Diablo Immortal - Set Items List

Set Items List for Diablo Immortal, including where to get each set piece and passive bonuses granted to your character for a specific number of pieces equipped.

Diablo Immortal - Set Items List

Set Items List for Diablo Immortal

Below are all Set Items in Diablo Immortal, including where to get each set piece and passive bonuses granted to your character for a specific number of pieces equipped.

Set Item Effects and Socket Configurations

Each Set Item piece acquired comes with various random primary and special attributes and sockets which are summarized in the box below.

Set Item Piece Random Effects and Socket Configurations

  • Neck Piece: Can have 1 to 3 random Primary Attributes, 1 to 3 random Special Attributes, and 1 to 3 random Sockets
  • Ring Pieces (Slots 1 and 2): Can have 1 to 3 random Primary Attributes, 1 to 3 random Special Attributes, and 1 random Socket
  • Hand Pieces: Can have 1 to 3 random Primary Attributes, 1 to 3 random Special Attributes, and 1 to 3 Red Sockets
  • Waist Pieces: Can have 1 to 3 random Primary Attributes, 1 to 3 random Special Attributes, and 1 to 3 Yellow Sockets
  • Foot Pieces: Can have 1 to 3 random Primary Attributes, 1 to 3 random Special Attributes, and 1 to 3 Blue Sockets

Can Be Farmed on Hell I and Higher Difficulties

Diablo Immortal - Game Difficulty Modes

Most Set Items can be farmed in various areas on Hell I and higher difficulties. To change the game’s difficulty, your character must reach level 60 (max) on Normal mode first. Afterwards, go to Westmarch and open the map from the main menu. Then, tap on the skull icon on the upper right corner of the screen to change the game’s difficulty.

List of All Set Items

Feasting Barron’s Pack

Set Piece How to Get Activated Set Bonuses
The Subjugator (Neck) Obtained from Destruction’s End (Hell II+)
  • 2 Pieces: Increases the duration of your abilities that cause loss of control by 30%.
  • 4 Pieces: Increases damage done from all sources by 15% to enemies suffering under your loss of control effects.
  • 6 Pieces: Unleash a nova of ice each time you defeat an enemy afflicted by your loss of control effects, dealing 766 damage to nearby enemies and Freezing them for 4 seconds. Cannot occur more often than once every 40 seconds.
The Turnkey (Ring 1) Obtained from Tomb of Fahir (Hell IV+)
The Prisoner (Ring 2) Obtained from Forgotten Tower (Hell IV+)
The Mailed Fist (Hands) Obtained from Kikuras Rapids (Hell II+)
The Gaoler (Waist) Obtained from Temple of Namari (Hell I+)
The Tyrant (Feet) Obtained from Cavern of Echoes (Hell I+)

Grace of the Flagellant

Set Piece How to Get Activated Set Bonuses
Cut Throat (Neck) Obtained from Temple of Namari (Hell II+)
  • 2 Pieces: All continual damage, Channeled damage, and persistent ground damage increased by 15%.
  • 4 Pieces: Each time you damage an individual enemy 5 times, you will do 287 additional damage to that enemy.
  • 6 Pieces: Each time you deal damage, you have a 4% chance to unleash a lightning strike, dealing 1724 damage to all nearby enemies and Stunning them for 2 seconds. Cannot occur more often than once every 40 seconds.
Severed Thumb (Ring 1) Obtained from Severed Thumb (Hell IV+)
Broken Palm (Ring 2) Obtained from Kikuras Rapids (Hell IV+)
Bloody Hand (Hands) Obtained from Cavern of Echoes (Hell II+)
Open Gut (Waist) Obtained from Pit of Anguish (Hell I+)
Torn Sole (Feet) Obtained from Mad King’s Breach (Hell I+)

Issatar Imbued

Set Piece How to Get Activated Set Bonuses
Issatar At Rest (Neck) Obtained from Mad King’s Breach (Hell II+)
  • 2 Pieces: Each time you defeat an enemy, you gain 30% increased Movement Speed for 2 seconds.
  • 4 Pieces: Damage dealt increased by 2.5% for every 5% increase in your Movement Speed, up to a maximum damage increase of 25%.
  • 6 Pieces: Each time you defeat an enemy, you have a 10% chance to gain an orbiting soul orb for 10 seconds, which deals 263 damage when it passes through an enemy. Cannot gain a soul orb more often than once every 40 seconds.
Issatar Undone (Ring 1) Obtained from Cavern of Echoes (Hell IV+)
Issatar Enraged (Ring 2) Obtained from Pit of Anguish (Hell IV+)
Issatar’s Open Hand (Hands) Obtained from Forgotten Tower (Hell II+)
Issatar Contained (Waist) Obtained from Tomb of Fahir (Hell I+)
Issatar The Brute (Feet) Obtained from Destruction’s End (Hell I+)

Shepherd’s Call to Wolves

Set Piece How to Get Activated Set Bonuses
Shepherd and Architech (Neck) Obtained from Tomb of Fahir (Hell II+)
  • 2 Pieces: Your summons deal 15% more damage.
  • 4 Pieces: Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
  • 6 Pieces: Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
Shepherd and Mother (Ring 1) Obtained from Mad King’s Breach (Hell IV+)
Shepherd and Father (Ring 2) Obtained from Forgotten Tower (Hell IV+)
Shepherd and Beastmaster (Hands) Obtained from Destruction’s End (Hell II+)
Shepherd and Begetter (Waist) Obtained from Kikuras Rapids (Hell I+)
Shepherd and Leader (Feet) Obtained from Temple of Namari (Hell I+)

Untouchable Mountebank

Set Piece How to Get Activated Set Bonuses
Mountebank’s Flourish (Neck) Obtained from Cavern of Echoes (Hell II+)
  • 2 Pieces: Each time you take damage, you have a 20% chance to gain a shield that absorbs damage equal to 13% of your maximum Life. Cannot occur more often than once every 9 seconds.
  • 4 Pieces: Shield’s damage absorption increased to 33% of your maximum Life, and you can move unhindered through enemies while this shield is active.
  • 6 Pieces: Your shield has a 25% chance when it expires to explode for 40% of your maximum Life in damage to all nearby enemies.
Mountebank’s Misdirection (Ring 1) Obtained from Temple of Namari (Hell IV+)
Mountebank’s Marvel (Ring 2) Obtained from Kikuras Rapids (Hell IV+)
Mountebank’s Shirking (Hands) Obtained from Pit of Anguish (Hell II+)
Mountebank’s Bravado (Waist) Obtained from Mad King’s Breach (Hell I+)
Mountebank’s Slyness (Feet) Obtained from Forgotten Tower (Hell I+)

Vithu’s Urges

Set Piece How to Get Activated Set Bonuses
Awakener’s Urge (Neck) Obtained from Kikuras Rapids (Hell II+)
  • 2 Pieces: Increases the duration of all beneficial effects on you or your party members by 30%.
  • 4 Pieces: Increases the target’s Attack Speed by 30% for 3 seconds each time you use a skill to grant a beneficial effect to yourself or a party member.
  • 6 Pieces: Each time you use a skill to buff yourself or a party member, creates an area of apotheosis for 10 seconds that grants 15% Life Drain to yourself and any party members within the area. Cannot occur more often than once every 40 seconds.
Shameless Urge (Ring 1) Obtained from Tomb of Fahir (Hell IV+)
Modest Urge (Ring 2) Obtained from Destruction’s End (Hell IV+)
Luminary’s Urge (Hands) Obtained from Temple of Namari (Hell II+)
Exemplar’s Urge (Waist) Obtained from Cavern of Echoes (Hell I+)
Beacon’s Urge (Feet) Obtained from Pit of Anguish (Hell I+)

War Rags of Shal’baas

Set Piece How to Get Activated Set Bonuses
Burning Heart of Shal’baas (Neck) Obtained from Pit of Anguish (Hell II+)
  • 2 Pieces: Primary Attack Damage increased by 15%.
  • 4 Pieces: Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
  • 6 Pieces: Your Primary Attacks have a chance to increase your Attack Speed for 10 seconds, cannot occur more than once every 30 seconds.
Resting Fangs of Shal’baas (Ring 1) Obtained from Temple of Namari (Hell IV+)
Braided Serpent of Shal’baas (Ring 2) Obtained from Cavern of Echoes (Hell IV+)
Dozen Strikes of Shal’baas (Hands) Obtained from Mad King’s Breach (Hell II+)
Storm-Tack of Shal’baas (Waist) Obtained from Forgotten Tower (Hell I+)
Wind-trods of Shal’baas (Feet) Obtained from Tomb of Fahir (Hell I+)

Windloft Perfection

Set Piece How to Get Activated Set Bonuses
Wisdom’s Edge (Neck) Obtained from Forgotten Tower (Hell II+)
  • 2 Pieces: Gain Thousand Winds, increasing your Movement Speed by 15%. Thousand Winds deactivates for 3 seconds if you take damage.
  • 4 Pieces: Increases your damage done by 20% while Thousand Winds is active.
  • 6 Pieces: Gain a shield that makes you immune to damage 5 times while Thousand Winds is active. Cannot gain this shield more often than once every 40 seconds.
Fairfleet (Ring 1) Obtained from Mad King’s Breach (Hell IV+)
Foulfleet (Ring 2) Obtained from Pit of Anguish (Hell IV+)
Hurtling Steel (Hands) Obtained from Tomb of Fahir (Hell II+)
Whipcrack (Waist) Obtained from Destruction’s End (Hell I+)
Stump-Stir (Feet) Obtained from Kikuras Rapids (Hell I+)

 

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