Best Abilities to Unlock and Master Guide for Final Fantasy XVI (FF16)
Final Fantasy XVI (FF16) Related Articles
Best Action Abilities to Unlock (Non Eikon)
Ability Name | Description | Details |
---|---|---|
Swift Recovery | Use R1 to recover immediately after being knocked back or down by an enemy. | Allows you to quickly recover from being knocked away and prepare for the enemy’s follow-up attack. |
Priority | ★★★★★ | |
Lunge | Use x + □ to swiftly close in and attack a distant enemy. | Useful dash attack. Can be used to quickly close the gap and begin combos at close range. |
Priority | ★★★★ | |
Downthrust | Use x + □ while in the air to slice down. | Essential air combo ender that does increased damage (Extreme Downthrust) the higher the height you descend from. |
Priority | ★★★★ | |
Charged Magic | Hold △ to increase the potency of a magic spell. Release to cast. | Strong ranged damage option, especially when up against bosses that hit hard at closer range. Can also lift enemies higher after they have been launched in the air. Shortened charge time when upgraded. |
Priority | ★★★★ | |
Burning Blade | Hold □ to imbue Clive’s blade with fire. Release to unleash a powerful attack. | Useful guard break attack. Can also launch enemies in the air (when used while jumping) for extended combos. Shortened charge time when upgraded. |
Priority | ★★★ |
Best Eikon Abilities to Unlock
Recommended Phoenix Abilities
Ability Name | Description | Details |
---|---|---|
Phoenix Shift | Use the Blessing of the Phoenix to close the gap between a target. Both melee attacks and magicked shots can be dealt while shifting. | Extremely useful mobility skill. Can be used to quickly close the gap and pursue enemies on the ground or in the air (leads to air combos). |
Priority | ★★★★★ | |
Rising Flames | Summon a fiery wing that deals damage and can launch lighter enemies into the air. | Useful launcher move against regular enemies. Relatively quick to come out and has short cooldown time. |
Priority | ★★★★★ | |
Scarlet Cyclone | Spin quickly, creating a ring of fire that burns all enemies in range. | Useful crowd control move when surrounded. Makes it easy to accumulate Limit Break gauge when it hits multiple enemies. |
Priority | ★★★★★ | |
Flames of Rebirth | Summon a massive pillar of fire that burns all enemies caught within the flames, while also partially restoring Clive’s HP. | Useful AoE skill with added support effects for survivability. Strong against regular enemies, allowing you to end encounters quickly. |
Priority | ★★★★ |
Recommended Garuda Abilities
Ability Name | Description | Details |
---|---|---|
Gouge | Summon twin claws that relentlessly tear at a target. Can be used in midair | Versatile multi-hit attack which can be used for extended combos on the ground or in the air. Very good for causing stagger against bosses. |
Priority | ★★★★★ | |
Wicked Wheel | Perform a rising attack, striking all enemies within range and lifting them from the ground. Can be used in midair. | Useful launcher move against regular enemies. Relatively quick to come out and has short cooldown time. |
Priority | ★★★★ | |
Deadly Embrace | Send a grappling claw out to grab an enemy and pull it toward Clive. Grappling heavier enemies will launch Clive into the air. | Versatile grapple move to pull in small enemies towards Clive (from the ground or in the air). Allows you to activate Deadly Takedown against bosses who are at 50% Will (stagger gauge). |
Priority | ★★★ | |
Aerial Blast | Summon a tornado that slowly hunts down nearby enemies and, upon ensnaring them, inflicts multiple hits. | Good AoE attack that pursues enemies to deal continuous damage. Suffers from long cooldown and can somewhat obscure your view of the enemy. |
Priority | ★★★ |
Recommended Ifrit Abilities
Ability Name | Description | Details |
---|---|---|
Limit Break | Use L3 + R3 when the Limit Break gauge is filled to semi-prime, improving battle performance for a short period of time. | Extremely versatile ability for increased damage output and survivability (via HP regen). Best used when enemy is at full Takedown state. |
Priority | ★★★★★ | |
Will o’ the Wykes | Summon a storm of fireballs that circle about Clive, damaging nearby targets, while also absorbing damage. | Extremely versatile ability that can be used both offensively and defensively. |
Priority | ★★★★ | |
Ignition | Attack while charging, inflicting multiple hits and forcing the enemy back. Can be used in midair. | Rush attack that constantly damages targets. Direction can be controlled while activated. |
Priority | ★★★ |
Recommended Ramuh Abilities
Ability Name | Description | Details |
---|---|---|
Thunderstorm | Call forth a powerful thunderstorm that rains multiple bolts of lightning down a target. | Strong single-target damage ability with relatively short cooldown. |
Priority | ★★★★ | |
Pile Drive | Drive Ramuh’s staff into the ground, electrifying all enemies within a radius of the strike. | Very good crowd control ability given its effect radius. Useful in random battles against regular enemies. |
Priority | ★★★★ | |
Judgement Bolt | Summon from the heavens a mighty levinbolt that deals massive damage to a single target. | Strong single-target damage ability. Has good balance of high attack power and will damage (for staggering enemies). |
Priority | ★★★ |
Recommended Titan Abilities
Ability Name | Description | Details |
---|---|---|
Windup | Punch forward. Hold button to wind up attack, further increasing potency. | Deals very high single-target damage in the game and has short cooldown. |
Priority | ★★★★★ | |
Titan Block | Block enemy attacks. When a guard is timed perfectly, □ can be used to launch up to three counterattacks. | Essential survivability option as it can nullify various attacks. Extremely useful on NG+ and other hard content. |
Priority | ★★★★★ | |
Upheaval | Slam a fist to the ground, dealing damage to all enemies within range. Hold button to increase range. Can be used in midair. | Powerful ranged attack that can be used on the ground and in the air. Excellent at dealing with multiple enemies, allowing you to quickly end random encounters. |
Priority | ★★★★ | |
Earthen Fury | Drive both hands into the ground, causing the land to surge upwards, sending nearby enemies flying. | Good multi-target attack that covers a wide area (but mostly hits enemies in front of you). |
Priority | ★★★ |
Recommended Bahamut Abilities
Ability Name | Description | Details |
---|---|---|
Gigaflare | Fire a massive beam of overcharged light that burns any enemy it hits. | Very high damage long-range beam attack. The shot is fired in a straight line that can be aimed which is not very suitable for enemies that are scattered around the area. |
Priority | ★★★★ | |
Satellite | Summon multiple light-aspect familiars that attack any enemy on which Clive uses magic. | Good for dealing with enemies from a distance using magic. |
Priority | ★★★ |
Recommended Shiva Abilities
Ability Name | Description | Details |
---|---|---|
Cold Snap | Slide effortlessly across the ground in any direction. Attacking with □ while sliding can temporarily freeze enemies. | Extremely versatile move which can be used both offensively (freeze enemies) and evasively. Very useful on NG+ and other difficulty content. |
Priority | ★★★★★ | |
Diamond Dust | Summon a winter storm that freezes enemies in place within a radius before dealing massive ice damage and knocking them back. | Strong AoE move with impressive attack power and Will damage (for staggering enemies). |
Priority | ★★★★ | |
Ice Age | Unleash a river of icicles that greatly knocks back any enemies it strikes. Hold button to increase potency. | Good forward-hitting move with very good damage. Knocks away most regular enemies on hit. |
Priority | ★★★ |
Recommended Odin Abilities
Ability Name | Description | Details |
---|---|---|
Arm of Darkness | Replace Clive’s current weapon with Odin’s blade. Landing abilities with the Arm of Darkness fills the Zantetsuken gauge. Hold □ to execute Zantetsuken. | Boasts the best attack power out of all Eikonic Feats. Essential for building up Zantetsuken gauge. |
Priority | ★★★★★ | |
Heaven’s Cloud | Surge forward to strike an enemy. Can be executed multiple times in succession if previous hit lands. Each hit landed fills the Zantetsuken gauge | Essential move for quickly filling up the Zantetsuken gauge while attacking enemies in rapid succession. |
Priority | ★★★★ | |
Dancing Steel | Summon a second blade and unleash a flurry of attacks. Each hit landed significantly fills the Zantetsuken gauge. | Essential move for quickly filling up the Zantetsuken gauge while attacking enemies in a flurry of slashes. |
Priority | ★★★★ | |
Rift Slip | Use to recover immediately from any ability or action. | Extremely versatile action recovery skill. Can be used to tighten your offense or stop immediately to change your approach in battle with the reduced recovery frames. |
Priority | ★★★★ |
Best Combat Abilities to Master
Ability Name | Details | Required AP to Master |
---|---|---|
Precision Dodge | Extended active window for Precision Dodge makes it easier to time the move. | 500 |
Magic Burst | Extended active window for Magic Burst makes it easier to time the move. | 300 |
Best Eikon Abilities to Master
Ability Name | Details | Required AP to Master |
---|---|---|
Limit Break (Ifrit) | Extremely versatile ability for increased damage output and survivability (via HP regen). | 2,000 |
Windup (Titan) | Deals very high single-target damage in the game and has short cooldown. | 1,000 |
Rift Slip (Odin) | Extremely versatile action recovery skill. Can be used to tighten your offense or stop immediately to change your approach in battle with the reduced recovery frames. | 1,000 |
Thunderstorm (Ramuh) | Strong single-target damage ability with relatively short cooldown. | 1,000 |
Will o’ the Wykes (Ifrit) | Extremely versatile ability that can be used both offensively and defensively. | 1,000 |
Best Eikonic Feats to Master
Ability Name | Details | Required AP to Master |
---|---|---|
Phoenix Shift | Extremely useful mobility skill. Can be used to quickly close the gap and pursue enemies on the ground or in the air (leads to air combos). | 375 |
Arm of Darkness | Boasts the best attack power out of all Eikonic Feats. Essential for building up Zantetsuken gauge. | 5,000 |
Other FF16 Guides
FF16 Walkthrough
▼FF16 Walkthroughs |
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Main Quest Walkthrough |
Post-Game Unlockables |
FF16 Useful Guides
FF16 Eikon Guides
▼FF16 Eikon Guides | |
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Eikon Summon List and Guides | |
Phoenix | Ifrit |
Garuda | Shiva |
Bahamut | Titan |
Ramuh | Odin |
Titan Lost | Typhon |
FF16 Basic Information
FF16 Game Database
▼FF16 Game Database | |
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Weapons List | Belts List |
Vambraces List | Accessories List |
Items List | Crafting Materials List |
Trophies and Achievements List | Enemies List |
Bosses List |
FF16 Forum
▼FF16 Forum | |
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Chat Board | Question Board |
Bug Report Board |
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