Act 1 Walkthrough – South Zofia 1
This article contains the Act 1 Walkthrough – South Zofia 1. It includes the Items Obtainable, Objectives, and the accompanying Units.
*Currently the list is incomplete and most of these are rough translations. We will update it when the game comes out.
The arrangement of enemy units is designated accordingly: 7 Soldiers, 1 Archer, and a Recovery Floor cover the upper portion of the Map Grid, while the remaining upper left side is occupied by 1 Cavalier.
One highlight of this battle is that a Cavalier is introduced for the first time. It stands out as an immediate threat given its capability to reach farther tiles in the map grid than most infantry because of its mount. It will start to plow through the opposition in a span of 4 turns.
Although despite its shocking presence, if you manage to attack the group on the upper right section, you can still come up on top in this skirmish.
Equip either Alm or a Mercenary ally with the Lightning Sword to keep the enemies at bay. Although Lukas and Clair make great choices, in this installment it is now possible to raise their levels in Dungeon Explorations. Thus, feel free to opt to keep them out of this campaign if you intend to do so.
The Hard mode variant of this Map does not differ much from previous difficulty other than pitting you against a group of enemies that appear at higher levels. Apart from it, the only other noticeable change is the addition of the more units.
Take out the Soldiers before the Cavalier comes, then finish this remaining threat to end the battle.
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