New Features Guide for Crisis Core: Final Fantasy 7 Reunion
This page contains a guide on notable new features added in Crisis Core: Final Fantasy 7 Reunion (FFVII CC Remaster/Crisis Core: Reunion), including additional content, updates, and improvements from the original Playstation Portable (PSP) version of the game.
Trophies and Achievements
Crisis Core: Reunion has a full set of trophies and achievements that players can unlock throughout the game’s main story. Among these are those obtained automatically through each story chapter, those unlocked through optional collectibles, and those received for performing specific feats in and out of combat.
The game’s visuals have also been updated for current-generation platforms. Players will again be able to experience the prequel to one of the most beloved entries in the Final Fantasy series with updated graphics for characters, explorable environments, and special effects triggered by various abilities like magic and techniques.
New Summon Cinematics
New cutscenes when invoking Summons have also been included in Crisis Core: Reunion, fleshing out each of their unique designs and characteristics much more vividly than those found in the PSP release. Players can expect to see iconic creatures such as Ifrit, Bahamut, and Odin make more cinematic entrances when Zack calls them in battle.
Updated Combat System
Crisis Core: Reunion’s battle UI has largely been revamped and now has a similar look to the one found in Final Fantasy 7 Remake. Actions available to Zack are now displayed on the upper right corner of the screen while the Digital Mind Wave (DMW) slots and status indicators (HP, MP, and AP) have undergone more modern redesigns as well.
Battle Stance (Buster Sword)
The game’s combat system has been improved with the inclusion of the Battle Stance once players have acquired the Buster Sword. This allows Zack to assume a special combat stance by pressing the □ + x buttons (Playstation 4 and Playstation 5) during battle at the cost of Attack Points (AP). The addition of Battle Stances is likely something adapted from Cloud’s unique ability to switch sword styles in Final Fantasy 7 Remake.
Buster Sword Proficiency
Another feature likely borrowed from FF7 Remake is Buster Sword Proficiency which is indicated on the right side of the screen. If this mechanic is anything similar to that in 2020’s FF7, Zack may gain new moves by raising his skill with the iconic weapon through constant battles.
Mapping Actions in Battle
Crisis Core: Reunion will now let players assign Magic, Commands, and Items to specific buttons as an improvement to its action-style combat. In the original version of the game, cycling through all available battle actions was done by pressing the L1 and R1 buttons which proved to be quite frustrating to some.
New Voiced Dialogue
New voiced dialogue have also been included in the game which were previously simply read text in the PSP release. Players can expect to hear characters like Young Yuffie, Kunsel, and various other supporting cast deliver their lines in the updated version of the game.
New Voice Actors
Many of the game’s main characters, including Zack himself, are not performed by their original English voice actors. This may be a disappointment for fans of the original game but may not be much of an issue to those who will be playing through the prequel for the first time.
Most of the original Japanese cast, however, will reprise their roles in Crisis Core: Reunion.
Updated Music Arrangements
The game’s various tracks have also undergone new arrangements by composer Takeharu Ishimoto who worked on the 2007 version’s music. Memorable tracks like Encounter, Chaotic Battlefield, and enduring fan favorite The Price of Freedom are likely to evoke warm nostalgia for those who have played through the original game.
Please visit our Crisis Core: Final Fantasy 7 Reunion Walkthrough and Guide Page for more news and updates.