In-Game Calculations
This article contains the In-Game Calculations in Fire Emblem Echoes. It includes calculations of the following: Attack Power, Damage, Probability, Pursuit, and Strength.
*Currently most of the information are rough translations. We will update this page when the game comes out.
Attack Power Related
Physical Attack Power | Attack Power (ATK) + Weapon Equipped |
---|---|
Magical Attack Power | Attack Power (ATK) + Magical Power (MAG) |
Special Attack Power | Weapon’s Might (Mt) x 3 |
Damage Related
Physical damage ※ 1 | (Own ATK + Support Buffs + Skill Buffs) – (Enemy’s DEF + Skill Buffs) The minimum value is 1 |
---|---|
Magical damage ※ 2 | (Own MAG + Support Buffs + Skill Buffs) – (opponent’s RES + Skill Buffs) The minimum value is 1 |
Special Rate of Damage | Damage × 3 (minimum value is 3) |
※ 1 Damage is reduced by half if used performed against a unit with “Dragonskin”
※ 2 Damage is reduced by half if performed against a unit with “Obstruction”
Probability Related
Physical hit ratio | Skill (SKL) + Equipped Weapon’s Accuracy (Acc) + Skill Buffs |
---|---|
Magic Accuracy | Magic Accuracy + Skill Buffs |
Physical Evasion rate | Speed (SPD) + Terrain Buffs – Equipped Weapon’s Weight (Wt) |
Magic Evasion rate | (Enemy only 0) |
Specific rate | (Skill + Luck) / 2 + Equipped Weapon’s Critical hit rate (Crt) (※ fractions rounded down) |
Death Rate | Luck (LCK) / 2 |
Effective Accuracy | Own hit rate (Hit) – Enemy’s evasion rate (Evade) |
Effective Critical Hit Rate | Your own specific rate – opponent’s death avoidance rate |
Hex Infliction rate | 21 – Evade / 2 |
Pursuit Related
Attack | Agility – Equipped Weapon’s Weight (Wt) |
---|---|
Pursuit occurrence | Own Attack (Atk) – Enemy’s Attack speed ≧ 1 |
Strength
Tsuyoshi each character | HP + ATK + SKILL + SPD + LCK + DEF + RES |
---|---|
Corps corps | Total value of the strength of all friendly units |
Related Articles
- Review
- Version Differences
- Difficulty Differences
- Dread Fighter to Villager Loop
- Sacred Springs
- Amiibo
- DLC
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