In-Game Calculations [Fire Emblem Echoes: Shadows of Valentia]

This page contains the In-Game Calculations in Fire Emblem Echoes. It includes an array of combat elements affected by these in-game calculations. We will be updating this as we go along.

In-Game Calculations

This article contains the In-Game Calculations in Fire Emblem Echoes. It includes calculations of the following: Attack Power, Damage, Probability, Pursuit, and Strength.

*Currently most of the information are rough translations. We will update this page when the game comes out.

Attack Power Related

Physical Attack Power Attack Power (ATK) + Weapon Equipped
Magical Attack Power Attack Power (ATK) + Magical Power (MAG)
Special Attack Power Weapon’s Might (Mt) x 3

Damage Related

Physical damage ※ 1 (Own ATK + Support Buffs + Skill Buffs) – (Enemy’s DEF + Skill Buffs) The
minimum value is 1
Magical damage ※ 2 (Own MAG + Support Buffs + Skill Buffs) – (opponent’s RES + Skill Buffs) The
minimum value is 1
Special Rate of Damage Damage × 3 (minimum value is 3)

※ 1 Damage is reduced by half if used performed against a unit with “Dragonskin”
※ 2 Damage is reduced by half if performed against a unit with “Obstruction”

Probability Related

Physical hit ratio Skill (SKL) + Equipped Weapon’s Accuracy (Acc) + Skill Buffs
Magic Accuracy Magic Accuracy + Skill Buffs
Physical Evasion rate Speed (SPD) + Terrain Buffs – Equipped Weapon’s Weight (Wt)
Magic Evasion rate (Enemy only 0)
Specific rate (Skill + Luck) / 2 + Equipped Weapon’s Critical hit rate (Crt) (※ fractions rounded down)
Death Rate Luck (LCK) / 2
Effective Accuracy Own hit rate (Hit) – Enemy’s evasion rate (Evade)
Effective Critical Hit Rate Your own specific rate – opponent’s death avoidance rate
Hex Infliction rate 21 – Evade / 2

Pursuit Related

Attack Agility – Equipped Weapon’s Weight (Wt)
Pursuit occurrence Own Attack (Atk) – Enemy’s Attack speed ≧ 1


Tsuyoshi each character HP + ATK + SKILL + SPD + LCK + DEF + RES
Corps corps Total value of the strength of all friendly units

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