Difficulty Differences [Fire Emblem Echoes: Shadows of Valentia]

This article contains the Difficulty Differences in Fire Emblem Echoes: Shadows of Valentia. It introduces the differences between Normal and Hard, and Casual and Classic modes which are available for this game. We will be updating this as we go along.

Difficulty Differences

This article contains the Difficulty Differences in Fire Emblem Echoes: Shadows of Valentia. It introduces the differences between Normal and Hard, and Casual and Classic modes which are available for this game.

*Currently most of the information come from Fire Emblem: Gaiden’s and are most likely rough translations.

Difficulty Setting

A feature that was absent in Fire Emblem Gaiden, the Difficulty setting has now been included.

Following recent installments, this game supports Normal and Hard difficulties and introduces two more options that influence the Battle System namely Casual and Classic.

Bear in mind that once you choose the desired difficulty, you can no longer change it.

Differences between Normal and Hard

As with other games, Hard is more difficult than Normal in terms of Enemy Characters possessing higher Stats.

Differences between Casual and Classic

Another new setting in Fire Emblem Echoes, if you choose Casual Mode, leaving the map and returning to it raises the fallen ally.

However, for Classic Mode once the ally has fallen, the effect is permanent. Since it follows the traditional titles’ Permanent Death (Permadeath) mechanic, exiting and entering the map pronounces the ally as dead and will require the player to perform either one of the two remedies: if you possess Mila’s Gearyou can reverse the effects or if you are able to visit the Sacred Well you can raise the fallen ally back to life.

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