How to Jump Cancel Guide for Final Fantasy XVI (FF16)
What is Jump Canceling?
Jump canceling (or JC) is a useful combat technique in Final Fantasy XVI (FF16) that allows you to extend air combos and deal more damage to enemies. The technique is also found in many popular character action games that emphasize intricate combos to stay in the air for as long as possible.
Unlock Stomp (Jump Ability)
To perform a jump cancel, you must unlock the Stomp ability from Clive’s Jump ability tree for 15 Ability Points.
Stomp Ability Overview
Attack Power | – |
---|---|
Will | – |
Effect | Press the X button on an enemy in the air to jump off of them. Can be done a maximum of two (2) times when Mastered. |
Required Ability Points | 15 (Unlock) |
170 (MASTER) | |
Battle Techniques | Stomp: Perform an enemy stomp (air). |
Combination Stomp: Perform a stomp in between attacks (air). |
Once you have unlocked Stomp, launch an enemy into the air. Then, pursue them and press the X button (jump) to jump off of them. If done correctly, Clive should perform a jump while still in midair, allowing you to go higher and stay airborne.
Jump Canceling Attacks
To apply jump cancels to air combos, try attacking the enemy with a basic slash attack while you are both in the air. Then, press the X button to jump off of your foe which will quickly cancel your first air slash. You will then have enough time and altitude to land another air slash afterwards.
Simplified Input
Air Slash → Stomp → Air Slash
You should see “Combination Stomp” indicated on the right side of the screen if you did technique correctly.
Can be done up to two (2) times per enemy launch.
Once you level up Stomp to MASTER, you will be able to perform two (2) loops of jump cancels per launch of an enemy in the air. You can then try out the basic jump cancel loop below.
Simplified Input
Air Slash → Stomp → Air Slash → Stomp → Air Slash
If done with good enough timing, jump canceling will allow you to keep your enemy (and yourself) in the air to unleash longer combos on them. Try experimenting with various combos, unique Eikon moves, and even using Torgal to create your own custom combos.
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