Fire Emblem Warriors: Three Hopes - The Enbarr Incident Battle Stage Guide

Battle stage strategy and guide for The Enbarr Incident in Fire Emblem Warriors: Three Hopes' Chapter 3: The Shadows of Adrestia. This includes a breakdown of battle details, first time and s-rank rewards, mission and side objectives, recommended active and support units.

Fire Emblem Warriors: Three Hopes - Walkthrough and Guide

The Enbarr Incident Battle Stage Guide for Fire Emblem Warriors: Three Hopes

Battle Details

Chapter Chapter 3: The Shadows of Adrestia
Location Imperial Palace
Recommended Level Level 2 or higher.
Victory Conditions Defeat Duke Aegir and Lord Arundel
Defeat Conditions None
How to Unlock Start Chapter 3: The Shadows of Adrestia

Chapter 3: The Shadows of Adrestia Walkthrough and Support Conversations

Clear Rewards

First Time Reward Intermediate Seal
S Rank Rewards Fruit of Life
S Rank Requirements None
Complete Time: 13 minutes
Enemies Defeated: 1000
Damage Taken: 40%

Recommended Units

Unit Class
Fire Emblem Warriors: Three Hopes - Shez Male Character IconShez (Active) Fluegel
Fire Emblem Warriors: Three Hopes - Edelgard von Hresvelg Character IconEdelgard Fighter
Fire Emblem Warriors: Three Hopes - Petra Macneary Character IconPetra Myrmidon
Monica Monk

All Character and Unit List

Map

Coming Soon!

Mission Objectives

The Enbarr Incident Mission Objectives
Main Mission Objectives

  • Advance on the Throne Room!
  • Circle around through the gardens and pursue Duke Aegir!
  • Defeat and capture Duke Aegir!
  • Defeat the Mysterious Mages to bring down the Wall of Darkness!
  • Defeat Lord Arundel and drive the darkness from Enbarr!

Side Mission Objectives

  • Seize the strongholds to stop the fire orbs!
  • Seize all strongholds!

The Enbarr Incident Battle Stage Walkthrough

1 Follow the path west and defeat the enemies to take control of the Material Stronghold.
2 Then, take the path south to reach the Throne Room.
3 When Duke Aegir flees, clear out the enemies in the Throne room. Then, exit east and go all the way around the gardens south and west to catch up to him. (There is a chest on the northeast side of the room that you can open with a key later).
4 Take out the armored knights in the gardens using Monica or Hubert.
5 Afterwards, Count Bergliez and Count Hevring will help you.
6 Once you reach Duke Aegir, engage him. He will eventually activate two fire orbs that will shoot at you from a distance. You can choose to take out Duke Aegir. From here, you must seize the two strongholds on each side of the boss area to disable them. Note that there is a Fighter in the western fire orb stronghold that holds the key to the chest in the Throne Room.
7 You can choose to take out Duke Aegir first before deactivating the fire orbs.
8 Lord Arundel will appear in the northwest stronghold.
9 Mysterious Mages will also appear and erect Walls of Darkness around the area. Defeat the Mysterious Mage in the southeast stronghold.
10 Head to the southwestern stronghold and you will find another Mysterious Mage to take out.
11 Continue going around to the northwest to Lord Arundel’s location while taking out the enemies and seizing the remaining strongholds.
12 In the western stronghold (Chapel) is another Mysterious Mage. Defeat him to finally dispel all Walls of Darkness.
13 Before proceeding northwest to Lord Arundel’s location (Reception Hall), assign Petra and Monica to capture the stronghold to the northeast (Arsenal).
14 Afterwards, the remaining forces should head north to engage Lord Arundel. He will mostly attack with magic so have strong melee characters like Shez or Edelgard wail on him until he is defeated.

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