Act 6 Walkthrough – Archanea Seaway Battle 6 [Fire Emblem Echoes: Shadows of Valentia]

This page contains the Act 6 Walkthrough –Archanea Seaway Battle 6. It includes the Items Obtainable, Objectives, and the accompanying Units.

Act 6 Walkthrough – Archanea Seaway Battle 6

This article contains the Act 6 Walkthrough –Archanea Seaway Battle 6. It includes the Items Obtainable, Objectives, and the accompanying Units.

*Currently the list is incomplete and most of these are rough translations. We will update it when the game comes out.

This particular map is flooded with several Terrors that possess exceptionally high Stats. At first glance it seems overwhelming since taking on the swarm of Brethren punishes you with fatal damage. Saunion and lances prove useful for this encounter. If you have trained the Pegasus Sisters well, they effectively sweep the map from terrors.

Genny and Tatiana’s Invoke is vital to the finishing this Map as it gives some cushion to any frail characters who are vulnerable to an enemy’s pursuit.

Click the following for a detailed list on the Recommended Characters:

Strategy

This difficult battle takes place in a tiny ship with little space to maneuver. The trick is to take the waves of enemies out as you continue to eliminate spaces in between your Priestess and Saints who are vulnerable to the enemy Dragons.

At first glance, the Brethren are especially concerning as they not only possess a ton of DEF, but their RES is also stellar. Since it belongs to the Dragon group, weak Magic is ineffective. It is crucial to ensure that they go down in 1 to 2 hits to prevent them from coming close. Units with High ATK should outweigh its RES as it still suffers from an average HP. Delthea can banish them with Aura without suffering much damage if she secures a moderately distant tile to cast on. Make sure the Illusory Soldiers fill in the gaps. Finish off the Mogalls with a strong Dread Fighter such as Saber then seize the Recovery Tile on the left.

Once you take out the Brethren, focus on the remaining Gargoyles that have high MOV and SPD. Launch a savage attack from your Bow Knight from the back to deliver a fatal blow to these Flying demons.

A group of Pegasus Knights led by a Falcon Knight will charge from the southeast section. Again, the Bow Knight helps immensely to whittle them down. Make sure that the Healers and Magicians are properly tucked in to avoid losing any valuable allies.

The next set of enemies will appear, Gargoyles from the northwest, White Dragons on the southeast, and Deathgoyles on the northeast. All of these have high MOV, and will strike in waves.

Position a Healer in the Recovery tile and surround it with high DEF units. Ensure that you can fell these enemies with a combination of attacks from your Lance wielders. Be wary of Eerie Screech as this spellbinding skill will prevent your units from casting. Purge the White Dragon and the Gargoyles with Seraphim.

Keep casting Invoke while putting your units near the Recovery Tile. So long as the Illusory Soldiers keep luring the enemies even if they get struck in one shot, it’s better than losing a valuable ally.

Enemy Information

Unit Lv HP ATK SKL SPD LCK DEF RES MOV Item
Mogall 10 41 19 14 23 0 12 4 3
Brethren 5 36 20 11 9 0 25 19 3
Brethren 5 36 20 11 9 0 25 19 3 Gold Mark
Brethren 5 36 20 11 9 0 25 19 3 Dagon Fillet
Gargoyle 20 47 17 13 19 0 13 8 7
Gargoyle 24 51 18 15 21 0 14 8 7
Deathgoyle 10 43 20 16 21 0 12 11 7
Pegasus Knight 18 40 17 13 16 6 11 9 7
Falcon Knight 12 47 16 13 18 0 14 14 8
White Dragon 7 46 27 10 14 0 22 19 8
White Dragon 7 46 27 10 14 0 22 19 8 Silver Purse++

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