel: 35

(Meter Burn Version) Start-Up: 6/ Active: 13/ Recover: 22/Block Adv: -18/Hit Adv: 21/Cancel: N/A

Effects Meter Burn R2 (must press R2 in the middle of Shield Toss)
Notes Move affected by ABILITY stat

(Air) Shield Toss

Input ←→△
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 12/ Active: 8/ Recover: 45/Block Adv: -26/Hit Adv: -2/Cancel: 26

(Meter Burn Version) Start-Up: 6/ Active: 6/ Recover: 34/Block Adv: -13/Hit Adv: 6/Cancel: N/A

Effects Meter Burn R2 (Must press R2 in the middle of Tentacle Strike)
Notes Move affected by ABILITY stat

Upward Shield Toss

Input ↓ ← △
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 10/ Active: 12/ Recover: 52/Block Adv: -37/Hit Adv: 2/Cancel: 34

(Meter Burn Version) Start-Up: 5/ Active: 6/ Recover: 21/Block Adv: 0/Hit Adv: 19/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 in the middle of Upward Shield Toss)

Notes Move affected by ABILITY stat

(Air) Downward Shield Toss

Input ↓ ← △
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 3.00/Block Damage: 1.370

Frame Data Start-Up: 7/ Active: 9/ Recover: 45/Block Adv: -27/Hit Adv: -3/Cancel: 20

(Meter Burn Version) Start-Up:11/ Active: 8/ Recover: 34/Block Adv: -15/Hit Adv: 4/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 in the middle of Air Downward Shield Toss)

Notes Move affected by ABILITY stat

Amalthea Bash

Input ← →  x
Move Data Type: Mid/ Damage: 7.00/Block Damage: 1.880

(Meter Burn Version) Type: Mid/ Damage: 7.60/Block Damage: 1.900

Frame Data Start-Up: 8/ Active: 16/ Recover: 12/Block Adv: -16/Hit Adv: 41/Cancel: 29

(Meter Burn Version) Start-Up: 12/ Active:4/ Recover: 32/Block Adv: 2/Hit Adv: 26/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at any time during Amalthea Bash)

Notes Move affected by ABILITY stat

Upward Amalthea Bash

Input ↓ ← x
Move Data Type: Mid/ Damage: 9.00/Block Damage: 2.130

(Meter Burn Version) Type: Overhead/ Damage: 6.00/Block Damage: 1.750

Frame Data Start-Up: 13/ Active: 14/ Recover: 31/Block Adv: -18/Hit Adv: 27/Cancel: 33

(Meter Burn Version) Start-Up: 8/ Active: 10/ Recover: 38/Block Adv: -10/Hit Adv: 0/Cancel: N/A

Effects  

Meter Burn R2 (Must press R2 at the beginning of Upward Amalthea Bash)

Notes Move affected by ABILITY stat

(Air) Dash Forward

Input →→
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 48/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have Hermes’ Blessing active to perform Air Dash Forward.
Notes Move affected by ABILITY stat

(Air) Dash Away

Input ←←
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 58/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Must have Hermes’ Blessing active to perform Air Dash Away.
Notes Move affected by ABILITY stat

Combo Attacks

Paradise Lost

Input □,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 12/ Active: 3/ Recover: 19/Block Adv: -5/Hit Adv: 13/Cancel: 21
Effects
Notes Move affected by STRENGTH stat

League of One

Input □,□,x
Move Data Type: Overhead/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 17/ Active: 3/ Recover: 32/Block Adv: 2/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

The Hiketeia

Input ←+□,□
Move Data Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data Start-Up: 9/ Active: 3/ Recover: 24/Block Adv: -5/Hit Adv: 22/Cancel: 18
Effects
Notes Move affected by STRENGTH stat

Gods And Mortals

Input ←+□, □, △
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 19/ Active: 6/ Recover: 34/Block Adv: -4/Hit Adv: 23/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Spirit of Truth

Input ↓+□ ,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 14/ Active: 2/ Recover: 20/Block Adv: -7/Hit Adv: 19/Cancel: 22
Effects
Notes Move affected by STRENGTH stat

Paradise Found

Input △ ,△
Move Data Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data Start-Up: 8/ Active: 3/ Recover: 18/Block Adv: -5/Hit Adv: 14/Cancel: 16
Effects
Notes Move affected by STRENGTH stat

Warkiller

Input △, △, x
Move Data Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data Start-Up: 22/ Active: 3/ Recover: 17/Block Adv: 12/Hit Adv: 52/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Challenge of The Gods

Input ←+△,  x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 24/ Active: 2/ Recover: 46/Block Adv: -21/Hit Adv: 38/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Eyes of The Gorgon

Input →+△, x
Move Data Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data Start-Up: 10/ Active: 7/ Recover: 39/Block Adv: -19/Hit Adv: 76/Cancel: N/A
Effects
Notes Move affected by STRENGTH stat

Super Moves

Input L2 + R2
Move Data Type: Mid/ Damage: 33.00 /Block Damage: 4.370
Frame Data Start-Up: 24/ Active: 52/ Recover: 52/Block Adv: 2/Hit Adv: 4/Cancel: N/A
Effects
Notes Move affected by ABILITY stat

Character Power

For The Gods

Hippolyta’s Light

Input
Move Data N/A
Frame Data Start-Up: 1/ Active: N/A/ Recover: 48/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects Activating Hippolyta’s Light will randomly select one of five different buffs.
Notes Move affected by ABILITY stat

Demeter’s Spirit

Input
Move Data N/A
Frame Data N/A
Effects Buffs Resilience.

Wonder Woman takes reduced damage.

Notes Move affected by ABILITY stat

Artemis’ Strength

Input
Move Data N/A
Frame Data N/A
Effects Buffs Bracelets.

Increases the duration and power of the buff after Bracelets of Submission.

Notes Move affected by ABILITY stat

Athena’s Power

Input
Move Data N/A
Frame Data N/A
Effects Buffs Shield.

Increases the damage of Shield based attacks.

Allows Shield Toss to absorb projectiles while the buff is active.

 

Notes Move affected by ABILITY stat

Hestia’s Gift

Input
Move Data N/A
Frame Data N/A
Effects Buffs Lasso.

Increases the damage of Lasso based attacks.

 

Notes Move affected by ABILITY stat

Hermes’ Blessing

Input
Move Data N/A
Frame Data N/A
Effects  

Buff’s Mobility.

Allows Wonder Woman to Air Dash Forward and Air Dash Away.

Notes Move affected by ABILITY stat

Combos

Below are combo and juggle inputs for Wonder Woman, including corner strategies and restarts.

  1. ↓+□,△ ~ Shield Toss (Meter) ~ →+△,x ~←+x ~ Jump ↓+ x ~ Jump ↓+□ ~ □,□,x ~ o
  2. ↓+□,△ ~ Shield Toss (Meter) ~←+x ~ Jump ↓+ x, x ~ Lasso Grab
  3. ↓+□,△ ~ Floor Bounce Cancel ~ Jump ↓+ x ~ ←+□,□ ~ Amalthea Bash
  4. ↓+□,△ ~ Shield Toss (Meter) ~ ←+x ~ Jump ↓+ x, x ~ Lasso Grab
  5. ←+△ ~ Wall Bounce Cancel ~ Jump ↓+ x, x ~ Lasso Grab
  6. ↓+□,△ ~ Shield Toss (Meter) ~ →+△,x ~ x ~ Upward Amalthea Bash ~ ←+□,□ ~ o
  7. ↓+□,△ ~ Shield Toss (Meter) ~ →+x ~ x ~ Upward Amalthea Bash ~ ←+□,□ ~ o
  8. ↓+□,△ ~ Shield Toss (Meter) ~ →+x ~ x  ~ Upward Amalthea Bash ~ □,□ ~ Amalthea Bash ~ ↓+□,△ ~ Lasso Grab
  9.  ↓+□,△ ~ Shield Toss (Meter) ~ →+x ~ x ~ Upward Amalthea Bash ~ □,□ ~ Amalthea Bash ~ ↓+□,△ ~ Amalthea Bash

Strategy Guide

Recommended Gear

Main article: Recommended gear for Wonder Woman

Costumes

Prime

Wonder Woman wears a strapless red bustier held up by a brace of gold resembling an eagle with a star. She has a gold belt with a star on it and blue briefs with white stars on the side. She has blue tights and red boots with white stripes on the front that turn into wings at the top. She also wears her silver bracelets of submission on her wrists, her golden tiara with a red star on her forehead, her golden lasso which hangs from her belt when not used, and her sword and shield which stay on her back when not in use.

Regime

Wonder Woman retains her sword, shield, and lasso. She has a red one-piece leotard held up by a modified brace of gold resembling an eagle. She has a large golden belt that also resembles an eagle. She sports golden Amazonian armor which she wears on her forehead, shoulders, and arms. She also has knee-high greaves with white stripes that go up to her shins.

 

Trivia

  • Susan Eisenberg previously voiced Wonder Woman in the Justice League animated series, Superman/Batman: Apocalypse, DC Universe Online and Justice League: Doom.

Related Articles

Character Guides

Character Tier List

 

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1 Comment on "[Injustice 2] Wonder Woman Character Guide – Movelist, Combos, Gear and Strategy"

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Wonder Woman has some unlockable abilities as well as the ones you posted here. Do you have any info on how to acquire those? I have her at level 20 but I still don’t have them even after completing many Mulitiverse missions.