Act 4 Walkthrough – Border Battle [Fire Emblem Echoes: Shadows of Valentia]

This page contains the Act 4 Walkthrough – Border Battle. It includes the Items Obtainable, Objectives, and the accompanying Units.

Act 4 Walkthrough – Border Battle

This article contains the Act 4 Walkthrough – Border Battle. It includes the Items Obtainable, Objectives, and the accompanying Units.

*Currently the list is incomplete and most of these are rough translations. We will update it when the game comes out.

Strategy

Normal

The enemies are split into the left, right, and center. It is difficult to deal with them at the same time, so concentrate on one side of the army first before dealing with the other groups.

You must have at least a lot of Cavalry and Flying units with you, as their high mobility is proven to be quite useful in taking care of enemies that are far away from each other.

At the start of the battle, move all of your units to the right and eliminate the enemies on that side, then take care of the enemies on the remaining spots.

Hard

In Hard mode, it is much better to deal with the enemies on both the left and right side at the same time.

Since only 4 units can be placed on the left, place some of your most powerful units in that area and let them eliminate the enemies. The enemies on the left side only uses physical attacks, so place your units there with high DEF as well.

Fernan and Berkut will move immediately after you defeat the enemies to the left and right (as well as the Arcanists).

Enemy Information

Normal

Unit Lv HP ATK SKL SPD LCK DEF RES MOV Item
Paladin 1 28 12 5 8 0 8 5 8
Sniper 5 35 14 8 8 0 8 2 5
Knight 5 39 18 4 4 0 14 1 4
Arcanist 5 32 10 5 6 0 7 8 4
Arcanist 7 34 11 6 7 0 8 8 4
Fernan 3 32 13 6 8 5 9 4 8 Iron Lance
Berkut 1 40 18 7 12 0 13 10 9 Coral Ring

Hard

Unit Lv HP ATK SKL SPD LCK DEF RES MOV Item
Paladin 5 33 17 7 8 0 10 5 8
Sniper 10 41 20 11 7 0 10 2 5
Knight 10 45 23 7 6 0 17 1 4
Arcanist 8 35 11 7 7 0 8 8 4
Arcanist 10 37 12 8 8 0 9 8 4
Fernan 8 38 18 9 11 5 12 5 8 Iron Lance
Berkut 7 47 21 10 15 0 16 11 9 Coral Ring
Act Directory
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1 Comment

  1. this one gave me some problems, but ultimately i ended up putting both knights on the left side with 1 silver and 1 steel lance and 1 mage(the older brother) and my peg rider (who was garbo with 5 defense and is currently unusable, just sent her to right side)

    silqe cant heal both so i kept her with the main group on the right side. i moved my next tankyest unit which happened to be Alm into the furthest archer range (alm had 11 defense). and let them all move onto alm then i countered with all my cavalry and delthia/kliff(mage) methilda with the horse lance. my other melee cavalry were capable of taking a around of hits from the 21atk knights each.

    after that i retreated everyone down low and had delthia + kliff kite backwards taking out the arcanists.

    then pushed forwards into the forest and brawled the cavalry/berkut with alm and my other best units while moving my weaker units behind.

    it took some RNG magic and some crits but it got done.