This section shows all the possible locations of the 20 Mr. Everywhere dolls obtainable in Resident Evil 7. If you break all the Mr. Everywhere dolls you will obtain the trophy “Mr. Nowhere.”
Main House 1F: Go to the rightmost end of the U-Shaped Hallway then examine the cluttered desk.
Main House 1F: Head to the upper left corner of the U-Shaped Hallway then enter the door that is beside a curtain. Crouch down then check below the side table.
Main House 1F: Unlock the Main Hall then check the left side of the map on the side table near the door with a note taped “Shoot Me! Shoot Me!”
Main House 2F: Proceed to the recreation room then check the content of the basket.
Main House: Enter the Gallery Room with the deer statue, then examine the right side of door with the Crow.
Processing Area: Head to the room where you obtain the Processing Area Map. Move past the cages then check the door at the far end to the right. Proceed downstairs turn left then crouch and check the right side of the door near some clutter.
Yard: Check the base at the foot of the Trailer’s steps.
Old House 1F: Exit the Gallery then take a left to get to the Safe room. Approach the left side then examine behind the blinds. It will be beside the landscape.
Old House 1F: Enter behind the fireplace then check under the plank near the stairs.
Old House 1F: Crawl through the area that was shown in the “Mia” tape, it will be on the same side as the Crow Door. Upon reaching the location of the Crank, turn around then examine the top shelf on the left side.
Old House 2F: Open the Door using the Crow Key to get to the altar. Go past the hallway then examine the back of the altar candle.
Main House 2F: Use the Snake Key then activate the mechanism to bring down the ladder. Climb up turn right then approach the balcony railing, aim your gun and shoot it.
Testing Area 1F: Face the long hallway then head straight, be wary of the trap by crouching down. Turn left then head straight until you reach the edge. Aim your gun at the top of the railing.
Testing Area 1F: While the rooms are on fire, head out, passing by the barrel atop a table, then turn left and enter the door. After entering the door, turn around then aim on top of the door.
Boathouse 1F: Enter the right cabin. Then crouch down and examine the left side of the cabin, it is covered with the fishing net.
Wrecked Ship 4F: Head to the stairs between 3F and 4F then check beside the railing.
Wrecked Ship 2F: Check the map then head to the northeast portion. Climb the stairs then turn around and shoot it from behind the ladder.
Swamp: Find the Safe Room then check the window.
Salt Mine: Move past huge boulders then stick to the left, check the pair of drums on the edge of a platform.
Salt Mine: Exit out of the Safe Room, consequently the door will crumble. Head straight, past the wheelchair, then go around and crouch down near the back of the shelf.